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Round 7 actions

From: Jason

Subject: Round 7 actions

If its still alive, Ragnar charges E1. If its not, he'll move up to Ran so he can CCW him.



From: Derek

Subject: Round 7 actions

Allistair sees his brother get cooked by a fireball that appeared out of nowhere. Whoever this mage is, he's using my most powerful spell, while flying and tossing fireballs! I'm way out of my class here, but I have to help Mund.

Allistair shouts up to his brother, "Mund, come here! You're not going to be able to get him that way!

When Mund comes down next to Allistair, he tells his brother quietly, "Mund, this wizard is even more powerful than I am. I don't have anything that can get him directly while he's invisible like this. However, this more powerful variety of invisibility has one big weakness: it doesn't last long. If I make you invisible with the more normal variety, you will stay invisible much longer than he does as long as you don't attack. Just fly up invisible, wait for his invisibility spell to end, and then pounce on him."

Allistair will cast regular invisibility on Mund, and then will make his way towards the entrance to the battlements, staying behind cover while doing so.



From: Kevin

Subject: Round 7 actions

Mark, where would Harp be? H8 or H9?

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From: Mark

Subject: Round 7 actions

E17. The "tunnel/stairs" opens to the back of the fortifications.



From: Kevin

Subject: Round 7 actions

Oh, OK.

IC: Harp watches as Kal dashes off toward the creature. Damnit, didn't he listen to anything? If that thing got a good whack at Kal, he would be a bloody smear on the ground.

Running around the corner, Harp moves as far as he can to stay close to Kal (move to H18) and then chants the spell he had prayed for (cast Shield Other). He then says to Kal - remember, don't go running to far away. Let me know if you are gonna move."

OOC: Mark, Harp shoud be just out of the creature reach so there should be no AOO (I hope).

Kal should get a +1 deflection bonus to A/C, +1 to saves, and Harp will take 1/2 of any damage Kal takes.



From: Kevin

Subject: Round 7 actions

OOC: Mark, does anyone recognize these creatures yet?



From: Jason

Subject: Round 7 actions

Ragnar recognized them as giants, but I think everyone realizes they're really big so I didn't say it :)



From: Mark

Subject: Round 7 actions

At the distance he is now Ragnar knows they are giants. He does not know what type of giant. He knows he is well qualified to fight these things.



From: Josh

Subject: Round 7 actions

Kal feels a warm tingle wash over his body. He recognizes the feelingand smiles. This creature has no chance now. He says a quiet thankyou to Harp and begins combat. "Go for the stairs! Today is not your day to die. I'll handle thisabomination." Kal yells to the final legionnaire. Kal is tempted to dance with the dumb brute, but he doesn't have thetime. Others are falling all around. This needs to end quickly. Hesteps forward and presses a full attack. OOC: Full attack against E3, applying his +1 from Dodge to E3, alongwith Harp's +1. I believe that puts his AC at 24.



From: Kevin

Subject: Round 7 actions

OOC: Given how these guys have been rolling, a 24AC may not be enough. You may be glad the Harps gonna suck up some damage. Hope you get some criticals.



From: Randy

Subject: Round 7 actions

OOC: Well considering Ran's AC was at 26...

IC: Ran, reeling from the painful blows, hesitates a moment before flying straight into the air, out of the reach of the giant (remember mobility adds 4 to dodge, plus apply dodge point to E1). This was not the moment to press this attack. As he flies up, he pulls his wand out and speaks the word to activate it's healing powers on himself.

"Ragnar, take up the fight here, I'll rejoin when I can!"



From: Porter

Subject: Round 7 actions

Mund is impressed. His brother has obviously done more than just study dusty old spells since he left home.

He comes down to his brother, accepts the magicking, and then starts climbing so that he can look down at the battle.