Spell info, Josh out of town, Round 3 part 1
Subject: Turn
Ok I am sitting down to write the turn.
From: Josh
Subject: Out of town
I'm leaving for 10 days to go on a vipassana meditation retreat. I'llbe gone from the 10th to late on the 21st. I leave Kal's fate inKarl's hands. I encourage him to roleplay!
From: Karl
Subject: Out of town
Hey, you're supposed to clear this with the temp controller before you turn him over. I'm really swamped right now and it's gonna be all I can do to do justice to Salix. (Store opens in two weeks or less).
Anyone else wanna take Kal? Otherwise he's gonna be a deaf mute for this fight. ;-)
From: Derek
Subject: out of town
I'd be happy to, and I'm sure Porter will be happy to lend a hand also.
From: Josh
Subject: Out of town
Haha, my bad Karl. Derek he's yours. Thank you.
From: Mark
Subject: Spell info
Before you go can you get me the specs on the ice burst spell again. I have misplaced it and can not find it on the OGL stuff.
From: Mark
Subject: Round 3 part 1
Round 3
Init: Harp (25), Surin (20), Maximus (18), Lady De Blum (15), Kal (14), Ranthir (12), Ally (12), Salix (7), H5, Legionaries (7), Creatures (E1, E2, E3) (7), Mund (5), Ragnar (5).
Harp continues on with the barrage of arrows at the figure on the left battlement (E3) (AC22, 10 +8=18, miss, 20 +3=23, hit, critical threat, critical threat roll, 5+3=8,miss, damage 8). The first arrow falls just short and the ½ orc makes a small adjustment for the range. His second shot grazes the figure, almost catching it dead center in the chest.
Ran, Mund, Ally, and Surin are surprised when a figure pops out of nowhere, (Several failed listen checks, heavy modifiers for being in combat) about 30 feet in the air. He is floating there. From his extended hand a small ember streaks towards Giaus and the Lady. Everyone in the party has seen this before, but never on the receiving end. A ball of flame engulfs the two. When the flames die down, Giaus is nothing but cinders on the floor of the pass. The Lady's form looks to be still.
Surin keeps to the shadows along the side of the pass as he works his way up the path towards where the lady and Gaius are. (Move to M47)
The Lady, her form charred and smoking, struggles to bring a flask to her mouth and swallow a dark green fluid.
Kal keeps urging his horse on as he concentrates on his ice spell. "Lets see how these things like cold." He aims his spell at the two on the east wall.
OODM:
I am going to stop here in case people who come after this want to change their actions. Those people who saw the guy pop in and still have actions: Mund, Ally and Ran, can change their actions if they wish.
From: Josh
Subject: Spell info
It's exactly the same as a fireball, except it does 1d4+1 instead of1d6 per level. I'll dig it up in a minute.