Conversation With Gully, Cadfael's Spell Goes Awry, OOC Griping
Subject: Re: The Second Day: The hunt; Strange meetings 3
The stew is hearty, the slabs of bread thick and soft. Mission devours both with a gusto that is almost embarassing. The ale, however, he sips only lightly.
Like Rennick, Mission is curious about the other guest. Perhaps she was brought west by the same halflings that attacked the party. If so, they should certainly seek her out.
Or perhaps she was just a random traveller.
Mission rolls his shoulders, and belches unexpectedly. He grins. "Delicious both ways, Gully Patter." He keeps his voice aimless and relaxed. "I wonder what brings a lone woman out here in the wilderness. Do you know if she might need an escort?"
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 3
EDIT:
"Do you know if she might need an escort to wherever she is going?"
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
"No, friend, it isn't the cost. They feed themselves, mostly. It's their nature. Their wild things, born to run the slopes of Kessel, not sleep on a lodge floor. When they get their full growth on them, they'll find living here intolerable, I think. And that's best I suppose. The mountain let me borrow them for a bit, but she'll be wanting them back. Cutter was the first to learn to talk, and he's taken to civilized ways better than the others. The other lads should be talking by now, but I just think it honestly doesn't interest them. That's why I think they'll leave soon."
He glances down the hall and says, "Like I said. My other guest doesn't come out. I doubt she'll join us for dinner. To be honest, she looked a bit sickly to me. Very pale."
He brightens up as he takes a large swallow from his mug. "The meal is a silver piece, but a room with a clean bed and a warm bath is 3 silvers, and I'll throw in breakfast as well. Is that agreeable? Also, if you lack any gear, take a look at my supplies. I've honest prices on all."
He turns to Rennik, "And now that business is concluded, and bellies full, perhaps you'll share a mulled wine with me and tell me the dark story of your noble tribe. I'll share my own tale of the wolves."
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 3
(OOC: BWAHAHAHAHHAAA!)
Sa'id enjoys his meal, and smiles at his host whenever their gazes meet, but allows the others to do the talking. He already finds himself missing the bustle of cities like Nesalin and Haifa, and the soggy nature of his clothes (particularly his turban) leave him feeling none too amicable despite his appreciation for the warm stew and full-bodied ale. His clothes chafe his skin, and his scalp itches under his turban, but he is unsure how their host would react to his magics. He is also painfully conscious of the distaste for magic exhibited by Mission, Garyth, and Cadfael. Despite his discomfort, Sa'id refrains from drying his clothes with a spell, at least until the meal is done. He does listen intently to all that is said, however.
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
(OOC: Sorry to send two turns so close together.)
As the meal concludes, Sa'id rises and bows slightly to his host. "The price is certainly agreeable to me," he says with a smile, "and I suspect it is agreeable to my companions as well. If there are to be fireside stories, I would like to put my things in my room; which one shall I use?"
(OOC: Sa'id will go to his room, spread the contents of his pack out to dry, and dry his clothes as well as he can using Prestidigitation -- in particular, his turban -- before dressing again and going back out to the common area.)
From: Karl
Subject: Re: The Second Day: The hunt; Strange meetings 4
Farron listens to the conversation with interest while devouring his portion of the stew. He does discretely drop a morsel or two of the meat into a pocket where Jack lays into it with gusto.
He is eager to hear both Rennik's and their host's stories.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
Gully jumps to his feet. "Follow me good sir, I'll see you to your room." He leads Sa'id, and any others who wish to follow, down the hall. "I'm sorry, sir, but I don't place the accent. Are you from the isle?"
He stops in front of two doors, across the hall from each other. "Here you go, these two rooms will be yours. There are two beds in each, and plenty of skins and blankets if someone prefers the floor (in this age, it is quite common for two to share a bed in an inn). You can hang your clothes by the fire if you like."
As he walks back down the hall, you see him cast an uncomfortable glance at the next door down from your room.
From: Karl
Subject: Re: The Second Day: The hunt; Strange meetings 4
Farron will follow Gully to the rooms and will claim a bed in Sa'id's room. He doesn't really feel like bunking alone in a room full of magic haters. After he gets his sleeping space claimed, he will return to the common room for the stories.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
When Gully returns to the common room, he draws several tankards of wine, and begins warming them by the fire. He turns to Garyth and says, "First though, a bit of news from Overlook, if you don't mind. I've a sister that lives there. Madeline is her name. I've not been back in almost a year. Any news of the town is appreciated."
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
"I am from the isle of Ammar, which is to the east of here. But for the last three years I have trained at the wizards' school in Nesalin," Sa'id explains to Gully as they walk down the hall. He thanks Gully and goes into his room. Not having a change of clothes (OOC: at least, I don't think I do), he will close the door and use Prestidigitation to dry his clothes as much as possible (OOC: Prestidigitation will move one pound of material, which I think should allow him to get rid of most if not all of the moisture in his clothes). Leaving his things to dry in his room, he will then return to the fireside gathering.
From: Mike
Subject: Re: The Second Day: The hunt; Strange meetings 4
(OOC: I'm really curious to know where you all got the idea that Garyth doesn't like magic-users.)
Garyth drops his gear in the as-yet vacant bedroom, not wanting to crowd the wizards, who he knows need their rest. He also leaves his bow, sword and armor, though he keeps his dagger on his belt. After quickly drying his equipment off, he returns to the common room, eager to hear the stories.
From: Mike
Subject: Re: The Second Day: The hunt; Strange meetings 4
(OOC: Did my last email, regarding Garyth dropping off his stuff, go through? I didn't get it yet. Stupid email server... Oh, and does Garyth know anyone by that name?)
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
(OOC: I sent out a message about getting to my room, did it arrive?)
From: Karl
Subject: Re: The Second Day: The hunt; Strange meetings 4
(Well, several people have given us attitude, and no one has come to our defense, so Farron, at least, is just going on the assumption that this is the general feeling of the rest of the group.)
From: Karl
Subject: Re: The Second Day: The hunt; Strange meetings 4
I'm going to be out of town tomorrow and on vacation (local) for the next week. I will still check my email as much as possible when I get back in town on Sunday.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
Garyth has not personally met Madeline. Remember, Overlook has over a thousand permanent inhabitants, and hundreds more in the outlying farms.
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
His stomach full and sufficiently warmed, Mission begins to nod off, early though the night is. He yawns, stretches, and excuses himself.
"A bit of night air would do me good," he declares.
If Gully or the others raise no objections, Mission will slip out into the night, carrying only his staff.
He will stay close to the lodge-- because what he really wants to do is catch a glimpse of Gully's other boarder. He will keep his ears open for anything suspicious.
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
It's the ferret.
It stinks.
:)
From: Mike
Subject: Re: The Second Day: The hunt; Strange meetings 4
The reminder of their purpose out here sobers the light mood Garyth has been feeling since the meal. He gravely recounts the events leading up to Rennik's arrival in Overlook.
"We are following the trail of those beasts, with the help of Master Rennik, here," he gestures toward the halfling. "He has agreed to assist us, as his own people have also fallen victim to the beasts." He thinks for a moment. "I do not know your sister, but I also do not recall any of the victims being of that name. There had been no new attacks by the time we set out, and we can only pray that there have been none since. But the Guard have been patrolling the outlying farms and hopefully that will deter the beasts for now."
From: Dan
Subject: Re: The Second Day: The hunt; Strange meetings 4
Cadfael gives a small blessing under his breath before starting the meal. He eats it slowly and happily, seeming to relish the taste, his eyes staring off in the distant as if lost in a memory.
He heads to the room with his fellows and drops off his pack, his mace and removes his armour. Leaving the room with his dagger in his belt, and holy shield in hand.
He does not sit with the others as the stories begin to be told but stands near the fire listening quietly. However, as soon as the discussion begins in earnest he will head back to the hallway. While there and standing near the doorway of the woman he will softly cast Detect Evil.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
While the rest of the party moves to drink wine and tell stories, Mission goes outside. There is little to see in the dark outside the lodge, and the window for the room the other guest is in has a heavy drape drawn. He remains outside for some time to clear his head and meditate, and also to play fetch with a particularly friendly member of the wolf pack. The wolf too looks at the window uneasily from time to time, and when he looks at you, his extremely intelligent eyes seem to say, 'Yeah, I feel it too.'
As the stories progress, Cadfael slips away from the group, and moves to the door Gully pointed out. He clutches his holy symbol, and utters a short prayer to Pelor, asking for his divine sight. After the prayer, he faces the door and concentrates. Immediately, there is a powerful emanation of evil from the other side of the door. Cadfael concentrates further, hoping to gather more information about what source the evil might have. It builds and builds to a mind splitting level, and he drops to his knees stunned by the power of it. And now he can't stop, and the evil hammers him like waves of force blasting through the door.
From the great room, several of the sharper eared party members hear a high, keening whine come from the hallway. It sounds like someone in horrible pain.
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
If there is no warning growl from the wolf, Mission will attempt to scale the wall to get closer to the window.
(OOC: Spider-man, Spider-man, does whatever a spider can. What's he like? Listen, bud-- he's got radioactive blood. . .)
From: Mike
Subject: Re: The Second Day: The hunt; Strange meetings 4
As soon as he hears the sound, Garyth bolts out of his chair and runs into the hallway to see what's going on.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
Actually, the window is first floor. You can just walk up to it. And I assume that you have already. It's just blocked by heavy drapes, and there is no light on in the room.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
I am going to wait for everyone except Mission to respond to the sound before I do next turn.
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
Mission will saunter back inside, after giving the winter wolf a good scratch behind his ears.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
Scott, Mission won't be back inside until a few minutes after the events that are happening right now. I'll give you the heads up when he's back in. I want to get everyone else's reaction to the new events first. In fact, it may be possible that depending on what they do, you may wind up seeing things from outside that relate to what's going on inside.
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
Then again, it is such a nice night out. . . Mission will do a bit of stargazing whilst Cadfael gets his brain roasted.
:D
From: Dan
Subject: Re: The Second Day: The hunt; Strange meetings 4
I'm assuming I don't really get an action and am busy trying to end the spell/writhing in agony.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
You will only be stunned one round, and the spell will automatically end. But in the meantime...
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
Sa'id bursts through his door at Cadfael's shriek, and, seeing his ally's situation, does the first thing he can think of - he begins casting Dispel Magic (area dispel).
From: Matt
Subject: Re: The Second Day: The hunt; Strange meetings 4
(Sorry, at work all day... got some catching up to do)
Rennik would have gone to the rooms and taken off his things and armor, save his axe and sheath. The rest would have likely thought his motions and actions odd, as he is walking as though on eggshells down the hallway, glancing back over his shoulder every so often looking confused.
When questioned about the axe, he would explain that it ties into the story of his village. On the way back to the common room, he would have mentioned his confusion to Mission. He saw Elise's horses in the stable, but the man mentioned a sickly woman only... what gives? Knowing that Elise only left the horses would set his mind greatly at ease, and he would have enjoyed the dinner immensely. He'd joke to Mission that he wished now that he'd left the axe in the room, since it's a tad out of place at dinner if Elise wasn't about to barge through a closed door.
(Soo.... as to the screaming...)
Rennik bolts down the hallway after Garyth, drawing his axe from its sheath, now glad that he held on to it.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
That just leaves Karl, but we might not hear from him till Sunday, based on the email he sent.
So, we are sort of on hold till Karl can check in. (this next turn is important, and I don't want to skip anyone)
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
Curse wizards and all their confounding ways. . .
From: Matt
Subject: Re: The Second Day: The hunt; Strange meetings 4
Damn skippy!
;)
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
I think if only one character is going to be away for a length of time (and announces it), they should cede control of their character to Slash, in the same way that Slash did my turn for me during the blackout a couple of weeks back. If two people are gone, well, that's a third of the party, so we should wait.
Of course, in rather crucial turns like this one, waiting is probably wise.
On that note, I'll be more or less incommunicado from Friday after work until Saturday evening or maybe Sunday morning, because my work term ends tomorrow and I'm flying home to Nova Scotia.
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
Damn it, isn't it enough that we wizards have to put up with your hatred? Must we also endure your mockery?
;)
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
Hey, that's ok. If we all get a long weekend, no problem. We need a break before nasty horrifying party death. :)
From: Matt
Subject: Re: The Second Day: The hunt; Strange meetings 4
Shush before I hit you with this clay pot...
You must *also* endure our crockery...
Hehe... couldn't resist.
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
Bwahahahaha! :-D
Damn it, Karl! I want to know what's behind door number two! :-P
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
No, no you really don't...
Haven't you read what it takes to stun someone using a detect evil spell?! Lord knows, it ain't good.
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
Nope, haven't read it. Basically, if it's not in my spellbook, I haven't read it :-P ...And Detect Magic/Detect Undead don't say anything about stunning, so I assume Detect Evil is special...
So, um, Cadfael, do we beat you up for being so foolish NOW, or LATER? ;)
This Dispel Magic I'm casting will have the longest casting time of any spell ever ;)
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
Sa'id could cast Command on Ferron. . .
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
Our resident wizard despising monk casting spells?
The irony...
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
SOMEONE needs to learn the difference between CHARACTERS and PLAYERS.
:)
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
Hmmm...
That's tough.
I happen to know that Matt is actually 3'6", and Karl does indeed look like a ferret.
From: Raja
Subject: Re: The Second Day: The hunt; Strange meetings 4
I seem to recall a certain Mr. Scott Roberts suggesting, OOC, before Dan joined up, that a pary with two wizards and no priest would invariably die a horrible death... the insinuation being that wizards are useless!
;)
From: Scott
Subject: Re: The Second Day: The hunt; Strange meetings 4
ANY party without a priest would die.
But one that has two mages AND no priest would die of embarassment.
From: Ty
Subject: Re: The Second Day: The hunt; Strange meetings 4
He was right about the horrible death though.
From: Dan
Subject: Re: The Second Day: The hunt; Strange meetings 4
Hmmm... this'll teach me not to knock.
From: Matt
Subject: Re: The Second Day: The hunt; Strange meetings 4
I had a character in a game I ran once knock before picking a lock. Real bright boy. Well, that is, until the shotgun smeared him all over the opposite wall.
Good thing he was a werewolf, ya know?
...
Thinking about it, Rennik should smear Farron all over the wall, since he's just standing there doing nothing. After all, he *is* a wizard... and what do you call a wizard who's been splattered all over a wall?
... drumroll...
...a good start!
Thank you, thank you... I'll be here through saturday night... try the veal...