sakeriver.com

Mages Grumble, Cadfael Explodes, Remorseful Garyth, Mission Explains

From: Karl

Subject: Re: Something Wicked; The aftermath

****He nods to Farron. "Is this creature," he jabs a toe at the halfling mage. "still living?"******

"Apparently not," Farron replies, "But Sa'id here is the expert on the dead and un-dead." As he returns to the lodge, he calls over his shoulder to Sa'id, "Let me know what you find out. I'm going to check with the others."



From: Scott

Subject: Re: Something Wicked; The aftermath

He had expected more than a nod.

Mission watches with narrowed eyes as the mage makes his way back to the lodge. Mission is silent however-- and watches as Sa'id holds his arm still.

Watches the way the shift of his body tenders that shoulder.

The halfling mage's attack with the hammer. Well, perhaps the pain would teach Sa'id not to run out in the darkness. Better a ghostly hammer than Anileth, who could have been in the darkness just as easily as hordes of skeletons.

Mission kicks a pile of bones, sends them scattering out into the darkness. Work. He had to do something. Despite his wounds and aches, Mission scours the grounds for the skeleton's remains. He piles them up downwind from the lodge.

Now the mage. Mission sets his teeth as he touches the dead, cold body. Halfling-- one of the wild ones? Perhaps Rennick would want to perform last rites for it.

It is then that he sees the armor. This was a cleric, not a mage. Perhaps. Worshiper of Anileth's god? Or some other god, sand taken, pathless?

Mission sticks his head in the door of the lodge. "Rennick, do you have any love for a dead, evil halfling cleric? If not, I'm going to burn his body along with the bones of the skeletons."



From: Karl

Subject: Re: Something Wicked; The aftermath

Farron has no doubt that Mission knows the source of the potion. To Farron, however, Cadfael's power is just another school of the same power he and Sa'id use. Albeit, it is often more theatrical and--in this specific case--*much* more condescending than Divination.

(OOC - and for the record, Karl is pretty impressed with the way Scott is playing Mission. You're making me pin down Farron's feelings better, too.)



From: Scott

Subject: Re: Something Wicked; The aftermath

Agreed. :)



From: Karl

Subject: Re: Something Wicked; The aftermath

Farron steps into the lodge to see Cadfael and Rennik in some heated discussion, and Garyth and Gully ruefully surveying the damage to the once cozy and comfortable inn. As Gully starts talking about securing the dining room for the evening, Farron goes to his room and gathers his and Sa'id's things and brings them out to the common area. Walking back to the room he can't help but notice all the bones and debris laying about inside the inn. He picks up the bones and larger pieces of debris and carries them outside. Once there he notices Mission's clean-up efforts outside, but not really wanting to get in a discussion with him, carries his loads to Mission's growing pile and dumps them there without a glance.

Later, when Gully pours the wine, Farron drifts to a corner of the lodge where he pulls out his spellbook and tries to select tomorrow's spells. Thumbing through his spellbook, he is surprised how many of the spells in his repertoire seem too tailored to his merchant career. He chafes at the realization that from the point of view of the group, he really hasn't been the most impressive of mages thus far and wishes they could see him on a merchant voyage. The guys he's traveled with in the past sure appreciated his skills. More than once, his linguistic skills saved the party unnecessary confrontation. And he never heard curses on all mages when he was able to make a nice warm and dry shelter for the bridge crew when the weather got stormy at sea. And even during times of combat (mostly against would-be pirates), he was able to prove handy. But pirates aren't undead, brain-dead for the most part, maybe, but not undead. And he's never met a pirate that didn't turn and run at the first sign of defeat. But now he's seen a frenzied halfling suicide squad, an undead demon incubator, and a hoard of walking bones. He makes a silent vow to add some more versatile and combat oriented spells to his book at the first opportunity.

He leans back against the wall and closes his eyes in thought while Jack scurries out of his pocket and up onto his shoulder. Farron strokes his back absently, eyes still closed, as he ponders the best way to prepare for events that are sure to be stranger than he can imagine.



From: Mike

Subject: Re: Something Wicked; The aftermath

After nailing the last board in place and checking the security of the barricaded windows, Garyth steps into his room and collects his gear, bringing it to the common room before Gully blocks off the hallway.

Sitting before the fire, he checks over his weapons and armor, touching up the edge on his blade, polishing the studs on his armor. His motions are precise, but his eyes are distant, meditative. When finished, he buckles on his armor and stares into the fire, idly fingering the hilt of his sword.

Finally he breaks the silence, asking the question he knows is on everyone's mind.

"Mission, who was that woman?"



From: Karl

Subject: Re: Something Wicked; The aftermath

At that, Farron opens his eyes and glances toward Mission before turning his gaze back to his spellbook, but otherwise gives no obvious sign that he has heard the question.



From: Dan

Subject: Re: Something Wicked; The aftermath

Cadfael does not break stride and Rennik finds himself addressing his back. However, rather than stopping to speak with Gully and Garyth he storms past them into the common room. There he begins to gather up wood and throw it into the fireplace, tripping over his shield all the while. Finally he yanks it off his arm and hurls it to the floor with a loud crash. Ignoring the startled looks of his companions he continues gathering wood and piling it into the fireplace. The flames climb higher and higher and still he feeds it. It's as if each log were a trouble to be consumed, as if he wants to burn away his anger. Finally, the fire reaches the point where adding any more wood would cause it to spill onto the floor. And still, the tension has not left his shoulders.

The cleanup begins around him and he does not move to help but stays standing before the blaze, face aglow with the heat and sheen of sweat. After a time he retrieves his discarded shield and finds a chair that survived the battle. He sets it side on to the hearth and rests there, leaning forward with his shield in his hands, watching the play of flames over Pelor's emblem. He has not been there long before Sa'id enters. Glancing up briefly he notes the grimace on Sa'id's face before losing himself in the reflection of the fire's dance once again. However, the tightening of his grip on his shield betrays that he does not approve of what he sees.

"I'll not heal you, Sa'id." He says in soft response, making no move to take the jewelry nor meet his eyes. "Sleep on your pain, study through it. There will be more pain to come and perhaps this will make you think twice before charging into battle." Slowly, Cadfael's voice begins to rise. "What possessed you to leave the walls of the lodge? At least they offered some sort of protection from the undead. Could you not get a close enough look at them here? It is hard enough to keep track of people without having them strike out alone. If you had been seriously injured I would not have known. I could not have helped you," by this point he his standing and his voice carries clearly through the common room, "I *can* help you. I can protect you, I can heal you, I can lend you strength. But I CANNOT do this when you run from me into the claws of our enemies."

After this brief tirade he manages some level of control and his voice returns to its normal level, although the acid remains in his tone. "Now, let me see these trinkets. I cannot say that I will know them, Pelor does not create undead and I do not make a habit of studying the rites and rituals of other Gods." He takes them one at a time and turns each over in his hands for a few minutes. "No. No I have not seen any of these before. It is clear that the hieroglyph is a religious symbol of some kind, but you probably could have told me that yourself."

(OOC -- Another battle over and I still have yet to take damage. I feel that this is largely because by the time I reach the fighting everyone already has their dance partners sorted out. But hey, I ain't complaining :)



From: Raja

Subject: Re: Something Wicked; The aftermath

Sa'id is completely unsurprised at Cadfael's criticism, but does not bother responding to it. He is simply too tired and sore to deal with these people right now. That does not, however, stop his thoughts. They chose to stay in the lodge when it could easily have become a deathtrap, he thinks. They are the fools here. My offensive magics would have been utterly useless indoors, and if that priest had instead been a mage, they could all have died in a single casting of a Fireball spell. If Cadfael had brains in that skull of his, he and his protection circle would have come outside.

Of course, it's not as though anyone but Farron understands or respects wizardry, yet they all have respect for Cadfael and his precious Pelor. The priest has but to ask his god for favours, and they are bestowed, while I bend the universe to my will. And where were the fickle gods when... His hand twitches involuntarily, and he mentally retracts his slight against the gods.

Sa'id's thoughts trail off as he realizes that Cadfael has finished speaking. He shrugs at the priest. "All the same, shuk'ran. Salaam." Turning, he moves to the corner Farron has settled in. He's gradually getting used to the pain in his collarbone, and so his thoughts become more coherent and focused as he makes his way toward the other wizard. The strange sense of satisfaction fades from his psyche as logic regains its preeminent position. Setting aside his frustration with Cadfael and the warriors, as well as his musings about Anileth's nature and her relation to both Horan and Mission, he sits down gingerly near Farron. Speaking quietly, he says "We should choose spells together. I'm sure we'll see battle again very soon."

At Garyth's words to Mission, Sa'id pauses. Anileth, her unborn child, and the mysterious black pillar leap anew to the forefront of his thoughts.

(OOC: Karl, I'll send you a tentative spell list for Sa'id. Let me know what you think.)



From: Scott

Subject: Re: Something Wicked; The aftermath

(OOC: Ty, Mission would have stripped the halfling of armor before throwing him into the fire. What did he note from the halfling's body? Dead/undead? Anything in its pocketses? )

Mission smells of woodsmoke and something altogether. . .unpleasant. The halfling did not burn as easily as the bones of the skeletons. In the clean air of the lodge, he smells himself-- the stink of the dead and burning.

He cannot help but think of the resemblance between the burning halfling's eyes and Anileth's. Lifeless. And still they burn.

He should have prepared himself for their questions. Of course they'd want to know about Anileth. . . Penance. . . his betrayal, her deception.

There is a long silence. Finally, Mission answers Garyth. "An old lover. You know how it is with women: one moment they're all daises and wine and kisses, the next, it's her fist in your chest, and hordes of her undead minions scrambling for your life-blood."

He laughs uneasily, but his laugh is the only one in the whole lodge. So he clears his throat. "Anileth was my. . . lover. I believed. Obviously, things did not work out."

He wipes his hands on his trousers and falls silent.



From: Mike

Subject: Re: Something Wicked; The aftermath

(OOC: Crap. I just realized that Garyth ran away screaming like a little girl well before Mission and Anileth started talking to each other. Crap crap crap. Can we just assume that Garyth was able to pick something up from body language or something and not that I'm a bad bad RPer? This turn based on that assumption.)

Garyth looks over at Mission, sees the pain and uncomfortableness in his eyes. He realizes that he has been fidgeting, sheathing and unsheathing his dagger, and forces himself to steady his hands. He looks away, back to the fire.

A moment passes, but Garyth finally continues. "I know this is difficult for you, and you do not wish to speak on this, but our safety may depend on knowing what we face." He draws a heavy breath, holding his right hand in his left to keep from fidgeting nervously. "I... I like to think of myself as brave, and before today I would never have doubted my courage. Now..." He shakes his head, ashamed. "I have never known fear such as I felt when I beheld that woman. I have shamed myself before you all as a coward, and if it remained an option, I would leave this expedition; I am too grave a risk and I would not jeopardize our success." His jaw tightens. "To leave now, though, would help little and I would not leave you short a sword. But if I am to have any hope of redeeming myself, I must know what I am up against." He looks back to Mission, his expression set in grim resolve.

Fireside Chatting, Healing

From: Scott

Subject: Re: Something Wicked; The aftermath

Mission spreads his palms wide. "I don't know what she has become. I can tell you she was a well respected and powerful Sister on the Path of Blood and Stone."

He rubs his chest. "She hasn't lost her touch, apparently."

So, here must his shame be revealed. The Path is not soft, nor is it straight. "Anileth. . . her true name is Penance. She was my tutor on the Path, and forty years my senior. She was not an easy person to work with. I doubt very much she wanted to be saddled with a nine year old apprentice at that time in her life.

"Her bitterness grew as I did. She used magery," his eyes flick briefly toward Sa'id and Farron, "to change form. To Anileth. She betrayed the covenants of the Path to gain the power to shapeshift. As Anileth, she came to me. I. . . lusted after her."

"The Path of Blood and Stone forbids such things. I betrayed my devotion for my. . .love to Anileth. Penance reported my betrayal to my father, and I was to be cast out of the Path."

He shudders. Pathless. Sand-taken. And at the time he had not cared. "But Blood and Stone are wise. Penance's deception was revealed, as was the fact that she carried my child. Penance did not trust the Path; she escaped before it could grant judgement. I was judged unworthy, but redeemable-- and tasked with finding my child."

He cracks his neck now, his eyes weary, defensive. "And so here we are."



From: Karl

Subject: Fireside chatting

Farron listens to the various conversations as the evening progresses. During Mission's story, he looks unblinkingly at the monk while he speak of his deception and disgrace. So it is likely that Mission caught his stare as the monk was making yet another disparaging comment about his chosen profession. Farron certainly caught the glance which showed that he and Sa'id were clearly included in the monk's contempt. The story at another time, or perhaps from another person, would normally stir up strong emotion from Farron, but the feelings of frustration and anger that he feels now muffle any real sympathy or genuine concern.

In fact, he's pretty sick and tired of the general lack of respect. He and Sa'id have pulled their weight tonight and are the least of the group to blame for fiasco borne largely of Cadfael poking into a hornets nest and Garyth kicking it open. So he doesn't even try not to be over-heard when he says to Sa'id, "So if we take a lesson from their followers, we see that 'the path' teaches bitterness and contempt for would-be allies, and that Pelor teaches self-righteousness and the hubris to sit in self-appointed judgement. *This* is why I am content to walk largely unaligned."

(OOC - Ty, I'm sure we thought to bring a first-aid kit, right? If not, Farron will do the following with whatever he can find on hand.) "I have some bit of training in healing arts," he continues, still speaking as if only to Sa'id but not careing who else hears. (4 skill levels in Heal) "And the time for healing is now, not when we're in the middle of another attack. I'd hate to see you die for the sake of a Sunday School lesson." He gathers bandages, or tries to make them out of whatever is on hand -- a bedsheet, if necessary (sorry Gully), and proceeds to give what assistance he can first to Sa'id, then to Gully who got some first-aid from Garyth earlier (Ty, are these ministrations stackable?), then finally to himself, wrapping his own bloodied forearms with bandages. Once finished, he says quietly, "Does anyone else require anything I can offer?" If not, he returns to his corner to confer on tomorrows spells with Sa'id.

(Ty - Can we get a HP status on the group as it stands after these ministrations?)



From: Scott

Subject: Re: Fireside chatting

Mission has no idea why Farron would choose to berate Cadfael and Pelor, but his ears burn at Farron's words against the Path.

He answers slowly, his voice measured and even. Practiced. "I don't love magery, Farron. But I defended you from the giant spider. And I defended, as best I could, Sa'id from the skeletons and the halfling shaman. Is this contempt and bitterness? If so, I wish all the world were afflicted with it."



From: Karl

Subject: Re: Fireside chatting

"We're all appreciative of your talents, Mission. But before you ask one of us to bow before you and praise your name, you might note that if it weren't for the rest of us *you'd* be dead right now, as well. Yet we can offer our skills and assistance without maligning your chosen profession at every opportunity.

"It's too bad that you have had to deal with evil people. Too bad that she used a power you couldn't match or defend against to harm you. But if she punched me in the chest and I lived to think about it, should I then hate all monks, and judge *you* by her actions?

"You've lived too long inside your dark and angry heart, my friend. Maybe it's time to come up for a breath of fresh air. You may yet find you have a friend or two."



From: Scott

Subject: Re: Fireside chatting

Mission is bewildered. When had he said anything against Farron or Sa'id? It was true that Sa'id had noticed his aversion to magery, but he had done NOTHING to warrant this kind of . . . abuse.

"There is darkness in every heart, and anger as well," he replies plainly. He does not point out that of the two of them, Farron is the one spitting insults. "And yet my promise stands for every one of you-- I will defend you all."

As long as you don't get in the way of my redemption. He does not say this either, and it suprises him that he even thinks it. But it is true. The oath made on the Mossground would let him do none else. He would not betray the Path again.



From: Karl

Subject: Re: Fireside chatting

(ooc-Hmmm. Maybe I'm playing against unspoken thoughts. If so, big-time oops. But I could have sworn some of those comments were expressed. Maybe it was just from OOC joking. So, if indeed there is no logical reason for Farron to know this contempt for mages, please please please everyone just ignore the outburst as directed at Mission, though you can keep the comments directed at Cadfael, though with less venom. And Farron will offer first-aid to Mission along with the others)

(Boy, and Mike thought *he* made an RPG goof.)



From: Matt

Subject: Re: Fireside chatting

Rennik had spoken wearily to Cadfael's back, even as he walked away, knowing the words fell on deaf ears. He knew rage, lived it every day, and could see that Cadfael's was directed as much at something else as the group. Possibly himself, possibly his past, but the rage was born elsewhere and only took new root tonight. There was some purity in anger, some measure of healing, and it burned just as fiercely as Pelor's gifts.

He let Cadfael stew in his anger and spite. His thoughts were justified, if not well thought out. Just as Rennik thought it a fantasy that aid could have reached his battle with Horan, Sa'id thought it just as much of a fantasy to stay in the lodge. He had not thought of the weavings of wizards, and the damage they could inflict on the building. It was one of the many reasons he mistrusted mages, their standing at a distance and raining unnatural destruction from afar.

He stood as the fire began to rage and dragged his axe behind him to sit a ways from the fire, off to the side from Cadfael. Sitting with legs crossed, he placed his axe before him, hands crossed on his lap, and stared into the chaos of the fire. He wondered if Horan's poison slowly wore at his soul as the flames did at the burning wood.

His mind turned to Mielikki, to the forces of nature and the wood, to the energy released by the now dead tree once again into the air. He focused his mind on the uneasiness in his stomach as the poison of the belladonna gnawed at him, picturing the plant's oils burning Horan's curse from him.

Listening to discussion absently and mostly without intervention, he finally turns to Farron, his face pale from the poison in his system.

"Friend Farron, I thank you for your aid today against my foeman. It was unexpected and unasked for, but it kept Horan offbalance for the better part of a second. It seems that was enough."

"But your words should be directed at me, not Friend Mission. As much as you aided me, it taints the victory. I admit I do not trust your magics. I do not trust any magics. They are unnatural. They twist nature's energies to man's unworthy will. Crushed powders, scribbled words, gems stolen from the wilds... all used to corrupt the normal flow of the world.

"We are not meant to control nature, but to live in it, with it. I have no hatred of you, but I cannot say the same for your art. My people teach that it is a perversion, stolen power from the gods and nature, used without reverence for either."

He casts a sidelong glance at Cadfael's back and continues.

"Clerics and Druids have respect for the gods and nature. They ask for aid and guidance from greater forces, and through their humility are granted aid. Druids are to be respected for their connection and understanding of nature, and their ability to commune with this greater power. Clerics are to be respected for their connection to the gods, the true greater powers who govern nature and the energies of the world. Not only do they ask the gods for aid and guidance, but they receive answers. If for nothing else, this is worthy of reverence."

"Mages have no such respect for the source of their power. They steal from nature the componenets for their weavings, destroying bits of the world and raping them of their power. They weave words and movements to wrench their own effects from the energies of the world, and trust to paper and mind over worship and spirit."

"Those are the teachings of my people. Halfings who choose your path are cast out to find their own way in the world, or to die alone in the wilds they have forsaken under the eyes of the gods they have offended."

Rennik looks from Farron to Sa'id and back again.

"It is the way of humans to force the world to their will. Long have we mistrusted them for this, and long have we stayed in the forests. I mean not to speak ill of either of you, and I have found some kinship with you both. But don't ask me to respect your works, for I cannot.

"You spoke of the destruction of this lodge by such magics. Such a thought did not enter my head, for I do not meddle in those affairs. Yet, it gives me more reason to mistrust your craft. And more reason to mistrust those who study it."



From: Raja

Subject: Re: Fireside chatting

OOC:

Just so's you know, that italicized stuff was Sa'id's internal monologue. He didn't say anything aloud.

There seems to be a bit of a mix-up with regard to who said what versus who thought what, so when I send out my next reply (probably in ten or fifteen minutes) I'll act as though nobody has said anything that was based purely on something that was in an internal monologue. So I'll pretend Farron wasn't quite so hard on Mission (though that wouldn't really have affected Sa'id's response anyway), and that Rennik didn't mention how dumb Sa'id thinks it was to stay in the lodge. Everything else I'll respond to -- not that Sa'id has a much to say to anyone right now.



From: Raja

Subject: Re: Fireside chatting

"Shuk'ran," Sa'id says softly to Farron as the other wizard binds his wounds. "I appreciate your help."

He listens intently to Mission, absorbing every single word, integrating it into the logical progression of his thoughts, nodding absently as some of his internal conjectures are confirmed. The child is Mission's by love and seed, not through some sort of direct witchcraft. This is important. Anileth means to sacrifice the child to her new god. This is important. What troubles him is the connection between Anileth, Horan, Elise and the "black pillar." Anileth and Elise could be one and the same, but I still lack information, Sa'id thinks. However, he brushes his frustration aside as Rennik begins to speak. Again, he listens, though he is more than a little weary with the others' distrust of his chosen vocation. Finally, his frustration overcomes his fatigue, and he speaks, using curt, clipped language. His accent is pronounced.

"Even a garden is attempt to 'control' nature. Construction of the crudest hut uses materials 'stolen' from nature. Life impacts nature. Wizardry is a craft, like carpentry or seamanship, and a wizard 'steals' far less from nature than a mason who builds an aqueduct or a house. Your mistrust is misplaced. The archer who shoots arrows and the wizard who conjures fire are not so different." He pauses. "Fickle gods bestow gifts as they see fit. Some receive them and others... do not. Wizardry, at least, is fair." Sa'id looks like he wants to continue, but instead he touches his forehead with one hand, drawing a circle in the sign of Pelor, and falls silent. His face darkens, and he seems to retreat into himself.



From: Ty

Subject: Fireside chatting

Through all of this, Gully sits wide eyed, listening to the conversation and occasional disputes. He will continue to refill the glass of any who wish it, and drinks quite a lot on his own. The room becomes very hot, as the fire rages and all seven of you, and eight wolves, are crammed into the single large room.

"Forgive me if I speak out of turn, good sirs," Gully is clearly somewhat in awe of the group now. "But it seems to me that without any one of you, we would have all fallen this day. I was a soldier once. I tracked for the Blood Falcon Regiment out of Nesalin, under Captain Descanto. Sometimes we had wizards and such with us, and though I never understood their ways, I was always glad for the help. If there is to be fire raining from the sky, I want it raining on the other man, so to speak."

"And those wizards I traveled with were not the equal of these two men. Not one of them would have lifted a finger to save a lowborn trader like myself. Nor would they have dirtied their hands bandaging the wounded." He turns to Sa'id, "Nor would they have hidden a purse full of money as recompense for damages they didn't even cause."

"I guess I'm saying, by my view, these two are good men. Either would be welcomed in my house at any time. As would the rest of you. If times are black enough that pregnant zombies summon the skeleton hordes to attack innkeeps, then they are black enough without fighting over the best way to kill those bone walkers, be it axe, magic, or god's grace. Enough that they are killed at all."

He sits back and drains off his glass, appearing surprised at himself for speaking up like that.



From: Ty

Subject: Fireside Healing

As Farron works to bandage up the wounds on his own arms, Gully moves to one of the many boxes in the room, and removes a small kit with various healing items in it. He says to Farron, "I have some skill with healing as well. Perhaps we can work together to patch up your friends, eh?" He then takes the bandages from Farron's hands, and uses them and some poultices to bandage up the wizard's gouged forearms.

He then aids Farron in bandaging up everyone else's wounds, including putting together a sling for Sa'id's arm, so that his shoulder is kept immobile.

[Heal rolls 11 12, 16, 15, 17 +2 kit +2 for helper +level 4 skill = 19, 20, 24, 23, 25; Farron is a spectacular healer. Each party will received double the normal healing for this nights rest.








CurrentAfter a nights rest
Farron25/2025
Garyth43/3242
Mission32/1828
Rennik47/2838
Sa'id20/818



From: Matt

Subject: Re: Fireside Healing

(OOC: D'oh. My bad. I think part of the reason is because many of the emails are 95% thought and only 5% speech. It's as if we have a 3rd person omniscient narrator who can see into all minds, rather than limited one who only shows certain snippets.

While I think it's cool that people are putting so much into the inner strife of their characters, maybe some of it is better left unsaid? I'm gonna try to limit my own internal monologues from now on. I'll attempt to convey Rennik's body language, facial expressions, even unspoken thoughts when they are obvious and being directed at someone.

This is one of the dangers of online RPing... in person, no one speaks out their internal monologues... they describe their actions and speech. While email offers better depth of description and possibility of thinking through your actions, it seems to lead us to describing for the group quite a bit that they'd never perceive directly.

I'll try to read more closely, and write a little more carefully from now on.)



From: Ty

Subject: Re: Fireside Healing

Or, clearly mark internal monologue with italics. That helps too.



From: Raja

Subject: Re: Fireside Healing

OOC:

I've actually been working to increase my internal monologue quotient, because I find Mission's internal monologue works very well. I can cut back again if it's a problem.



From: Raja

Subject: Re: Fireside Healing

OOC:

Mine were marked with italics, and the Cowster still misinterpreted it, so maybe some sort of character, like , is needed.



From: Matt

Subject: Re: Fireside Healing

Rennik expresses mild surprise at Gully's words, his brow furrowing as he thinks back on his words.

"I did not mean to be insulting to either of you, Friends Sa'id and Farron. It is true that without you, this day may have been our last. Magics are not without their uses, though they are still distasteful. I was glad today to have you both at my side, and I will try to see some purity in your ways. It will be a hard road, but one I will try to walk."

With that, he turns back to gaze into the fire and falls silent.



From: Ty

Subject: Re: Fireside Healing

Yes, but as I told Matt, he is a goober, and the normal rules don't apply for him. He rides to the game threads on the special bus. :)



From: Raja

Subject: Re: Fireside Healing

:-D

Can everyone see these italics?

...people using web interfaces -- (cough) DAN (cough) -- might not be able to.

:-P



From: Matt

Subject: Re: Fireside Healing

Mea culpa. I didn't respond to the email immediately after I read it, and didn't remember that it really only had two lines of actual spoken dialogue. As I told Ty, I'll need to retrain my reading a bit... while I ride home on the short yellow bus.



From: Scott

Subject: Re: Fireside Healing

Generally, when Mission says something out loud, I enclose it in quotes: "Like so."

:)

I understand the confusion, but I really enjoy doing the internal dialogue. . .



From: Karl

Subject: Re: Fireside Healing

Heh heh.

You mean to say that Mission is schizophrenic?



From: Matt

Subject: Re: Fireside Healing

I just need to be more careful. I read emails, then do something else, then respond. I remember the content, but not that only maybe ten words of it were between quotation marks. Part of me wants to not read any of it, while the other part wants to read it all.

That first part is the purist gamer who doesn't want to know anything that Rennik doesn't hear or see, the second part is the writer who just thinks is really cool. :)

I'll just have to be more meticulous when I'm writing my responses, going back to check on things to make sure they were spoken out loud.

A Bit of Resolution, Party Begins to Turn In for the Night

From: Mike

Subject: Re: Fireside Healing

The seeds of discord are within the words spoken tonight. Something has to be done; the party must remain united. But the hot words and insults come so quickly, and Garyth has little chance to get a word in.

At Gully's mention of the Blood Falcon Regiment, Garyth raises an eyebrow. He nods to Gully. "I know the Blood Falcons. I trained with them for a time while I was in Nesalin. At one time I even thought to join them myself. But I joined the Guard to protect my home, and the Overlook garrison is where I belong. Still, it's good to meet a man who might have been a comrade in arms."

Garyth turns to the rest of the party. "Master Patter is right. Each of us tonight was necessary for our victory, and each of us made his mistakes." He looks down for a moment. "Perhaps none more than I."

"If we are to succeed, we must function as a unit. Over the past few days we have been lucky, for our enemies have been as disorganized as ourselves, and perhaps our strength has been unexpected. But we cannot expect that to last. A unit like the Blood Falcons maintains its reputation by fighting as a team. Each man knows and utilizes the strengths of his comrades, and buttresses their weaknesses. Such familiarity normally comes with time, but we don't have that luxury. And we don't have time to squabble amongst ourselves."

Garyth squirms mentally a bit. Does a leader expose himself? But this is not the time for squeamishness, he must establish a rapport with these men, and setting himself apart will not accomplish that. Besides, after his cowardice before, he has no right to leadership. "For my part, I know I must learn to control my impulses. I have escaped death only through luck and plenty of help, twice now. I appreciate that. We cannot continue running off alone if we hope to even survive, let alone return safe home." He looks pointedly at Sa'id. "Neither can we allow our emotions to get the better of us." He looks at Cadfael and Farron. "We must stand together, for apart we will surely fall."



From: Scott

Subject: Re: Fireside Healing

Together, Garyth said. Unity. Team work.

There is an itch in Mission's soul, and though he understands the need for these men, his one desire is to push off alone after Anileth. Reason tells him it would be utter suicide-- and yet, has he not come this far alone? Where were these men in all his days wandering after Anileth?

We are each of us alone. And lonely. Rennick, too savage. Cadfael, too holy. Garyth, too young. It is odd to him that of the six, the two mages are the ones who seem to have bonded most. Who are, in fact, unified. And what of me? Where do I stand in this group?

The shepherd of mages. His son, the loneliest of all, lost to darkness and chaos, and here he stood debating with mages. And yet where was he to go? He had no means to find Anileth or Promise. He had come to this island on rumor and intuition alone. Luck and fate had both been with him so far.

But strong companions were better than both luck and fate. Strong arms and keen minds made luck and fate.

Ale and battle-weariness make poor advisors when wisdom and compassion are warranted. Mission feels that he shoulud say something wise; something that will bind the group together. Something like his father might have said. But Mission is not Rigor, and he mistrusts anything he might say.

Finally, he settles on an apology. "Sa'id. I am sorry for my harshness out on the battlefield. I hope that you will forgive me."



From: Karl

Subject: Re: Fireside Healing

"Amen", says Farron, quietly and gives Gully an appreciative pat on the back.



From: Karl

Subject: Re: Fireside Healing

'Still distastefull', hmph! Nice way to appologize without weakening one's contempt, Farron thinks to himself. Still, given what he's seen of Rinnik's self-importance and arrogance thus far on the trip, which is only barely surpassed by his remarkable skill in facing horrors and hacking them to pieces, this pseudo-apology must have taken all the humility the savage could muster. Farron resolves to try and be less thin-skinned. His own skills will show their worth or they will not. Time and pregnant zombies will tell.

Farron nods at Rennik's words, then turns back to Sa'id and their discussion of tomorrow's spells.



From: Karl

Subject: Re: Fireside Healing

And I enjoy reading it. My problem is that your portrayal of Mission is so vibrant that I let Farron react to him as *I* know him and not as Farron should be able to. Big goof on my part, so I'll be more careful in the future.

And, generally, I also use "quotes" to mark what is said outloud.



From: Karl

Subject: Re: Fireside Healing

Funny how we're all bending over backwards to fix this minor misunderstanding while our game characters won't bend for fear of breaking. :-D



From: Raja

Subject: Re: Fireside Healing

Sa'id's demeanour softens visibly at the words of Garyth and Mission.

The warrior from Overlook is smarter than Sa'id had given him credit for. Sa'id's confidence that he should have been the one to direct the battle fades, and a hint of remorse creeps into his consciousness. Still, he believes he made the right choice since he would have been utterly useless inside the lodge. We just need, he thinks, to learn to work in "squads," not as a whole complete unit.

"Shuk'ran, Mission, for your protection today. Garyth is right; without your help I would have been hurt much more severely. The first potion that revived you came from my own pocket; consider it a token of thanks." He pauses, unsure of how to phrase his next thoughts, but decides that they are too incomplete as yet. He shakes his head as if to clear it, but can't help wincing at the pain in his collarbone. "I need to think."



From: Matt

Subject: Re: Fireside Healing

Just to be clear, Rennik has nothing more to say. He will fight his internal battle while trying to stay focused on the fire, and will seem to grow paler as time progresses, with a light sweat breaking out on his forehead. After some time, he will curl up under a blanket in the corner, gripping his axe across his chest as though it were his last lifeline, and fall into fitful sleep, hoping he will again wake.



From: Scott

Subject: Re: Fireside Healing

Mission casts a cautious eye at Rennick's back. The others had said he had fought with Horan. And been wounded. A wound from a lycanthrope could fester in unpredictable ways. It could drive a man mad, although he personally wondered if a part of Rennick's 'charm' was a kind of madness. Who would know the difference?

It could make him into a beast.

Mission shudders. The tone of the room has settled down a bit. Bone-weariness has taken the place of surly arguing, but no one yet has the strength to get up and go to bed. We all wait for someone else to surrender.

He begins to hum to himself, meaninglessly, until the tune he wants surfaces. He is by no means a bard, and his voice would bring no coin on the street-- a song fit for a campfire, or on horseback.

The sun has sunken her low in the sky,
And sweet night winds blows o'er her.
The herdsman bids his flocks goodbye,
But I must roam forever.

No home has seen my feet go in,
No wife to take me to her;
I wear this road like my own skin,
And I must roam forever.

Up dale, down hill, the valley green,
The deserts and the rivers
No man can see the sights I've seen
So I must roam forever.

And only the wind sings me a charm,
And only the sun call I father;
No roof, nor kin to keep me from harm,
As I will roam forever.

"And on that cheery note, goodnight." Mission says.

Off to Sleep, Breakfast, Morning Planning

From: Karl

Subject: Re: Fireside Healing

The sound of Mission's humming drifts into Farron's attention and by the time he adds words, Farron has stopped studying his spellbook and started listening, though without looking up. The song is sad and speaks of loneliness and endless travels. It speaks to Farron even more than he would like it too. He knows what loneliness is, and endless travel, too. As the song progresses, Farron finds himself inching closer to a dark and sad place within him that he rarely visits. A place that tells him how alone he is. How "father" and "mother" are just vague images of people killed while he was still very young. How "family", to him, is more a group of wizards he studied with than the aunt and uncle he only briefly knew in Overlook before going to the wizard's college. And now nearly 5 years out of the school, he had rarely seen any of his old classmates until running into Sa'id just a few days ago.

So with Mission's song fading into the night, Farron drifts off to a lonely sleep, his spellbook still on his lap. When he awakes later and goes to bed properly, everyone else is asleep, save Gully who is staring pensively at the fire.

"G'nite" Farron manages to whisper as he lays down on his bedroll. But he is asleep before he even knows if he was heard.



From: Ty

Subject: Black Dreams

Farron is the last to climb into bed. The lodge grows quiet, except for the crackle of the fire, and the occasional sound of a wolf yawning or whining. Surprisingly, the sounds of the great beasts are comforting. It is far easier to sleep knowing that their keen senses will detect an approaching enemy long before it arrives.

Each man is exhausted. Two hard fought battles in as many days have drained them of strength. And not all of the loss is physical. Emotions have run high, and spirits have been sapped. Garyth has had his courage tested twice now, and feels he failed the first test by letting his bloodlust override his sense. He knows he failed the second test.

Rennik has finally brought down Horan, his former friend. Where there should be peace, there is only emptiness. And deep down inside a fear grows, making his belly ache even more than the poisonous belladonna. Will I share Horan's fate? And if I do, will I have the courage to do what Horan could not? Will I end it?

Cadfael turns his back to the party, and curls up to sleep, rage still ringing in his head like the hum of church bells after morning worship. He is almost asleep when the scripture comes to mind, "Let not your head rest filled with hate, lest the light of dawn expose your blackness to Pelor." Cadfael begins to pray, and a few minutes later, falls into a peaceful sleep.

Of all, Mission seems the most troubled. The monk is an odd mix, and difficult to read. His voice and manner are full of songs and jokes, but his shoulders slump with some unseen weight, and when he is lost in thought, his face is full of pain.

When morning comes, the party wakes to find Cadfael still in prayer from his dawn worship and a beatific look on his broad face. From the kitchen come the sounds and smells of cooking. The wolf pack is nowhere to be seen.



From: Karl

Subject: Re: Black Dreams

Farron awakes to the smells of cooking and it's all he can do to concentrate on the day's spells, eager as he is for a good meal after the exhausting events of the previous night. Unenthusiastic about stirring up the tensions from the previous night, he keeps his silence, except to return nod of "hello" or "good morning" as required.

He will see to his things, packing them up to be ready to move out, then will search the battle areas to see if anything was overlooked in the darkness. He will continue this until called for the meal, or until someone starts a discussion about their next move.



From: Matt

Subject: Re: Black Dreams

Rennik wakes looking remarkably refreshed, if still a bit pale. He spends some time looking at his wounds, which are close to fully healed - though his chest bears the soft pink skin of what will eventually become a large scar. He seeks out Cafael and Farron and thanks them for their healing skills, without which he may not have lasted the night.

"It looks as though I escaped unscathed this time by the grace of Mielikki, and by your efforts. My head is clear and the wound bears no infection. I owe you each a great debt."

Seeking out Gully, Rennik will question him extensively as to the description of the halflings that brought Anileth and the terrain between the inn and Kessel (ranger to ranger). Any insight he can provide into Elise's ultimate destination is requested, as well.

That done, Rennik will return outside and bask in the morning air, taking an assessment of the damage to the inn and how close they came to death. He walks to the pile of burned bones and the halfling's charred body, and sees the remaining discarded equipment that Sa'id hadn't brought inside. A chain shirt, a mace, some tattered clothing.

Picking up the chain shirt, he brushes it off a bit to remove some of the char and ash, but sees it escaped remarkably unharmed. Holding it to his chest, it looks as though it will fit him nicely, though it may be a little tight in spots. (OOC: Yoink!) Hefting the mace, he feels it light and exceedingly well balanced. Taking a few swings, he decides it is certainly the work of a master weaponsmith, though it lacks design or flourish. The halfling mage's equivalent to his own axe... making him wonder what other secrets the mace might hold.

Seeing nothing else of value, Rennik would carry the mace and shirt back to Cadfael.

"Brother Cadfael, the remains of our enemies equip us to fight their friends. This shirt of of mail is of better quality than my studded leather, and will serve me well. This mace," he hands it to Cadfael, "is of exceptional quality, though I have little use for such a weapon. I feel you will use it for better service than its former master." He pauses. "Though I would pray to your god to cleanse it of his taint."

"My axe is plain, and well crafted. Its balance is true and its weight is surprisingly light for its size. (OOC: I need to think of a name for my axe... dangit). It also has hidden power. This halfling carries just such a weapon, far more expensive than his armor or other trinkets. Perhaps it has similar properties?"

He bows a little to Cadfael, then returns inside to get his gear. Cleaning off the chain shirt as well as he can, he dons that as armor and gives the studded leather to Gully, hoping he can sell it for some money to replace the window Horan destroyed.

Once he has all of his gear, the cat pelt contrasting more with the gray and silver mail than it did with the brown leather, he will again leave the inn and see if the rest of the group is ready to plan their strategy for the day.



From: Scott

Subject: Re: Black Dreams

No rest for the weary, as the saying goes. Mission rubs his eyes in the pre-dawn dimness. His body is healed somewhat from the battle, but his heart aches. How far has she moved from him? How far away is Promise?

His hands and feet itch for the road. To calm himself, Mission goes outside to exercise. The simple stretches and movements ease the tension from his muscles, and while his mind continues to whir, it is ordered. Mission moves from Simple Walk to Vigorous Run, and the movements become more complex-- complex enough that he must forgo thinking about his current problems to make each movement with precision. By the time he opens into the Dance of Heart's Blood, he is in a state of deep meditation, working off the anxiety in his mind, making his feet solid on the Path of Stone and Blood.

When he finishes, Mission approaches Gully. "Do you have any maps of the area? Anything of the interior of the island, especially toward the great mountain in the center of the island?"



From: Scott

Subject: Re: Black Dreams

OOC:

Ty, how close is everyone to levelling up?



From: Ty

Subject: Re: Black Dreams

Rennik catches Gully in the kitchen, putting slices of bacon and slabs of bread on plates. He listens to Rennik's questions while carrying plates out to the great room. As the companions in the room begin to eat, he sits down facing Rennik.

"The halflings were a savage lot, as I remember. They didn't stay the night, nor would they eat indoors. They brought the woman, and once she settled in her room, they bought a side of bacon from me and left. Only one of them did any talking. Not much else to say, they were a rough lot, and I didn't turn my back to any of them."

He then goes on to give Rennik detailed info about the terrain. The next 20 miles or so will be gradually thickening rain forest. After that, the next 40 miles to the base of Kessel is jungle. The jungle is dangerous, and home to a lot of creatures, according to him. The jungle also climbs the slope of Kessel for about a quarter mile, then dies out quickly once the air gets cold. On the slopes of Kessel, it is mostly snow and rock, and it is very steep.

"You know, I don't think that Elise knew exactly WHERE she was going. I overheard one of her men speak to the halfling leader, and ask for what sounded like directions. If I remember correctly, I think the halfling mentioned something about an 'underground trail'. Seems he said they'd find it near the 'marker', whatever that is."

Just as he is finishing up, Mission comes in, looking sweaty and red faced. He grabs a plate and sits down near Gully and Rennik and asks about maps of the interior.

"Sadly, I don't have any, sir. Though a good map of the interior would be worth its weight in gold, no doubt. Nobody goes in there if they can help it. What little I know is from my few excursions to Kessel, and more than once they nearly claimed my life. I've stopped taking hunting groups to the mountain for that very reason. No amount of coin is worth being eaten by one of the big jungle lizards, and no mistake."



From: Karl

Subject: Re: Black Dreams

Farron listens to the conversation around breakfast and his interest is peaked at the mention of maps. He certainly knows the value of a good map, but also isn't surprised that there isn't one available. He does make note of the "worth its weight in gold" comment and decides to take careful notes during their trip. Could bring in some extra cash, after all, --that is, if they survive the trip. And after last night's events, that's hardly a sure thing.



From: Matt

Subject: Re: Black Dreams

Rennik has a good laugh at the "worth its weight in gold" line.

"Really? And just how much do you think a map weighs?"

After his chuckling subsides a bit, he'll continue to Mission and Farron.

"My map making skills are not worthy of such a lofty price, surely. I do know a fair amount about the tribal layout of the interior, and have some sense of where we are and where we're headed. Gully's words have given me a better picture still. I will scratch a rough map to use as a guideline, in case we should ever become separated, or I should die."

He says the last with a lightness unexpected after yesterday's events, but the morning seems to have given Rennik renewed vigor.

"If someone could spare a bit of paper?"

(OOC: I know Ty is working on creating this rough map for me, but I don't know when it'll be ready. Just know that it's very rough and is forthcoming. Rennik has a decent sense of place, but nothing as accurate as miles or the like. Number of days' journey at best, and mostly major natural features... with settlements of halflings and humans marked. He's never put it on paper, before, but his elder kin have scratched parts of it out in dirt with sticks from time to time.)



From: Mike

Subject: Re: Black Dreams

Garyth strokes his chin idly. "Hmmm... An underground trail... A cave, perhaps?" He thinks about it some more. "Our enemies would probably not want to advertise their presence, so the entrance to such a cave would be hidden. But if the people who are meant to find it don't know where it is, it would need to be obvious to anyone who knew what they were looking for."

He looks up at Rennik. "Do you think there is any chance of being able to track Elise from here?"



From: Matt

Subject: Re: Black Dreams

"I'd have to take a look before I could say for sure. But she has not yet cared to cover her tracks, and I don't think she cares if we overtake her. She is arrogant. She thinks we are not worth her notice. Also, as the rain forest turns to jungle, it will be easier to find her trail. She can not pass through the dense plant-life without leaving a pretty obvious path."

Rennik pauses as a wry smile comes to his face.

"She may even leave a few more dead companions in her wake. The longer we follow, the easier our job becomes. This time I will be sure to allow someone else to question the captive."



From: Raja

Subject: Re: Black Dreams

On waking, Sa'id finds himself feeling considerably better than when he fell asleep, though his shoulder is very stiff and he decides to leave it in the sling for now. He awkwardly packs up his gear and spends a few moments outside facing the sun before sitting down to break his fast with the party. He doesn't say much, though he seems cheery enough, and he takes care to feed Aldon some of his breakfast. The small green viper then slithers back into his robes.

Just then, Rennik guffaws, "Really? And just how much do you think a map weighs?"

Sa'id grins. "There is a way to discover that, you know. If you drop your map in a pool of water and measure the rise in level, the calculations actually are quite simple." He fumbles about in his pack for a moment before nabbing one of his scroll cases, opening it, and handing a blank sheet of paper to Rennik. "I have some writing implements if you do not," he adds.



From: Dan

Subject: Re: Black Dreams

Long after the fireside conversation had dwindled to a close Cadfael remained by the fire, blanketed in rage and moving only to toss some more wood on the flames. As each member of the party nodded off he fell deeper and deeper within himself, not even trying to find the source of his anger, it had grown too huge and he was lost in it. Lost so far in himself that he did not seem to even hear the harsh words that were spoken of him nor rose his head to defend Pelor. Then, as the night becomes darkest, words of scripture come unbidden to his mind.

With a deep sense of shame he prays for forgiveness and for guidance. The anger that once filled him was gone from his soul as if it HAD suddenly caught fire and burned away in an instant. Leaving behind nothing but the ashes of guilt, while he still believed himself to be right, he knows he handled himself poorly. These men are his brothers and while he may feel they were wrong he knows one cannot guide with the heat of flame, but only by its light.

When the party wakes they find him in prayer, kneeling before the hearth. But, there is a certain peace to him this morning and they do not wish to disturb him. It seems he does not pray out of urgency, need, anger or forgiveness, but rather for pleasure. There is an air of contentedness about him, a feeling that has not clothed him since meeting him in Overlook.

When Rennik enters with mail and mace in tow Cadfael rises, as if he knows the Halfling approaches him.

"My thanks, Brother, although my own mace is as fine a weapon as I could want. I'm sure you've noticed that I'm not at home in combat and such a weapon would be wasted upon me. But perhaps someone else in the party could put it to use? I'm sure Garyth would welcome it, should we be beset by skeletons again. He has a gift for fighting with a big stick, but perhaps a mace would be more effective?"

"You are right; of course, the taint of evil may coat it. As well as that armour that seems to have caught your eye. If you do not mind waiting until after breakfast, I'll sit down and take a closer look at them then. And, Brother, I am sorry for the harsh words I had for you yesterday. It was not my place to speak so, and you could not know what blessings Pelor has given me. But, in the future, know that He can guide your blade and shield your body. If you can tell me when you need His aid, I will give it. But if I do not know where you are nor what you face I am useless."



From: Ty

Subject: hitting the trail

Now that everyone is awake, what is the party's plan?

I'll get the map to you as soon as possible, but in the meantime, what is your next move? Mike and Matt discussed tracking Elise from here, is that the next step?

Also, keep in mind that Gully has supplies that he can sell, if you suddenly see a need for something. Say, a healer's kit. :)

Please check in with the next move, or with conversation regarding where to go from here. In the meantime, I'll get that map finished up.



From: Scott

Subject: Re: hitting the trail

Mission will buy, or make sure he has something like the following in his pack:

Tinderbox and striker
3 healer's kits
Rope

Can anyone think of anything else we may need in a rainforest? Bug repellent?

How much money do we have?



From: Ty

Subject: Re: hitting the trail

I think I said once before, but I'll repeat in case I forgot.

Since you are traveling, you have brought only minimal traveling funds. The equivalent of 10gp in various denominations. Any other wealth you might have has been left in town.

More Preparation, Purchasing, Swamp Dragons

From: Scott

Subject: Re: hitting the trail

OOC: How much do healing kits cost? Oh, and in addition to the other items, Mission would like to buy a wide brimmed hat. Never can tell when one will need a hat. . .

Mission finishes his breakfast, and makes sure his boots are tied securely. He folds his shirt sleeves over his arms to cover his tatoos. While the others finish eating, he finds little odd jobs to do around the lodge-- sweeping, cleaning, etc.

Little jobs to keep his mind off the frustration of not yet being out after Anileth. Not to mention the frustration of not knowing which direction Anileth might have fled.

The connection between Anileth and the Black Pillar, and Elise seems tentative, yet what other clues can he follow? The Path leads eastward, and he will travel it.

Kessel. . . "What kind of giant lizards, Gully?" Mission asks. "How giant?"



From: Ty

Subject: Re: hitting the trail

A standard healing kit can be quite expensive, as much as 50gp. You guys can afford that, but only if you pool your money. However, Gully is willing to put together a pack of some clean bandages and a small jar of healing salve for only 5gp. It won't go far, but it's better than wrapping damp leaves around a wound.



From: Scott

Subject: Re: hitting the trail

Are there other settlements nearer to Kessel? Other places we could stock up?

Would Gully be willing to buy the mace that neither Cadfael nor Rennick want, or to trade us some supplies for it?



From: Scott

Subject: Re: hitting the trail

BTW, in addition to his hat and rope, Mission will take Gully up on his offer of healing salve/bandages. He'll also buy a mallet and spikes for climbing Kessel, if he has enough money left over.



From: Ty

Subject: Re: hitting the trail

No. Rennik thinks it unlikely that you will run into another outpost.



From: Mike

Subject: Re: hitting the trail

OOC:

Maybe we should take stock of what we already have before we go buying anything. Garyth has the following:

Trail Rations (I think 5 days left?)
Bedroll
Flint and Steel
Silk Rope (50')
3 Fishhooks
Backpack
Whetstone
3 Waterskins
Hooded Lantern
Lamp Oil (3 pints)
Armorsmith's Tools

He's also carrying about as much as he can without becoming encumbered.



From: Scott

Subject: Re: hitting the trail

Hmm. . . I have no idea what equipment I'm carrying. . . I look on my character sheet, and it's got nothing.

. .

Uh, oh.



From: Dan

Subject: Re: hitting the trail

OOC

Cadfael is carrying:

An empty waterskin that he refills with create water every day (and can easily do the same for anyone else. I realize that I haven't been including that in any of my writeups. I guess it's never really come up.
Backpack.
Healer's Kit
2 Flasks of Holy Water
Bedroll
Belt Pouch
Glove that has Continual Flame cast on it
I also realize that I'm out of food. So I'll either buy some rations from Gully or take Create Food as a spell today.

Like Garyth, I can't carry much more before I start running into problems.



From: Ty

Subject: Re: hitting the trail

Scott, I told everyone at the beginning to fill their sheets out with basic equipment taken from the garrison at Overlook.

It's your own fault you are going to starve to death on the road.

(You can fill the sheet out with basic equipment, though specific things like mountain climbing gear are right out, since you had no idea you would need that.)



From: Ty

Subject: hitting the trail; answering questions

Gully has been watching Mission help with the cleaning with an odd mix of gratitude and discomfort. He appears to feel strangely about a guest sweeping the floor.

When Mission stops sweeping to ask about the lizards, Gully says, "Hmmm... Hard to describe really. You never really see them well. I imagine that if one DOES see them well, it's the last thing he does see. Mostly they look like logs in the water, or lumps of mud on the jungle floor. Their skin is hard as iron, and that I know from experience. I was leading a group to Kessel for trapping when we ran into one, and one of the trappers shot it point blank with a crossbow. The bolt bounced off like it had hit a rock. The trapper lost a hand, and was lucky not to lose more.

"It's hard to tell just how big they are, since they blend in so well, but I've a friend who claims to have seen the skin of one that was 20 feet long. Says the trapper killed it with a poisoned spear, and it killed three beaters with its death throws."



From: Matt

Subject: Re: hitting the trail; answering questions

"My people know of the swamp dragons, and they are why we rarely enter the jungle. They are nature's guardians, protecting their mountain father. Legends say they are just children, and that their parents live within the mountain, their breath forming the clouds that hang on the slopes all year."

"Many have journeyed to the mountain, but only few have returned. These are the halflings smiled upon by the gods. It is a rite of passage for young Chorrdath to be left alone in the jungle for three nights, to test their courage. Most stay near the edge, a minute's run from the forest..." he pauses, looking at his feet for a moment before continuing.

"Horan and I venture deep. We were young and foolish. We thought we could not die. We journeyed a full day into the jungle, but we made our camp high in the trees. On the second day, we saw the swamp dragon beneath us, and we could not climb down. It was nearly a week before it moved on, and Horan and I nearly starved - spared by Mielikki... we were to lead our tribe..."

His voice trails off as anger and sadness war in his eyes.

"If we follow Elise into this jungle, we must take great care. Brother Cadfael and Friend Garyth, your shield and armor must be covered with cloth. We cannot afford the attention the reflection may bring. I will do my best to show you how to secure any loose equipment that might cause noise, and to cover what may catch the sun's rays." (OOC: Ty's rolling my wilderness lore to batten down all of your hatches).



From: Ty

Subject: Re: hitting the trail; answering questions

Gully nods at Rennik's story. "The courage of the Chorrdath is well known in the interior. Not many would brave the jungle for three days. Lucky your 'swamp dragon' couldn't fly, eh?"

"I can see why you call them dragons, friend. They are as close to it as can be. But there are no real dragons on Huss, not that I ever heard. These things are big and strong, but stupid. They kill only to eat, and they hoard no gold. But they are dangerous, even without breathing fire and flying."

Gully finishes putting together a small first aid kit for Mission. Mission notes that the good hearted lodge keeper puts more in it than they agreed to. The monk wonders how such an open and honest man can live here in this apparently danger fraught place. Perhaps the gods do favor the good, sometimes. It is an encouraging thought.

Rennik goes around to the rest of the party, tying cloth around loose metal, and tucking Garyth's cloak into his belt, to hid the studs on his armor. He does what he can to cover Cadfael's shiny breastplate, but it is mostly a lost cause, as it gleams like a mirror, and is almost impossible to cover up. "Well, that's as good as I can do on short notice. Let's hope no gleaming armor draws the eye of a swamp dragon." [Wilderness roll 21]



From: Matt

Subject: Re: hitting the trail; answering questions

(OOC: Hey Dan, think we can convince you to roll around in mud for a half hour or so before we start? ;)



From: Mike

Subject: Re: hitting the trail; answering questions

Something about the idea of skulking about and trying to avoid notice rubs Garyth the wrong way, but there's a fine line between courage and stupidity. He does what he can to help make himself more stealthy.

He buys a couple of days more trail rations from Gully (OOC: for a total of 7 days' worth), thanking the man for his hospitality. "And remember," he says, "I will return when my task is complete."

Loading up his pack, he can't help glancing at the halfling's mace out of the corner of his eye. Finally, he calls to Rennik. "The staff I used last night proved effective against the skeletons, and we may yet encounter more. I think that mace would work just as well, and I'd like to carry it, but I'm carrying enough as it is and don't want to risk slowing myself in combat. Would you be willing to carry one or two of my waterskins for me?" (OOC: Four pounds each.)



From: Matt

Subject: Re: hitting the trail; answering questions

"You will get more use from it than I will, surely. I can carry your waterskins to lighten your burden - they aren't close to enough to slow me down in combat." He grins. "Besides, they will get lighter with time."

Looking the group up and down, he nods a bit as though to deem his job satisfactory, but not his best.

"Brother Cadfael, your armor has proven too much for my limited skill in concealment. Unless we put you in a sack and bind you with ropes, I'm sure we cannot keep you from reflecting your god's light. You may become a target, or draw the curious eye of some beast of the jungle, so be cautious. I know it may be hard, but please try to stay out of direct sunlight on the path. Hopefully if we are not seen, it will make our journey less... eventful."

Rennik feels awkward telling the man of the sun god to avoid direct sunlight, and this plays across his face. He doesn't hide his understanding that the request is a large one, but he tries to make as calm and serious of eye contact as he can with Cadfael to impress how important it is to remain undetected.

Before the group departs, he will say his goodbyes to Gully and Cutter, and will scout ahead with axe in hand looking for Elise's track.

Final Purchases, Heading Out, Stopping For the Night

From: Scott

Subject: Re: hitting the trail

OOC, obviously. ;)

Actually, the problem was with having two different character sheets-- one at work, which wasn't complete, and one at home, which was.

'As Pelor as mah witness-- I shall nevah be hugray agayun!'

:)

Here's my current equipment stash, pre-purchasing anything:

Antidote
Belladonna
Bedroll
Rope
Sack
Flint and Steel
1 days rice and dried fish
1 day dried fruit
Torch (2)
Waterskins (3)

So. . . here's my final purchase order, in order of importance:

1 healing kit
3 days rations
A set of spikes suitable for mountain climbing (Do these come in packs of ten? Five? Individually wrapped in Mylar?)
A hat.

While we're discussing these sort of menial details, how do we want to divvy up loot? It seems a little unfair to me (Mission didn't notice) that even though Sa'id did the dirty work of whacking the halfling cleric, he didn't get the chance to decide what should be done with the chainmail and mace.

Although, he did search the body, and only took coins from it. . . so maybe Ty mentioned what was found, and he just ignored a perfectly good set of armor and a sturdy weapon. . .

Anyway, what are everyone's feelings on sharing the wealth?

Finally, does Rennick have any advice for the group as far as making more purchasing requests?



From: Ty

Subject: Re: hitting the trail

Sa'id ignored the armor and weapon, and took the jewelry and coins. He gave the coins to Gully.

On a side note, this is a fairly utilitarian quest. Things like accumulation of wealth may be possible, but are certainly not the motivation for any of the characters. Using items found to stay alive will be of much greater value, I think. Just my 2 coppers on it. :)

Missions Wish List (Gully's prices are a bit lower than city prices)
3 days rations: 1gp
Hammer: 3sp
Pitons: 1sp each
First aid kit: 5gp (this the kit gully put together for mission)
Hat: 5sp

Any other wish lists you need prices for?



From: Scott

Subject: Re: hitting the trail

Thanks, Ty.

Can I get another 2 days rations?

And then I'm set. Geez. Takes as long to buy groceries as it does to defeat hordes of spiteful skeletons. . .

:)



From: Raja

Subject: Re: hitting the trail

I meant to send this message to everyone, but instead just sent it to Scott:

I did search the body. I took coins, two rings, and a crude holy symbol. I left the coins for Gully (not that it was very much), and I showed the rings and symbol to Cadfael, who promptly bit my head off. :-P

I'm curious to know what they are, but I'm not curious enough to just put them on yet. :)

I'll replenish my rations to the level they were at when the game started.



From: Ty

Subject: Re: hitting the trail

Buying 5 days will take the price to 1gp 5sp

Feel free to make the notes on your character sheet for the items acquired. Also, you didn't say how many pitons you wanted. They are one silver piece each. When you are finished, email me the item list you purchased and the total price. Subtract that from 10gp, and that's what mission has left in his pocket.



From: Scott

Subject: Re: hitting the trail

10 pitons makes a gold piece, right? I'll do that, unless that will make me loose my speed bonus.



From: Ty

Subject: checking in and heading out

If no one else has any RP or purchasing to do before the group heads out (Rennik is already tracking outside), please check in with a "I head out" so I know to do the next turn.



From: Raja

Subject: Re: checking in and heading out

I'm ready to go.



From: Mike

Subject: Re: hitting the trail

Ty, did you get my request for two days' rations? Apart from that, Garyth's done.



From: Dan

Subject: Re: hitting the trail

Cadfael shares in the light mood of breakfast, quick to laugh and eating his fill. Once the meal is finished he stands and walks over to Sa'id, seating himself beside the mage.

"Brother, I cannot help but notice that you are in some discomfort this morning. I must apologize for my words and even more for my actions last night. I suppose I'm proof that it is not the Gods who are fickle, but the men who claim to act in their names. Forgive me, Brother; I feel I have acted the fool. Allow me to ease some of your pains; the spell is a simple one." (If Sa'id will allow this I'll burn a light spell to heal him for 1 point).

At this point Rennik begins fussing over his armour. "Do not worry, brother. I know the sun shines regardless of whether or not I am bathed in its light. I admit I find the gleam of the sun's rays comforting, but I also know that it is easier to wash mud from steel than mend bone. I'm afraid that Pelor's light shines strongly through this shield, but let us see what we can do, shall we?" He claps Rennik on his shoulder, "Come, Brother, this will probably be the only time I allow you to throw mud at me. Do not try and say you won't enjoy it."

While outside I will offer to heal Rennik's wounds with a cure light, if he wishes. Finally I will purchase 3 more days of rations from Gully, but I will insist on paying at least one gold per day. If he will allow me, I will pay the full 10. After all, Pelor will provide for me.

OOC-- I keep wondering if Mission, Rennik and Garyth realize they were given 2 potions of moderate healing along with the antidote. I know I already E-mailed Scott this, but I think I only sent it to him and not the whole group.



From: Scott

Subject: Re: checking in and heading out

Mission thanks Gully for breakfast and the supplies on discount. He is ready to take up the trail again.



From: Ty

Subject: Chasing Elise; forest trails

[Rennik healed for 10 points. Sa'id healed for 1 point.]

As the party finishes up inside the lodge, purchasing goods and gathering their gear, Cadfael and Rennik head outside. The group can hear Cadfael shouting encouragement and good natured taunts as Rennik gathers up mud to fling on his shiny breastplate and shield. The priest's spirits have certainly lightened, and even the usually dour Rennik appears cheerful this morning. Perhaps it is the giddy joy at just being alive, when last night there seemed no guaranty of another day for anyone.

Gully bids the party goodbye, thanking them again for standing by him when the skeletons attacked. It is obvious that they only attacked because the group was there, but that doesn't seem to matter to him. He is truly an outpost of good nature and civility here at the edge of the wilderness. Again, Mission wonders how such a man survives this harsh country. Before he leaves, he places a small pebble on a window ledge where it is mostly hidden, and says a quick prayer to the gods of the path to protect this gentle man while they are away.

By the time the rest of the group comes outside, Rennik is gone, and Cadfael stands looking up at the overcast sky, as if trying to see the sun through the thick clouds. He tells the party that Rennik has gone on ahead to try and pick up Elise's trail toward Kessel. The group moves to follow, when Rennik pops out of the undergrowth and tells them that there isn't a trail, there is practically a road going east.

"It's new trail, broken in just the past few months, but as obvious as an imperial highway to a tracker. Lot's of folks going back and forth this way lately?" he tells them. The heavy armored boots of Elise are obviously following it, so the party does also. Gully waves a quick goodbye as the group leaves, and the last they see of him he is working to fix the back door to the kitchen that the skeletons knocked down. The wolves pop out of the brush and follow the party for a while, but grow bored before to long and turn back toward the lodge.

As the party walks, it seems only natural that the conversation turns to the battle of last night, and the strange creature Anileth. Many of the party members were separated during the fight, so Rennik listens with interest as Garyth describes his defense of the dining area, and Sa'id describes the battle with the priest outside. Farron tells everyone about the vicious fight he saw between Horan and Rennik, and all nod appreciatively at his description of the final blow that slew the werecreature. There is a camaraderie born of shared danger, and as the day passes, it becomes difficult to remember why there was so much friction after the fight. Of course, thinks Cadfael, the hearts of men are treacherous, and such good will can disappear in an instant, but it is nice to be at peace for a while.

Rennik starts out tracking far ahead, but after a while drifts back and lets the group know that the trail is so obvious that there is no need to monitor it closely. He also shows the group his axe, which glows a faint blue in the dim forest light, and tells them that they will not run into Elise and her band unawares as long as he carries the enchanted weapon.

Mission, for his part, joins in the discussion of the fight, noting the tactics that seemed to work well when dealing with large numbers of undead, but becomes quiet when the topic turns to Anileth, and will not speak of her. It seems that his revelation last night is all he is willing to say.

The wizards walk together; growing bored with the discussion of battle tactics they begin their own conversation about the magical nature of the fight. Sa'id tries to calculate the vast quantities of negative plane energy necessary to instantly create so many undead creatures, but his usual perspicacity fails him, and he just winds up saying that it was "a lot". Farron talks about needing to get some more general purpose combat spells in his repertoire. Fascination spells work quite well on uneducated pirates and the like, but seem quite useless on the undead. In the past, he had always striven to come out of a fight with as little bloodshed as possible. "Skeletons do not understand my compassionate nature, apparently." He tells Sa'id, who chuckles.

In discussing battle tactics, Garyth finally finds a topic that he and Rennik can converse about without tension. Both are seasoned fighters, in their own way, and both have insights on strategies and fighting styles that the other is not familiar with. Walking along with them, but interjecting only rarely, Cadfael seems content to listen in and occasionally point out scenery of interest as they travel.

As the group travels, the forest thickens. Undergrowth grows more difficult to pass, even following the previously beaten trail. The air grows dark as the canopy of leaves above blocks out more and more sky. By the time night falls, it is as black as a cave, and only Cadfael's glowing glove has been providing any light for the last hour. When the decision comes to set up camp, Rennik estimates that the party was traveled just under 20 miles, slowed as they were by the harsh terrain, but that they should see the edge of the jungle early the next day.

[Stopping for any RP or convo anyone wants to do before settling down for the night. If you just want to sleep, check in with a "beds down for the night" and I will do the next turn.]



From: Matt

Subject: Re: Chasing Elise; forest trails

Rennik will scout out a suitable campsite and volunteer for first watch. He'll then do what he can to scout a tree or other natural feature that will give him a commanding view of the camp. After his watch, he'd bed down for the night, prepared the same as before: axe laid unsheathed before him, bow at his side, four arrows stuck head-down in the dirt near his bow for ready use. Though somewhat uncomfortable, this night he will sleep in his armor.

Otherwise, he has little to contribute at this point other than to thank Mielikki for an easy day's travel.

(OOC: Of course, if anyone else wants to RP, he'd be more than happy to chime in, but he has nothing pressing on his mind.)



From: Dan

Subject: Re: Chasing Elise; forest trails

Cadfael also has nothing pressing to talk about this evening and will go to sleep if nobody else has anything they want to say.



From: Raja

Subject: Re: Chasing Elise; forest trails

Sa'id has a little musing to do, but nothing that'd keep him from going to bed, especially since he hasn't used any spells today.

Mmmmmm... Bedtime...

Settling In For the Night, Mission and Cadfael Talk

From: Scott

Subject: Re: Chasing Elise; forest trails

OOC: Do DM's get XP points for good story-telling? 'Cause that bit with Mission and the pebble was a nice touch. Wish I'd thought of it. . . :)

Mission will take the second watch. When it is his turn to be on alert, he will prowl silently around the camp, making as little noise and trying to remain as unseen as possible.

While they set up camp, Mission is grateful for the relaxed mood that generally prevailed throughout the day. No bickering to speak of. . . but there is a tightness in his chest that will not ease.

Promise. Anileth.

He approaches Cadfael quietly. "Cadfael, I. . .need your wisdom for a moment."

Why the priest? Of all his companions, Cadfael perhaps might understand devotion most. Of all of them, Cadfael perhaps might understand the spiritual nature of what afflicts Mission. He, of all of them, shares with Mission the concept of shame and redemption.

"I've been having dreams. I don't think they are natural dreams, and I was hoping for your insight."

He then tells Cadfael the three dreams:

In the first, he was standing in a fog. He saw Anileth rubbing her pregnant belly and was filled with horror.

In the second, he saw Anileth kneeling to a great, black darkness.

In the third, he saw nothing, but felt suffocated and cold, so very, very cold.

"One for each night since I started on this quest," Mission finishes. He feels somewhat better just for having told someone else. "I don't know if these dreams come from Anileth, or the dark power she serves, or. . ." he hesitates for only a moment, and then says quietly, "my son. I fear they come from Promise."



From: Mike

Subject: Re: Chasing Elise; forest trails

Garyth has nothing pressing that needs discussion. He reviews the events of the past few days in his mind as he unrolls his bedroll. Noting Rennik's preparations, he unsheathes his sword and places it at an easy reach when he lies down. He was already planning on sleeping in his armor; years of garrison duty have made the armor as familiar as clothing, and it does not affect his sleep (OOC: Endurance feat).

When Mission wakes him for the final watch, he groggily gets to his feet and shakes his head to clear the sleep from his mind. Once he is fully awake, he looks around the camp, then patrols as quietly as he can between three points along the perimeter, stopping at each point for about fifteen minutes.



From: Ty

Subject: Re: Chasing Elise; forest trails

OODM: I am going to wait for Dan to respond to Mission before I do another turn.



From: Dan

Subject: Re: Chasing Elise; forest trails

Mission approaches Cadfael just as he's finishes removing his armour. He hadn't counted on the smell of the mud, cleanliness is next to godliness and he is glad to be rid of the stink for now.

"Of course, Brother, I would happy to share with you what I can," Cadfael offers him a broad smile, "what is it that troubles you?"

At the mention of dreams Cadfael's smile slips slightly and it is clear that Mission has his full and undevided attention.

Once the stories are told the two men sit in silence for a while. There is something about the silence that follows a problem newly aired, some comfort in it. For Cadfael's part he wants Mission to have that feeling for as long as he can, he is unsure that he has any words that can ease the monk's heart.

"My Brother, I am afraid I cannot offer you words you wish to hear. I cannot tell you that these dreams were not from Promise. I am sorry to say that I know little of dreams, Pelor speaks to his servants through prayer. Although, if you wish it, I would gladly ask Him for guidance when the sun rises."

"For now though... you are not the only one to be troubled by dreams. For some time now I have been plagued by nightmares, although unlike you I rarely remember them when I wake. Whether this is a blessing or a curse, I cannot say. I believe, as I suspect you do, that the great black darkness is the black pillar that we journey toward. The first dream seems to be before Anilth reaches her new God, and the second is when her journey is complete. And the emptiness you describe, it reminds me of what a felt when I touched the body of -- no. No, I do not wish to alarm you with my musings. I will ask Pelor for guidance in the morrow. We will talk more of it then."

"But do know this," he reaches out to clasp Mission's shoulder, "Pelor watches over our journey. I did not realize just how closely until this morning. An... an angel came and gave me comfort! Brother, Pelor will not let our journey fail. Pelor will not let your child fall to the blackness, Brother, we will stand with him in the end."



From: Ty

Subject: Re: Chasing Elise; forest trails

I am waiting for Scott before I proceed.

A Cry In the Dark

From: Scott

Subject: Re: Chasing Elise; forest trails

OOC: Got really busy yesterday. Sorry for the late reply.

Mission swallowed. "I would appreciate your. . .god's help."

Now was not the time to discuss theology. What was a god? There were no gods of the Path, at least not in the sense that most others meant-- only the Ancestors, those who through devotion and sacrifice, had perfected their lives to the point where Death was nothing but another step along the Path. The Ancestors walked the Path continually, watching their children, the devoted, and speaking in softness of the next turn in the Path to them.

What was Pelor but an Ancestor who had turned, ever so slightly, off the Path? Such things were known to occur. The creatures such as Devas, Planars, Gods--all had once been men, perhaps in another place so

long ago they themselves had no memory of it. And with their forgetfullness, how could they keep their feet on the Path? And yet these creatures strove for order, for goodness as they understood it. They sought for the happiness of those who worshipped them.

For the most part. Mission could forgive Pelor his self-aggrandizement because of the good that he seemed to do and inspire in Cadfael's life. Perhaps later, when Promise was in his arms, he could speak with Cadfael about these things.

Mission rubs his hands through his hair. "Again, I thank Pelor and you for any wisdom you could give me. Perhaps our dreams tonight will bring us more answers. Goodnight, Cadfael."



From: Ty

Subject: Chasing Elise; Crickets Attack

At Rennik's request, dinner is prepared without fire. Though it did not rain today, the ground is still soaked, and blankets dampen quickly when rolled out. As soon as the party stops moving around and settles in, the crickets begin. Sa'id, who is given to such mental exercises, begins trying to calculate the number of crickets required to produce this volume of noise. Farron, seeing his friends frown of concentration, says, "It's as if all the crickets in the world were sitting just outside the ring of our camp, cupping their little insect hands around their mouths, and shouting their screechy song at us."

Sa'id smiles, "Indeed, though Master Bauffin would dislike your metaphor. I remember him showing our class how these insects sing by rubbing their legs together like a violinist."

Both wizards watch Mission and Cadfael, sitting together and talking quietly. It seems natural, in a way. They share the camaraderie of magic, why not the monk and priest becoming friends because of their devotion to religion? Even Garyth and the halfling seem to be getting along well. When they can talk about hacking things up, they are positively chummy. No matter how friendly everyone has gotten, no one will be in a good mood tomorrow if we can't get any sleep, Farron thinks to himself.

Farron surprises himself when his eyes pop open, and he realizes he has been sound asleep. How on earth did I fall asleep with those damned crickets chirping? Now though, they seem quiet enough. They must have all found something better to do finally. Farron glances around the camp, and sees the rest of the group snoring away with abandon. He wonders why he woke up, because he is still exhausted, and it's the middle of the night. He hears a noise, and glances over to see Garyth moving around in the dark. Everything seems to be ok, so he starts to drift back to sleep when he hears it again; the sound that woke him up the first time. It sounds like someone crying, very far away. So faint that he isn't surprised Garyth missed it.



From: Scott

Subject: Re: Chasing Elise; Crickets Attack

Who is on watch at this point? Is Farron the only one who hears the crying?



From: Ty

Subject: Re: Chasing Elise; Crickets Attack

Garyth is on watch (as I noted, he is walking around the camp when Farron wakes up). Garyth did not hear the crying.



From: Matt

Subject: Re: Chasing Elise; Crickets Attack

Rennik will continue to sleep until Ty sees fit to have him wake up, obviously.



From: Scott

Subject: Re: Chasing Elise; Crickets Attack

OOC: Great.

At the mercy of the wizards again.

:)



From: Ty

Subject: Re: Chasing Elise; Crickets Attack

Stupid Karl, being the only one to make a Listen check. Damn his high rolling eyes!

Karl?

From: Ty

Subject: is karl still alive?

Has he run off with a Kevin Spacey look-alike to live in sin in a tiny apartment in New Orleans?

Jack on Reconnaissance, Tense Waiting, Midnight Flatulence

From: Karl

Subject: Re: Chasing Elise; Crickets Attack

Farron, upon hearing the crying, will first send Jack out to quietly find out where the crying is coming from. He will then wake Mission and Rennik quietly and ask if they can hear it too. He will then go as quietly as possible to Garyth and tell him what he hears. (Ty, now actually listening, can Farron tell if it is a man or woman or child crying? Are there any words? Is it all-out crying, or just sobbing sounds or what?)



From: Scott

Subject: Re: Chasing Elise; Crickets Attack

OOC:

:)

:)

:)

It's good to be playing again.



From: Karl

Subject: Re: is karl still alive?

Actually, it was a Collin Farrell look-alike. ;-)



From: Karl

Subject: Re: Chasing Elise; Crickets Attack

NOTE: Farron isn't waiting for Jack to come back before waking Rennik and Mission. He also isn't waking the others yet 'cause he knows how much magic users need a good night's rest, and this might just be a false alarm.



From: Karl

Subject: Cries in the night

As Farron waits for Jack to return, he creeps over to Mission and gently shakes him awake. He puts his finger to his lips, indicating for Mission to keep quiet and moves to awaken Rennik. Once they both are alert, not wanting to prejudice their response, he asks only "Can you hear anything?"



From: Ty

Subject: Re: Cries in the night

Mission and Rennik sit quietly and listen. Garyth is standing off to one side, watching them with an alert look on his face.

After a moment, Mission shakes his head (listen check failed). Rennik says, very quietly, "You must have excellent hearing, Wizard. I think I hear it now, but it is fainter than the wind."

[Garyth knows something is going on, Mission can't hear the crying, Rennik can barely hear it, and Farron is waiting for Jack's return. The ferret won't be back for a while, so take any actions you wish in the meantime.]



From: Karl

Subject: Re: Cries in the night

In the quietest tones he can manager and still be heard, Farron says,"I hear what sounds like someone crying. From the sound, they could be some distance away, but I cannot tell."

Farron motions for Garyth to come over to the group, and he updates him on what he has just told the others. "I have sent Jack out to investigate, but I don't know how long he will be gone. He hasn't encountered anything extra-ordinary yet. Should we send someone else or wait for Jack? I woke the two of you because, of all of us, you can probably travel the most quietly in these woods."



From: Matt

Subject: Re: Cries in the night

Rennik will sit tight, axe in hand, straining his ears and eyes against the night. He feels it is wisest to find out what Farron's companion sees before taking rash action.



From: Mike

Subject: Re: Cries in the night

Garyth whispers softly, "Proceeding without reconnaissance would be foolhardy. We should wait to see if your friend finds anything before any of us venture out there." He peers out into the darkness, listening intently.



From: Ty

Subject: Cries in the night 2

Farron, Rennik, Mission, and Garyth crouch together in the dark, listening. The forest is a noisy place. Even without the crickets, there are the constant sounds of other insects, night birds, dripping leaves, and the stir of each breeze as it passes through the branches. Frankly, it's astonishing that Farron's ears picked it up at all.

After half an hour of uncomfortable crouching, and listening to Cadfael occasionally breaking wind in his sleep, Jack returns. He climbs up Farron's sleeve and chitters in his ear for a few moments.



From: Dan

Subject: Re: Cries in the night 2

*snrrkt*

...

*toot*

...