sakeriver.com

Final Purchases, Heading Out, Stopping For the Night

From: Scott

Subject: Re: hitting the trail

OOC, obviously. ;)

Actually, the problem was with having two different character sheets-- one at work, which wasn't complete, and one at home, which was.

'As Pelor as mah witness-- I shall nevah be hugray agayun!'

:)

Here's my current equipment stash, pre-purchasing anything:

Antidote
Belladonna
Bedroll
Rope
Sack
Flint and Steel
1 days rice and dried fish
1 day dried fruit
Torch (2)
Waterskins (3)

So. . . here's my final purchase order, in order of importance:

1 healing kit
3 days rations
A set of spikes suitable for mountain climbing (Do these come in packs of ten? Five? Individually wrapped in Mylar?)
A hat.

While we're discussing these sort of menial details, how do we want to divvy up loot? It seems a little unfair to me (Mission didn't notice) that even though Sa'id did the dirty work of whacking the halfling cleric, he didn't get the chance to decide what should be done with the chainmail and mace.

Although, he did search the body, and only took coins from it. . . so maybe Ty mentioned what was found, and he just ignored a perfectly good set of armor and a sturdy weapon. . .

Anyway, what are everyone's feelings on sharing the wealth?

Finally, does Rennick have any advice for the group as far as making more purchasing requests?



From: Ty

Subject: Re: hitting the trail

Sa'id ignored the armor and weapon, and took the jewelry and coins. He gave the coins to Gully.

On a side note, this is a fairly utilitarian quest. Things like accumulation of wealth may be possible, but are certainly not the motivation for any of the characters. Using items found to stay alive will be of much greater value, I think. Just my 2 coppers on it. :)

Missions Wish List (Gully's prices are a bit lower than city prices)
3 days rations: 1gp
Hammer: 3sp
Pitons: 1sp each
First aid kit: 5gp (this the kit gully put together for mission)
Hat: 5sp

Any other wish lists you need prices for?



From: Scott

Subject: Re: hitting the trail

Thanks, Ty.

Can I get another 2 days rations?

And then I'm set. Geez. Takes as long to buy groceries as it does to defeat hordes of spiteful skeletons. . .

:)



From: Raja

Subject: Re: hitting the trail

I meant to send this message to everyone, but instead just sent it to Scott:

I did search the body. I took coins, two rings, and a crude holy symbol. I left the coins for Gully (not that it was very much), and I showed the rings and symbol to Cadfael, who promptly bit my head off. :-P

I'm curious to know what they are, but I'm not curious enough to just put them on yet. :)

I'll replenish my rations to the level they were at when the game started.



From: Ty

Subject: Re: hitting the trail

Buying 5 days will take the price to 1gp 5sp

Feel free to make the notes on your character sheet for the items acquired. Also, you didn't say how many pitons you wanted. They are one silver piece each. When you are finished, email me the item list you purchased and the total price. Subtract that from 10gp, and that's what mission has left in his pocket.



From: Scott

Subject: Re: hitting the trail

10 pitons makes a gold piece, right? I'll do that, unless that will make me loose my speed bonus.



From: Ty

Subject: checking in and heading out

If no one else has any RP or purchasing to do before the group heads out (Rennik is already tracking outside), please check in with a "I head out" so I know to do the next turn.



From: Raja

Subject: Re: checking in and heading out

I'm ready to go.



From: Mike

Subject: Re: hitting the trail

Ty, did you get my request for two days' rations? Apart from that, Garyth's done.



From: Dan

Subject: Re: hitting the trail

Cadfael shares in the light mood of breakfast, quick to laugh and eating his fill. Once the meal is finished he stands and walks over to Sa'id, seating himself beside the mage.

"Brother, I cannot help but notice that you are in some discomfort this morning. I must apologize for my words and even more for my actions last night. I suppose I'm proof that it is not the Gods who are fickle, but the men who claim to act in their names. Forgive me, Brother; I feel I have acted the fool. Allow me to ease some of your pains; the spell is a simple one." (If Sa'id will allow this I'll burn a light spell to heal him for 1 point).

At this point Rennik begins fussing over his armour. "Do not worry, brother. I know the sun shines regardless of whether or not I am bathed in its light. I admit I find the gleam of the sun's rays comforting, but I also know that it is easier to wash mud from steel than mend bone. I'm afraid that Pelor's light shines strongly through this shield, but let us see what we can do, shall we?" He claps Rennik on his shoulder, "Come, Brother, this will probably be the only time I allow you to throw mud at me. Do not try and say you won't enjoy it."

While outside I will offer to heal Rennik's wounds with a cure light, if he wishes. Finally I will purchase 3 more days of rations from Gully, but I will insist on paying at least one gold per day. If he will allow me, I will pay the full 10. After all, Pelor will provide for me.

OOC-- I keep wondering if Mission, Rennik and Garyth realize they were given 2 potions of moderate healing along with the antidote. I know I already E-mailed Scott this, but I think I only sent it to him and not the whole group.



From: Scott

Subject: Re: checking in and heading out

Mission thanks Gully for breakfast and the supplies on discount. He is ready to take up the trail again.



From: Ty

Subject: Chasing Elise; forest trails

[Rennik healed for 10 points. Sa'id healed for 1 point.]

As the party finishes up inside the lodge, purchasing goods and gathering their gear, Cadfael and Rennik head outside. The group can hear Cadfael shouting encouragement and good natured taunts as Rennik gathers up mud to fling on his shiny breastplate and shield. The priest's spirits have certainly lightened, and even the usually dour Rennik appears cheerful this morning. Perhaps it is the giddy joy at just being alive, when last night there seemed no guaranty of another day for anyone.

Gully bids the party goodbye, thanking them again for standing by him when the skeletons attacked. It is obvious that they only attacked because the group was there, but that doesn't seem to matter to him. He is truly an outpost of good nature and civility here at the edge of the wilderness. Again, Mission wonders how such a man survives this harsh country. Before he leaves, he places a small pebble on a window ledge where it is mostly hidden, and says a quick prayer to the gods of the path to protect this gentle man while they are away.

By the time the rest of the group comes outside, Rennik is gone, and Cadfael stands looking up at the overcast sky, as if trying to see the sun through the thick clouds. He tells the party that Rennik has gone on ahead to try and pick up Elise's trail toward Kessel. The group moves to follow, when Rennik pops out of the undergrowth and tells them that there isn't a trail, there is practically a road going east.

"It's new trail, broken in just the past few months, but as obvious as an imperial highway to a tracker. Lot's of folks going back and forth this way lately?" he tells them. The heavy armored boots of Elise are obviously following it, so the party does also. Gully waves a quick goodbye as the group leaves, and the last they see of him he is working to fix the back door to the kitchen that the skeletons knocked down. The wolves pop out of the brush and follow the party for a while, but grow bored before to long and turn back toward the lodge.

As the party walks, it seems only natural that the conversation turns to the battle of last night, and the strange creature Anileth. Many of the party members were separated during the fight, so Rennik listens with interest as Garyth describes his defense of the dining area, and Sa'id describes the battle with the priest outside. Farron tells everyone about the vicious fight he saw between Horan and Rennik, and all nod appreciatively at his description of the final blow that slew the werecreature. There is a camaraderie born of shared danger, and as the day passes, it becomes difficult to remember why there was so much friction after the fight. Of course, thinks Cadfael, the hearts of men are treacherous, and such good will can disappear in an instant, but it is nice to be at peace for a while.

Rennik starts out tracking far ahead, but after a while drifts back and lets the group know that the trail is so obvious that there is no need to monitor it closely. He also shows the group his axe, which glows a faint blue in the dim forest light, and tells them that they will not run into Elise and her band unawares as long as he carries the enchanted weapon.

Mission, for his part, joins in the discussion of the fight, noting the tactics that seemed to work well when dealing with large numbers of undead, but becomes quiet when the topic turns to Anileth, and will not speak of her. It seems that his revelation last night is all he is willing to say.

The wizards walk together; growing bored with the discussion of battle tactics they begin their own conversation about the magical nature of the fight. Sa'id tries to calculate the vast quantities of negative plane energy necessary to instantly create so many undead creatures, but his usual perspicacity fails him, and he just winds up saying that it was "a lot". Farron talks about needing to get some more general purpose combat spells in his repertoire. Fascination spells work quite well on uneducated pirates and the like, but seem quite useless on the undead. In the past, he had always striven to come out of a fight with as little bloodshed as possible. "Skeletons do not understand my compassionate nature, apparently." He tells Sa'id, who chuckles.

In discussing battle tactics, Garyth finally finds a topic that he and Rennik can converse about without tension. Both are seasoned fighters, in their own way, and both have insights on strategies and fighting styles that the other is not familiar with. Walking along with them, but interjecting only rarely, Cadfael seems content to listen in and occasionally point out scenery of interest as they travel.

As the group travels, the forest thickens. Undergrowth grows more difficult to pass, even following the previously beaten trail. The air grows dark as the canopy of leaves above blocks out more and more sky. By the time night falls, it is as black as a cave, and only Cadfael's glowing glove has been providing any light for the last hour. When the decision comes to set up camp, Rennik estimates that the party was traveled just under 20 miles, slowed as they were by the harsh terrain, but that they should see the edge of the jungle early the next day.

[Stopping for any RP or convo anyone wants to do before settling down for the night. If you just want to sleep, check in with a "beds down for the night" and I will do the next turn.]



From: Matt

Subject: Re: Chasing Elise; forest trails

Rennik will scout out a suitable campsite and volunteer for first watch. He'll then do what he can to scout a tree or other natural feature that will give him a commanding view of the camp. After his watch, he'd bed down for the night, prepared the same as before: axe laid unsheathed before him, bow at his side, four arrows stuck head-down in the dirt near his bow for ready use. Though somewhat uncomfortable, this night he will sleep in his armor.

Otherwise, he has little to contribute at this point other than to thank Mielikki for an easy day's travel.

(OOC: Of course, if anyone else wants to RP, he'd be more than happy to chime in, but he has nothing pressing on his mind.)



From: Dan

Subject: Re: Chasing Elise; forest trails

Cadfael also has nothing pressing to talk about this evening and will go to sleep if nobody else has anything they want to say.



From: Raja

Subject: Re: Chasing Elise; forest trails

Sa'id has a little musing to do, but nothing that'd keep him from going to bed, especially since he hasn't used any spells today.

Mmmmmm... Bedtime...