Rennik's Recon
Subject: Re: Crashing the party; final prep
Mission will stay where you have him marked until after Farron's rats attack.
From: Karl
Subject: Re: Crashing the party; final prep
Well, Farron would be trying to get to a place where he can't be seen, but can see the front door well enough to direct the rat attack. If the place you marked him fits that, then he can stay there.
Personally, I was under the impression that Rennik's hole was at the rear of the tower, so I was wondering how I'd be able to see the front. But since I was clearly mistaken, that doesn't look like it's a problem.
So, Farron can stay where you marked him, too.
From: Ty
Subject: just a few more details to take care of
But the first round should go out today.
From: Ty
Subject: Crashing the party; heavy metal thunder 1
[Initiative order: Garyth, Spurt, Finlan, Sa'id, Farron, Cadfael, Mission, Cale, Rennik, Garth]
[There are several private exchanges included in this round, so this isn't just me deciding for the party :) ]
In the faint light coming from the ancient tower, the party stands silent for a moment. There is nothing left to say; now all will be decided by action. Rennik gets a grip on the tower, moving up the wall a foot or two in exploratory fashion, then nods once to Farron.
Farron begins quietly uttering the Haste spell. As he speaks, and moves his hands in complicated circular gestures, the air around the group takes on a dim glow. Then the glow disappears, and he stops. It appears as though nothing has happened, until Mission points at the flicker of the reflected firelight. It moves very slowly, about half as fast as before. The party is now moving at near twice their normal speed, but to them, it appears as though the world has slowed down around them.
Rennik moves quickly up the tower [Climb roll 21 vs DC 15]. He continues climbing until he is about half way up the tower, then stops to look inside. He sees the mage, about five feet below him, standing on the wall opposite the doorway. The mage is standing horizontally on the wall, clearly using some sort of magic to stand on the wall like it was the floor. He is holding a wand and looking at the doorway intently. He does not see Rennik [Spot roll 5 vs DC 15].
The tower itself is not as the group had imagined it. It is basically just a hollow shell. After the ground floor, it is wide open all the way to the top. All the floors have long before rotted away and fallen down. The ground floor appears to be mostly rubble, but Rennik has difficulty seeing much down there, as the thickness of the wall prevents much vertical viewing.
Rennik pauses for a moment, then makes a decision. He climbs back down, the party appearing much surprised by his return. "I have seen the mage. He is using some sort of magic to stand on the wall opposite the doorway." Rennik also describes the internal layout, and talks about the fact that there are no floors to stand on to attack the mage from.
He then turns to Sa'id, "You mentioned a magic you have for dispelling other mageries. Can you use this magic to make the other wizard fall? Also, Farron, it would be best if we gave your rats another target. They will not be able to reach the mage in any event. Perhaps they should distract the warrior with the halberd? Once we have decided, I am going to climb back up the tower, and use the trapdoor at the top to fire down into the room, attacking with my bow from above. The shots will be more difficult, but there will be no way for them to take cover. I will see the entire floor from my vantage."
He then waits for the party to respond.
[1 round going up, 1 round coming down, 1 round talking, 2 rounds left on the haste spell]
From: Ty
Subject: updated map thingy
From: Raja
Subject: Re: Crashing the party; heavy metal thunder 1
Sa'id nods at Rennik. "Yes, I have memorized Dispel Magic. Provided that this other wizard is not significantly more powerful than I, it should be possible to bring him to the ground. If that doesn't work, my fire magic will."