sakeriver.com

Recap, Forecast, and Reactions

From: Scott

Subject: Summation and Recap

So. This is what I understand from Cale's story:

Cale, his brother, Garth, and the Dead Wizard were a party looking for some herbs. Cale and his brother were looking for some extra coin; Garth and the wizard were apparently a pair. They arrived at the tower at least a day ago; if this is the case, they may be in league with the Murrakat, since the halfling boy we'd found had escaped from the tower a little more than a day ago.

Elise, or someone like her, came to the tower looking for our party-- instead, she found Cale's. She had her boys take some supplies from Cale's party, and then they split for the mountain.

We arrive, Cadfael is abducted, we trounce Cale's party. Garyth and Mission feel all sorts of guilty, Rennick takes off in a huff, Cadfael gets all weird and vengeful. Cale tries to escape, and Sa'id threatens to kill us all with a fireball (to what point, wonders I. Maybe Farron should throw a dart at him next. . .)

I would like to point out that Mission has Evasion, Ty. In case that Fireball spell DOES go off. :)

Have I missed anything?



From: Raja

Subject: Re: Summation and Recap

That's how I read it, too. Thanks for the summary, it's nice to have all of the info in once place rather than hunting through dozens of emails :)

There are a bunch of things between "Cale tries to escape" and "Sa'id threatens to kill us all with a Fireball," though. Such as "Farron and Mission try to stop Cale," "Garyth tries to protect Cale," and "Cadfael tries to kill Cale." THEN Sa'id threatens to kill us all with a Fireball if Cale, Mission, Garyth, and Cadfael don't stop what they're doing. Cale in particular.

:)



From: Scott

Subject: Re: Summation and Recap

:)

Does anyone else get the feeling that Tom was supposed to be joining in our little game before we whacked his buddy?

:)

Man, we could've used a good thief, too.



From: Raja

Subject: Re: Summation and Recap

I got that feeling for a while, though if that wasn't the intent I've found it really neat to be interacting with "NPCs" controlled by someone other than Ty. It makes the game feel more "real" when the different people you interact with ARE, in fact, different people. So whatever the intent, it worked out well with respect to RP.

I promise to supply a little more internal monologue with my next "in game" email, but right now I have an exam to get to :-P



From: Ty

Subject: Re: Summation and Recap

Hey guys, big apology. It's December, and in my business, December is insane. Everyone wants their new accounting system in place by January 1. So, I will try to get turns out when I can, but December is going to be spotty. I promise that January we will return to the 'at least one turn a day' program. Until then, I apologize for the delays.



From: Ty

Subject: Cleaning up the mess; what, it wasn't a big enough mess already?

The tension in the air is thick. Farron grips a poisoned dart in one hand, his eyes locked on Cale's back. Something about the way Cale is standing makes Mission's arm hairs prickle, and he moves imperceptibly onto the balls of his feet. At last Cale gives an odd frown, looks at this brother, then leaps in a lightning fast move toward the doorway.

Almost in the same instant, his brother rolls away from the sleeping Garth, and dodges toward the open door as well. Mission is ready though. In almost the same instant that Cale moves toward the door, Mission spins to his left, and launches a rapid kick at the fleeing thief's head [Attack roll 13; Miss]. The thief reacts to the attack with almost preternatural speed, and ducks and rolls under it causing it to miss by several feet.

As Cale is rolling away, Farron hurls his dart [Attack roll 13; Miss]. At first, it appears that the dart has hit, but when Cale rolls back to his feet, it is just hanging limply in his cloak, and falls out as Cale runs out the door.

Cale's brother is only a step behind him, and both of them disappear into the dark outside the door. They leave only the stunned party, desperately trying to figure out how they could have escaped so quickly, in their wake.

Garth continues to snore noisly, not even waking up when Cale's brother dropped his head onto the ground.

[This is the next round. Only a short surprise round has passed. Cale and his brother are outside the door, the rest of the party is in the tower. Initiative order is Mission 28, Garyth 24, Spurt 23, Sa'id 21, Cadfael 19, Cale 18, Farron 7.]

(By the way, Mission rolled a 5 to get his 13 attack roll, and Farron rolled a 10. It's just random chance that those two rolls wind up being 13.)



From: Karl

Subject: Re: Cleaning up the mess; what, it wasn't a big enough mess already?

Wouldn't perhaps be Friday the 13th there in the tower, would it?



From: Tom

Subject: Re: Cleaning up the mess; what, it wasn't a big enough mess already?

I think that's Cale's new lucky number. :)

Tom



From: Matt

Subject: Re: Cleaning up the mess; what, it wasn't a big enough mess already?

That is, of course, unless he happens to choose Rennik's direction to run. That'd be... um... bad for his health.

Y'all should've just let Rennik thump him a few times. He'd have been more forthcoming, I bet, after a few bruised ribs, a dislocated shoulder, and a shattered elbow. :)

Ah well...



From: Raja

Subject: Re: Cleaning up the mess; what, it wasn't a big enough mess already?

[OOC: No worries about the slow pace -- like I said, this is final exam season for me, and then I'm flying home for the longest Christmas break I've ever had. So between now and January I won't be getting my email as often (two or three times a day as opposed to every half hour).]

Sa'id growls in frustration as Cale and his brother slip out the door. Either the rogues were marginally more intelligent than he'd credited them for, or his attempted bluff had simply gone unnoticed. That none of his companions had even thought to stand between Cale and the door was almost unforgivable idiocy.

He glances down at the spell components in his hand. Sa'id knows that Mission, Garyth, and Cadfael are certainly foolhardy enough to go running out into the dark after Cale and his brother. A small part of him wants to toss the fireball out the door anyway, but reason overrules it and he decides against simply hurling his fireball after the fleeing pair. What spell to use, then? Sa'id mentally flicks through his repertoire. None of his long-range combat magic would be any use in the dark. His crossbow would take too long to load. The best choice, then, would be to brighten the area around the tower. It would help his comrades chase Cale, and help him line up his next spell -- provided their quarry wasn't already too far away.

All of this runs through Sa'id's mind in a mere instant. Reluctantly, he returns the pinch of sulphur and ball of guano to their belt pouch, then begins moving quickly toward the door. The incantation of a Light cantrip is on his lips [Light, targeting Sa'id's staff].



From: Mike

Subject: Re: Cleaning up the mess; what, it wasn't a big enough mess already?

He's safe. Garyth sees that the dart has missed its target, and, for a moment, feels relief.

For a moment.

Realization dawns almost immediately, and Garyth nearly trips over his own feet as he scrambles after the rogues.

OOC: If Garyth can catch up with either one, he will attempt to grapple with and pin the first one he can.