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Finishing Up The Night, The Morning After

From: Karl

Subject: Re: Cleaning up the mess; the gingerbread men

Good to know Farron isn't the only psychic in the group. ;-)



From: Karl

Subject: Re: Cleaning up the mess; the gingerbread men

Incidentally, "Strike while the iron's hot" does not refer to "an iron" but to iron ore in general.



From: Karl

Subject: Re: Cleaning up the mess; the gingerbread men

"I don't have anything to cast on the tower. I thought maybe someone else might be able to cast Alarm or something. If not the watchman on duty will just have to be particularly alert, I guess," Farron replies to Cadfael.

Farron will attempt to retrieve the dart that missed and then go to bed.



From: Ty

Subject: Alone in the dark

[Cadfael heals Mission for 14, heals Garyth for 17]

The warmth of Pelor is uncomfortable, but there is no denying its efficacy. Mission feels almost as good as he did prior to being hacked up here in the tower. Garyth, on the other hand, continues to look pale and grip his wounded side, even after the healing prayer takes affect. Cadfael pulls open his armor, and looks with concern at the still open and weeping wound. "This concerns me, Garyth." The priest says. "It is not a normal wound. There is fell magic at work here. I do have prayers to counter such, but will need to wait for morning before I can use them." [A lesser restoration spell would counter the Constitution damage Garyth has taken]

After the healing, Mission begins rooting through the packs and bedrolls the thieves left behind. The packs contain several days worth of food and other provisions, two 20 foot lengths of rope, two good quality sets of tools and lockpicks, and 6 potions (4 clear, 2 muddy brown in color). There is nothing else of note. Most notably absent though, is the poison used on Cadfael, and the tiny weapon used to administer it to his neck. It is probable that Cale still has these on his person, and was able to hide them somehow.

Farron finishes taking all of the enemy mage's belongings, and stuffs them into his pack. If anyone gives him a dour look for his mercenary pragmatism, he pretends not to see it.

When all is quiet, Garyth moves to the doorway to keep watch, one hand on his weapon, the other on his leaking side. The rest of the group settles in to sleep, though with the two thieves, and the Gods know what else, lurking in the dark outside the tower it is difficult to find peace.

When everyone is awake the following morning, and no one has had their throat cut, it comes as a bit of a pleasant surprise.

[I need new spell lists from Cadfael, Sa'id, and Farron. Also, gimme the actions for the morning, and the plan for the day.]



From: Ty

Subject: Re: Alone in the dark

Addendum:

Garth too is awake, and sits quietly with his hands tied. The last man on watch stands behind him, keeping an eye on him. Sometime during the night, Garth's wounds turned into a mass of scabs and bruises, and he is nearly unrecognizable in the morning light. His bruised face makes his expression unreadable, but his eyes are dark with hatred, and the muscles in his neck stand out like cords.



From: Scott

Subject: Re: Alone in the dark

OOC: Garth, I'll bet, has a high enough constitution to regenerate.

And HP? I count that Mission is at 21, now, correct? What about levelling? How close are we after wiping the floor with these four yahoos?

Mission will wait for Cadfael to cast his spells on Garth.



From: Ty

Subject: Re: Alone in the dark

This brings up an interesting dilemma for me. I need to figure out how I am going to calculate XP, if any. You won the fight, surely, but did you do the right thing according to your stated personal beliefs? Tricky to sort out...



From: Mike

Subject: Re: Alone in the dark

Garyth awakens slowly, blinking at the sunlight piercing his eyes. He starts to get up and winces, clutching at the wound in his side. Slowly, he rises to a sitting position and looks around.

The harsh light of the morning has done little to improve the scene. No, it has put their actions into stark relief. The ground is stained with the blood of these strangers. Garyth glances toward the back of the tower. Yes, the mage's broken body still lay unceremoniously atop the rubble.

Garyth closes his eyes and takes a deep breath, savoring the pain in his side as he does so. It is right that he should have this pain. A small penance for his crimes. A little reminder. It is not enough--no, this trifle never could be--but what would? Will anything ever remove this stain from his soul? No. Nothing can change the fact of his guilt.

For a moment, his own unworthiness is almost more than he can bear. He almost leaps to his feet, almost runs out into the woods toward what end he may find. But he doesn't. He is not here for himself, and surely if he has any hope for salvation, it lies in the protection of his home, his people.

Grimly, Garyth begins to check his gear. He touches up the edges of his blades, does what he can to repair the rents in his armor.



From: Scott

Subject: Re: Alone in the dark

Mission will give the potions he gathered last night to Sa'id. He offers the mage a cautious grin. "I don't want to swallow one of these and wind up being turned into. . . something awful. Can you. . . tell what these potions are?"

He points with his chin toward Farron. "This muddy stuff looks a lot like what Farron pulled off the mage. What do you think?"