Character Sheet Tool Chat, To Sneak Or Not To Sneak
Subject: Re: The end of the tunnel
Farron shudders at the thought of squeezing through a crowd of zombies, but waits, hoping someone else will voice his desire not to wade among the undead. Not that he wouldn't do it if necessary.
From: Karl
Subject: Re: hey everybody!
Went to sakeriver but can't find what you are talking about.
Karl
From: Karl
Subject: Re: hey everybody!
OK, I found the link, but I don't see any tools. I *am* registered. In the chat, though, he mentions a "wrapper" that allows only DMs to edit or add character sheets. I'm assuming that is why I don't see any tools to add one.
Karl
From: Mike
Subject: Re: The end of the tunnel
Garyth's skin crawls as he remembers the cold, clammy feeling of dead fingers clutching and pulling at him. Since leaving Overlook he has seen things he never thought he'd see. He certainly never expected to face a horde of undead monsters when he began his training with the Blood Falcons. But that training was nonetheless why he was here, and Garyth recognizes the situation for the tactical nightmare that it is.
Keeping his voice low, he says, "We don't know that the side tunnel goes anywhere, but we have little choice. Once we are past the zombies, if we need to come back this way then at least all of our enemies will be in front of us."
From: Mike
Subject: Re: hey everybody!
The tools, such as they are, are located at http://www.sakeriver.com/gametools. In order to do anything other than just view the existing sheets, you need to be registered and logged in. As of yesterday afternoon you should be automatically logged in when you register, but if you registered before I put that change in then you needed to log in separately. Once you do that you should see the option to add a new sheet on the index page; you don't need any admin or DM privileges for that.
Karl, Raja, Ty, and Dan are all in the system right now, so I can't think of any reason any of you shouldn't be able to add new sheets or edit sheets that you own. If you are logged in, the index page will display your username and permissions. If you log in and don't see that or the option to add a new sheet, let me know and I'll try to fix it.
Thanks.
From: Karl
Subject: Re: The end of the tunnel
Ty, does Farron remember anything from the map that would give him any indication where that tunnel might lead.
From: Karl
Subject: Re: hey everybody!
My problem was that I registered a long time ago and logged into the main website. When I went to the tools it said I was no longer logged in, so I tried logging in and it said my login was invalid. I didn't know you had to register separately for the game tools. Once I registered there, I was able to log in and see the tools. I haven't added my page yet, but will eventually.
Karl
From: Scott
Subject: Tactics
Mission shakes his head at Garyth. "If we attack the zombies, the men at the barricade will certainly hear us."
From: Ty
Subject: Re: hey everybody!
I updated your sheet, Mike. You had your to hit bonuses too low, and a couple other things.
That is really handy! I encourage everyone else to put their guy in. Dan, you called your campaign overlook/lovecraft, and for some reason I think this is blocking me from editing Cadfael.
From: Dan
Subject: Re: hey everybody!
Am I just an idiot for not being able to find this or is there no way to change the campaign once its been added? Nor, it seems can I delete this character sheet if I have to add another one.
That'll learn me to try and be funny. Mike, any suggestions? Can you use your admin powers to make things right?
From: Ty
Subject: Re: Tactics
I think I am just waiting for a "We do this" at this point.
From: Raja
Subject: Re: Tactics
I'm satisfied with the "sneak past the zombies" plan, much as I'd love to unleash some hot fury. ;-)
From: Mike
Subject: Re: Tactics
"You miss my point," whispers Garyth. "If we get around the zombies and it turns out that the tunnel leads nowhere, I see no choice but to come back and try the ladder. We have no hope of surviving a pincer attack from both the guards and the zombies, but coming back this way we have the advantage that all of them are in front of us. Since we would have to fight all of them anyway, we would be best served by taking out the zombies quickly before the guards could join them." He stops with a tired sigh and glances up the tunnel. "But even if we could take out all of the zombies at once, it would be a hard fight, so stealth remains our best hope. I just hope the tunnel takes us where we need to go."
OOC: Garyth will go with the sneaking past the zombies plan.
From: Mike
Subject: Re: hey everybody!
Dan, I altered your sheet so that it just says "Overlook" now, so Ty should be able to edit it now. But this actually raised a couple of good points, so I think I will change it so that you can change the campaign on your own sheets and also to recognize multiple campaigns.
From: Ty
Subject: Re: hey everybody!
Thanks mike.
From: Scott
Subject: Re: Tactics
Okay, I'm confused-- does sneaking past really mean sneaking through?
Are we taking the northern tunnel? Or the eastern, to fight Mr. Steel-pants?
From: Matt
Subject: Re: Tactics
(OOC: Yes, the rather insane plan that Rennik, our resident balls-to-the-wall nutjob, has envisioned is to actually walk willy nilly through the tunnel filled with 20 zombies in the hopes that the zombies will react the same way to the party as they did to Mission, allowing them to pass right on by. He thinks this because of his dim view that zombies, having no brains, must be commanded to do something or magically triggered to. If we don't trip their trigger, they shouldn't attack.
Unless of course Cadfael is their trigger, in which case I suggest we either send him through first, to trip them and let us fight from the hallway, or last, so he can be killed in a press of zombified flesh. Of course, Cadfael can likely light up his shield like the noonday sun and make the zombies go pop-pop-pop (as Christ Tucker would say in Fifth Element), but a) this would be pretty obvious light-wise in the tunnel, and b) it would be a bitch to get him to do it.
Then again, if he were beset by zombies, he might do it out of a sense of self-preservation.
So, there we go. Let's hope Rennik's assumption about zombies doesn't make an ass out of him and mption.)
From: Scott
Subject: Re: Tactics
It is clear that Mission is uneasy about this plan. "Twenty zombies, at least, against the six of us? With another four trained warriors as their reinforcements?"
He turns to Rennick. "We don't know what's beyond the zombies. Let me scout that out first, before we ALL go traipsing in among them. I know they won't react to me, at least.
"I don't want to get knee deep in fighting undead, only to find out that they are protecting a wall."
Mission will turn away, if there are no objections, and make his way back to the hall of zombies. His goal is to get beyond them, and see if the tunnel leads up into the temple.
From: Raja
Subject: Re: Tactics
OOC:
I would just like to commend Scott for his subtle Doom reference.
Knee-deep in the dead, indeed.
IC:
Sa'id is fine with this plan.
From: Matt
Subject: Re: Tactics
Rennik is fine with the plan, too, and plans to be near to the end of the tunnel with the shortened halberd in case things go awry, as well.