Wraiths: Rounds 2 - 4; Farron Falls; Archers: Round 2(?); Melani and the Witch; SRD Link
Subject: Re: Karl, a quick question
No, it's just for you.
From: Ty
Subject: Two wizards out of town; the wrath of Elise 2
[Initiative rolls Kasen 21, Wraith3 17, Wraith2 15, Farron 9, Wraith1 8, Sa'id 5]
Kasen uses his knees to hold Storm steady. The wraith was a glowing cloud practically right on top of him, and he could feel the charger shivering and quaking. When the wraith has gotten too close to dodge his attacks, he yells out "Helm!" and swings Truth in a huge arc that pulls his elbows taut with a snap. [Full attack; ethereal creature 2%, 39%; attack 21, hit; attack 25, hit; Damage 13, 19] The blade whips through the wraith, nearly cutting it in two. As it passes out the other side, Kasen reverses its direction with a huge effort, and yanks the blade back through the creature's ghostly face. There is a terrible screech, and then the wraith seems to come apart like a cloud in high wind; shreds of its essence falling to the ground slowly.
Farron continues backing his horse up as the wraith moves inexorably toward him, but he stops when he realizes that he will get tangled up with Kasen's mount if he moves any further. The wraith opens its mouth in a horrible grin as it reaches out to him with its claws. [Attack 18 vs AC14, hit; Damage 3; Saving throw 8 vs DC14; failed; Damage 4 Con] Farron raises his staff to ward away the groping wraith, but its claws reach right through and pass through his shoulder. There is a sudden icy cold, and the shoulder cramps up with terrible pain. Farron can feel the essence stolen from him. It leaves him shivering and sluggish.
The other wraith lunges as Sa'id. [Attack 15 vs AC16, miss] Its claws would have struck him, but his hasted reflexes were able to move just fast enough to dodge them. "Thank you, Farron," he says under his breath.
Farron tries to shake off the mind numbing cold spreading through his body long enough to fight back. He swivels his head and sees Kasen destroy the wraith that's attacking him. No need to cast spells to help the big fighter. Farron himself was the one that needed help. The wraith continues to close with him, making Farron feel claustrophobic. He raises his staff and speaks one word of power, raising the staff's shield spell [free action]. But the wraith is too close for spells. He thrusts one end of the staff at it, trying to push it away. [full attack; ethereal form 7%, 74% miss; Attack 8, miss] His first panicked thrust misses, as the wraith dodges fluidly to one side. His second attack is a wide swing, impossible to dodge. But when the staff moves through the wraith, the creature seems to fade completely away, then reappear when the swing has ended.
Sa'id yanks the reins of his horse, backing it up several feet, giving himself room to cast. From a pocket in his robe he pulls out garlic mixed with sulfur, and hurls it at the approaching wraith. In his mind flashes a memory of this spell grasping at Anileth, and then her powerful will shattering it like glass. He forces such thoughts away, and continues speaking the words of power. The wraith hurls itself at him while he is casting and vulnerable. [AOO; Attack 18 vs AC16, hit; Damage 4; Saving throw 3 vs DC 14; failed; 1 Con damage] Sa'id, unable to move quickly while performing the complicated gestures of his spell, can not dodge this time. The Wraith's claws move through him like vapor, leaving a trail of bitter cold in their wake. [Concentration attempt 14 vs DC 14, success] Sa'id begins to stumble over the words of the spell, the deadly cold in his chest leaving him breathless, but his hatred for Elise, and his burning anger add fire to his already powerful will. He shrugs aside the pain, and completes the spell. [Halt Undead; Will save 17 vs DC 18; success] The Wraith is just moving forward for another attack when it suddenly freezes. Not even the wind moves its ghostly form.
From: Ty
Subject: Melani goes it alone; Not a good night for adventurers
Melani slips away from the camp, her mind occupied with thoughts of how to approach the Belneth with her requests. But her feet work their magic even without thought, and she moves like a ghost from shadow to shadow. Some things are deeper than thought. Some things live in the bone and the muscle. For Melani, traveling without sound is one of these things. Her mind never notices the dry twig even as she steps around it. And though all her thought is on the Kal'Tenn, and whether he would agree to house a thousand hungry humans, still she moves from tree to tree in a zig zagging pattern, breaking up her movements so that to the casual eye they will seem like the random movements of the forest.
It is this unconscious craft that saves her life.
One moment she is jogging through the thin outer rim of the forest, and then next she is lying flat on her stomach, holding her breath. Some inner voice has cried out "danger"! It was a voice that no wild thing of the forest ever ignored. She lies flat, opening her eyes and ears to the forest around her, desperately scanning for what caused her sudden fear. Wait. Don't breath. Let the forest tell you what your guts already know.
There, a dim light. Under the black clouds above, and with no moon or stars, the forest should be black as pitch. But off to the southeast, a light so faint as to be almost unnoticeable. And now that she sees it, maybe she hears the distant sound of voices as well?
From: Mark
Subject: Re: Melani goes it alone; Not a good night for adventurers
Melani touches her brothers bow. "Brother, thank you for your training. Now lets see who or what this is."
With that she will move off toward the light and the sound.
OOC: She will move at 10, which is the fastest she can move, I think, and still get her full move silent and hide scores. The light is to the SE. She was heading NW correct? The townsfolk are in what direction?
Mark
From: Ty
Subject: Re: Melani goes it alone; Not a good night for adventurers
OODM: The town is almost directly behind her. She was moving northeast, not northwest. The light is off to the right of her path.
IDM:
Melani slips slowly and silently through the low brush and sparse trees of the forest rim. It takes her a long time to move within sight of the light, but she moves with the patience of a hunter. If you get impatient and scare the game, no one eats.
After ten minutes or so of careful approach, she is able to see the light, and those around it. It is a small party of Halflings, probably Murrkat from their poor dress, though too far away to be sure. The light comes from a torch held by of them, as they examine something on the ground at their feet. With them is the witch. Melani counts. 7, no 8 halflings. Armed with Halfling longbows and short swords. There is no way she could take that many, but maybe she could take one shot from hiding at the witch...
Something moves behind the witch. Something large, and black, that shuns the light and hides itself in the forest.
From: Mark
Subject: Re: Melani goes it alone; Not a good night for adventurers
OOC: OH shit. I was right with you until that last sentence.
I have to think. What time of night is it?
Mark
From: Raja
Subject: Re: Two wizards out of town; the wrath of Elise 2
Sa'id smiles grimly. Elise might be powerful, but her control over her minions is limited. Still, wraiths are too intelligent for him to easily turn these two against one another. Not worth the risk. Better to just destroy them. He can feel the chill of the wraith's touch spreading across his chest, but the fury simmering in his gut helps him to ignore the pain. Farron's haste spell spared him from the creature's touch once, and he'd return the favour as best he could. He points at the attacking wraith, conjuring more fire [Scorching Ray].
OOC: Much too late for Magic Circle against Evil now. Fire it is.
From: Ty
Subject: Re: Melani goes it alone; Not a good night for adventurers
It is very late. This is happening just after the beginning of the attack on the camp.
From: Scott
Subject: Re: Melani goes it alone; Not a good night for adventurers
Oh, crap.
From: Mark
Subject: Re: Melani goes it alone; Not a good night for adventurers
Ok I am on the opposite side of the group, looking at the witch? I mean her face is towards Melani and the black thing is behind her. How far am I from her? Melani would know that she only has a chance of killing the witch if she is within 30 feet. She would get a little damage plus her sneak attack, but there is almost no way she could kill the witch with out doing a critical.
From: Mark
Subject: Re: Melani goes it alone; Not a good night for adventurers
I am worried about fire on the plains.
mark
From: Ty
Subject: Re: Melani goes it alone; Not a good night for adventurers
Yes, the witch is facing you, but most of the murkat have their backs to you. Melani thinks she can get within 30', but she will in all probability lose her cover after she takes the shot (hide after shooting is at a -20 penalty).
From: Scott
Subject: Re: Melani goes it alone; Not a good night for adventurers
You could use a fate point for a critical, but I wouldn't trust the witch not to have used prot. from arrows.
From: Raja
Subject: Re: Melani goes it alone; Not a good night for adventurers
It's been foggy (my interpretation: cold, damp, clammy) for a day or so now. I'm assuming the ground and grass are not bone dry.
Mark, got a fate point? 'cause you may need it...
From: Ty
Subject: I told you
I told you all things were going to get bad, before they got better.
Prepare yourselves for bad.
From: Mark
Subject: Re: I told you
Oh trust me I am thinking about it.
I am torn, a little. She would probably go for it. She has transfered her hatred for what happened to her brother to the witch: She blames the witch. She is CG and this is a matter of family honor/pride. The 8 halflings do not bother her. The black thing does.
A critical hit with a sneak attack does 8-27 points. She gets a -20 on her hide roll after the attack, which puts a real crimp in her style. Plus the black thing. :)
Give me a few minutes to write something up.
Mark
From: Mike
Subject: Re: I told you
This is the part where we all die horribly, isn't it?
From: Mark
Subject: Re: I told you
No just Melani for now. :)
However, if she can take the witch with her that would be great.
Mark
From: Raja
Subject: Re: I told you
Well, so far the only character death was Cadfael, and that happened when Dan had to withdraw from the game. I know I'm surprised no one else has died yet.
From: Mark
Subject: Re: I told you
Gee I get to be first. ;)
Mark
From: Ty
Subject: Re: I told you
Well, I have to admit, it's not the best move from a gaming standpoint, but I can totally see why the character would do it.
So, it's a fabulous RP move, and I am impressed that you will play her that way. If she lives through this, I will shower her with XP and other goodness.
But she will, in all probability, die horribly. :(
From: Mark
Subject: Melani takes a shot
Her eyes go hard when she sees the witch. There was the bitch that killed her brother. The Murkat she would have to deal with and the black shadow worried her, but she would not get a chance like this again. No time like now to kill her.
OOC:Moving slowly around the small camp, she tries to get to the witch's side with in about 30 feet. If possible Take 10 on the hide and move silent, if not just normal.
When she gets into position, she grips her bothers bow and says a quick prayer to his spirit."Brother mine, guide this arrow into the black heart of the bitch that killed you."(Fate point for attack roll of 20 critical threat). She releases the arrow and quickly sets another arrow to her bow.
OOC: If the surprise shot does not kill her then depending on initiatvie next round I will Rapid shot at her or jump back and try to hide.
Mark
From: Dan
Subject: Re: Melani takes a shot
Darn, I knew I should have rolled a rogue. It was my second choice too.
From: Karl
Subject: Re: Two wizards out of town; the wrath of Elise 2
Did we get a turn from TY? I didn't get it if we did. I got all the Melani stuff, I think, but nothing about wraiths today.
Karl
From: Raja
Subject: Re: Two wizards out of town; the wrath of Elise 2
We did.
Forwarded. This continues to puzzle me. :(
From: Ty
Subject: The Exodus; Black Magic 2
[Initiative Pensive, halfling23, Halfling 21, Robert, Munch, Halfling2, Halfling7, Garyth, Halfling12, Kenneth, Halfling3, Halfling20, Halfling14, Osred, Halfling1, Halfling6, Halfling17, Halfling22, Halfling4, Halfling24, Halfling19, Halfling10, Halfling8, Halfling18, Halfling15, Halfling9, Halfling13, Vincy, Halfling11, Halfling16]
Chaos. Halflings seeming to appear and disappear all around him in the inky blackness. Pensive's nightvision blinded every time he looks toward the glow from Garyth's horse. Then, a Halfling appears to his north, aiming its bow toward the light. Pensive snaps the stonesash to its full length, power flowing to it from the tattoo on his neck, and whips it toward the halfling's (Don't think of the soldier in the witch's camp and the bones in his head shifting sideways) Head. [Attack 21 vs AC 15, hit; Damage 10] The halfling's head is snapped sideways by the force of the blow, but he does not fall down.
Arrows continue to fall out of the dark around Garyth. [Attack 18 vs AC17, hit; damage 3] An arrow hits his leg, bouncing off the hard armor over his thigh, but leaving a bruise he knows he'll feel in the morning. If there is a morning. [Attack 11 vs AC17, miss] A second arrow strikes the ground near his glowing horse. The second group of archers must still be taking their shots from a fair distance.
Robert fires his crossbow at the Halfling nearest him. [attack natural 1, miss] The bolt flies well wide of its target, and he curses and drops the crossbow, moving to draw his sword.
Munch also fires his crossbow [attack 24, hit; damage 5] but his aim is true, and the Halfling nearest him staggers back with a bolt in its chest. Munch drops his crossbow to draw his sword.
Pensive never even sees the Halfling behind him drawing its bow. [Attack 19 vs AC 19, hit; Damage 6] The arrow hits just under his arm, the broad head cutting bloody trails in both his arm and his side, before whizzing off into the dark.
A Halfling fires its bow at Kenneth's back [Attack 11, miss] but the Falcon's armor stops it.
Garyth draws his weapons [quickdraw] and slides off his mount's back. When he hits the ground, he swats the horse with the flat of his sword, sending it running off (hopefully) toward the second group of archers. Almost as an afterthought, he swings the blade in a flat arc at the Murrkat closest to him. [Attack 16 vs AC 15, hit; Damage 12] The Halfling drops, its face split open at the nose, like a bloody second mouth.
An arrow flies at Garyth from the dark, [Attack 24 vs AC17; damage 5] striking him in the back.
Kenneth wheels his horse around, and fires at the Halfling behind him [Attack 19 vs AC 15, hit; Damage 8]. The Halfling screeches as a bolt hits his knee, driving him to the ground. Kenneth drops the crossbow to draw his sword.
A Halfling near Vincy fires his bow up at the Falcon [Attack 22 vs AC 18, hit; Damage 4]. The arrow sticks into the armor on his shoulder, drawing a small trickle of blood.
Two arrows fly from the dark at Osred [Attacks 9, 19 vs AC 19, miss, hit; Damage 5]. One glances harmlessly from his shield, but the second scores a hit on the unarmored back of his thigh.
Osred spins his mount, alternately cursing and calling on Hieronious. He charges at the Halfling closest to him [Attack 25, hit; damage 9]. His longsword, gleaming with Hieronious' blessings, slashes through the Halfling, leaving a blood trail on his chest.
The Halfling Pensive struck recovers from the blow to his head. He shifts his aim to fire at the elf [Pensive AOO, Attack 24, hit; damage 6] but he never gets a chance to fire. Pensive snaps the stonesash at him again, this time cracking his skull open at the forehead, and dropping him stone dead on the ground.
Another Halfling fires at Vincy [attack 15 vs AC 18, miss] but his arrow flies wide.
Two arrows fly in out of the dark at Kenneth. [Attacks 21, 15 vs AC 18, hit, miss; Damage 5] One arrow strikes the Falcon on the side, though he does not look seriously harmed.
A Halfling fires his bow into Munch's back at point blank range. [Attack 25 vs AC 19, hit; Damage 8] The arrow passes through his armor, and hangs from his back, buried several inches under his shoulder blade.
Two more arrows fly from the dark at Kenneth. [Attack natural 20, threat 22 vs AC18, hit; attack 16 vs AC 18, miss; Damage 14] One arrow slams into the Falcon's chest, knocking him from his horse, and causing him to cough blood into the air as he falls.
The Halfling to the south of Osred fires his bow at the Cleric's flank. [Attack 19 vs AC 19, hit; damage 7] The cleric feels the arrow pass through the armor on his right arm, and stick in the meat of his tricep.
The Halfling in front of the cleric uses this chance to drop his bow and draw a shortsword. He dives forward, right under Osred's spinning mount, and stabs up at the cleric's leg. [Attack 17 vs AC 19, miss] Osred is able to turn his leg so that the sword glances harmlessly from the heavy armor of his greaves.
Two more arrows fly from the dark at Robert. [Attack natural 20, threat 21, hit; attack 13, miss; damage 11] One of the arrows passes completely through the young Falcon's left forearm, and he screams in pain and anger.
While Robert is distracted by the shaft sticking through his arm, the Halfling right in front of him shoots him with his bow. [Attack natural 1, miss] Fortunately, Robert's sudden twist to the right causes his horse to spin, and its hindquarters knock the Halfling's bow away.
Another arrow slices in from the dark at Pensive. [Attack natural 1, miss] Pensive can hear it coming, and shifts in his saddle almost without thinking. The arrow passes harmlessly by him.
Vincy fires his crossbow at the nearest Halfling [Attack 17 vs AC 15, hit; Damage 7] shooting him in the stomach. He then drops the crossbow to draw his sword.
Two more arrows come flying in from the dark at Garyth [Attacks 15, 8 vs AC 17, miss]. But here on the ground, with his horse rapidly moving away, he is a much more difficult target. Both arrows strike the ground several feet away
From: Karl
Subject: Re: Two wizards out of town; the wrath of Elise 2
Farron curses his clumsiness on missing the first strike, then again when the second strike passes right through the wraith. Clearly this isn't going to take out the cursed thing. He hopes his shield grants him sufficient protection as he prepares to attack the wraith with magic. (Casts Magic Missile all missiles at the wraith attacking him).
(OOC - does he get a weapon attack, too, due to the Haste? If so he will attack with his staff after completing the spell.)
From: Ty
Subject: Re: Two wizards out of town; the wrath of Elise 2
Sadly, no. just the spell.
From: Dan
Subject: Re: Two wizards out of town; the wrath of Elise 2
Truth passes through the wraith like it were gossamer, it's ghostly body offers no resistance and the resulting over-swing almost throws Kasen from his saddle before he wrenches the blade back across the thing's face. Seeing the wraith lose it's form he nudges Stormcloud's side and she jumps forward, covering the short distance to the wraith attacking Farron in a heartbeat. Using the horse's momentum Kasen thrusts Truth like a lance, through the wraith's midsection, before jerking the blade upward, cutting its way free from the creature's body.
OOC - Full attack if the move was a 5' step, otherwise just an attack (Power attack +3 on the first swing either way). I'm hasted too, right? So any extra moves become more wraith-thrwacks if possible.
From: Ty
Subject: Melani goes it alone; a shot in the dark
Melani makes her decision, and prays to her brother for strength. She thinks maybe she dies this day, and she does not want fear to rob her of her will.
Moving as slowly and quietly as any small forest creature, she drifts around the edge of the Halfling group. After a few moments, though, the group seems to reach some sort of decision. One of the Halflings bends down and picks up a large vellum, maybe a map. He begins rolling it up. The witch turns to speak to the black thing behind her. Melani sees her chance.
She stands up into her archer's stance, taking a deep breath and then letting half of it out. Her eye sights down the shaft of her arrow, and all her prayers are for it to fly true. She fires.
[Fate point used; Attack natural 20, threat 30, hit; Damage 23]
The arrow flies straight and true from her bow, all her will and the blessings of her brother guiding it to the witch's back. It strikes just to the right of the witch's spine with a sound like a meat cleaver. The witch staggers forward, unable to scream because the wind has been knocked from her. Melani curses to herself, because the witch does not fall. For a second, the camp is in silence.
Then the Halflings scream and charge in the direction of the shot, and the black shape jumps into the light. It is a terrible creature, half man, half boar, black as the night and with tusks nearly six inches long.
[try to hide? Or keep fighting?]
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
She watches as her arrow flys true and strikes the witch in back. She almost howls in triumph but then howls in despair as the bitch does not fall. Hide, live, attack again later is all she can think of. She drops and tries to disappear into the night.
OOC: Hide, move silent.
Damn I wish I could use a regular long bow. :)
Mark
From: Ty
Subject: Two wizards out of town; the wrath of elise 3
[Initiative rolls Kasen 21, Wraith3 17, Wraith2 15, Farron 9, Wraith1 8, Sa'id 5]
Truth passes through the wraith like it were gossamer, it's ghostly body offers no resistance and the resulting over-swing almost throws Kasen from his saddle before he wrenches the blade back across the thing's face. Seeing the wraith lose it's form he nudges Stormcloud's side and she jumps forward, covering the short distance to the wraith attacking Farron in a heartbeat. Using the horse's momentum Kasen thrusts Truth like a lance, through the wraith's midsection. [Ethereal creature 33%; Attack 27 vs AC 15, hit; damage 21] Once again, Truth flashes with power as it cleaves through the wraith. Kasen wants to strike it again, but must regain his balance to stay on Storm's back [more than five foot step, not full attack].
The now damaged wraith screeches, but does not attack Kasen. It launches itself again a Farron [Attack 13 vs AC 17, miss], but this time the magic protecting him stops the ethereal claws. Unfortunately, this time Farron is not able to keep control of his mount [ride check failed], and the horse throws him from its back, and then runs off past the wraith and into the dark.
The other wraith, having once gotten a taste of Sa'id life force, hungers for more. It continues to claw at him [Attack 16 vs AC 16, hit; damage 2; saving throw 14 vs DC 14, success] and once again the claws pass through him trailing biting cold. But this time, his will is strong enough to stop the draining of his life force.
Farron, fallen to the ground, does not let it stop him from pressing the attack. He quickly utters the incantation for magic missile, and points his finger at the approaching wraith. The wraith slides down at him with oily quickness while he casts [AOO; attack 22, hit; damage 1; saving throw 13 vs AC 14, fail, damage 5 Con] This time, the Wraith's claw seems to pass into Farron's chest, and grip his heart. Farron screams at the terrible cold, and the wizard can actually feel it stop his heart, then he passes into darkness. [With con damage farron is at -3]
Sa'id hears the scream of his friend behind him, but knows that if he turns now, the wraith will have him. Pointing his finger at it, he begins uttering the eleven syllables of the scorching ray spell. But the wraith continues to press him [AOO; attack natural 20; threat 9, hit; damage 4; saving throw 14 vs DC 14; success] and once again its claws fill him with a bitter chill. He clamps down his will, forcing himself to finish the spell [concentration check 27 vs DC 14; success] and a lance of blinding fire streaks from his finger at the wraith. [Ethereal creature 56%, failed] But the wraith fades out as the fire passes through it, and when it waxes back into view, it seems undamaged by the spell.
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 3
Um, isn't wraith2 held?
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
Melani tries to drop back into the brush, but the Halflings are too close now. The one with the torch points at her, "there he is!" he shouts. [Hide roll 3 (skill 18, -20, +roll of 5, ugh)]
She is exposed, 20' or less from the closest Halfling, and less than 50' from the wereboar.
Die with the witch? Or run?
[Initiative Halfling6, Melani, wereboar, Halfling2, Halfling7, witch, Halfling3, halfling8, halfling5, Halfling1, halfling4]
From: Ty
Subject: Re: Two wizards out of town; the wrath of elise 3
You are absolutely freaking right.
Retcon coming.
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
No place to hide, to short to run, time to die.
Standing up straight she releases two shots at the witch.(Rapid shot)
Mark
From: Ty
Subject: Re: Two wizards out of town; the wrath of elise 3
*phew*
You had me going for a minute there. I was nervous.
From: Ty
Subject: Re: Two wizards out of town; the wrath of elise 3
RETCON.
-------------------------------------------------------
[Initiative rolls Kasen 21, Wraith3 17, Wraith2 15, Farron 9, Wraith1 8, Sa'id 5]
Truth passes through the wraith like it were gossamer, it's ghostly body offers no resistance and the resulting over-swing almost throws Kasen from his saddle before he wrenches the blade back across the thing's face. Seeing the wraith lose it's form he nudges Stormcloud's side and she jumps forward, covering the short distance to the wraith attacking Farron in a heartbeat. Using the horse's momentum Kasen thrusts Truth like a lance, through the wraith's midsection. [Ethereal creature 33%; Attack 27 vs AC 15, hit; damage 21] Once again, Truth flashes with power as it cleaves through the wraith. Kasen wants to strike it again, but must regain his balance to stay on Storm's back [more than five foot step, not full attack].
The now damaged wraith screeches, but does not attack Kasen. It launches itself again a Farron [Attack 13 vs AC 17, miss], but this time the magic protecting him stops the ethereal claws. Unfortunately, this time Farron is not able to keep control of his mount [ride check failed], and the horse throws him from its back, and then runs off past the wraith and into the dark.
The other wraith is freaking held.
Farron, fallen to the ground, does not let it stop him from pressing the attack. He quickly utters the incantation for magic missile, and points his finger at the approaching wraith. The wraith slides down at him with oily quickness while he casts [AOO; attack 22, hit; damage 1; saving throw 13 vs AC 14, fail, damage 5 Con] This time, the Wraith's claw seems to pass into Farron's chest, and grip his heart. Farron screams at the terrible cold, and the wizard can actually feel it stop his heart, then he passes into darkness. [With con damage farron is at -3]
Sa'id hears the scream of his friend behind him, and turns to see what has happened. Farron lies on the ground, looking dead, while the wraith hovers over him with its hand buried in his chest. Sa'id yells in anger, and points his finger at the creature while the syllables of the scorching ray burn in his mind. A lance of fire leaps at the creature [ethereal creature 98%, miss], but it fades like a ghost, and the fire passes through it harmlessly.
[sorry about that guys]
From: Mark
Subject: Re: Two wizards out of town; the wrath of elise 3
Your nervous? You guys will live. 3 on 3, fair fight. Melani is 10 on 1.
Wimps. :)
Mark
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 3
In case you didn't notice, Farron just died. :P
From: Mark
Subject: Re: Two wizards out of town; the wrath of elise 3
He is at -3, not dead. :) Not that you have a cleric in the group or anything. You have 7 rounds to save him.
Mark
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 3
I thought his Con had been reduced to -3, meaning instant and irreversible death. I'll have to re-read.
From: Mark
Subject: Re: Two wizards out of town; the wrath of elise 3
I thought he meant that Farron was at -3 hit points becuase of the Low CON which would give - hit points per hit die. I mean Farrons CON was 14 before and he was only hit twice, right? 1d6 per hit is a max of 12 and he would not be dead yet.
Mark
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 3
"If a character's Constitution score drops, then he loses 1 hit point per Hit Die for every point by which his Constitution modifier drops. A hit point score can't be reduced by Constitution damage or drain to less than 1 hit point per Hit Die."
Yup, you're right. -And- I've found a sweet online version of the SRD that isn't blocked at work!
http://www.systemreferencedocuments.org/35/theraven_stephenh/index.html
From: Mark
Subject: Re: Two wizards out of town; the wrath of elise 3
But he has still taken some physical damage so he is dying but not dead yet.
Bring out your dead. Bring out your dead.
Mark
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
[Initiative Halfling6, Melani, wereboar, Halfling2, Halfling7, witch, Halfling3, halfling8, halfling5, Halfling1, halfling4]
Melani shrugs aside the desire to flee. The wereboar moved to quickly. It would just run her down in the dark. She had made her decision when she took the first shot, and she would not back away from it now.
One of the Halflings runs across the open ground at her, charging her recklessly with his short sword. [Attack 16 vs AC20, miss] Melani side steps him almost contemptuously, and he goes stumbling off into the dark behind her.
She fires two arrows in rapid succession at the witch, whose back is still to her. [Attacks 29, 29, hit, hit; Damage 7, 12] Both arrows strike true, and the witch is slammed to the ground, three feathered shafts sticking from her back.
Melani doesn't have time to drop her bow, or draw another weapon, before the wereboar is on her. It slams into her small form in a horrific charge gouging with tusks. [Attack 11 vs AC 20, miss] But the small Halfling is fast, and when the wereboar reaches her, she does not try to dodge to one side or the other, she just takes its charge head on, throwing herself backward and under the tusks, allowing the boar to fly over her and hit the ground several yards behind her. She then rolls to her feet.
The other Halflings do not charge, the run up to her, and then stop, just out of her reach. They surround her in a ring, short swords drawn.
One of them spits at her in guttural Halfling, "You die this day, bitch."
From: Ty
Subject: Re: Two wizards out of town; the wrath of elise 3
No, his con is at 5. which is why he has taken so much hit point damage. The con bonus for a 5 con is -3 per level.
From: Dan
Subject: Re: Two wizards out of town; the wrath of elise 3
Farron falls.
Never has Kasen felt the absence of Helm more profoundly than this moment. For all his years of devotion Helm had never reached out to him, never touched him as one of his blessed. He felt almost toyed with, teased with the prospect of vengeance only to have it plucked from his breast by a dead hand. Conal could have destroyed the wraith with one hand and healed Farron with the other. But for Kasen, for Kasen there were no options.
Farron falls and takes a piece of Kasen's justice with him.
Kasen drives his greatsword down through the kneeling wraith (Power Attack +6), before twisting it free to lop the head from its body.
(Full attack)
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 3
Ty, can I hit the wraith with another ray without significant risk of hitting Kasen by mistake?
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
OOC: Wow, I get the sneak attacks on those two shots becuase I was higher on INIT? Great maybe she is dead.
IC: Dropping her brothers bow, and praying for his spirit to keep it safe, she draws a dagger(Quick draw) and moves away from the boar creature, tumbling past the halfling that is in the way.
OOC: I am going for total defense to add 4 to my AC, using the tumble skill to try and get pass one of them without provoking an AOO. I want to prevent the boar from getting a charge on me.
Mark
From: Ty
Subject: Re: Two wizards out of town; the wrath of elise 3
Yes.
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
Yes. She is flat footed until her turn in the initiative.
Bummer for her. From her perspective, the three arrows hit, just fractions of a second apart.
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
Oh I am not complaining. I can see it. I am happy. Melani is happy, her brother is avenged. Now to see if I can keep her alive.
I know what my next move is.
Mark
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
Ummmm....
Melani might last a round or two, but you do realize there is almost no chance of her actually surviving, right?
At the very least, she will be attacked six times each round, with two of them being flank attacks, and one being a back attack. Not to mention the wereboar just sitting there outside the ring of Halflings, waiting to chow down on her.
She can't outrun anyone here. In fact the wereboar is almost twice as fast as she is. She has no silver weapons, or any magical hand weapons.
She made an awesome suicide strike, and maybe she can take a murrkat or two with her.
But she *is* toast.
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
She can not fight her way out.
Can I add the follwoing.
IC: Time to think smart. She shouts "Warriors of Overlook, attack, the witch is dead.(Bluff check for a chance to hide again.)
Mark
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
I am checking with the rules master to see if this is even possible.
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
I understand, but look at the situation. Their leader was just killed and they know that there is a small army out there and maybe looking for them.
It is dark and they can not see in the dark.
She said this in a language they would understand, common I would guess.
Mark
From: Dan
Subject: Re: Melani goes it alone; a shot in the dark
Yeah, but where are you going to hide? You're a few feet away from 9 people hot for your blood. You're ass is grass.
But thanks for doing the dirty work ;)
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
Well, you need to make 6 tumble rolls, each harder than the last to get out of the circle. Then you need to make 9 opposed bluff rolls. Then you need to make 9 opposed hide rolls.
Then you need to move away while 9 people use their spot skill to try and find you. All of whom can move faster because they aren't hiding.
I dig what you are trying to do. I just don't want to set you up for thinking it is likely.
I like Melani a lot. I was actually quite chagrined when you chose to shoot at the witch. But I don't think she can make it. :(
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
Oh I understand, but what else can she do? Stand there and die? At least this way she has a chance. She is +15 for the tumble. and +5 with the Bluff and +18 on the hide, not much but better than dying without a fight.
Mark
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
I am totally with you.
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 3
His bolt passes through the wraith, searing the ground before dissipating into nothingness. Growling in frustration, Sa'id begins the incantation again [Scorching Ray].
From: Ty
Subject: Two wizards out of town; the wrath of elise 4
[Initiative rolls Kasen 21, Wraith3 17, Wraith2 (held4) 15, Farron 9, Sa'id 5]
Kasen howls in anger at the wraith, as it straddles Farron and pulls the life from him. The wraith seems less damaged than before. It must be able to use the stolen life force to heal itself, somehow. Heal this, Kasen thinks, as he thrusts the greatsword into the wraith's back. [Ethereal creature 17% 64%, 56%; Attacks natural 1, 21, natural 1, miss, miss, miss;] If he was hurt by the failure of Helm to stop Farron's apparent death, he is now devastated by his own inability to avenge it. The wraith moves and twists and fades from reality, and when Kasen is done swinging, it still hovers over Farron, its claws in his chest.
The wraith spins around, looking up at the knight through its skeletal mask, and then leaps at him screeching. [Attack 8, miss] But if Kasen himself lacks Helm's grace, the weapon Truth has a plentitude of it. The glowing blade turns the specter away, just as it did before.
Behind it, Sa'id waits until the creature is facing away, then hurls another scorching ray at its back. [ethereal creature 48%; touch attack 11 vs AC15, miss] Through some unholy second sight, the creature seems to know when and where the spell will be cast, and shifts its body sideways at the last moment, the lance of fire shooting harmlessly into the night. Sa'id screams with frustration. He knows the clock is ticking. The wraith behind him will not remain held forever.
On the cold ground, Farron drifts in blackness. He can hear the fight around him, though it sounds distant. Inside his own body is only silence, as for the first time in his life, his heart does not beat. The blood does not rush in his ears. No sounds of breath from his chest. Wake up, he says to himself. Don't die here on the cold ground with your friends fighting for their lives. Wake up. [Stabilization roll 83%; failed; -4HP] There is no answer. Unless the cold and the silence are themselves the reply?
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
i just want to be clear. I want to tumble by two of them, between them, unless they are all with in th 5 foot area. My impression was that they were not, but if they were OK I guess.
To tumble by the two would be, I think a DC25, but to tubmle away from the others would be a DC 15, right? :)
You know if she lives through this there will be no witnesses to her greatness. :(
Mark
From: Raja
Subject: Re: Two wizards out of town; the wrath of elise 4
"GRAAAAAAAAAAAAAAAAAAAAAAAAAUGH!"
[Scorching Ray].
From: Ty
Subject: Re: Melani goes it alone; a shot in the dark
Yes. You're right. The ring is large enough at this point that you will only have to do the two tumbles.
From: Ty
Subject: Karl
Remember that you can use your fate point to automatically stabilize, if you wish to do so.
You might want to think about it. Neither Sa'id nor Kasen have any ranks in heal skill.
From: Mark
Subject: Re: Melani goes it alone; a shot in the dark
I do not know if I can also do the full defense while I do this. If not then do the move. I want out of here.
Mark
From: Karl
Subject: Re: Melani goes it alone; a shot in the dark
And unfortunately there is no one to tell the tale to the rest of us. Not that Farron will hear about it anyway. :-(
From: Karl
Subject: Re: Karl
Sure. I'd have used it last turn except I couldn't email from my car. :(
From: Mark
Subject: Re: Karl
Luddite.
Mark
From: Ty
Subject: Re: Karl
Well, no pressure. I mean, you have a 10% chance to stabilize each round anyway. It's up to you. Just wanted to make sure you knew that if it comes down to the wire, you have a get out of death free card.
From: Mike
Subject: Re: The Exodus; Black Magic 2
Garyth growls as the arrows slam into him. The halflings are everywhere--in front, behind, all about. He grits his teeth and advances on the next one.
OOC: Full attack on the next nearest. If there are none near enough, he will want to move toward the edges of the fray in order to get some of them off his flanks, so Garyth will advance on the one closest at hand in the right direction.
From: Ty
Subject: Re: The Exodus; Black Magic 2
You know...
Just in case anyone isn't thinking about it...
You don't HAVE to fight all the Halflings. You drew them off the town while the citizens got moving. You can try to get away.
Not to tell you NOT to fight, or anything. Just, it is a possibility.
From: Mike
Subject: Re: The Exodus; Black Magic 2
OOC: That's a good point. Let's see. The map showed 9 of them near us. We've killed two of them. Kenneth is down, and Robert and Munch are probably not far off. Hopefully, if Garyth's horse gets out of the area, the remaining 15 archers will start missing more. I figure we need to get rid of at least a couple more before we're in the clear, though. Let's see, we were coming in from the north, right? Let's back up over my last post.
IC: Garyth turns his head just in time to see Kenneth fall from his horse. Pelor curse these halflings, there are just too many of them. They had to withdraw. "Cut your way clear and fall back!" he shouts. Even as the words are leaving his lips he is moving to aid Kenneth.
OOC: Garyth will move up and attack any halflings threatening Kenneth. The plan is then to pick Kenneth up and sling him over the back of his horse, then ride double on the way out.
From: Ty
Subject: Re: The Exodus; Black Magic 2
One other thing. Once Garyth's horse gets more than 60' away, it is going to get pitch black. Everyone will be fighting blind, and only garyth has blindfighting feat.
From: Mike
Subject: Re: The Exodus; Black Magic 2
Hopefully that means they miss as much as we do.
From: Ty
Subject: Re: The Exodus; Black Magic 2
Yes.
From: Dan
Subject: Re: Two wizards out of town; the wrath of Elise 4
A small voice in the back of Kasen's mind is telling him to calm, to find his center, but the blood pounding in his ears will have non of it. Only minutes before these undead had been wearing Elise's face and part of him feels this may be the closest he is allowed to come to striking her down. Especially if the other wizard falls. He should have some plan, some course of action to pull them all away and save the day, but all he can come up with is to hit the thing harder.
(Full attack, Power Attack -6 on the first swing)
From: Scott
Subject: Re: The Exodus; Black Magic 2
Pensive ignores the pain slicing across his arms.
"Now, horse," he whispers in low elvish. "Now, we take 'em 'cross the river." He wheels the beast away from the dead halfling, and spurs it in the direction of the halfling that had fired upon him.
OOC:
He will attack this halfling with flurry, getting near enough to fold the stonesash in half, dodge point on the halfling he's attacking. (Mike, I think you have to declare your dodge every round.)
If this attack would incur an AOO, he'll keep the stonesash extended and just use a non-flurry attack.
From: Jake
Subject: Re: The Exodus; Black Magic 2
Osred barks a curse as the arrow buries itself in his bicep, then closes his eyes for a moment, accepting the pain as a lesson from Hieronious, feeling the throbbing ache of the torn and bruised flesh transform into an almost intoxicating rush of pleasure. His god's words may be sharp, but their message, their blessing sings through him as he opens his eyes, cleansing him of the sins of his former life.
He laughs aloud as the halfling dives beneath his mount, casually turning his leg to catch the Murrkat's blade on his greaves. How can this creature fail to understand that, strike or not, he does Hieronious's will. He is the Lord's messenger, and he is blind to it. A beatific smile on his face, Osred locks eyes with the Halfling as he plunges his longsword into his foe's breast.
"Cut your way clear and fall back!" Garyth shouts.
His captain's words penetrate Osred's consciousness slowly. Fall back? But the battle had just begun. He looks toward his captain's voice, and in the fading light sees Kenneth sprawled bonelessly on the ground. His god's voice still sings in his veins, calling him on to battle, but there is battle of a sort in this as well, preventing death from claiming a man who had fought bravely in Hieroneous's name. He spurs his mount toward the fallen soldier, intent on collecting him before leaving the field.
[OOC: Man, Osred's a sicko! That was *so* not how I was intending to write this turn]
From: Ty
Subject: Re: The Exodus; Black Magic 2
He worships the god of battles.
That's a bit off center to begin with. :)
But great turn! I loved it.
From: Mike
Subject: Re: The Exodus; Black Magic 2
OOC: Ah, yes. Garyth's Dodge point on the halfling he is attacking.
From: Ty
Subject: Re: The Exodus; Black Magic 2
Well, I sort of auto allocate the dodge point to whichever enemy the character is attacking, if there is no declaration ahead of time. It's one of the many services I provide.