A Little D&D Jones, Busy Time For Ty
Subject: at night
Slash
Where are you man? I need my fix. Come on, I am starting to get the jitters. I am going to have to go and get some blackmarket D & D man, and you don't know where that stuff has been. :)
Mark
From: Ty
Subject: Re: at night
I will apologize in advance for the spotty nature of the updates during this time of year.
My longtime players will probably remember that last year around this time I got really unreliable. It's the nature of this business I guess. I am billing an average of 37 hours a week right now, and we generally only bill about 60% of our total working time, so you can imagine what my schedule is like.
On the plus side, I think I might be able to nail a 10,000 bonus check for this quarter, so maybe it will all be worthwhile.
From: Mike
Subject: Re: at night
I expect a portion of that bonus check to make it to us players as compensation for inconveniencing us.
From: Ty
Subject: Re: at night
Hey, I'm not making engineer level money!
The Last Quiet Night, Promise's Cries
Subject: Re: at night
:hums:
:taps feet:
:clears throat:
:dangles guitar in front of Twinky's nose:
Fun!
From: Ty
Subject: Re: at night
Turn coming out today.
From: Ty
Subject: The Last Quiet Night
Rennik and Melani spend some time conferring and hunting about for the best camp site. Rennik is especially insistent. He eventually finds a hollow large enough for the eight of them beneath a large upturned tree. It is filled with mud and worms, but, as he points out, it is NOT filled with several hundred undead and evil men, so it makes it one of the nicer camping spots in the last few days.
The evening passes quietly. Melani brings down a large rabbit with her sling, but because Rennik will not allow a fire, the group just eats cold rations, and Melani stuffs the hare into her pouch for later. Promise guzzles another bottle of the halfling provided milk, and Mission thinks that the boy is visibly growing. How fast do children grow? He doesn't know. But with food in his belly, and warm in the wraps the halflings gave, the boy seems to glow with cheer and good health. He smiles at his father, as if already knowing that their trials are near an end.
His good cheer is infectious. And the members of the party, warriors beaten and bloodied over eight days of horrifying trials, become entertainers and playmates, each trying to outdo the other in making the boy laugh or smile. Garyth, who has many nephews, says to Mission, "I have never seen a child this young as aware of his surroundings as this boy. He seems to soak up everything around him like a sponge. I would very much like to see him again when he is older. I wonder what he will be like." Mission remembers his vision, standing behind a young Promise as he speaks wisdom to the elders of the Path. For the first time, Mission starts to think that vision might actually come true. "He and I would welcome you in Bannock's Ire at any time, Garyth. I would like nothing more than to show you my home, and reintroduce you to my son." And with those words, the group is reminded of the time soon coming, when they will no longer be a fellowship. It does not seem possible, after all that has happened.
The night too, passes uneventfully. The following morning at dawn, Cadfael and Sa'id rise and pray. The rest of the group wakes and eats, while Melani confers with Rennik in halfling. Rennik nods once and says to the group, "We can make Nesalin by nightfall, if we march hard on the roads, and do not stop for meals." Cadfael and Sa'id return from prayers, and Sa'id asks Farron, "Did I hear correctly? Might we be staying in an Inn this night with warm meals and clean beds, and a bath for an extra copper or two?" Farron nods and struggles to keep a silly grin off his face.
With such thoughts in their heads, the party heads off down the slope and away from the forest, making haste toward the road to Nesalin. An hour later, Garyth says to no one in particular, "I had forgotten how nice a walk in the grass is. No mud, no trees, no swamp dragons. You know, some people actually take walks for pleasure. I had forgotten that, too." He has barely finished speaking when Melani, a few yards behind the group, makes a low whoofing sound and drops flat. Rennik drops so fast it must be a reflex action. What is more surprising is how quickly the rest of the group hits the ground. A week ago, they would not have been so quick.
Melani crawls forward to Rennik and whispers. Rennik crawls back to the group and says, "The army has left the woods North of us. If we keep moving, their forward scouts will see us. We will find cover here, and wait for them to march past. If they march for the road south, then they will not come closer than a mile or two of us. We could probably beat them in a race to Nesalin, as they are more than an hour behind us, but it is better not to risk it." He looks at Cadfael, "Now would be a good time to begin praying, priest. They have been able to sniff us out before, and we are not sure how they do it." Cadfael nods, "Pelor's grace will shield us. We are in the open now, with his face shining down upon us." Rennik just says, "I hope you're right."
The group is able to find good cover in a copse of bushes not too far away, and from this position watches the army of Kor Goresh march south to Overlook. Rennik and Garyth sit together, counting the army's strength. "Two hundred of the undead, maybe more," Rennik says. Garyth nods, "Not all of them are the skeletons and zombies, either. There are a few things that look much more frightening. And, maybe half as many men and Murrkat. Three hundred or more. The palisade at Overlook won't last a day."
Mission is whispering to Promise, "Don't worry. They don't know we're here. We'll be in Nesalin and on a boat for home by tomorrow." Promise shocks everyone by responding with a wail. He is crying and wailing like a newborn, which, being a newborn shouldn't be all that surprising. Except that until now, Promise has never really bawled like this. Not once in three days. At worst he has given a quiet little cry to remind Mission that he was hungry, or needed changed. Mission frantically rocks and hushes him, trying to get the boy to quiet, though it is highly unlikely that a marching army two miles away could hear him.
As he rocks, Mission says, "What? What is it, Promise? What do you need me to do?" The boy grabs one of his father's fingers, and Mission goes stiff for a moment. Promise stops crying and stares at his father.
A second later, Mission goes slack all at once, and is looking into his son's eyes, his own filling with tears.
From: Mark
Subject: Re: The Last Quiet Night
What do you want to bet the kid just told Mission to attack the army and save Overlook? :(
Mark
From: Matt
Subject: Re: The Last Quiet Night
Or maybe the kid is Alvin Maker, and the thought of crossing water doesn't exactly wit well with him.
:-D
Mission's Vision, Farron's Fears, Garyth Speaks Up
Subject: Re: The Last Quiet Night
Mission croaks, "Sand and shadow," and then falls silent again, as the remainders of the vision shake in his limbs.
"Sand and Shadow," he says again to Garyth, and Rennick, and Melani, and Farron, and Cadfael, and Sa'id. He swallows. They didn't understand him, why didn't they understand?
He takes a breath, and the air has a sweetness it has no right to have. As if there weren't an army of undead upwind from them. As if the air weren't full of Sand and Shadow.
Not yet. What was Promise if not hope? Redemption? "I saw. . . a man made of Shadow throwing sticks into a fire. The sticks were people, and one of the sticks was Promise." The images were jumbling now-- he had to speak quickly so that the others would know the vision. There was hope in that. A promise, in that. "But we stole that stick from him-- I don't know-- it just disappeared, and he became very angry. He threw more and more sticks into the fire, and the men burned, and made the fire rise up high. . ." Mission stops for a moment, takes a breath.
"I saw Nukaru's longhouse, and felt a terrible fear. But it was closed to me, and I couldn't get inside." He could still, somehow, feel the rough grain of the wood of the longhouse, could feel the ache in his hands and arms as he beat against it. "There was a fog all around me, and I could see nothing."
"Then I was on a ship in the same fog. There were many people, and we were going toward a light-- we thought the light meant safety. But something happened-- the ship was broken to pieces. The light-- lied, somehow, I couldn't make out how exactly." He remembered the face of a woman in the vision, and how her eyes had widened when they heard the hull of the ship being split open on the rocks that were also, somehow, the halfling's longhouse. He coughed, half expecting to cough up seawater. But, no. Just air.
"There was an army of undead after that. They tied everyone they found into bundles of sticks. To burn for the man in Shadow. Everything on this island was burned. And he laughed."
Mission shudders, and puts Promise up on his shoulder and pats the boy's back. There's comfort in that, a little. Right now, he'd take all he could get.
"We need to get to Nesalin, and warn the garrison there of the attack on Overlook." Although, how anyone could miss such an army as the one massing on the plains was beyond Mission. Surely Nesalin had outposts and scouts around the island?
Surely. Better safe than sorry. He looks at Rennick urgently. "When will it be safe to move on?"
OOC: Ty's description of the vision was VERY good reading. Made my hair stand on end. I have not done it justice.
From: Scott
Subject: Mission's vision-- for the Archives
Mission looks desperately at his son, trying to figure out why the boy is bawling so piteously. The boy has never cried before, and the sound terrifies his father.
"What? What is it, Promise? What do you need me to do?"
The boy's large blue eyes turn to his father, and one small hand touches Mission's finger.
Images flash through Mission's mind. He can feel the confusion and frustration in his son, as the boy tries to make sense to his father with only the data he has gained over three days of life. Then, the images slow, and one by one...
A man sits by a campfire, throwing sticks into the blaze. He is little more than a black outline, but his eyes glow a terrible red, and seem to flash brighter with each bit of wood thrown into the flame. He turns to pick up a very large chunk of wood for his fire, but someone comes and takes it away. The man howls with anger, and begins throwing many bundles of smaller twigs in the fire, making it blaze, and each stick that falls into the flame becomes a man, screaming...
Mission stands in the halfling camp, near the chieftain's longhouse. A cold wind blows down from Huss, chilling him to the bone. Wherever it touches, a great fog bank comes up, and soon he is blind. He needs to get into the longhouse, but he can't find the door, and he batters himself against the side like a moth, breaking himself to pieces....
Then he is among many people, and the ground is water, and somehow they all travel together. Ahead is a light. The light means safety, and he and the many people turn toward it. But the light lies to him, and he and the people around him are dashed to pieces against the longhouse again...
An army of black shapes, impossible to look at directly because they are so cold and so empty, march together across the land. They enter the halfling village and begin picking up the people of the village and bundling them together in great stacks. But when they are bundled together, they are just sticks, waiting for the flame...
And the black man sits before a bonfire that reaches the sky, and all around him the forests and trees are gone, cut down, fed to the flames. The black man laughs forever and ever...
And then Mission is awake, and holding his son in his arms. Promise is no longer crying, but is looking at his father with a sadness that no child of three days should be able to feel.
From: Mark
Subject: Crying babies and Undead armies
Just curious. Are we supposed to check in? Are we waiting for something?
From: Ty
Subject: Re: Crying babies and Undead armies
I am waiting for check in and plans from the group. If anyone needs more detailed info, let me know.
From: Scott
Subject: Re: Crying babies and Undead armies
If Mission runs at top speed, how long would it take him to get to Nesalin?
(Movement score is 50, I believe)
From: Mark
Subject: Re: Crying babies and Undead armies
Melani is a bit out of her depth. Fighting other halflings and swamp dragons in the forest and the swamps is what she is used to. Undead armies in the plains are beyond her ken. She will take her lead from Rennik.
Mark
From: Raja
Subject: Re: Crying babies and Undead armies
Sa'id listens quietly to Mission, but does not speak. He avoids looking at Promise.
From: Karl
Subject: Re: Crying babies and Undead armies
Farron listens, feeling a bit overwhelmed. He will support the group in whatever way he can. He is very worried about his aunt and uncle in overlook. How quickly does it look like the army will reach their area?
From: Ty
Subject: Re: Crying babies and Undead armies
Farron would guess that at their present speed, the army will reach Overlook in less than two days. Faster, if they don't stop at night. They will be reaching the outlying farms much sooner though.
From: Karl
Subject: Re: Crying babies and Undead armies
"I need to warn my family" Farron says simply. He stops to memorize Mount in his free slot. Once this is done, he writes a note to his aunt and uncle warning of the approaching army and telling them to leave with all haste, getting warning to as many as they can on their way. He affixes the note to the mount and orders it to overlook at top speed.
(I can't remember if he told them to get into town before he left, or if he just told them he was leaving. Either way he will send the note to where he expects them to be.)
From: Ty
Subject: Re: Crying babies and Undead armies
Ummmmm...
I don't think you can do that. Mount just summons a horse that will act as your steed. The horse doesn't come trained to do tricks like going places it has never seen before based on verbal instructions.
:)
From: Mark
Subject: Re: Crying babies and Undead armies
OOC: Farron could send Jack. :)
From: Karl
Subject: Re: Crying babies and Undead armies
Damn! I guess I was too loose in my interpretation of "The steed serves willingly and well". OK, then. . .
Farron says, "My family is in Overlook! I need to warn them." He will then start memorizing Mount, prepared to leave the group and ride full speed to warn them if it looks remotely possible that he could reach them before the army. If no one stops him, that is what he will do
From: Karl
Subject: Re: Crying babies and Undead armies
That is a possibility I considered, but I don't think he can travel that fast. Ty??
From: Ty
Subject: Re: Crying babies and Undead armies
Jack has many unusual abilities for a weasel, and is filled with devotion to his master.
But, with all of that, he is still one very small creature, and not up to a 100 mile trek on his own in two days.
From: Mike
Subject: Re: Crying babies and Undead armies
Garyth's blood runs cold as he watches the undead army advance toward his home. Spending time with Promise reminded Garyth of all his young brothers and sisters, nieces and nephews. He had even gotten his hopes up that once this was over he could take some leave and spend time with them. But if this army gets there first... He shivers. It's too horrible to think about.
Farron's cry brings him back to himself. He catches the mage's arm and looks him in the eye.
"There's nothing we can do at this point, Farron," he says, his voice ragged with worry. "The patrols will raise the alarm as soon as the army is sighted. Not everyone will make it into the town before the army reaches the gates, but the Guard have a better chance of alerting the people before..."
Garyth's voice breaks, and he pauses to swallow. With a grim look in his eye, he continues. "Besides, even if we got there ahead of the army, the defenses at Overlook won't slow this force down much, not even if we are there to help. Our best hope--our *only* hope--is to make it to Nesalin in time to raise the Guard there."
He looks around at the rest of the group. "The garrison at Nesalin has a full five hundred field soldiers that it can send, enough to crush these undead. If we can get word to them, there may still be time for them to get to Overlook before the palisade falls." He pauses, wiping a hand across his forehead. "It's a long shot, I know, but it's the only option that has any hope of succeeding.
Garyth turns back to Farron. "You summoned a horse for that boy we found in the forest. If you can bring mounts for us all, we can get to Nesalin that much sooner. Even if you can summon only one, one of us could still ride ahead while the rest follow." He pauses a moment, remembering what happened the last time one of them went off alone. "That would leave us all more vulnerable if we run into trouble, though..."
What Are We Waiting On?
Subject: The Undead Army
Are we waiting on Rennik?
Mark
From: Scott
Subject: Re: The Undead Army
Among others. . .
From: Matt
Subject: Re: The Undead Army
(OOC: Not exactly sure what Ty's waiting for on this one from Rennik)
Rennik listens to Missions words, though they are as cryptic as the priest's in the forest. He pays them no heed. Of course they have to get to Nesalin - hadn't that been what they were doing when the army emerged?
Nothing has changed.
Rennik will wait for the best opening to flee toward Nesalin, and look for any way to withdraw some to an unseen distance and instead proceed from there.
Toward Nesalin, Garyth's Ride
Subject: Re: Crying babies and Undead armies
Matt, was just hoping to get everyone to check in.
But, having said that, I am still fairly unclear on what's happening. What is Farron actually doing now? Is Mission running to Nesalin ahead of the group?
From: Scott
Subject: Re: Crying babies and Undead armies
Seeing that Rennick is still intent on going to Nesalin, Mission will follow him.
My questions about running ahead of them were purely in case running was necessary.
From: Ty
Subject: Re: Crying babies and Undead armies
Ok.
Is Farron summoning a mount?
From: Karl
Subject: Re: Crying babies and Undead armies
(OOC - I'm assuming Garyth stopped Farron before he actually summoned anything. I'll leave it up to Ty to let me know if he had the time to actually memorize the spell. If he had it, he would have done so with the intent of riding himself to warn his family /OOC)
Farron makes to summon a mount when Garyth catches his arm.
*********
"The patrols will raise the alarm as soon as the army is sighted. Not everyone will make it into the town before the army reaches the gates, but the Guard have a better chance of alerting the people before..."
Garyth's voice breaks, and he pauses to swallow. With a grim look in his eye, he continues. Besides, even if we got there ahead of the army, the defenses at Overlook won't slow this force down much, not even if we are there to help. Our best hope--our *only* hope--is to make it to Nesalin in time to raise the Guard there."
**********
Farron struggles to pull his arm away, giving the soldier a furious look, as his words take their time to sink in. He relaxes in the soldier's grip as he realizes the truth of Garyth's words.
"You are right, of course, " He stammers. "Then we need to warn Nesalin as soon as possible." Let me summon a mount and we can send our best rider ahead to raise the alarm. But we must move NOW!"
(OOC - Farron wants to summon a mount and send the fastest rider to Nesalin, but he will do whatever is decided by the group. He will be anxious and jumpy until the group is on the move again.)
From: Karl
Subject: Re: Crying babies and Undead armies
Garyth is by far the best horseman in the group (Ride level 10).
I need a final turn from Mike and Karl at the least on whether Garyth would agree to make that ride.
From: Mark
Subject: Re: Crying babies and Undead armies
OOC:Farron might know this. How long does it take to get from Nesalin to Overlook by boat? I am assuming that Overlook could be evacuated by boat if needed. I guess what I am saying is that we have two days. If it takes us a day to get to Nesalin and a flotilla can get to Overlook within a day maybe most of the people can be rescued.
Mark
From: Ty
Subject: Re: Crying babies and Undead armies
Actually, overlook sits on a cliff above the Bay of Nesalin. There is no easy way to get to the water from Overlook. Think, Cliffs of Dover type thing. That's why the lighthouse is there.
From: Karl
Subject: Re: Crying babies and Undead armies
Not to mention that's why it's called OVERLOOK. ;-)
From: Mark
Subject: Re: Crying babies and Undead armies
Oh well screw that idea. Does Nesalin have any cavalry?
Mark
From: Mike
Subject: Re: Crying babies and Undead armies
*****************************
"Let me summon a mount and we can send our best rider ahead to raise the alarm. But we must move NOW!"
*****************************
Garyth nods and turns to the group. "I will go ahead if we are agreed. I know how to handle myself in the saddle, and I'd have an easier time raising the Guard once I arrive. I'm willing to take the risk of going alone." He looks down the road where the army has passed. "If we don't make it in time, I've nothing left to lose anyway."
OOC: Unless someone has an objection, Garyth will ride ahead at the best possible speed (meaning he'll push the horse but won't risk killing it). If the Mount spell doesn't last the whole way, he'll hustle the first hour then walk the rest of the way without stopping to eat or rest.
From: Karl
Subject: Re: Crying babies and Undead armies
In the interest of speeding the narrative, (Since I can't reply again today), Farron will accept whatever is decided. He will push a little for *someone* to ride ahead, but will be placated if we just GET MOVING!
From: Mark
Subject: splitting the group
I understand the reason why, but I have never had a good thing happen when the group splits up.
Mark
From: Mike
Subject: Re: splitting the group
Me neither, but unfortunately Garyth hasn't played much D&D. :p
From: Raja
Subject: Re: Crying babies and Undead armies
"Wait," Sa'id says. "Let me do what I can to aid you along the way. Also, Farron, what about hasting him?"
OOC: Sa'id will cast Invisibility Sphere on Garyth, if he's interested, to give him some time to get away unnoticed.
From: Mike
Subject: Re: Crying babies and Undead armies
OOC: Garyth will happily take all the help he can get.
From: Mike
Subject: Re: Crying babies and Undead armies
OOC: Although, since Haste only lasts 1 round/level, that's only 36 seconds of fast movement, which would only get the horse an extra 360 feet at a walk and 1800 feet (or about a third of a mile) at a dead run. But, like I said, Garyth will take all the help he can get.
From: Raja
Subject: Re: Crying babies and Undead armies
Well, invisibility sphere will only last you six minutes, but it's better than nothing.
I can give you a magic circle against evil, too.
From: Karl
Subject: Re: splitting the group
I understand that, too, but sometimes it would be out of character to simply stay together for the sake of not splitting up. In cases like that I say you either split up or find some plausible way to motivate the characters to not split up. (I.E. if anyone really feels strongly about keeping the group together, now would be a good time for their character to speak up. ;-)
From: Karl
Subject: Re: Crying babies and Undead armies
I can't remember if it's on my spell list for today. I think it is, but my hard drive died and I lost everything at home. If Farron can cast it, he will. Since it's good for 5 of us, he'll suggest casting it on the horse, and the 4 slowest movers of the group just as we're all ready to head out again.
From: Ty
Subject: A life and death race; Garyth rides off
Farron makes to summon a mount when Garyth catches his arm.
"The patrols will raise the alarm as soon as the army is sighted. Not everyone will make it into the town before the army reaches the gates, but the Guard have a better chance of alerting the people before..."
Garyth's voice breaks, and he pauses to swallow. With a grim look in his eye, he continues. Besides, even if we got there ahead of the army, the defenses at Overlook won't slow this force down much, not even if we are there to help. Our best hope--our *only* hope--is to make it to Nesalin in time to raise the Guard there."
Farron struggles to pull his arm away, giving the soldier a furious look, as his words take their time to sink in. He relaxes in the soldier's grip as he realizes the truth of Garyth's words.
"You are right, of course," He stammers. "Then we need to warn Nesalin as soon as possible." Let me summon a mount and we can send our best rider ahead to raise the alarm. But we must move NOW!"
Farron turns back to his casting, and a moment later, a large and healthy looking riding horse appears. Sa'id chuckles, wondering to himself where such manifestations come from. Is the horse created from nothing? It seems unlikely, when it appears the training to act as a good mount. He wonders if somewhere on the other side of the world, someone suddenly falls on their ass as their horse vanishes into thin air. Magic has so many puzzling aspects?
"Wait," Sa'id says. "Let me do what I can to aid you along the way. Also, Farron, what about hasting him?"
Farron shrugs. "I can, but the duration is so short that it seems a waste."
Sa'id replies, "But I will be casting invisibility sphere on him as well. Perhaps it will ensure that he gets a head start large enough that the army can't catch him even if they later spot him."
Farron nods. "Whatever will help." He and Sa'id begin casting. Mission knows he is the fastest of the group on foot, and dislikes the way he feels when spells are cast upon him. He begins edging away.
Garyth has already swung lightly into the saddle. It feels good to be back on a horse. The Blood Falcon's were trained as guerilla fighters, and getting into and away from a scrap quick was part of their technique. Nesalin is about 50 miles from his location. A decent riding horse can walk almost that in a day. If he pushes the horse, not enough to kill it, but more that it might like, he can probably make it in four. That might cause permanent harm to an animal, and normally he wouldn't risk it, but in this case killing a horse to save a town was worthwhile. And, he reasons, it's a magic horse. Not a real horse at all.
When he feels the peculiar bubbling sensation that tells him the spell is working, he digs his heels into the horse's ribs and gallops off. The party can hear him galloping, but of course can't see him wrapped as he is in Sa'id sphere of invisibility. They hustle off in the same direction, trying to gain as much ground as possible while hasted.
Too soon the spell wears off, and the long road lies ahead. Rennik curses and spits. "Watching that army march past cost us half the day, dammit. It will be a late night in Nesalin before we arrive. On the plus side, Garyth might already have been there for several hours, and we may pass their army on the road, depending on how fast they muster." Rennik doesn't have high hopes. In his experience, it takes a very long time for humans to get around to doing anything.
At least Promise seems reassured by the efforts made. He still clutches his father insecurely, but he no longer cries. Tichenor sniffs the trail of the undead army when the group walks over it, and lets out a whine. He stays very close to his master after that.
[I am including a quick map of the layout of overlook, since it came up recently.]
From: Ty
Subject: Racing with the devil
Garyth gallops the horse as long as the haste spell and invisibility last. He slows down to a fast trot afterwards. It would kill a weaker horse to keep up this pace for four straight hours, but he is willing to risk it. The horse looks healthy and strong. And the lives of almost a thousand of his friends and family are about to be stolen by a demon. Damn the horse.
After an hour, the horse is beginning to show signs of weariness, and its flanks are sweaty. Garyth lets it drop to a walk for a few minutes to cool off, then takes it back up to a fast trot. The road moves swiftly under his hooves, and Garyth lapses into the half awake state that comes during a long ride. The road moving underneath and the steady clop of the hooves hypnotize a rider. Normally it is very peaceful, but this time Garyth has to continually fight the urge to gallop again. An extended gallop definitely would kill the horse, and strand him several hours from the city.
After the second hour, he walks it again for a few moments. The horse is starting to show real signs of wear now. While he walks it, its flanks heave, and foam lightly flecks its nostrils. He gives it enough time to stop panting, then swings back up into the saddle. "Sorry boy. You are a good horse. But we have a long way to go." He kicks the horse back up to a trot.
By the time the walls of Nesalin come into view, the horse is spitting foam tinged pink with blood. But he makes it, and stands shivering when Garyth slides out of the saddle at the main gate guardhouse. The sun is just below the wall. That would make it mid to late afternoon. The horse got him to the city in just over four hours. He stops for a second to rub its nose and neck. The horse is soaking wet and shuddering. "Thank you. Magic or flesh, no horse has ever been braver, and it has never mattered more. Thank you."
As he is speaking, a man with the stripes of a Sergeant in the guard wanders slowly over from the larger group that is dealing with the line of people trying to get into the city. He spots Garyth's Lieutenant markings and Overlook guard insignia and straightens up a bit. He offers Garyth a quick salute then says, "What news of Overlook, sir? You look to have ridden hard."
From: Mike
Subject: Re: Racing with the devil
Garyth strokes the horse's nose and whispers to it, "Thank you, boy. I release you from your service. I hope, wherever you return to, you find rest and peace."
Draping the reins over the horse's neck, he pats it goodbye, then turns to the Guardsman and returns his salute. "Grave news, Sergeant. Overlook is in dire need. I must speak to the Captain of the Guard immediately."
The Rest of the Group
Subject: The rest of the group.
OOC: I assume that the rest of the group is moving at best speed on foot towards Nesalin?
IC: Melani watches as the other members of the group talk and decide what they are going to do. She does not understand how the one scribe can stay here when his family is in danger. What is it about this group that makes him subvert his wants to the wants of the group. She has never been able to understand this. If it were her family in danger, if she had any left, they would have to kill her to keep her from going to their aid.
All of a sudden the scribe makes some very complicated gestures and some odd sounds and a horse appears out of nowhere. Melani is startled by this. While she had heard them talking about spell weaving, she had just thought it talk. This, this was unnatural. To summon a horse out of thin air, with out even asking the spirit of the horse permission was wrong. The Belneth would have asked the spirits of the horses if one would serve.
She then sees the warrior mount the horse and disappear. This startles her even more. These scribes use powerful magics. She resolves to keep apart from them.
Once the warrior is gone Melani pipes up "Now what?"
Mark
From: Mark
Subject: last e-mail
Sorry about that. I hit the Overlook group and not the [mailing list] address.
Mark
From: Matt
Subject: Re: The rest of the group.
"Caller Farron has summoned a horse to carry word ahead of us to Nesalin. Perhaps we will meet their forces on the road, but human cities are very slow to act. We will likely arrive as their forces are still being marshalled... but the time saved will hopefully be enough to reinforce Overlook."
Rennik neglects to mention Sa'id's contribution, and, in fact, does not even look in the necromancer's direction.
"Now we must move with all speed and hope there is some way of stopping the army of the dark god."
Garyth's Report, Chapter's End
Subject: Re: Racing with the devil
It is clear that "Captain of the Guard" means something very different to this sergeant and to Garyth. A few moments later, Garyth finds himself standing in the guardhouse next to Nesalin's main gate, while a very bored looking officer looks at him from across his desk. "What can I do for you, lieutenant?"
Garyth casts an irritated look at the sergeant. He says to the captain, "Sir, I have ridden hard with dire news of Overlook. I was hoping to see Sir Mattias, or possibly even Under Marshall Darius. We must mobilize the field command quickly to counter a dire threat to my town."
The captain gives Garyth and incredulous look. "Oh, just like that, then? Drag yourself into the city in a ruined uniform (he gives an impolite snort at the state of Garyth's armor), and march right into the Knight Commander's office? Or the Under Marshall himself? No, lieutenant, you'll follow the chain of command and deliver your message to me. Then I will decide if it moves up the channel or not."
Garyth knows this man, or at least his type. He has grown middle aged with the guard, moving into a position of moderate authority through years of service and not rocking the boat, and he will stand on mindless adherence to regulation because he has no wit to do otherwise. There was a time, not that long ago, when Garyth would have just shut up and soldiered.
Garyth leans across the desk, putting his face less than a foot from the Captain's. "In a little less than two days, my home is going to be sacked. Everyone I care about in this world will be killed. If you delay me getting my message to those who can help, I will consider you solely responsible for this tragedy, and I will be a man who has NOTHING to lose."
The Captain's gaze travels over Garyth's scabby face, the rents and blood stains on his armor, the worn and stained handles of his weapons. To his credit, he does not cower. He merely stands and says, "Then perhaps we should go to the Knight Commander together, Lieutenant." Garyth knows he has earned an enemy in this man. If his message is of less import than he has claimed, this captain will take great delight in making him suffer for it. But he is also not taking any chances. Garyth will get his moment before the Knight Commander.
Garyth follows the captain through the main gate, and into the city proper. They exchange no more words as they walk the six blocks to the guard headquarters. Garyth is struck by the normalcy of everything around him. Street merchants hawk their wares. Citizens bustle quickly about on the business of life. From across the city, a bell can be heard ringing in one of the churches. All will be gone if the demon gains a stronger foothold on this island.
The captain leaves Garyth in a waiting room, but a few moments later he is ushered into the office of Knight Commander Mattias, commanding officer of the home guard, the city watch segment of the Nesalin army, third highest ranked officer on Huss. There are several other men in the office, all looking impatient. The captain says when Garyth enters the room, in a tone of voice that sounds like he is repeating something he's already said, "Lieutenant Garyth Tel'Ardan, of the Overlook guard, with a message of great import concerning the town of Overlook."
Sir Mattias is a middle aged man who has not lost the heavy build of a fighter. Though he wears no armor, and carries only a dagger on his belt, no one could mistake him for anything but a soldier. He looks Garyth over once and says, "You have the look of a man freshly returned from battle. I think you have much to tell me. Speak freely here, guardsman."
From: Mark
Subject: Re: Racing with the devil
OOC:Melani uses her until now overlooked psionic powers and mentally dominates the head of the guard.
msquared
From: Scott
Subject: Re: Racing with the devil
Mission again whispers to the party, "Standing here on the plains is not saving anyone."
Or he might have whispered that, but his throat is dry from the vision, and he finds himself taking shallow breaths.
OOC: Hey, who are we waiting on at this point? As long as Rennick steers them in the direction of Nesalin, Mission follows the halfling.
From: Ty
Subject: Re: Racing with the devil
The rest of the party is walking toward Nesalin.
Unless you want to do something different, in which case let me know.
From: Mike
Subject: Re: Racing with the devil
Garyth's salute to the Knight Commander has a proper enough form to appease any drill sergeant, but something in the speed belies the worry and bone tiredness in the lieutenant.
Garyth casts his mind back over the events since he left Overlook. It seemed such a long time ago. But it seemed unlikely that any word had been dispatched to Nesalin, and even if it had, the Commander still may not have heard yet. Best to start at the beginning. "A few weeks ago, sir, two of the farms outside of Overlook were attacked and destroyed. The only survivor, one of the farm boys, lived long enough to speak of black monsters killing his family and making off with the bodies before something in his wounds drove him mad and he took his own life. Shortly after, a halfling from the forest around Mt. Huss came into town with stories of a band of wereboar that he had been tracking for several years. I and a group of volunteers followed the halfling in search of the monsters, to try to eliminate them before any more harm could come to Overlook."
Garyth goes on to describe the encounter with Elise at the first farm, then the appearance of Anileth at Gully's trading post and the subsequent battle. He tells about the debacle at the tower in the forest, the journey through the jungle, and the ancient halfling temple at the mountain. So much has happened in so little time; the words just keep coming, and as they do, some small feeling of normalcy begins to return to Garyth's heart. He continues on, telling the Commander about Promise's birth and the flight from the mountain.
He finally finds himself caught up to the present. "The army that marches on Overlook is more than three hundred strong, including undead, mercenaries, and enough magic-users to level the palisade at Overlook." He pauses, swallowing. When he continues, his voice nearly breaks under the strain of his worry. "I estimate that the undead force will reach Overlook in less than two days. If reinforcements do not arrive before then, the town will be no more."
From: Ty
Subject: Re: Racing with the devil
Sir Mattias pays careful attention as Garyth speaks. At several points during the story, he casts meaningful glances at one of the other men in the room. He asks Garyth for clarifying detail in only a very few places, mostly allowing him to complete the story in his own words and at his own pace.
When Garyth finishes, the commander looks at his advisor. "Well, Kenis, what say you now?"
The man nods, "Indeed my Lord, there can be no coincidence. I think we have all the proof we need to present to the Lord Marshall and the Duke."
Sir Mattias turns back to Garyth. "We are possibly less surprised by your news that you may have expected. Since you have seen much we have not, I would like to keep you with me for a while." The commander says to one of his aides, "Joss, get this man a new uniform, and have somebody write up a field commission to Captain. Place him on my staff indefinitely.
"Now then, captain Garyth. Let me tell you what I know. Not more than a week ago, a band of halflings attacked a small group traveling from Landfall. Several citizens were taken, but one of the guards captured a halfling. He was brought here for questioning, though I admit we have been able to learn nothing from him. He hisses and spits and tries to bite his jailers, but says nothing when questioned. We found a scroll on him, and one of the wizards at the college translated it. It is a pledge to some black tribal god of theirs, but it tells us nothing of their plans. I think we can guess though.
"Men have only lived on this island for three hundred years. The halflings claim to have lived here for millennia. There is, understandably, some friction from time to time. Mostly, though, they keep to the island forests, and we keep to the coastal areas. The occasional raid on cattle aside, there is usually peace. But there are new stories. Stories like the one you've just told, of bold raids on villages, and of men and women carried off. The timing of your tale and the capture of this halfling raider are just the final straws.
"It seems the halflings are making a move against us. How they are able to hire human mercenaries, I don't know. And the news that they are using black magic to conjure the living dead is ill news indeed. But it seems that with necromancy and sell-swords they finally feel strong enough to hit one of our larger towns. If the halflings can take Overlook, they can sack any city on the isle smaller than Nesalin.
"We have already sent out four squads of Blood Falcons looking for the rest of the raiding party. Perhaps other prisoners will be less reluctant to talk. This attack on Overlook though... Do I send my strength south, to defend the town? Are we sure that this army represents the bulk of the halfling's forces? If we commit there, and another army shows up on our doorstep, my men could be caught between the hammer and the anvil.
"We must take this news to Marshall Whitlocke. Ultimately, he must make the decision on where to mobilize. But at least we can bring him some solid news this time. We are looking at a full halfling revolt."
From: Mike
Subject: Re: Racing with the devil
A promotion. Two weeks ago it would have about burst Garyth open at the seams with pride. Now it seems... Well, less important. And even though the Knight Commander is far more experienced than he is, Garyth can't help feeling like the Commander might be missing something important. It's not his place to challenge Sir Mattias' authority, but something inside Garyth just can't let it go without saying something.
"Sir, I..." he begins hesitantly. "I'm no mage, but what I saw out there was far beyond any magic I've ever seen. More than I've ever even heard of. The ritual under the mountain... The baby..." He falters, unsure of himself, of how to describe what he saw. The enormity of the experience is too great. The words don't come. He opens and closes his mouth a few times, wishing he could explain. "My companions could explain better," he finishes lamely.
His companions. He remembers sharply that they are still making their way to the city, and after what they've been through they'll look a sight. "Sir, I rode ahead of my companions to bring warning, but they will be arriving before the night is out. Someone should... that is, I think the gate guards should be told to look for them."
From: Ty
Subject: Re: Racing with the devil
Sir Mattias gives Garyth a look that unsettles him. "Yes. Companions." He pauses for a moment.
"We will keep an eye out for them certainly. This halfling that travels with you. The one that took you to Kessel. Do you trust him? Do you know what his tribal loyalties are? We have little good intelligence on the shifting alliances among the small folk. It would be helpful to know how many of them are involved in this revolt. The Kalama live close by the trade route from Landfall. If they are involved, it could mean that city is cut off from our aid. That is the very route our men were attacked on you know.
"I am not one given to wild conspiracy, and most often the simplest explanation is the true one. But I admit I am uncomfortable with the fact that it was a halfling guide that gave you your route and most of your intelligence. Is it possible that he showed you what he wanted you to see? I don't know the man, of course. Would you vouch for him?
"As much as it seems unlikely, it would be of great benefit to a halfling attack to have one of their spies show us a portion of their forces, claiming them to be all. And once inside the city, and in our confidence, who knows what he might do?"
The man called Kenis nods at this. "Indeed, my Lord. I would be loathe to trust this halfling 'ally' until I knew exactly his allegiances. If indeed the small folk rise up to drive us from the island, then we must cast a suspicious eye on any aid from their quarter. It might behoove us to round up those halflings already within our walls. We can hold them temporarily until all comes to light."
From: Mike
Subject: Re: Racing with the devil
Garyth's face falls. The Commander doesn't believe him. Not that Garyth can blame him; if he hadn't been there himself, he wouldn't have believed it either. Now, though, others will suffer for his clumsiness with words.
But the Commander had asked about Rennik. "Sir, I would vouch for Rennik with my life. He risked his own life more than once to help me when we were attacked. I don't think a spy would do that.
"Rennik is of the Chorrdath tribe, but I don't know where the Chorrdath's lands are. According to him, the renegade halflings are of a tribe that lives near the mountain: the Murrkat. I trust his word on this, and what I saw with my own eyes seemed to confirm it. The Kalama in the village we passed through seemed normal people, but the Murrkat were little better than animals. They were just like what you told me of your prisoner. From what I saw when I was at the mountain temple, though, the Murrkat were not in charge. The few people we saw that seemed to be in command positions were human. The woman we encountered at the farm, Dame Elise, seemed to be the leader." He pauses for a moment, remembering that first day. "The armor that Elise wore when we first saw her seemed familiar. It looked like it had recently had insignia removed..." His brow furrows as he tries to remember, then his eyes widen slightly as recognition hits him. "She was wearing the armor of a Knight of the Order of the White Hart."
From: Ty
Subject: Misconceptions and miscommunications
"Ha!" The shout is so loud and sudden that it takes Garyth by surprise, and his head whips around almost painfully. One of the other men in the room, a large man in expensive clothing steps forward, a scowl on his face.
"You expect me to believe one of MINE has cast in with this halfling rabble? Damn you, Sirrah, you had best come to me with better than wild stories." Too late, Garyth sees the White Hart badge on the man's breast. "Do you claim, in front of God and these witnesses, that the Noble Lady Elise Duskane has joined godless heathen wildmen? God's Teeth man, have you taken leave of your senses?!"
Sir Mattias stands up, placing a placating hand on the Man's shoulder. "Sir Danbury, I'm sure the young captain means no disrespect to your noble order. There is much here that doesn't make sense now. We will have to wait until all matters are brought to light."
Sir Danbury spins to face Mattias, his face red, but Mattias does not back down, and the Paladin deflates. "Indeed, Sir Mattias. I will take leave of you now, to see about marshalling my own people for the coming fight." Mattias grips him once on the shoulder, "Thank you, old friend. The Knights of the White Hart will be a welcome addition to our defenses, should the need arise." Sir Danbury nods once, and storms out, casting one last poisonous glance at Garyth as he walks by. Suddenly, Garyth realizes how out of his depth he is. There is a way of talking and acting that these men expect that he has no experience with. He will have to be very careful.
Sir Mattias turns back to Garyth with a speculative look. "I'm glad we have your experiences to draw on as we plan and gain further information, but do be careful, young captain. There was no way for you to know, but the Lady Elise went missing some weeks ago, and one of her order was found murdered. There was of course suspicion that she had been involved in some skullduggery, but Sir Danbury would hear none of it. She is one of his favorites."
He says to Kenis, "You will accompany me to the Duke, where we will present this new information, and get counsel from wiser heads than our own. I would bring you with me, captain, to tell your incredible tale, but I fear you are in no state for an audience, and we have no time to wait for you. We must move quickly. The duke will have to be satisfied with my humble retelling of the story."
Garyth moves as though to speak, and Sir Mattias raises one hand. "I know you are worried about your people. I'm worried about them too, be assured. I will make a strong case for protecting Overlook, whatever the cost. If nothing else, the Duke will surely see the wisdom in protecting the lighthouse that makes his cities trade possible." He smiles a grim smile.
"If there is nothing else, captain, I will leave you to clean up." He says to the captain that brought Garyth (Garyth had forgotten the man was even there), "See to it this soldier is taken to a room here in the keep, and given whatever else he needs. Send riders to pick up the rest of his party. They should be on the road and easy to find."
He turns back to Garyth, "If there is nothing else, captain?"
[Mike, you can have Garyth check in with any actions you wish now. Just let me know. Next turn will be for the whole party again.]
From: Mike
Subject: Re: Misconceptions and miscommunications
In his mind, Garyth hears himself pleading with Sir Mattias to understand, to take him to see the Duke. But if this meeting is any indication, he would only mess things up further. He bows his head momentarily. "No, sir," he says, and salutes the Commander.
When the Commander leaves, Garyth follows the aide to his quarters. For a while he paces his room, occasionally stopping to gaze out the window. It doesn't feel right to partake of the comforts available while his friends are still out there. But they will be hours yet, and he realizes that depriving himself does nothing to help them. He takes a bath and cleans away the accumulated grime of more than a week of travel and combat. Back on the trail he had relished the thought of this moment, a roof over his head and a hot bath. Now he finds that he can't enjoy it; his mind keeps returning to the fate of Overlook and the mistakes he made in his meeting with the Watch Commander.
When he leaves the bath he finds a new uniform waiting for him. As the Commander had said, captain's markings adorn the collar. He rubs a thumb across the insignia, wondering where the pride he should be feeling had gone. It's obvious, of course. A captaincy was meaningless without people to share in his good fortune, without a family to return to.
Garyth dons the new uniform, then leans against the window frame, looking out across the city. The sun is starting to set, but the streets are still busy. Full of people. They probably all have families, loved ones to go home to. Maybe it's time that he thought about starting one of his own.
He shakes his head. Enough time for such thoughts when Overlook is safe. For now, there's nothing but to wait. Garyth lifts his eyes to the horizon, wondering where his companions are.
OOC: I took a few liberties, Ty. Hope that's OK.
From: Ty
Subject: The Party in Nesalin; The end of a chapter
The sun has disappeared into the horizon, leaving only a read smear across the bottoms of a few clouds. Mission's internal clock tells him it is five hours to midnight. That means they still have five or more hours to travel. But no one looks like they want to stop. Rennik walks out in front, his head looking down at the road. He seems deep in thought. Mission knows they will probably lose him as soon as they get to the city. He has no reason to stay, or to fight for Overlook. His own people are starting a war with the Murrkat, and surely he would rather be with them. Melani follows along behind like a ghost. It is easy to forget she's even there, she moves so quietly. She came with them because she believed that getting Promise on a boat off the island would hurt the demon. Would it? Promise's vision seemed to be saying that it was a temporary setback at best. Kor Garesh would stoke his fires with smaller fuel, perhaps, but he would stoke them all the same. And now it would be Melani's people, among others, that would burn for the demon's hunger.
For the first time on their trip, Sa'id walks with Cadfael, conversing quietly with the priest. Farron walks close by, listening, but seems out of place. As if his friend and the cleric speak a tongue he does not fully understand. Mission was raised in a tradition of spirituality and order. It is obvious to him that such things are of great import. But it must have come as a shock to the otherwise skeptical eastern wizard. And his friend has not had the same experience yet. Those spiritual needs have not been awakened in him. It must be disconcerting for Farron. Cadfael, for his part, looks very happy to play the part of teacher. Prior to leaving on their quest, surely that was the priest's primary role with his church. Teaching must be a comfortable return to something familiar for him.
In his arms, Promise looks around with great interest. The boy had slept for several hours as they walked, but now he was wide awake. Mission thought of what Garyth had said. The boy was like a sponge, soaking up everything around him. The vision he had given his father was made of the bits and pieces the boy had available to him after only three days. Mission is almost a little frightened. What will the boy be capable off tomorrow? In a week? When he is a man?
Mission is started from his reverie by Rennik's quick birdcall. Like cats, the party slips off the road to both sides and takes cover in the low brush. In the dim light, it is not possible to see what Rennik was warning them of, but within moments there is the clip clop sound of walking horses. Another few moments put the horses and riders in view. Ten men in chainmail and carrying light lances ride together two by two. On their armor is the standard of Nesalin. Behind them are six more horses, with saddle and bit, but without riders.
Before anyone can decide what to do, Cadfael steps out onto the road, boldly displaying his Pelor marked shield. "Ho, guardsmen. I think you may have been sent on this errand by a friend of mine. Are you looking for six travelers?"
The lead soldier nods, "We are, sir. We are to say that Garyth Tel'Arden sent us to bring you all with haste to Nesalin. Where is the rest of your band?"
The rest of the group comes up out of cover, and startles the cavalrymen. The leader says, "Days on the road will make a man wary, eh?" Cadfael grins, "Indeed they have, son. Indeed they have."
The party is quickly mounted, though Melani and Rennik find it easier to ride double with Sa'id and Farron then to try and ride one of the warhorses alone. On horseback, the trip back takes three hours on horseback, instead of the five it would take them to walk. It is two hours to midnight when the party rides through the massive gates into the city of Nesalin. The soldiers dismount, and the leader shakes Cadfael's hand before turning the group over to a page. "With me, sirs," is all the boy says before darting off through the streets. He takes the group to the keep of the City Watch, and sends them inside.
A few moments later, they enter the dining hall of the keep. Garyth sits at a table spread with food, picking at a bit of chicken on his plate. As soon as he sees the group, he bounces to his feet. He is very clean and wearing a shiny new uniform.
[Garyth has things to tell the party, and the party surely has plans from here. You will all be allowed to spend the night at the keep. You can send in turns for things you want to do the next day as well. You made it back alive, congratulations. Chapter one of our little saga is ending soon. Anyone who has grown tired of playing, let me know. This is the best time to write you out gracefully. Mission is surely going to try and leave with his son, but Scott can keep playing if he likes. Send me private emails letting me know if you want to leave. I will write something into a later turn. And thanks for playing! Chapter one went very well I think.]
From: Raja
Subject: Re: The Party in Nesalin; The end of a chapter
It has been a pleasure...
...but you won't be rid of me THAT easily. :D
Seriously, though, I've really enjoyed this game and plan to keep right on enjoying it. :)
Mission Exits, Conversation Over Dinner
Subject: Re: The Party in Nesalin; The end of a chapter
Well I might have to work a bit, but I will stay. :) I think I know how Melani will justify it.
Damn, I was looking forward to a nice fight.
From: Scott
Subject: Re: The Party in Nesalin; The end of a chapter
OOC: I'd like to stay, but Mission-- well, see below.
Nesalin rose about him, but all Mission can think of is the sea. And the land across the sea. The night air is thick with it, damp and rich with fish smells and salt. Promise coos.
Not there yet, boy. Not there yet.
His muscles do not lose their tautness, despite stone walls and roads. The college of wizardry was here, hunting for power. And like it or not, the Kaishin in his arms means power. What had Garyth told his commanders of Promise? What had they passed on in turn, to their superiors. What did the mages in this city know or think of his little boy? He should have come with the guardsman, should have run with all his might to Nesalin, and made an anonymous entrance. Now, surrounded by clanking guards, every open face watching him, measuring him and his child. . . Promise squirms a bit in his sling, whining.
Where would the Path turn? Mission sighs, knowing that he'd get little rest until he stood with Promise on the Mossground, cradled deep in his home, nestled away and protected by the stone of Bannock's Ire.
He picks at his food a bit with one hand, the other occupied with feeding Promise. Cadfael, Sa'id, Farron, Garyth, Rennick. . . Melani. Good people. He should feel like he is abandoning them to fight a war he started. He should feel some remorse. But he doesn't. All he feels is the draw of the ocean, and the desire to _get away_. A restlessness, like pebbles tumbling around under his skin. . .
There would be no goodbyes. Mission knows it and accepts the necessity of it. Even now, he finds himself slipping somehow away from his companinons, though they sit at the same table, eating together. He excuses himself and Promise, makes his way to the baths that had been set up for them. He washes Promise, and the blue robe that would be their passage back home. In the warmth of the baths, Mission rubs his eyes and yawns. No rest for the weary, though. Or the wicked. When would Kor Garesh strike? Too soon, any time was too soon.
So now, at last, after so long of shortening his stride, Mission would run. There is a bittersweetness in the thought.
Mission will sneak out of the dining hall, and if no one sees him, will make his way out into Nesalin. He will aim for the docks, and once there, attempt to trade the blue robe for a way to the city nearest Bannock's Ire.
From: Karl
Subject: Re: The Party in Nesalin; The end of a chapter
Farron will stay, however, he is still worried about his Aunt and Uncle in Overlook.
I've apparently missed one of the emails from Ty. Is Nesalin going to aid Overlook? If forces are being sent, Farron will be patient, but if not, it seems a little out of character for him to just move on to the next adventure.
From: Mark
Subject: Re: The Party in Nesalin; The end of a chapter
I don't know if a force has actually been sent, but there is a high level guy in favor of it and he is taking his recomendation to the guy in charge. My guess is that force will be sent. The only question is how quickly it will leave. Maybe the Knights of the White Hand will go.
Mark
From: Ty
Subject: Re: The Party in Nesalin; The end of a chapter
At this point, I am waiting on you guys before I move on.
From: Karl
Subject: Re: The Party in Nesalin; The end of a chapter
So, we're in Nesalin, right? We're able to spend the night, right? Farron wants to know what's up with the force going to Overlook. He's not going to rest well until he knows that at least someone in a position to do something understands the urgency of the situation and is acting on it.
If he can't get a straight answer from the Guard, he will go to the Wizard college and try and get one of the higher up mages there to see if they can scry for his aunt and uncle to know (hopefully) that they are safe.
Also, since Farron lives in and works out of Nesalin, he's probably got at least a room there, right?
From: Ty
Subject: Re: The Party in Nesalin; The end of a chapter
Yes. In fact, Farron has the most connection to the city of anyone in the party. He of course knows some people at the college, but he also knows most of the trading families. He keeps an apartment in a middle class neighborhood near the merchant district. He also has a bank account with a fair amount of money in it; just over 3,000 gp the last time he checked. He is generally well paid for his services.
It is nearing 11pm by the time the party gets into the guard's keep, so Farron would know that the college gates are locked, and won't open till dawn the next morning.
I am hoping that Mike can give us a Garyth turn before anyone does anything though. I think the characters actions will have a lot to do with what Garyth tells them.
From: Karl
Subject: Re: The Party in Nesalin; The end of a chapter
In that case, thanks for the info and I'll wait for Garyth.
From: Mike
Subject: Re: The Party in Nesalin; The end of a chapter
The food is good, but Garyth has no stomach for it. All he can think of is the coming attack on his home. So when the group arrives in the dining hall, Garyth is slouched in his chair, resting his head on one hand while he idly pushes some scraps of chicken around his plate with the other. As soon as he sees his comrades, though, he is on his feet and walking toward them. "Hello, lads," he calls. "Please, come eat something." He smiles and waves them over to the table, though the creases around his eyes show the weight of his worry.
When the group has settled some, he addresses them. "I'm sure you want to know what preparations are being made. I arrived late this afternoon, thanks to your help, Farron." He nods to the mage. "I made my report to Knight Commander Mattias as soon as I could get in to see him. It went well." He looks from face to face, and takes a breath. "And not so well."
"Sir Mattias heard our story and I think he believed me and wishes to aid Overlook. He has gone personally to the Duke and Lord Marshall Whitlocke to try to mobilize the troops. But there's more."
Garyth repeats what the Knight Commander said about the attack on the road to Landfall. When he's done, he pauses, and when he continues, he can't bring himself to look at Rennik or Melani. "The command here believes that the halfling tribes have declared war on the human population of Huss. I tried to get the Knight Commander to see the truth, I tried to explain..." Garyth's frustration with himself tangles his tongue, and he clenches his eyes shut for a moment, taking a breath. He opens his eyes and looks up. "I tried, but I failed. I think that he believes I am in earnest, but he just doesn't understand. And he probably thinks I have been fooled."
Before anyone can speak up, Garyth raises a hand. "There's more," he says. "There is an order of Knights here, the Order of the White Hart. They are holy warriors of Pelor. The first time we saw her, Elise was wearing the armor of a Knight of the White Hart. I told this to Sir Mattias and I think he believed me, but another of the Knights was there. I think he may have been the head of the order; his name was Sir Danbury. He got very angry and stormed out." He thinks a moment. "Before Sir Danbury left, he said Elise's full name: Lady Elise Duskane. I don't know if that's important, but it's something."
From: Ty
Subject: Re: The Party in Nesalin; The end of a chapter
Thanks, Mike.
I will wait for reactions and declared actions from everyone before I write the next turn.
From: Mark
Subject: Re: The Party in Nesalin; The end of a chapter
Melani, with her mouth half full of food, sputters and almost chokes on it.
"Us, declare war on you humans? Is he crazy? You have nothing we want. True, we would hunt you and kill you if you invaded our forest, but why would be want these desolate outpost near the water. As far as I am concerned you can have them.
Did you tell them about the halflings that have fallen and that will fall fighting this evil? That the leaders of this evil band are not halflings but humans and other half humans. If he wants to point a finger, he should look closer to home."
OOC: Alot of wether Melani stays depends on if Rennik stays with the group.
Mark
From: Mike
Subject: Re: The Party in Nesalin; The end of a chapter
"I told him everything," Garyth replies. "I tried. Really, I did. But I think that most people would have a hard time believing the real story if they weren't there."
From: Raja
Subject: Re: The Party in Nesalin; The end of a chapter
Sa'id nods. "Farron and I will have to speak with the masters at the wizards' school," he says. "I believe we may have enough evidence with us to convince them of our tale; it's possible that the weight of their opinion might be sufficient to sway the commanders here."
From: Mike
Subject: Re: The Party in Nesalin; The end of a chapter
"Thank you, Sa'id. I just hope that they can do something in time." He clenches a fist and lets out a breath. "We have so little left."
From: Matt
Subject: Re: The Party in Nesalin; The end of a chapter
Rennik rode uncomfortably on the back of the warhorse, but understood the need. As the walls of Nesalin approached, and the sounds of the city began to waft through the air, his shoulders tensed. He could almost feel the oppressive crush of humans living on top of one another, building floor on top of floor, crowding the narrow streets...
He shuddered. He would see these humans safely to their haven, but the sooner he was out of Nesalin the better.
Rennik has=d always hated human cities. Their towns were unnatural enough, with their strange customs and disregard for the land, but the cities were a blight. They were like pulling a log from the forest floor to find a teeming mass of fire ants all climbing over one another, each with an insane need to attack and kill any who threaten their hive.
The open sky was uncomfortable enough, though he had gotten used to it during his time with the elves. The leaning walls of human buildigns, with the smoke and dust sitting heavilly in the air, was enough to make Rennik nauseous. He watched the merchants and sensed their greed, saw the priests and felt battered by their arrogance and superiority, and observed the peasants, angered by their neglect.
This was not civilization. He did not harbor the same fascination with the race as did his elven companions. The humans had despoiled the island, nothing more. He wondered how men such as Mission or Garyth could have been produced by such conditions. It was a testament to their strength of character.
Seeing Garyth was a relief, if only to see a friendly face amidst the chaos. The new clothes made him seem distant, though, somehow foreign. They created a rift between him and the halfling, conjuring feelings akin to those Rennik had felt when they first met.
He suppressed those instincts and fell upon the food, happily tearing at the chicken with his hands, remembering the first meal the group ate together in the pub at Overlook. The claustrophobia of the city receded momentarily as Garyth began his tale.
Rennik quickly lost his appetite.
"Humans..." He trails off.
"Wrapped so tightly in their own lies and corruption, they cannot hear truth when it is spoken. A man may be a worthwhile companion," he nods to Garyth, Mission and Farron, while studiously avoiding Sa'id (and therefore Cadfael). "But the race is foolish and panicky, and wouldn't know true wisdom if their noses were pressed in it like a wayward puppy."
He shakes his head. From what Garyth said, the humans had finally turned against he halfilngs like the tribes knew they eventually would. In their paranoid fear, they would strike out in force against the tribes, pinning them between two fronts. The forces of the dark god would watch their enemies fall upon each other, then destroy the weakened remains of both forces. The halfling tribes stood little chance against the army they currently faced... another at their backs would mean certain death for everyone he cared for, and his entire way of life.
"The Chorrdath have long foreseen this day. It is no surprise that the humans would pick the worst of possible times turn us. We who provided the earliest human settlements with trade goods and knowledge, who kept the foolish humans from falling prey to swamp dragons and the other dangers of the island. A small amount of power can never be enough for the humans - they jealously horde it, and now seek to wipe out the only civilized race on this island."
He thought of his family. His mother and father, and his brothers and sisters. He thought of his young cousins, nieces and nephews playing melektet in the grove, chasing each other round and round in a chorus of giggles and hoots. His mind turned to the memories of his love, smiling at him under the wreath of wildflowers placed as a crown around her head, and remembered how he marveled at the way the sun danced in her eyes. He felt her breath on his face, and smelled the oil she used to keep her hair out of knots.
He felt the weight of her body against his chest as he screamed to Mielikki for taking her from him, screamed out the pain and sadness and hurt and suffering that forced him away from his home. The same suffering that has plagued him, haunting his dreams and driving him to wake each morning, eating at the edges of his mind.
He then imagined the panicked flight of the women and children through the forest, trying to flee an evil army of undead on one front and a paranoid army of humans on another, their warriors cut down before their eyes.
He fought the tears.
The army of the dark pressed on, and there was nothing he could do about it except return to the Kal'tenn of the Kalama and fulfill his promise to fight, and die, by his side. His pride compelled him to choose this course, but his heart denied him the release of easy death, of blood and glory and a final end to his suffering.
Mielikki had directed him here, to this cesspool of human corruption. Here was where he needed to change things. He needed to fight the humans, to stop their madness and make them see reason. To bestow wisdom on the rampaging H'ruggda.
It was as though he were being asked to hold back the oncoming ocean tide with his bare hands.
This was not his place! He was a warrior, not a diplomat! What could one halfling do against the ignorance of so many, the racial prejudices and paranoid fears of a race whose first instinct was only to destroy? Could they even be stopped, or shown the way of truth? Or were they too bound by their corruption?
Or was he meant for this role... was this what Mielikki had ordained for him, the words the mystics had spoken at his birth, that he was destined to be a uniter, one who brought the tribes together. Did this mean he was being asked to unite the humans and the halflings? Were these the thorns of the throne he saw in his vision at the mountain, the pain he would suffer out of duty?
He felt dull. Hollow. And, for the first time, truly scared. This was not his place, but it must become a new kind of battleground. This was a war to be fought not with axe, but with words... and that thought only increased his discomfort. He must show these humans the error in their ways, be an ambassador of sense in a city of madness, a light of hope in this blight on nature's landscape.
Finally, he addressed Garyth.
"I must speak to this human Mattias, and the unseen masters he serves. The tribes are the humans' only allies in this conflict, and open conflict would only hand victory to the dark god and his minions. I must stop them before it is too late and the entire island is lost to the darkness."
He tries valiantly to keep the quaver out of his voice, but fails. He carries the weight of his entire people on his shoulders, and prays with every ounce of his soul to his patron Mielikki that he will not stagger in this task.
From: Karl
Subject: Re: The Party in Nesalin; The end of a chapter
"Yes," Farron chimes in. "We should go there straightaway at daybreak."
He turns to Sa'id, "I have a small place in town, but it is late and I think we should take advantage of the offered hospitality here for the night."
(OOC - Farron will bed down with the others tonight. He (and Sa'id, I assume) will go to the college at dawn. He will recount there story to whichever person of authority there he most trusts. If he knows someone with power to see whether his Aunt and Uncle are safe or not (and I'd think he would being a Divination major and all) he will ask them to do so.
From: Karl
Subject: Re: The Party in Nesalin; The end of a chapter
Nice work there.
From: Ty
Subject: Re: The Party in Nesalin; The end of a chapter
Yeah. I was totally taken by surprise. That doesn't happen often.
From: Dan
Subject: Re: The Party in Nesalin; The end of a chapter
When Sa'id first asked for an answer as to what happened between the arrow and his healing Cadfael gave him none. Rather, he surprised himself with thoughts of the ways he could hurt him, could crush what little spirituality was within him. To be close enough to death, close enough to believe that oblivion
was all that awaited when the gift of life was squandered. He was not, however, so far gone as to voice these thoughts and give them shape, and rather turned away in silence. Gently pushed Sa'id back to Farron and the comfort found in old friends.
And still he had risen with him in the morning. Had said the prayers and made an honest effort to reach out to Pelor, as honest an effort as he could and so more an effort than most. Perhaps Sa'id was his own child in this, and just as Promise had brought peace
to Mission so too was Sa'id bringing peace to Cadfael. It was the innocence of it all, and the clarity that comes with when innocence depends upon you blindly.
The walls of Nesalin came almost too soon and being back within the city was a tantalizing agony. So close to the church, so close to being the student once again, the sinner, to being himself without conditions. Promise's coos catch his attention and with a wistful smile he realizes that what he craves for, more than rest, rapture or revenge, was to be held.
It is strange to hear Garyth speak and see how naturally he fits the captain's uniform. He is leading them now, though he may not know it. "In the morning," he tells himself as he listens to Garyth's tale, "We can start again in the morning. But first I must see to myself."
He can put it off no longer and comes to his feet, a moment passing while he stands, not realizing he has caught the attention of the group and only dimly aware that he has stood.
"It has been a long night, Brothers. You must forgive me, all of you, if I do not spend this one here with you; I feel the need to be elsewhere and look forward to the morning in ways I have not felt for years." A sudden decision flashes across his face and he slings his shield from his back and pulls his mace free from his belt. With a tenderness that surprises him he presents them both to Garyth, "If you would, Garyth, I would have you hold these for a time. I cannot imagine needing them within the city walls; indeed, no small part of me hopes to never need them again. But I would... I would walk to Pelor's temple dressed as I was the when I first stepped through the doors. I need... it is time for a new beginning of sorts." With a smile that gives more thanks than words could dare to impart he turns and steps lightly away from the group, heading without pause to Pelor's temple.
Sir Mattias Returns, Melani's Hot Words, Rennik the Diplomat
Subject: Re: The Party in Nesalin; The end of a chapter
At Rennik's declaration, a look of surprise comes over Garyth's face. Then he nods. "I will do what I can to get you an audience," he says. He pauses, remembering Sir Mattias' and Kenis' suspicions about Rennik. "I should warn you, though, there are some people here who may think you are a spy. This may be a risky undertaking. I will do what I can to protect you, but I don't have much influence here."
"Still," he continues. "Sir Mattias is a good man. I think he wants to do what is right. I hope so."
OOC: If there is no further conversation, Garyth will retire to his room, though he will want to make sure that everyone has quarters before he does.
From: Ty
Subject: The Butchers Bill
Mission wanders off to his room early, a sleeping Promise in his arms. It brings a smile to Garyth's face when he realizes that the boy will get his very first bath, and his first night's sleep on a bed. He is almost jealous of Mission, bathing his firstborn son. His attention is pulled back to the group by Rennik's speech. The halfling had changed, there was no doubt. Where the berserker? Now there was a complex man, struggling to find the greatest good for his people. Garyth wondered if they were all watching a great future chieftain being forged.
After a time, Cadfael approaches him, and hands him his shield and mace. Garyth doesn't blame him for wanting to sleep in his own church. How long had the priest worn that ring? It may have been years since he had a restful night, embraced by the peace of his god. Cadfael wants to go home, and that is a sentiment Garyth understands very well.
Then it is just himself, the two halflings, and the two wizards. Farron seems unwilling to break their fellowship further, and decides to stay in the keep instead of going to his home. Though, surely they would lose both wizards in the morning when they went to the college. He is about to ask Farron is he has magic to check on his own family as well, when the door to the hall bangs open, and Sir Mattias enters.
"Sit, my friends, sit." He waves the company back down after they stand suddenly, and ignores the fact that Melani and Rennik did not stand. "Duke Valhelm is very worried about Overlook, Garyth. You needn't have worried. He is a good man, and more than many at his station genuinely worries for the good of his people. And, even if that were not true, he has a strong interest in protecting his lighthouse. The waters around the bay are treacherous, and trade with his city depends on that light. Even an evil lord will guard his treasure."
Sir Mattias stomps over to the table, and sits down with the group, grabbing a cup of wine for himself. He begins speaking to Garyth, "A force of nearly two hundred men leaves for Overlook at first light. Fifty light cavalry will ride ahead of the main force, hoping to harass the enemies rear, and cause them to turn their army. The main force of twenty five heavy cavalry, one hundred pikemen, and a few companies of archers and Blood Falcons will be following as quickly as they can. It is our hope that the cavalry can delay the attackers long enough that our main body of troops can engage them in open field, before they reach the town. We will be outnumbered, but the Duke does not wish to leave the city undefended, and I don't blame him. Also, his magical advisor said that archers would be of limited use against the undead, so we are leaving most of them here. But I do not think this will be an issue. Our men are trained soldiers, not a rabble of zombies and sell-swords. I think our enemy will break quickly if we can force them to stand and fight.
"I am not going. My place is to guard the city itself, but Under Marshall Darius will lead the expeditionary force. I had assumed you would want to join in the defense of your home, so I offered your services to Sir Darius. He readily accepted. Ready your gear this night, and meet his staff in the marshalling grounds tomorrow before dawn. He will give you your assignment then."
He stops and looks at the others at the table. "I did not speak for the rest of you, since I did not know your minds on the matter. But I am sure the Under Marshall will gladly accept the help of those who have defeated this enemy once already."
From: Mike
Subject: Test
As requested, a test:
If one train leaves Chicago at 10:07 PM heading east at 194 mi/hr and another train leaves Talahassee at 10:48 PM heading west at 481 mi/hr, does anyone care whether they pass each other?
From: Ty
Subject: Re: Test
42
From: Mark
Subject: Re: Test
Only the chicken when he tries to cross the road.
Wow, Garyth is a Captain now. Does that mean he gets a nicer horse? :)
Mark
From: Karl
Subject: Re: Test
You'll have to define "pass each other". By my definition, no they would not pass within 1500 miles of each other.
From: Ty
Subject: Re: The Butchers Bill
You know, just in case it isn't clear. I'm pausing for conversation.
*nudge*
From: Mark
Subject: Re: The Butchers Bill
I will get there. I just got dumped on with some work. I really need to know if Rennik is staying. However, if we are riding out to fight the undead army, Melani is up for it.
Only a few hours sleep again tonight.
Mar
From: Ty
Subject: Re: The Butchers Bill
Ummmmm....
Rennik appears to be staying. That's certainly the impression Matt's last post gave me.
From: Mark
Subject: Out of the frying pan and into the ......
Melani listens to Rennik's comments and finds herself in agreement with him.
She finds the guardsman a decent enough fellow, if a bit on the tall side. He seems to have the respect of the members of his group and Rennik defers to him. Good signs of a good leader.
She keeps eating as Sir Mattias enters the room and speaks. When he is done she gets up and marches over to where is his sitting. Even sitting he towers over Melani, but that does not seem to phase her.
"My Lord," she says with a slight sneer on her voice. " I am glad that you have decided that I am not a spy. I, who have already lost family to this menace, have pledged to fight this evil. I would go back to my tribe in the forrest if I thought it would do any good, but I feel that the battle has passed beyond them for the moment. I have fought the undead of this army as they persued the guardsman and those with him. I have sworn vengance on the evil that leads this army and if going to this human village will allow me to fight then I will go."
She turns around and goes back to her spot at the table to eat some more.
OOC: This is assuming that Rennik stays and decideds to go with the army.
Mark
From: Mark
Subject: Rennik and Melani
OOC: This would be a consersation that Melani would have with Rennik sometime before they leave.
IC: Melani goes up to Rennik and motions him over to a secluded corner. She then talks quietly.
"Chorrdath, I need to ask you some questions. I ask you this because you have been in the company of these humans longer than I have and know more of them. I speak of your travelling companions and not of the other humans in this city.
I am torn between going back to my tribe and going with these people. You know the tribal loyalty that I feel, since you come from a tribe that is similar to mine. However there are many things that trouble my mind. First, all of my family in the tribe is dead. The tribe would adopt me into another family, but it would not be the same. I have sworn vengance against the dark ones and am not sure what the best way to fight them is. If the army has bypassed my tribe, I would not be able to exact my vengance.
I have also had worries about my tribe for a long time. At times I think we are too isolated from the world around us. We stay in our forest, thinking that nothing outside of it affects us. This has shown to me that we are wrong.
I have meet outsiders before. I would lead trading missions and woudl talk with those that I met. I have developed some curiosity about the lands outside of my home forest. Even this city, with all its people and strange buildings strikes me as something I should know about. If I knew more about the humans I would be able to help my tribe better when we have dealings with them in the future.
Chorrdath Rennik, I ask for your advice, as a member of a tribe that we have considered an honorable foe in the past. Should I stay and help these humans or return to my tribe?
Mark
From: Raja
Subject: Re: The Butchers Bill
The food make Sa'id feel alive. He devours all he can stomach, with little regard for the rules of decorum -- utensils, for instance. When Mattias arrives, Sa'id is already slouching comfortably in his chair and has to stifle a belch. He wipes his hands and mouth on his napkin before standing up, to maintain some semblance of respectability before someone so obviously important. Sa'id remains quiet throughout the warrior's briefing. Part of him wants to go straight to the wizards' school and immerse himself in its library, and in the writing of a long dissertation on the ancient unified halfling tribe. Part of him wants to see what destruction he could wreak on the undead army. And part of him needs a boat, passage home to Ammar. But the debt of his life is not paid, Pelor's work is not done -- especially if Mission's Promise-imparted vision was true.
The necromancer had spent the last several mornings searching for that connection with the divine that Cadfael had once felt and now sought anew. And while prayer brought him a measure of peace and comfort, just as with the study of arcane spells, Sa'id did not have any clearer sense of a bond with Pelor than when he had despised and resented the god. Of course, such things were hard-earned and took much time and devotion... ostensibly, but Sa'id found himself still unable to shake the feeling that anyone who subjected themselves to the writs and rigors of religious practice for years would ultimately arrive at some form of belief, even if it was false, simply so they could feel that the effort hadn't been for nothing.
But did it even matter? The existence of the gods was undeniable; the powers the clerics gained directly through prayer made that much obvious. Whether the structures and practices of organized religions were meaningful wasn't relevant provided they could bring a measure of comfort to those in need of it. And Sa'id was -- somewhat -- comforted.
Pelor existed, and Sa'id still owed the god his life. That, for now, was enough.
That, and... something darker. For now, their goals were unified. If that were to change... but Sa'id brushes that thought from his mind. Pelor needed his enemies destroyed, and Sa'id would do the god's work. If he should happen to enjoy his labours... well, what was the harm?
A measure of his manners return, then. "Shuk'ran, Sir Mattias, and salaam aleik -- thank you, and peace be with you." He pauses. "I am no soldier, but I am possessed of certain minor powers, having studied here in Nesalin at the wizards' school for some years. I will lend what aid I can -- advice or magic -- to the defence of Overlook. I believe this is Pelor's work, and I owe the sun god the debt of my life. Tomorrow I must visit my colleagues and betters at the school, but beyond that I am at the disposal of your commanders. And again, I thank you for your hospitality."
From: Ty
Subject: Re: The Butchers Bill
The army will leave for overlook at dawn the next morning, so if Sa'id goes to the college, he will not be able to join the defense of the town.
Not that there's anything wrong with that. Just sayin'.
From: Mark
Subject: Re: The Butchers Bill
Can't Farron and Sa'id just teleport to the army when they are done? ;)
They also will not get a full nights sleep and will be down a spell or two because of it.
Mark
From: Raja
Subject: Re: The Butchers Bill
Aw, crap. Well, slaughter before conferences I suppose. It's a good thing Pelor wants so much killing done in his name, otherwise Sa'id might have to switch sides. ;)
From: Mike
Subject: Re: The Butchers Bill
Fierce pride flashes through Garyth's eyes at Sir Mattias' words. He knew that the Knight Commander would come through. Come morning, he'd ride out with the rest of the troops and crush the undead army.
"Thank you, sir," he says. "I won't let Under Marshall Darius down."
Just then, Melani speaks up. Her sharp words and tone make Garyth wince internally. When she finishes, Garyth speaks up. "Sir, these are Melani and Rennik," he says, indicating the two halflings in turn. "They are both skilled warriors and trackers, and if not for their help, none of us would have made it back alive. I trust both of them with my life, and I'm sure that if they are given the chance to prove themselves that they will be a great help in the coming fight." When he finishes, he looks over at Rennik. If he wishes to say something to the Knight Commander, now is the time.
From: Matt
Subject: Re: The Butchers Bill
Rennik watches the human casually stroll in with the ease of a soldier, but without any of the grace of the elvish swordsmen. He seems very competent and handles his body well, knowing its strengths and its limits, but the way he clomps he feet as he walks mark him as a fighter used to using size and force, rather than finesse. He would be a worthy adversary on the battlefield... but Rennik knows that his battles with this human will be far more one-sided, and not in the his own favor.
Trying to calm his breathing and tramp out the hesitation in his voice, he falls back on the meditative techniques of the elves for calmness. A knot forms in the deep parts of his chest, as he tries to find the words that will help him.
Before he can stand and address this Mattias, Melani rises and brashly confronts the man. Inside, Rennik winces and the knot tightens, as he realizes that the feral ranger is even less experienced in this arena than he, and making a note to speak with her about the importance of what he is going to try to accomplish, Mielikki willing.
With her speech done, he stands immediately, not wanting that impression of halflings to be lasting in the human soldier's mind. He proudly walks forward, stopping a short distance before Mattias' chair, and bows his head slightly, his arms splayed wide and empty.
"Mattias of Nesalin, I am Rennik, warrior of the Chorrdath." He searches for words. "Forgive my companion Melani of the Kalama. She is the first scout of her people and more at home under the forest canopy than in a human city... her words were..." he pauses, his brow furrowed, searching for the word. "...harsh." He pauses, wondering if that is enough. "Please do not hold them against her."
"I wish to speak with you as a warrior, and as a representative of my people. I have been told by Friend Garyth that you fear attack by the tribes. This saddens me. It is not our desire to fight you. The halflings who fight alongside the undead are our common enemy. Stories of their tribe of feral wildmen were told to me as a child, and I always believed them to be legends meant to scare children."
He presses on, not wanting the momentum to stop, but tries to keep himself from speeding up and getting overly excited.
"Until I met them in battle with these companions. They are called Murrkat by my people," he spits off to the side before continuing, "and are called the Nameless Ones by the superstitious for fear of calling their evil. They have forsaken their souls to dark powers and worship gods of decay, corruption and power. They have abandoned the forest and live in fetid caves at the base of the great mountain."
His words speed up some as he presses forward.
"I know you distrust me. I would not trust you either, if you came among my tribe in a similar situation. But your lack of trust is caused by a lack of knowledge. You fear the unknown, as do we. The humans and the halflings know little of each others' customs, and avoid each other's company. You do not trust what you do not understand."
"And this is wise. But lack of trust should not become talk of war. We mean you no harm, and need you as allies if we are to defeat the armies of the dark god. If we fight each other, we both weaken and become prey to the undead. This is my greatest fear, and why I stand here speaking with you rather than running back to my home with all haste to defend my people against the dark army surrounding their villages."
He pauses again, feeling almost lightheaded. He hasn't spoken this much in a long time, and he feels like his argument is getting away from him. What was it he wanted to say? Something about knowing your enemy... something...
"I wish to tell you all I know of the halfling culture, so that you do not have as much to fear. I know you do not trust me, and that you will take any of my words with wary eye, but even if you think me the representative of the enemy, it is wise to hear my words. If you insist me an enemy, than as a soldier you know you must know your enemy and understand him in order to gain victory. It is foolish to attack without such knowledge."
"Every minute I stay here, another of my people dies. My axe is useless to them in this city... but I hope my words are not. With understanding of my people, I hope you will not be so intent on conflict and war can be avoided. If not, I fear for the existence of both our races on this island."
"What say you to this?"
He waits for Mattias to respond, staring boldly into the man's eyes and trying hard to control his breathing, and his racing heart.
The Price of Heroism
Subject: The Butchers Bill; The Price of Heroism
Sir Mattias listens to Rennik's speech with no expression. Rennik stops, looking at the big man with growing worry. Did he understand? Where Rennik's words wasted?
But a slow smile spreads across the knight's face, and he reaches one large hand out to Rennik. Rennik, not sure what this means, reaches out his own hand. Sir Mattias grips his forearm with a hand that nearly overlaps. Rennik finds himself returning the grip, because looking into the man's eyes, he sees no hint of subterfuge or deception.
"They say it takes a warrior to truly make war, and a warrior to truly make peace. I believe this is so, because a warrior may speak directly, where a man without the strength to back his words must use guile." He releases Renniks arm, "I hold you to your offer, Master Chorrdath. When the fight for Overlook is done, you will return here and teach me about your people." His voice takes on a darker tone, "But know that my voice is not the only one in council with the Duke. It may take much persuasion to undue the misunderstandings. Have you the heart for a long fight? By the look of you, I would say yes.
"In any event, I would like you and your companion, Melani (Rennik is impressed that the human says it May-lon-ee, as a Halfling would, and not Melony, as a human would. Clearly, this human listens and remembers) to accompany Garyth and the other soldiers to Overlook. This will do two things. First, they may need your council when facing off with these Murrkat you mention. You know them better than we. Secondly, it will get you out of the city for a while. I fear that this city will become unfriendly to your folk until we can straighten this matter out. Will you do that for me?"
Rennik nods.
"Fine then. Captain Garyth, report to Sir Darius before dawn tomorrow. Bring with you the halflings and the priest, Cadfael. Sunmaster Fellus has offered his services to us in the coming fight. A man of Pelor will be helpful when facing the unholy risen, and for healing those who fall on our side. We have clerics traveling with our companies, but the more the better."
There is a low cough, from the doorway, and a small elven man enters the hall. "Hello," he says. He smiles, uncertain, but bold. "Sir Mattias, I've changed my mind. I will join in the defense of Overlook. I would like to stay as close to this young captain," here he indicates Garyth, "as I can. If he'll have me."
The speaker is a young elven man, fair skin freckled by the sun, black hair bound up with a scarlet cord. He almost looks like an unruly boy, until you see his deep violet eyes. Like all his kin, they hint of things seen that other mortals may not share.
Mattias replies, "Pensive. What are you doing here? Why do you want to go with Garyth?" Pensive says only, "I was... looking for someone. But when I found him, he was not who I thought he was." The elf turns his violet eyes on Garyth. "I will go with the captain, because he is the eye of the storm. The Path moves through and with him.
Mattias turns back to the rest of the group, "Pay him no mind. He always talks like that. He showed up one day out of the blue offering to teach our men archery and hand fighting, and he turned out to be a master of both. Even if no one understands a bloody word he's saying."
Rennik bows slightly to the elf and says in elven, "Greetings, brother." Pensive smiles at him and says, "And greetings to you, my fierce forest cousin."
Not long after, Mattias and Pensive leave, with the elf promising to meet Garyth here in the dining hall before first light. The party heads up to their respective rooms. For the first time in what seems like years, they are able to slip into a hot bath and wash away the road. Even though the beds are the hard pallets of a soldier, they seem like the softest down to men who've slept on hard ground the last week. And almost before they are stretched out, sleep comes. If there are dreams of demons, and fire, and battle, then that is only to be expected.
--------------------------------------------------------------------
The following morning, half an hour before dawn, Garyth sits alone at a table in the dining hall, stuffing himself with as much food as possible. It is a soldier's habit, to eat heavily before moving out. Once on the road, one never knows when the next meal might come. He should be tired. He has traveled steadily for the last two weeks, and fought in several battles. He got only five hours sleep last night at best. But the truth is, he is filled with energy, nearly unable to sit still and finish his meal. The coming fight is what this is all really about. Tracking wereboars, rescuing babies, facing off the demon in his lair, they were all well and good. But a straight fight, on open ground, to protect one's home and family. That Garyth understood. That was why he had joined the guard in the first place. He could hardly wait.
Rennik and Melani soon join him. They too know the ways of the road and battle, and eat as much as they can stuff into their stomachs. Melani tears a large chunk off a loaf of fine ground bread, and pauses only long enough to say, "The humans feed their soldiers better than our chieftains would eat." Farron and Sa'id show up a few moments later, and sit down to breakfast. It is unclear whether they are joining the expedition to Overlook or not. But Farron has a look in his eye that says he might be going. Garyth recognizes it. He's seen it in him before, and it is a little frightening.
Sa'id stops eating and says, "Where are Mission and Cadfael? Did anyone go get them yet?" Garyth shakes his head, so Sa'id says, "I will go get Mission up. I know he will not want to come with us, but I would like to say goodbye to both of them before they leave. Can someone get Cadfael?" Garyth raises one hand to stop Sa'id while he finishes swallowing a bit of salted pork. "PAGE!" he yells at the top of his voice. Seconds later, a tousle haired boy speeds into the room. "Sir?"
"Go to the temple of Pelor. Tell the honorable priest Cadfael that we eagerly await his arrival. Go fast boy, the priest must be here before dawn, or I'll box your ears." The boy runs out of the room at top speed. Garyth notices the looks of those around the table. "What? I paid my dues as a page. You have to speak to them that way or they wander across half the city before deciding to do their errand."
A few moments later, Sa'id returns. "Mission is gone. His bed has not been slept in. Did he leave already? He couldn't have given us a chance to see Promise off?" Sa'id looks almost in tears.
Pensive shows up, and declines breakfast. He stands near the door, not tapping his foot, but looking impatient all the same. The group rises from the table and prepares to leave, Garyth cursing the page's slowness. Even as he gets on a roll in which he questions the boys species and the marital status of his parents at the same time, the page pops back into the room. "Speak boy. Where is the priest?"
"Sir, Sunmaster Fellus says he believes Cadfael stayed here at the keep last night. He never returned to the temple, and his room has not been opened."
This is disturbing news, both Mission and Cadfael missing. But the Under Marshall awaits, and the party moves to the Marshalling grounds without them. There, an army assembles from a mass of chaos. Garyth moves through it like he knows the lay of the land, so the rest of the group just follows him. He leads them to a patio where several men in heavy armor stand around a table. Garyth sees the Under Marshall, and Knight Commander Mattias in the group. "Captain Garyth Tel'Arden, reporting as ordered, sir."
Under Marshall Darius, a tall and slender man in glittering full plate, answers. "Welcome, captain. You and your companions are to join yourself to Commander Jonas, who is leading the Blood Falcon detachment. Go report to him now."
Garyth hesitates a moment, then says, "Sir, we were ordered to report along with the Priest, Cadfael. I regret to inform the Lord Marshall that Cadfael seems to be missing." Sir Darius gives Garyth a stare that frightens him. Sir Mattias interposes himself, and says, "Garyth, come with me." He pulls the young captain aside, and turns him over to a private standing nearby. "Fifteen minutes, Captain. You have fifteen minutes. Be back here by then. I'm sorry." Garyth starts to say, "Sorry?" But the Knight Commander is already moving away. The private grabs his sleeve, "Come with me, sir."
--------------------------------------------------------------------
Garyth finds that he can imagine Cadfael in many ways. He can see him as dark, and insane, and babbling dire prophecies. He can see him large, and dangerous, charging at an enemy with abandon when his friends are threatened. He can even be imagined as the man after the ring came off. Lighter, relieved, but still hiding a deep hurt.
But no matter how hard he tries, Garyth can not connect the still cold corpse lying on a slab in the magistrate's office with his friend. He looks at the others. Farron, Sa'id, Rennik. He sees the same disbelief in their eyes. This can't be right. Dying gloriously in battle, perhaps. Even taken whole into the heavens by his god. After the scene in the demon's temple, even that could be believed. But not this empty husk, hacked to pieces.
Garyth realizes the magistrate is speaking. "..found many cut wounds about the head and torso. But the wound that killed him was this deep stab in the chest. We haven't opened him, but it's clear that the knife reached his heart. After that, death would be quick. We found this," he holds up a long dagger made of black glass, "near the body. The body had fallen five feet when it was stuffed into the sewers, so we think the knife fell out of him then."
There is something terrible in the cold clinical speech of the magistrate. Cadfael was only a puzzle to be solved. The magistrate would do his best to track down the murderer, and for him that would end the issue. He could not see. This man, who had walked alone into the center of the temple of Kor Garesh. Who had faced down, alone, the demon in his pillar, the madwoman Elise, the lich Anileth. Who had carried the burden of an evil taint for years, just so he could save one child. He had been rendered down to this. A corpse, hacked up with gleeful abandon, stuffed into a sewer, and stretched out nude on a slab as a puzzle to be solved. Garyth looks into his dead face. There is nothing there. Nothing of the man he knew. It is a mask stretched over bone.
Behind Garyth, the private clears his throat and says, "Should be getting back now, sirs."
From: Mark
Subject: Re: The Butchers Bill; The Price of Heroism
All I can say is Holy Shit.
Mark
From: Ty
Subject: The Pensive writeup for the archives
"What did you do?"
Mission hears the creak of a bowstring being pulled taut, and turns to see a Elven boy facing him, longbow bent into a crescent, arrowhead gleaming wickedly in the torchlight from the hall. The door leading out of
the hall is an arm-length away. Mission feels the distance keenly in the tips of his fingers, though he doesn't move. The elf stands a good ten feet away from him.
"What did you do?" the elf asks again, loud enough for his young voice to echo off the walls. His voice trembles, though the weapon in his hand does not. Steady as stone.
Mission recognizes the voice. "Put your bow down, Pensive."
The elf hisses, "Answer me, Mission, or I swear I'll pin you and that _thing_ in your arms. . . I swear it, Mission, Blood and Stone, I will."
Promise coos at the sound of the elf's voice echoing off stone and wood. One chubby, pink hand waves around in the air as if searching for something to hold onto-- Mission lowers his finger to the boy's hand. His voice is calm when he answers, rich and warm, "Pensive. The Kaishin has been born. The Stone will be broken, the Path swept clean with Blood. Now it turns. Now it bends. The Path is not straight, nor is it soft." Mission shakes his head, gulps a breath. He looks down for a second at his son, a little flash of annoyance in his eyes. Then back to the elf. "Don't be stupid, Pensive. This is the Kaishin."
The elf stands still and silent. Then the bow lowers, creaks into straightness. The arrow disappears with a flash of movement into a quiver hanging at the elf's side. But Pensive is as tense as ever, staring at Mission like he is weighing the monk with his eyes. "The Kaishin is yours?"
Mission nods. "Yes." His voice level and toneless.
"Here. . . now. . ." Pensive's voice still trembles, but with reverence. "And with you."
"Yes. With me." Mission's voice is sharp suddenly. "He is my son."
"Son." Pensive seems to roll the word around in his mouth, as if he is tasting it, trying to decide if he likes the idea. "The Path is not straight. . ."
Mission rolls his eyes and shrugs. "What are you doing here, Pensive?"
"Hope sent me to look after you."
"You've been doing a fine job of that, too."
"I'm sorry."
And he means it. Pensive offers no excuses, but his apology, all two words of it, is so deeply sincere, Mission turns his head away from the elf in embarassment. "We managed, anyway," he mutters.
"The Kaishin," Pensive says, urgently. "He must be taken away from here." The elf reaches out to put a hand on Mission's shoulder, but thinks better of it. "I feel a . . . Shadow, Mission. Something evil haunts this island."
"Yes, we've just come from its tea room."
The elvish boy grins then, suddenly. "I'd forgotten. . . you. How you are. A bit."
Mission shrugs. "I need to go, Pensive. My son needs a bath, and I could do with a washing myself. I'm as stiff as a stone, and I stink of the road and sweat, and horse. Will you come with us home? We'll be leaving first thing in the morning."
Something passes between them then, as sudden as a flight of birds lifting out of a tree. Pensive reaches out and touches Mission's face with long white fingers, following the line of his cheekbones with his thumb. It is the touch of a father, tracing his sleeping child's face. So incongruous, though-- the young elf, reaching up to the tall human. Mission is startled, but he doesn't move. Pensive is weeping, silently, as he traces down Mission's cheek, across his lips, up to his forehead.
"You are worthy," he says, and his hands drop to his side. "I never knew that before."
Mission, his eyes wide, turns away from the elf, and knocks the door open violently. He disappears into the night, Promise cooing and babbling at Pensive. The door bangs closed on a stray breeze.
Pensive unstrings his bow, wipes his nose on his sleeve, and steps into the torchlight, in view of the rest of the party that still remains in the hall. "Hello," he says. He smiles, uncertain, but bold. "Sir Mattias, I've changed my mind. I will join in the defense of Overlook. I would like to stay as close to this young captain," here he indicates Garyth, "as I can. If he'll have me."
******
Physical description: Pensive is a young elf, slender and graceful. He is an odd, dichotomous mix of boyishness and wisdom. His skin is fair, but his hands rough, and his face freckled from spending so much time in the sun. His black hair is bound up with a scarlet cord. He dresses in simple woolen breeches, a gray overshirt, and a vest. His eyes are deep violet and speak doubly of unashamed innocence and deep experience.
From: Mike
Subject: Re: The Butchers Bill; The Price of Heroism
Garyth stares at Cadfael, or what was left of him, anyway. Strange to feel the loss so sharply of a man that, in truth, he barely knew. It had been, what, ten, maybe twelve days since they first met? And yet, in such a short time, Garyth had seen so much of Cadfael. His feeling toward the priest had gone from the camaraderie of brothers in arms after the siege of Gully Patter's outpost to confusion and fear and later even something like hate after Cadfael had left him to be eaten by the swamp dragon. And in the end, when Cadfael had come back to himself, the bond of friendship had begun to return. All that is gone now.
His first impulse is to run out into the streets, to find his friend's killer, to crush, to rend, destroy. It is not just that a man who had done such a service to the world should meet his end like this, stabbed to death alone and in the dark. Someone must pay.
But even if he had the right, the authority, even if he had the *time*, would this be right? Would it be right to open himself to this bestial feeling? Would Cadfael even have wanted it? Garyth looks into the anger in his heart, and what he sees troubles him. This is not him.
It would be difficult to interpret the warring expressions on Garyth's face. Finally, though, he closes his eyes and lets out a long breath, his features calming. He touches a hand to Cadfael's forehead and eyelids. "Rest in peace, my friend," he whispers. "May Pelor's warmth bring you solace." He takes a few steps back and bows his head.
When he looks up, he looks in turn at each of his companions. His gaze lingers briefly on each of them, as if to cement in his mind what they are now. But someone is missing. Garyth's blood runs cold. "Where is Mission?" he asks.
From: Mark
Subject: Re: The Butchers Bill; The Price of Heroism
Melani stares at the dead body.
She barely knew this man. She sees that her companions are devastated by this. She feels some sorrow, but not the loss the other felt. She had only known the man for a few days He had seemed like a nice enough fellow, but a little sullen. Of course in these dark days that was to be expected. She had picked up from the others that he had been through a dark time in the last week but had come through it. He was the healer of the group and that concerned her. They would not have the graces of the healing spirits to call on.
The human with the child was also gone, maybe dead. If that was true, then her leaving her tribe was in vain.
She waits quietly for the others to finish, praying to the spirits of her ancestors to help the spirit of this man find his way.
Mark
From: Raja
Subject: Re: The Butchers Bill; The Price of Heroism
"I have to stay."
The words are out of his mouth before Sa'id can even think. "And are certainly going to need to open him." He holds out his hand in the direction of the magistrate, expectant, without even looking up. A heartbeat passes before Sa'id realizes that the black glass dagger has not been placed in his hand. He glances at the magistrate. "M'it assif -- er, I'm sorry. I have forgotten my manners. May I examine the weapon, please?"
[Assuming the magistrate gives him the dagger.]
Sa'id holds the dagger up between him and the nearest light source, trying to determine if it is actually glass or some sort of other composite. He is careful not to cut himself on the blade. For the benefit of the magistrate, he says: "We have seen a weapon like this one before. Very recently. Used by one of the leaders of the army that now marches on Overlook. There is no reason to suspect that it was used by some other party to incriminate them; rather, I believe it was left to send us a message: 'we can kill you with impunity if we see fit.' They must have operatives here in Nesalin." He stops, takes a deep breath, and then nods at Garyth. "It is good that you are leaving. You would not be safe here. But I must stay, now." Sa'id looks over at Farron. "Go save your family," he says. "You know better than the others that this is my element. And I will visit the wizards' school, for both of us." What Sa'id leaves unsaid, but what Farron can hopefully read between the lines, is that the necromancer doesn't trust the magistrate -- or anyone else here in Nesalin, for that matter -- to pursue this investigation. For a number of reasons. And it was a perfect fit. A safe outlet for his frustrations, aligned perfectly with his own old talents and a distraction from his newer, darker desires.
Cadfael was dead. Were it not for the nature of his injuries Sa'id might have suspected suicide -- a gift from Pelor, even. In a twisted way, this new reason to remain in Nesalin might well prove to be Sa'id's salvation. Could Pelor's hand even work through the darkness of the soul drinker's minions? Was the sun god so subtle, to grant Cadfael the release he craved and, in the same stroke, pull Sa'id back from the brink of succumbing to his own murderous wants?
"I do not know your protocols here," he says to the magistrate, "but I am a qualified and competent investigator and mortician. My former teachers at the wizards' school here can confirm both of these things. Before coming to Nesalin I worked on my home isle, Ammur, as an assistant investigator with the office of the coroner in Haifa. In fact, it was my partner, the Aldon, who sent me in the direction of Huss and Nesalin to study magic further." He pauses. "If it is allowed by your protocols, I wish to take charge of this investigation, starting with the autopsy, as soon as possible."
From: Karl
Subject: Re: The Butchers Bill; The Price of Heroism
A nice thanks for saving his son, Farron thinks to himself upon hearing that Mission is gone with Promise. But the thought is quickly forgotten as they are pulled away from the mess hall. He feels a dark foreboding as they are led into the magistrate's office. As he sees the horror of the broken and defiled body of the priest, he is surprised that he can even bear to look. Any revulsion he might feel under other circumstances is pushed out of his mind by a growing rage. He turns from the sight and buries his face in his hands, suppressing the urge to scream out the words that are boiling in his brain. Why?, he screams silently to Pelor. Why this treachery? Did he not serve you well enough? He does his task and is then discarded? Is this the thanks we can all look forward to for serving you? His back to the group, his shoulders tremble as he fights to keep the words un-uttered.
"I have to stay" he hears Sa'id declare, and that brings him back to the moment. He turns again to the group.
"Then I will stay with you," he says. "If there is evil within the city, you will need my help." He turns to Garyth. "If my family is alive, please tell them I am safe. I would go with you, but I believe I can be of more service here. Someone must stay and help Sa'id." Clearly Pelor isn't going to, he wants to add, but doesn't.
From: Mike
Subject: Re: The Butchers Bill; The Price of Heroism
OOC: Ha! First no cleric and now no magic-users. We are *toast*.
From: Scott
Subject: Re: The Butchers Bill; The Price of Heroism
Pensive watches them all intently as they file after the private. The soldier, and the two mages and the male halfling all moved with-- kinship. Did they notice how they aligned themselves? The soldier in the front, the mages in the middle, and the two halflings behind, glancing around warily. Battle formation? These are not people who trust easily.
And that is why he walks to the side of them all, out of the line of their kinship.
Then the dead man. A priest, the magistrate had said. Or was it Garyth? Pensive watches them. Watches the kinship stretch and bend. Pensive found tears coming hotly to his eyes, but they were not for the dead man that he'd never known. This dead body represented. . . what? What did it mean to these four men?
What would it have meant to Mission?
Pensive does not know, though he feels like he should. He wipes his nose on his sleeve, wipes his silent tears away. He has seen the dead before, why does this affect him so? Because, this is butchery. This is the work of sand and shadow.
"Where is Mission?" Garyth croaks. His voice is full of pain and anger.
Pensive winces. "Mission is gone," the words escape his lips, and he shuts his mouth with a click of teeth. But his voice echoes in the room, embarrasingly tenor and young. There is no doubt that every one of them heard him.
He clears his throat. Motions toward the ocean. "He would have left as soon as he could."
And then falls silent to see if their kinship will bend toward him.
From: Matt
Subject: Re: The Butchers Bill; The Price of Heroism
Rennik listens to Mattias' words carefully to sense if he was being patronizing, or truly was giving him praise. With humans it is so difficult to tell.
When he asks if Rennik has the heart for a long fight, he responds.
"I will speak to as many as it takes until the humans understand that the tribes are not a threat to them."
This seems to satisfy the man, and he continues, pronouncing Melani's name as it was given minutes earlier. That was promising, if nothing else.
Rennik nods to the request to fight for Overlook's protection. It seems there were other reasons to get out of the city beyond sheer revulsion - reasons he hadn't considered. He had much to learn.
The elf Pensive was as mysterious as any of the elves, but still much more easily understood to Rennik than any of the humans living in the city. His bearing and stature alone offered some comfort, and Rennik made a point to ask him about Elbereth Gwendellion, the ranger who had taught him so much of what he would need to call upon in the coming days and weeks.
As they begin to retire to their chambers, Melani calls him over to privately speak.
"I must stay, Reth'tenn, as much as I wish to go and fight the enemies attacking our tribes. But it is not as simple as that... nothing is simple anymore. If I cannot convince the humans to trust us and not see us as enemies, our people cannot survive. They will be weak from fighting the undead, and fall before the humans. Or they will be so concerned with the humans that they will fall before the undead."
"It is your decision where your place is. The battle to come will be that of legend, a small force defending the hordes of the darkness. Those that killed your family are now marching to kill countless other families, including Friend Garyth's and Caller Farron's."
"Your curiosity about the human world, though, is dangerous. I travelled long outside the forest in the company of elves, and learned much of the island and some of the world. It is a far more dangerous and treacherous place than our home. Swamp dragons and H'ruggda may seem unpredictable, but they are as the rising and setting sun compared to the shifting emotions and allegiances of humans."
"Cities are corrupt and despoil the land, and the humans are a panicky race prone to violence. Taken one by one, they may be allies or even friends, but as a whole, they are dangerous and no fit company for a sensible halfling."
"Your decision is your own, but I fight alongside my friend Garyth and my other companions. I invite you to join us, but I understand if you feel your duty pulls you back to the forest."
Rennik retired to uneasy sleep, not comfortable in such a densely populated city, especially after Mattias' words. Humans had a tendency to turn on strangers, he had to remember. Especially with tensions so high. As he nodded off, he regretted that there was no time to repair his axe before battle.
***
The morning held food. Not rations, or cold meat, or small lizards and beetles of the jungle, but hot food. Rennik practically gorged himself, not knowing when his next full meal would come. He had learned to make the most of such opportunities - it seemed Melani was of the same mind.
The exchange between Garyth and the other human was lost on Rennik, concerned as he was with the constantly shifting surroundings. Humans were everywhere, and any of them could have prejudices toward halflings that might explode at any moment. They were not a rational race, or a particularly civilized one, and he kept on his toes - and made sure Melani did the same, though she needed little prodding. He was glad on some level that she chose to come along.
They were led into some human building and into a room. Even in the hall, Rennik could smell the stench of death, and his shoulder's tensed. He was uneasy - why were they here, and not preparing to leave? Why had they been brought to a house of death?
And then he saw Cadfael's body.
There was no reaction at first, as he did not recognize the man. But the clothes he was wearing, and something about the face triggered confusion and numbness. Rennik did not feel anything at first, not sure what was going on, and listened to the magistrate's words only with half an ear.
Cadfael, dead? But... but they had made it back to his home, to his people. This was where he would be safe. He was on his way back to his temple, to his god. How could.. how could he be dead?
As he looked at the black knife and heard more of the murder, his veins turned to ice. This was the subtle hand of the dark god, the corrupt and stealthy hand that could only work in a despoiled land like a human city. In nature, the evil had to be more overt, attacking directly or laying ambush. In the squalor of a human settlement, there was potential death around every corner, with no sense or order to it at all.
The dark god would have found no trouble enticing a human to perform such an act. A flicker of rage passed almost instantaneously across Rennik's face, but dissolved quickly into empty sadness. He had almost killed Cadfael only days before, when the dark god's influence had tunnelled into the priest's head like some parasite. But since Promise was saved, he had returned to the happy and casual man he remembered from the inn at Overlook.
And just as he was home, safe... this. If this is what happened to a human in this city, what had Rennik to expect? Mattias' words rang in his brain again.
In halfling, he gave a small prayer, hoping it would not offend Cadfael's sun god. "Mielikki, speed this human's spirit to his god and grant him the peace he could not find in this life."
The rage returned, unbridled, unfocused. He meant to kill the one who did this to Cadfael, to plunge his axe head deep into... but then the bottom fell out. Emptiness. Cadfael, dead, pawn of the gods. Rennik had no words. He only stared, not knowing what to say or do next.
It wasn't until Sa'id began to speak and look over the body that he reacted. The deathweaver, returned himself from the other side. He would despoil the body even further before allowing it to return to the soil. At least the spirit had moved on, and the deathweaver's depradations would have no affect on it. Still, just the thought made Rennik uncomfortable and angry.
As Sa'id spoke and Farron started to chime in, Rennik turned and walked out of the room, unwilling to watch what unfolded next. He would stand out there in dumbstruck silence until the others passed him on the way out.