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Round 1 actions, round 1, round 2 actions

From: Mark

Subject Fire and Water

The circle is the fountain that had been spraying water like fountains do. The dark blue square is the 10 foot high wall of water.



From: Karl

Subject Fire and water

Just to be clear, unless Harp specifically told him to do otherwise, Salix will have shared the Breathe Water spell with the whole party. That should give them all around 2 hours of the ability (assuming I'm reading the spell correctly), and I can't imagine a battle lasting that long. (Just trying to be on the safe side.)



From: Mark

Subject Fire and water

The longest battle you have had so far was the giant beetle and that was only becuase you guys made a pin cushion out of it. :)

Most combats have lasted less than a minute. Plenty of time.



From: Kevin

Subject Fire and Water

Depending on what Mund and Ran do, Harp will likely follow them into the room and attack the wall of water as best he can.



From: Randy

Subject Fire and water

Ranthir moves quickly to the right and forward (to C7), hoping that Mund will go to the other side of the fountain. He attacks with full force at the wall of water, thinking that this must be the elemental. He hopes he hasn't made a mistake, thinking that perhaps the fountain was actually some sort of creature controlling the water.



From: Porter

Subject Fire and water

Mund moves in for the attack, and leaves as much room behind him as possible for others to come in and help. He moves to F8.



From: Mark

Subject Fire and water

I assume your dodge point will be applied to the only visible enemy.



From: Jason

Subject Fire and water

Ragnar will also head in, and if there is room he will attack. He'll wait for Mund and Ran however to make sure they have room.



From: Randy

Subject Fire and water

Yes.



From: Mark

Subject Round 1 actions

I will write up the obituaries tonight. :)



From: Ashely

Subject Round 1 actions

Surin hangs back for the time being, waiting to see how the water wall reacts to being hit by his comrades. The experience with the ghouls are fresh in his mind, and he doesn't want to step into the room until he knows exactly what's in there. He wonders what twisted universe it is that a firebal can harm something made entirely of water.



From: Mark

Subject Round 1

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

The two fighters stare for a second before realizing that the wall of water is not collapsing back on itself, as they would expect. With a shout Ranthir leaps to attack the creature on the right side. Just a second slower, Mund does the same, moving to the left of the creature.

As Ran dashes forward and to his right he quickly closes with the wall of water. However, as he passes about 10 feet out a portion of the wall crashes down on him, like a wave cresting at the beach (AOO, AC25, 15+11=26, hit, damage 9). The 1/2 elf is able to avoid most of the slamming water and continue on his attack. When he gets to the side of the watery figure, his sword flashes and cuts through the water. Ran is surprised to feel some resistance in the figure. (AC20, 18+11=29, hit, damage 5). He had been half expecting his sword to slice through with almost no resistance.

Mund moves to the other side of the creature, taking advantage of Ranthir's distraction. Mund's axe swings low, where the water is the thickest and slices through the water as well (AC20, 18+12=30, hit, damage 6). Mund feels his axe cut through the water, but catch on some unseen essence.

Harp charges in after the other two, a battle cry to the battle lord on his lips. No one from the party would die today, not on his watch. He steps by the now sputtering fountain and slashes at the watery figure, his sword glowing slightly (AC20, 17+10=27, hit, damage 1). His sword seems to slice through the water with very little effect.

The wall of water surges to and fro, undulating like the surf. Suddenly, it splits into two waves, and both of them come crashing down on Mund and Ranthir. (Ran: AC21, 3+11,miss, Mund: AC21, 16+11=27, hit, damage 15). Ranthir is able to leap out of the way of the attack but the barbarian is caught full in the face with the crashing water. He is just barely able to keep his feet but he comes up sputtering. "Hey you suma bitch. I wasn't supposed to get a bath for another two months."

Ragnar does his best to get into the room but is only able to make it to the closer side of the fountain.

OODM: Map attached. I need round 2 actions.




From: Kevin

Subject Round 2 actions

Harp looks on as his sword passes through the creature, barely slowing as it does. Damn, he thinks to himself, why can't he just meet some nice, smelly hobgoblins. Why all this strange stuff. Harp takes another swing, hoping to hit a more substantial portion of the water.

OOC: If Ran takes a 5 ft step, Harp will also take a 5 ft step to where Ran is now, providing a flanking bonus.



From: Porter

Subject Round 2 actions

OOC: I said I wanted Mund to go to F8, not F7. Was Mund not able to reach F8? If so, then I want Mund to take his 5-foot step to there.

IC:

Well, this is a real battle, even if it is as unnat'ral as the rest of this place.

Mund summons the Bear [rage] and presses the attack.



From: Mark

Subject Round 2 actions

Sorry I moved him to a flanking position. He is now at F8 but neither he nor Ran will get a flanking bonus.



From: Porter

Subject Round 2 actions

Why wouldn't they get a flanking bonus? They're on opposite sides of the water thing?

If it gives him a flanking bonus, go ahead and keep Mund where he is.

Flanking, round 2 and round 3 actions

From: Randy

Subject Flanking

ooc: according to the srd we would get the flanking bonus: http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking

Ranthir moves to the wall, keeping the creature flanked between Mund and himself while allowing Harp to get closer (5 foot step to C8). He then unleashes a fury of strikes with his sword (full attack) on the water creature.



From: Mark

Subject Flanking

I just realized elementals can not be flanked. Now the characters do not know this, so it really does not matter where you guys are. A wall of water is a wall of water. :)



From: Porter

Subject Flanking

Let's pretend that it's not an elemental for a second. Why wouldn't Mund get a flanking bonus from F8 but he would from F7?



From: Mark

Subject Flanking

He might. I have to check the rules and the examples in the PHB at lunch time today.



From: Porter

Subject Flanking

OK. No worries. But could you make sure that Mund is in F8? I want to give the maximum amount of room for others to come in and help.



From: Mark

Subject Round 2 actions

Mund is at F8, Ran is at C7 and Harp is at C6.

Ran is going to take a 5 foot step to C8 this turn and I assume that Harp will move to C7. Ragnar is probably going to try and move to F6 or F7.



From: Mark

Subject Round 2

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund gives a roar and starts to channel the bear totem. His battle lust fills him and the hurt from the things attack flows away. Strength fills his arms and he attacks with renewed might. (AC20,5+12=17,miss) The blade cuts through the thing but only catches water as it does, the creature flowing around the attack.

Ran shuffles a step to the right to make room for Harp. He then launches a furious attack. His high line attack misses (AC20, 2+10=12, miss), but his second attack, coming in low, connects(AC20, 19+4=23, hit, critical threat, critical threat roll, 3+4=7, no critical, damage 0). However, it too catches nothing but water, the essence of the creature flowing out of the way.

Harp steps next to Ranthir and continues his attack (AC20, 4+10=14,miss) but his sword also finds nothing substantial to hit.

The creature continues undulating like the sea. It looks like it almost splits in two and forms two crests, one on each side of it. These two crests come crashing down, one on Mund and one on Ranthir.(Mund: AC18, 1+11=12, miss, Ran: AC21, 1+11=12, miss). Both of the fighters see what is coming and are able to dodge out of the way as the waves crash down.

Ragnar continues moving forward and is surprised when the crashing waves surge towards him as he moves towards the fight (AOO, AC22, 10+11=21, miss). The surging water covers the dwarf for a few seconds but is unable to knock him off his feet. Ragnar sputters and spits out a mouthful of water and continues forward, swinging his sword as he approaches the things main body. His sword flashes (AC20, 19+7=26,hit, critical threat, critical threat roll, AC20, 10+7=17,miss, no critical, damage 6) and he feels his weapon catch on something in the water, just for a second.

OODM: End of round 2, I need round 3 actions. New map attached.




From: Porter

Subject Round 3 actinos

Mund attack!



From: Kevin

Subject Round 3 actions

Harp (praying for a better roll this time) attacks again.

OOC: Mark, shouldn't Ran's 2 attacks have a 5 difference? It shows as 6 (10 and 4 - s/b 10/5 or 9/4).



From: Jason

Subject Round 3 actions

Ragnar's pretty pleased with himself, so he'll do it again.



From: Mark

Subject Round 3 actions

Second attack should have been +5. Did not change anything.

Round 3 and round 4 actions

From: Kevin

Subject Round 2

Understood for this turn, but it might in a future turn.

You have to keep your eye on this guy. My 12 year old caught this.



From: Randy

Subject Round 3 actions

Ranthir curses as his sword passes harmlessly through the creature. That should have hurt it, he knew it should have and yet there was no resistance to his blade.

Frustrated, Ranthir growls as he continues his assault on the living water.



From: Karl

Subject Round 3 actions

Salix stands at a distance, torn between concern for his friends and fascination at the creature they are hitting. He wondered vaguely at the animus that could move so freely in its element, inhabiting and abandoning great portions of water at a whim. He had, of course, seen elementals before, even summoned them to do his bidding, but never one so massive. He wondered on some level if this were an older elemental than the weak ones he could summon, or if elementals of different sizes were different species entirely. He'd have to ask the Stormfather sometime.

Despite his musing, he keeps a watchful eye on the battle. Should he join in or wait? So far his friends didn't seem to be getting terribly hurt as far as he could tell, but they also didn't seem to be slowing the creature down much either. He puts a hand to the symbol of Obad-Hai on his chest, ready to summon lightening to hopefully do some damage to the water creature, but stops. If there is a creature of fire in the other room, and if it is anywhere near as massive as the water creature, he should save his portion of grace for that battle as best he can. Instead, he moves closer to the door of the water room, standing just outside of it so as to be better prepared to offer assistance if the tide didn't turn soon, so to speak.



From: Mark

Subject round 3 actions

Good call. Lightning in a room full of water. There are no official rules about that but I think I would have to come up with something.



From: Mark

Subject Round 4

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund ducks under the crashing water and spins in place, his axe making a full circle. Almost catching Ragnar as it passes, the axe head smashes into the thing as it forms up again (AC20, 17+12=29, hit, damage 4).

Ranthir makes a lunge as he dodges out of the way (AC20, 18+11=29, hit, damage 4) and feels his strike connect. He then pulls his sword down, like he was cutting a side of beef in half (AC20, 13+5=18, miss). He almost looses his balance as the sword passes through with ease.

Harp's attack is made up more of brute strength then the more finessed attack of the 1/2 elf. His longsword carves an arc in the air but the thing surges back from the attack and the blade finds nothing but air (AC20, 7+10=17, miss).

The creature seems to change its tactics and the mound of water seems to shrink into itself, only to reappear at the feet of Mund and Ran. Two arm like things form out of the water and strike at the two (Ran: AC21, 7+11=18, miss, Mund: AC20, 16+11=27, hit, damage 11). Ranthir is able to dodge out of the way but Mund is caught full in the chest with the watery slam.

Ragnar, sputtering water, swings again (AC20, 11+7=18, miss) but his sword catches nothing but water.

At the door Salix and Allistair look on, wondering if they should do anything. The fighters seem to be holding their own, so they wait.

OODM: End of round 3, New map tonight and I need actions for round 4.



From: Randy

Subject Round 4 actions

Ranthir can't figure out why his blows keep missing. The part of the creature that could be hurt must not exist fully in the physical plane. At least he had been fairly consistant in dodging the attacks of the elemental. He continues to attack the creature, trying to make his blows count. He watches to see if there is any sign of when his blows might have more effect.



From: Karl

Subject Round 4 actions

I'm out of town until Monday. Kevin can play Salix if necessary. Spells are updated at Sakeriver (minus the water breathing which I haven't marked "used" yet.)

Don't anyone die while I'm gone. ;)

Round 4 actions

From: Kevin

Subject Round 4 actions

Harp growls to himself in anger. He knew this thing could be hurt, so why were their weapons doing so little damage? Harp re-centers himself and strikes again.



From: Porter

Subject Round 4 actions

Mund wonders where the help from the magickers is. The fighters can probably manage this thing on their own, but they might be too weak to continue into the fire room.

Mund attacks again.

OOC: How many HP does Mund have?



From: Mark

Subject Hit points

He has 32 until he stops raging and then he has 22.



From: Derek

Subject Round 4 actions

Allistair is saving his MM for the fire, since he doesn't have anything else that could hurt it.

Allistair shouts into the room where they are fighting, "If it's too tough for you, just leave the room and come out here! I don't think it will leave the water in the room! Then I could pound it with a couple more fireballs!"



From: Porter

Subject Round 4 actions

Mund really likes this idea, but doesn't want to leave and have the other front-line guys stuck to pay the bill. He glances over at Harp to see if he heard Alley.



From: Randy

Subject Round 4 actions

Ranthir also looks to Harp, listening for his opinion. If Harp orders a retreat, Ranthir will do so without question. He had so far been able to avoid the worst of the water creatures attacks but Mund didn't seem to be faring as well.



From: Mark

Subject Turn

I will get a turn out tomorrow. I have one of my two RL games tonight.



From: Kevin

Subject Round 4 actions

Harp hears Allistairs shout. Dammit, they should be able to beat this this with steel. He wanted to beat this thing back into the puddle it came from. Mund was the only one to have really been hurt so far, flailing around like he did with the axe of his. It was only water, after all.

"Keep at it!! We withdraw only as a last resort!!"

OOC: Sorry guys, but Harp has seen Mund get whacked a couple of times, but the other three have not really been hit yet. He's not ready to run (yet).

Round 4

From: Mark

Subject Round 4

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund looks around, wondering where the Ally's spells are. His brother is usually making those light thingies that streak through the air and stuff, but nothing this time. He also doesn't notice any of the others moving to disengage so he attacks again (AC20, 6+12=18,miss) but his axe passes through the thing like the fluid it is. Mund howls in frustration. How do you kill water?

Ranthir lunges with his sword and catches the thing in the middle with what should be a solid blow (AC20, 15+10, 25, hit damage 2) but while th 1/2 elf feels his sword catch something in the water, it is not much.

Harp starts to feel a growing sense of frustration as well. They were hitting this thing, this elemental, but they seems to be doing little to it. He launches another overhand attack, striking down the middle of the thing (AC20, 15+10=25, hit, damage 8) and can feel his sword catch on something more substantial than water. The thing lets out an eerie sound, like a water skin being popped and collapsing.

With obvious strain the wave front rears back and strikes at Harp from both sides (AC21, 14+11=25, hit, damage 22, 16+11=27,hit, damage 19). Harp is crushed by the two waves of water. Fluid finds its way into his mouth, his nose, his ears. His head ringing with the impact and his chest trying not to fill with water, the 1/2 orc struggles to maintain his balance and consciousness.

Ragnar, a battle chant on his lips as he swings, lays into the elemental in front of him. His swing goes wide (AC20, 11+8=19,miss) and he almost slips on the wet floor. Stamping his feet to the ground and re centering his balance, the dwarf prepares to attack again.

OODM: Map is the same as last time. I need round 5 actions.



From: Mark

Subject Round 4

Ranthirs second attack missed (AC20, 5+5=10)