sakeriver.com

Round 5

From: Josh

Subject round 5 actions

Kal, bored, studies the water elemental's movement from the hallway. Maybe he could learn something from it.



From: Kevin

Subject Round 5 actions

Harp is staggered by the blows of the water. He had seen Mund get hit a couple of times, but had not thought much of it. Now that he was on the receiving end, it felt like he had been hit with a battering ram. This was only water, after all. Much more of this, and he would be overwhelmed.

"Withdraw to the door!! But be careful!!" Harp will take a 5 ft. step toward the door, and will fight defensively.



From: Porter

Subject Round 5 actions

Seeing how fast Harp is withdrawing, Mund does the same thing, only moving five feet toward the door, still putting a full attack into the....thing.



From: Jason

Subject Round 5 actions

Just out of curiosity, since Harp went first last round, would it be reasonable to assume that Ragnar got the instruction before his turn, and backed up 5 feet after attacking? If so, he'll do that and then this round either a) take another 5 ft step and cast CMW on Harp if its possible to get next to Harp and out of AOO range, or b)use a withdraw action and head back into the larger room. If not, he'll attack, then move back 5 feet.

Ragnar will use a withdraw



From: Mark

Subject Round 5 actions

Harps comments would be for round 5 actions, since he made them after he was hurt during round 4. So Ragnar could not react to those comments in round 4.

Also the thing has a 10 foot reach. With just 2 five foot steps and the fountain in the way, I do not see how he could do any casting with out provoking an AOO.

He can use the withdraw action and make no attack or he can attack and move back 5 feet, both of which do not provoke AOO.



From: Derek

Subject Round 5 actions

Could Allistair shoot a fireball in there at this point without endangering his companions in there?



From: Mark

Subject Round 5 actions

Not a chance. The fireball spell total area of effect is a 40 foot diameter circle. The room is only 30 X 30. In fact that is why flames lept out of the door when he did the first spell, the volume of the flame was more than the room could handle.

Now a scorching ray or something might work.



From: Karl

Subject Round 5 actions

Seeing that the group is in trouble, Salix will cast Flame Sphere and send it in to attack the water creature.



From: Jason

Subject Round 5 actions

You're right about the two 5' steps. I hadn't really looked at the map, I just assumed that if I moved 10' I'd be out of range, which is clearly not the case in this small room.

Instead of what I just said, Ragnar will attack, then move out of the room, suffering the AOO so that the next round everyone else can back out.



From: Mark

Subject Round 5

Mund hears Harp call for a withdraw and gives a small sigh of relief. This moving water thing was going to swear him off of baths for a year. With Ragnar blocking his way north, Mund takes a swing with his axe (AC20, 9+12=21, hit, damage 5) and feels it bite into something more substantial than just water. The barbarian, keeping an eye o the thing, takes a step back and to his right, away from the thing.

Salix watches in horror from the door as Harp is almost drowned by the water creature. He quickly summons a sphere of flame. A small ball of flame appears at his feet and rolls towards the target. As the sphere touches the elemental, the sphere winks out of existence (Dispel Magic DC17, 17+8=25, success).

Ran sees Harp sputter the command to retreat, but with the 1/2 orc blocking his way his options are limited. He strikes another blow (AC20, 12+10=22, hit, damage 0) and his sword passes through water again. His second attack goes wide (AC20, 12+5=17, miss) as he steps back and to his left as well.

Keeping his sword in a more defensive position, Harp makes a half hearted attempt at the thing (AC20, 17+6+23, hit, damage 2) and gets in a surprising blow. He then moves towards the door, keeping his sword between him and the creature.

The elemental splits in two with obvious effort and strikes with a fluid grace. The first strike is at Ragnar (AC22, 14+11=25, hit, damage 10). The dwarf feels water push its way into his throat, trying to drown him. He closes his mouth, holds his breath and strikes at his foe. The other half strikes at Harp, (AC23, 16+11=27, hit, damage 13) and the 1/2 orc finds himself almost drowning, his lungs full of water. Unable to breath he forces the water out of his lungs, gasping for breath.

Ragnar's attack strikes (AC20, 13+8=21, damage 3) and he feels his sword pass through some essence and the essence give way. The wall of water collapses with a roar back into the pool surrounding them and the fountain, which had stopped spouting during the fight, sputters back to life.

OODM: Fight is over. Let me know what next.



From: Jason

Subject Round 5

Ragnar feels a thrill as whatever unholy force had been animating the water fails. He had done it! For several days now he had felt that he contributed little as far as the physical combat was concerned. Today, however, his strength had served his god's needs. While he knew he would never match Mund's ferociousness nor Ranthir's skill, today he had done well.

For now there were other worries as well. He quickly sees to Harp, who is looking groggy and still sputtering water. (Sacrifice Blindness for CSW.) He then attends to Mund, and offers his aid there as well. (/ooc I looked at Mund's sheet, but I'm not sure if he's missing 16 or 26 hp because he raged. If 16, sacrifice sanctuary for cure. If 26, sacrifice Dispel magic for CSW.)

The water room

From: Mark

Subject The water room

It is 26 when the rage goes away. The bonus 10 drop off.

It is possible for a Barbarian to die when his rage ends. It is unlikely with Mund since he has extended rage, and there have been no battles that have gone on long enough for that to be a problem.



From: Kevin

Subject The water room

Harp gasps for breath, the fresh air filling his lungs. He falls to his knees,trying to keep himself from falling over. Only water, it had been only water, but only three hits from that thing had nearly killed him. Harp was sure that had he been struck with such force one more time, he would have succumbed to it. He says silent prayer to the Battle Lord for seeing he through this test. Suddenly, he feels the warmth of Heironious's grace wash over him, restoring some of his strength, clearing the water from his lungs (OOC: Ragnars CSW on Harp). He nods his head to the cleric, grateful for his presence and his skills.

OOC: when the time is right, he will ask some of the others to search the room for a key, hoping against hope that it is in here somewhere. He will then open discussions on how to tackle the next room.



From: Karl

Subject The water room

(OOC-Did Breathe Water get dispelled for the fighters? How about the rest of us? )

Salix will help search the water room.



From: Mark

Subject The water room

It is still running. The thing with the drowning was more for color than actual damage.



From: Derek

Subject The water room

OOC: I was wondering about the drowning thing too.

Allistair is glad that his friends are all right, but he wishes he could have used his other fireballs first. They certainly weren't going to be any use against the fire elemental.

Allistair follows everyone else into the room to look around and search for the key. He also looks around to see if there is any drain to the water from the fountain.

"This water, assuming it is now no more than just water, is a good chance for us to refill our waterskins. I also wonder if we can somehow utilize this water to help us against the fire room."



From: Randy

Subject The water room

Ranthir puts his face into the water, instinctively holding his breath despite the fact that he doesn't need to. He searches around the room, reminding himself when necessary that he does not have to surface for air. He concentrates his search around the fountain.

When he comes up after making his search he hears Allistair mention the possibility of using the water against the fire in the other room. "That is a great idea. Is there any magical way of making this water into a weapon? Some way of directing it and forcing it to flow into the fire room?"



From: Porter

Subject The water room

Now that things aren't so crazy, Mund decides to try out this magick of his brother's. He sticks his head under water and forces himself do breathe deeply. Once he can bring himself to do it, it works great. Mund investigates the source of the fountain, having fun with this new ability.



From: Mark

Subject The water room

Not sure what you are asking as to the drain.

Is Derek trying to find where the water goes?

Or how the fountain gets supplied?

Or both? :)



From: Porter

Subject The water room

Basically he's sticking his head down the hole where the water comes up from.

Why? Because he can, and it's fun. Also, he has the excuse that he's looking for a key.

Mund also brings out his everburning torch, and uses it to light his way.

Look! He's underwater, breathing fine, and using a torch. Pretty cool, neh?



From: Mark

Subject The water room

Actually that was directed at Derek/Allistair from his earlier e-mail. I figure Mund is playing water wings in the foot deep kiddie pool. Harp may not be able to get him out of the room.



From: Porter

Subject The water room

It looks like you've got a good handle on the situation from Mund's end. :)



From: Kevin

Subject The water room

Given Harp's current condition, he is not going to be chasning after Mund very quickly. He is feeling a bit water logged and is beginning to understand Mund's dislike of bathing.

When Harp hears Allistairs suggestion of trying to use the water as a weapon in the fire room, his ears perk up. Harp was pretty sure that the fire balls Allistair had used on the water had weakened it greatly, and if they could do the same thing to the fire, he was all for it. Harp will also be interested in seeing if anyone could provide some protection from fire in case they needed to go hand to hand.



From: Ashley

Subject The water room

Surin takes a few cautious steps inside the flooded room, hoping that another one of those water things isn't lurking around under his feet. The whole scene just confused him -- water coming to life, and nothing to harm it except fire, of all things. He hopes there won't be as much trouble with the fire room, but his experience so far has taught him what a foolish thing *that* is to hope for. He starts poking around, looking for a key or any artifact that's out of place.

With all the talk of using the water room to fight fire -- now *that* actually started to make sense -- Surin listens intently. "Shame we can't start some kinda bucket brigade between the two rooms. That might accomplish something."

OOC: I'm on campus internet until I can get on the network at my new apartment, which should be later today or else I'm gonna yell at someone.



From: Derek

SubjectThe water room

Yeah, I'd like to know where this water is coming from and where its going. I'm thinking if we can plug the drain with a wet rag or something, we could get water flowing into the main room, or even into the fire room. Even better if we could control the flow rate of the fountain, we could flood the place in no time.

Anybody feel like lugging those gargoyle statues over here and trying to make a dam? If they have a square base, it might be possible. Or maybe we could just pile up the dead bodies of everything we've killed so far. There's a lot of biomass to work from. (Though it would be pretty gross, and probably wouldn't work so well. Now if we had a lot of sandbags...)



From: Mark

Subject The water room

The four fighters look around, expecting the water to rise again from some other spot. Harp drops to his knees, still panting for breath. Ragnar, a joyous glint in his eyes, moves to the 1/2 orc, a healing prayer already on his lips (CSW, Heal 19). Harp feels the warmth of the healing prayer spread through his aching lungs, and he breaths a bit easier.

After a few minutes Harp looks up and sees Mund doing something in the water. So it Ranthir. They are both on their hands and knees, faces in the water. Then he notices that they are not coming up for air and he shudders in revulsion.

Mund and Ranthir on the other hand are having a wonderful time looking for the key under the water. Mund seems to splash a lot in his search and several of the party members wonder how he can see anything with all the commotion. During the search both Ranthir and Mund find small holes in the side walls of the rooms, no wider than their thumbs, about 3 inches off the floor. Mund calls his brother over to inspect them.

As the the others are looking around the room, Surin steps gingerly into the room. The water comes up to mid thigh on him. He glances around and starts looking in the not so obvious places. When Ranthir and Mund report that they have been unable to find the key in the water Surin coughs, just loud enough to get everyones attention. When they are all looking at him, he points to the fountain. There, in the middle of the fountain, where the water is coming out, looks to be part of a key. The halfling goes over to the fountain and takes his time looking for traps, not around the statue, since the others would have set those off long ago. No, he spends his time searching the statue itself.

It is some abstract form, flowing and liquid all at the same time. The surface is incredibly smooth, made even worse by the moister in the room. The halfling puts a hand on the surface to feel what type of grip he might be able to get. Slick as ice with water on it. "Harp, would you mind giving me a hand. You're the tallest and I need some reach." The 1/2 orc moves over and helps Surin climb to his shoulders. The little halfling is lighter than Harp's pack and causes him no problems.

"Ok, give me your hand. Just keep me steady. Grab my left leg with your other hand. Steady. Steady. Can you lean a little to your left? That's it. Got it!" Surin exclaims. When Harp lets his leg go, the little halfling does a small flip off Harp's back and lands with a splash in the water. He holds up the key. Or part of a key. It is the handle of a platinum key. The precious metal glitters in the light of the room, dripping water.

After Allistair has had a chance to inspect the room and the drain holes he reports to Harp. "I am fairly sure that the fountain is sourced from the water in this room. The water drains out of the room from through the holes and goes to some holding area beneath us. There, by some unknown means, it is pumped back up here through the fountain. I do not know if you four noticed it, but when the elemental attacked the water level in the room dropped and the fountain stopped working. I am not sure if or how we can use this."

I have some stuff to do. I will write more tomorrow, but any role playing you want to do is fine.

What next and healing

From: Randy

Subject What next?

"Well if we plug those drain holes then the water should all pump into the room. Maybe it will be enough that it will start flowing out the door. If we can direct it from there into the fire room that may be of some benefit in retreiving the second half of this key that Surin found for us. I don't know what the best way of damning the water would be though the gargoyle statues might work."

Ranthir offers these comments and adds, "We might not want to dry off too well before facing the fire creature. The water may offer us some level of protection from the flames."



From: Mark

Subject Turn

I am out of the office the rest of the afternoon. I will write up more later this afternoon.



From: Jason

Subject What Next?

Ragnar likes the second idea. Why try to take the water to the fire, when in all likelihood the fire will come to the water if we retreat there?



From: Jason

Subject Healing

Also, Ragnar is more than willing to use more cures, but once the most critical wounds were dealt with, he's waiting for Harp's direction.

Although, since Harp himself is the one wounded, he may be holding back for fear of sounding like a wuss... So Ragnar will go to Harp and offer more healing, if he desires it.

Healing, changes, Harp and Mund discuss food

From: Kevin

Subject What next



From: Randy

Subject What next?

Harp responds "Boother Ragnar, I do want additional healing, but I also want to conserve the grace you asked for today. Use one of the scrolls we were given - this would seem to be the time and place for one. Also, check on Mund. That thing hit him a number of times as well, and we will need him at full strength for what is to come.

OOC: We had received some healing potions as well, 10 CLW I think. We divided them up earlier in the dungeon. Does any one remember who got what? We should probably remember that we have those to use, especially in the heat of battle. Remember how tough those things were when we were returning from rescuing Rochelle. They would take a 5 ft. step to get out of range, take a drink, and look better.

Also, Mark, can Mund give us an idea of the relative size of the fountain as compared to the braziers in the other room?



From: Mark

Subject Turn

Sorry I have not gotten anything out. There have been somethings going on in other aspects of my life that have been taking up my time. It will resolve itself on Monday. I will write up something tonight.



From: Karl

Subject Turn

Hope it's nothing too serious. :)

On that note, I'm out of town until Monday myself. Salix will do whatever Harp wants him to.



From: Porter

Subject Turn

I can never say "Mund will just do whatever Harp wants him to." :)



From: Kevin

Subject Puppet master

OOC: Oh, the options that opens up.

Salix, walk into that room and see if those braziers are hot. And, if you see a piece of a key, why don't you pick it up.



From: Porter

Subject Puppet master

Mund punches Harp in the face. Why? Because he hates the smell of burnt elf.

He likes it medium-rare.



From: Kevin

Subject Puppet master

Mund has a lot of anger issues.

He could just sent the over done 1/2 elf back to the kitche and ask for another one done the right way.



From: Porter

Subject Puppet master

WHAT IS THIS!!!!!

I asked for ELF. This is half elf. Unless you want my boot half up your ass, you'd better bring me back some real elf.



From: Mark

Subject Turn

In the grand scheme of things it is nothing serious and nothing bad in any scheme. Just some changes that I will mention on Monday.



From: Kevin

Subject Food

OOC: You would almost think Mund was in a TGI Wednesday's order Buffalo wings.



From: Mark

Subject Food

For all who do not follow OOTS

http://www.giantitp.com/cgi-bin/GiantITP/ootscript

Comic 312.



From: Mark

Subject Healing and more

As the party looks around trying to figure out a way to use the water in the room to their benefit Ragnar approaches Mund and pulls him to the side. "My friend, I know that you are brave, but I was next to you, and I saw the thing hit you. I was also hit, so I know the force that the impact carried. Let do what I can to ease your hurt, before we go on the the next challenge in the fire room? May I?" Mund grunts and the dwarf takes that as a yes. He quickly chants his most powerful healing prayer (CSW, heal 14). Mund feels the warmth of the prayer spread through him and he breaths a bit easier.

After about 5 minutes of looking and thinking Allistair gives his thoughts. "If we could block the drain holes, the room might flood over the door way. I see two problems. First is how to block the holes. And the second is how to guide the water that over flows to the next room. I guess we could use the bodies of the creatures we have fought to make stoppers for the drains, but we would need about 40 of them total. And I am still stumped on how to make the water go where we want it to."

OODM: OK so far Ragnar has used two of his CSW spell for the day. Mund has stopped raging. I need to know if any other healing is done, how it is done(spell, potion, scroll) and what you are going to do next. If you want me to make a knowledge check for your character to come up with an idea let me know what area the check would be in.

Knowledge checks and Firefly

From: Kevin

Subject Knowledge checks

OOC: harp wants a Knowledge Hydrology check. He should only take a -10 on that roll. Then of course he could have a knowledge (civil engineering) or Knowledge (theme park water ride) check.

The options are endless.



From: Porter

Subject Knowledge checks

Mund wants a "Make things go good" check.



From: Porter

Subject Firefly

OOC: I was introducing a friend to Firefly last night, and pretty much everything that Jayne did I thought "I can see Mund doing that."

A secret revealed

From: Josh

Subject A secret revealed

http://video.google.com/videoplay?docid=7521044027821122670



From: Kevin

Subject A secret revealed

Mark, Josh has uncovered our secret. While you alert the Dept. of Homeland Security to his obvious threat, I will have my banking friends ruin his credit and make him a pariah among polite gamer society.

Josh, that was really funny. The fact that you even found it, and then were "savy" enough to send it along truly marks you as one of this generations geeks.

The water room redux

From: Mark

Subject The water room redux

The fountain was about 7 feet high. The fire pits in the other room were about 2 feet across, but there were 6 of them.



From: Kevin

Subject The water room redux

I remembered the number, it was the size.

Possible knowledge check related to the size of the fountain vs. the size of the water elemental and the size of the fire pits vs. the possible size of a possible fire elemental (i.e. the size of a fire is direclty related to the size of elemental it can support). This would be for Salix and Allistair.



From: Mark

Subject The water room redux

The party mills around while Allistair sits and thinks. He knows he can stop the water but the problem is getting the water to do what he wants. The mage wanders around the previous rooms, his brother keeping an eye on him, looking at the remains of the creatures they have killed, trying to figure out something. The bodies of the ogres in the first room remind him of how long they have been in this place.

After 1/2 an hour has passed he returns to the room. "Harp, I am sorry. I just can not figure out a way to make the water go where we want. I think that if we plug up the drain holes and drop the bodies from the previous room that we will be able to have the water overflow the door and come out into here, but I am stumped on how to control it." At that time the halfling speaks up. "How about that plan we had before? The one where I go invisible and try and sneak into the room? One of you casty types said that you could make it so that fire couldn't hurt me or somethin. Right? Well I think I can move quietly enough, and if you make me invisible, maybe I could at least scope out the other room first."

OODM: OK what next?

Knoweldge checks

From: Karl

Subject Knowledge checks

Can I get a knowledge check on elementals?

Also, are the lips of the firepits flush with the floor? Or are they raised like brasiers? (Are the firepits the only sources of fire in the room or are there also braziers?)

Salix will tell Harp that he can pray for protection from elements for up to two people, but that protection is only from the ambient elements in the room. It does not protect against actual fire damage from an elemental's attacks. (or, for instance, from a fireball). It simply lets the person so protected enter the room and suffer no ill effects from the ambient heat (or cold). (Mark correct me if I'm wrong).



From: Mark

Subject Checks

Let me check again, but if I remember correctly, elementals are planar creatures and that is not a knowledge area of druids.



From: Mark

Subject Checks

As to the size of the firepits, they are flush with the floor.



From: Porter

Subject Checks

Knowledge: The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)



From: Karl

Subject Checks

Well, they ought to have *some* kind of knowledge of them since they can summon them, no?



From: Mark

Subject Checks

You would think. I might make the DC a little higher.

I will do some work on this at noon.



From: Kevin

Subject checks

Harp tries to figure out if there is some way to carry some of the water from the one room to the other.

As he listenes to Allistair comments, Harp asks if any of the spellcasters/clerics have anything that they may be able to adapt to their current situation (warp wood, use dragon scales, etc.)

OOC: I am just trying to kick around outside the box a bit.



From: Kevin

Subject Checks

Harp thinks for a while, trying to rack his brain for any idea. At the very edge, there is something that he knows, but can not grasp. He heads over to a corner, slips down, and tries to clear his mind, chanting under his breath the most basic prayer to the Battle Lord he knows. Without thinking about it, he reaches down to his belt and takes out his waterskin, raises it to his mouth, and takes a quick drink, spashing some on his face. Just then, his mind opens, as if a revalation has been sent his way. He gets up and hurries over to Ragnar, and intent look on his face.

"Brother, did we not learn as one of our most basic prayers the invocation to create water? I have never used it myself, and I was never the best of learners, but could we, if we prepare for it, cause water to fall into those braziers, possibly putting them out?"

OOC: Mark, basic 0 level cleric spell - create water. Creates 2 gallons/level - range is 25 ft + 5ft/2 levels. Can create a down pour or fill many small receptacles. Ragnar would create 10 gallons per 0 level available, Harp can create 6 gallons, and if it seemed to work, we would sure give up a 1st level to get more water.

Any comments, guys?

Elementals

From: Karl

Subject elementals

While all the others are discussing ways to move the water, Salix is deep in thought, trying to remember what he has been told about Elementals. His actual experience has been limited, so the knowledge is not immediately at his recall, but after several moments, he speaks up:

"Harp, I don't think water will do much to hurt a fire elemental so it's useless to worry much along those lines, but I supposed putting out the fire in the firepits would be some help, even if only by making the room less hospitable for it. I also know they can't cross water, so if necessary, we could probably retreat to the water room."

He continues, a little sheepishly, "I can also ask Obad-hai for protection from Fire energy and also to help one or two of us to resist fire attacks (OOC - Protection from Energy, and Resist Energy/OOC), but unfortunately I did not prepare for that this morning and I'm not sure we should wait another day for this room."

(OOC - I'm VERY busy at work for the next couple of days. I apologize in advance for any delays.)

Turn, Elementals, spells and Surin takes the lead

From: Mark

Subject Turn

Am I still waiting on someone? Has the party agreed to a plan?



From: Kevin

Subject Turn

OOC: I think we were debating between protecting Surin as best we could and sending him in to look around, and tring to put the fires in the braziers out somehow (water from the fountain room or water from Harp and Ragnar directly into the braziers.

Any decisions guys (and gal)?



From: Ashley

Subject Turn

I'm all for whatever Fearless Leader decides.



From: Kevin

Subject Turn

So long as Salix and Surin are comfortable that they can provide some level of protection to the little guy, Harp will OK Surin making a foray into the room to try to find the key.



From: Karl

Subject Turn

Salix can cast Protection from Elements, but that's all he's got at this point.



From: Mark

Subject Turn

You could all spend another day resting getting ready for the next encounter. :)



From: Karl

Subject Turn

That's up to Harp, of course. Salix will go with the flow even if he is really getting tired of being in this magic-upped unnatural hole of an extra-planar construct.



From: Kevin

Subject Plan

OOC: No, lets try to get this one done by stealth if we can. If Surin can sneak in and find and/or steal the key, so much the better. However, the whole group should be ready to backpedal into the water room if needs be.



From: Porter

Subject Plan

Mund ain't got nothin to say bout the plans.



From: Derek

Subject Plan

Allistair can at least make Surin invisible. It's hard to get any more stealthy than that.



From: Porter

Subject Plan

Dead is stealthy.



From: Kevin

Subject Plan

OOC: I think if he is invisible, with some protection from fire, and he is as quiet as he is, he *should* be ok to go in and take a look around. Ran and Mund can stay by the door in case they need to run in to *distract* anything while they retreat out of the room.



From: Derek

Subject Plan

An even better (and safer) distraction would be a bunch of summoned beasts (or a water elemental) from Salix, although IC Salix may be loath to use summoned creatures in such a way.



From: Randy

Subject Plan

Ranthir agrees with this plan with the caveat that if anything goes wrong, the first thing Harp and Ragnar should do is put out the fires.



From: Mark

Subject Plan

Ok I will give everyone until tonight to decide what to do.

I have to go to the inlaws for dinner and The Amazing Race is on at 8 so if everything is in by 7 I will try and get a turn out by 8.



From: Mark

Subject Up in smoke

Well, Salix did use a creature in such a way back in the Dragon room, but herehe might wonder to what degree it would be a complete waste. Remember, he did send the water elemental into the fire room and it vanished in a puff of steam.



From: Porter

Subject Up in smoke

Actually, we don't know anything about what happened to that elemental.



From: Josh

Subject Invisible

Kal speaks up:

"I think making surin invisible is a good plan, but does anyone know if these fire elementals see like we see? It's possible they see in temperatures instead, they are fire elementals. I don't think invisiblity would protect against that sort of vision."



From: Mark

Subject Invisible

OODM: Actually it does, IIRC.



From: Derek

Subject Invisible

OOC: I don't think the rules work that way for seeing invisible, but that's Mark's call. As for whether elementals can see invisible as per D&D rules, is that something that Allistair would know?



From: Karl

Subject Up in smoke

Hmm, you're right. I wonder where that memory came from.



From: Mark

Subject Up in smoke

I thought I sent Karl a note saying that his mental contact with it went poof before the duration of the spell expired. He may not know exactly what happened to it, but he knows it went away before it would have normally.



From: Karl

Subject Up in smoke

That could have been it.



From: Jason

Subject Invisible

Ragnar hasn't ever heard of elementals being able to see invisible creatures.



From: Randy

Subect: Invisible

Ranthir does not suggest waiting any longer if the spells are not available, only to use them if they are.



From: Josh

Subject Rooms

OOC: I'm having trouble finding an up to date large map. How many more rooms do we hvae after this?



From: Mark

Subject Rooms

I will send out an updated map tonight.

You have no idea how many rooms are left. You do have an idea of how many doors are left.



From: Josh

Subject Rooms

How many?



From: Mark

Subject Rooms

Three doors left.

Here is the map.




From: Mark

Subject Surin takes the lead

The party talks a bit more and Harp finally comes to a decision. "Surin, if you are willing , Allistair will make you invisible. Ran and Ragnar will open the door to make sure there is nothing at the door way. Once they think the way is clear, you sneak into the room and see if you can find the other half of the key. If you can, and you can get it, do so. If at any time you get noticed, call out and move as fast as you can to the door. At your call, the rest of us will charge the room, trying to at least cause a distraction." Harp turns to the other. "Does every one understand this plan?" Slowly the others nod their agreement, although Mund seems a bit reluctant.

As Allistair prepares his spell he warns the halfling "It will only last 5 minutes and if you attack anything it will dispel itself. So no sight seeing in there." With that the magic user starts chanting his spell. As he chants he touches each hand and foot of the halfling with piece of gum Arabic that seems to have an eyelash in it. Just as the mage completes the spell, he touches Surin on the top of the head and the halfling disappears. Mund lets out a hiss and they can hear Surin go "Cool."

From where Surin used to be Harp hears a voice "Come on, Allistair said that this wouldn't last forever. Let's go." With that Ranthir and Ragnar move to the door and push it open. They peer in and see flames dancing from the fire pits in the floor. The flames leap 5-7 feet in the air and tendrils of flame from different pits mesh and merge in a hypnotizing display.

Surin moves with a quiet grace that matches his invisibility. He is like a ghost.(Move Silent check, take 10, 10+14=24). He moves slowly into the room and to the right of the door, keeping his back to the wall. His little legs move with confindence and he clears the door way. For the next several seconds he continues moving to the right, his back to the wall, his eyes darting from where his feet are going to around the room, looking for what ever creature might be in the room. He is about 15 feet from the door when there is a roar and a wall of flame rushes at the door.

At the door the rest of the party are startled by the sudden rushing of the creature. They start to back towards the water room when the thing hits the threshold of the door and comes to a jarring stop. The flames of the thing, 6-8 feet high, shudder at the impact and seem to shake themselves. Then a column of flame lashes at the door way, crashing into an invisible barrier. For the next minute the party stares in wonder as the thing vents its anger on the invisible barrier.

Surin almost loses his cool when he sees the thing rush the door. His shock quickly turns to satisfaction when he sees the thing concentrating its energies on the door way. Resuming his search, he continues around the room (Move Silent check, take 10, 10+14=24). He peers into the fire pits, first the one in the middle in the front, and then the one on the right in the front. He next moves to the back row. After about 2-1/2 minutes of movement and searching, Surin finds what he is looking for in the fire pit in the middle of the back row.

Just as he sees the platinum key half in the middle of the fire pit, he realizes that the fire thing has stopped pounding at the door and making the weird hollow sound that it was making. He looks around and sees the thing flit from one fire pit to another. It passes only 1 foot from him and (Listen check, 9+4+13, Move silent check, 20+14=34) but does not even notice the little halfling. Surin realizes that he is going to run out of time soon and makes a decision. He moves a bit to the side of the pit closest to the door and towards the path between the two in front. He grits his teeth and plunges his hand into the fire, grabbing the key half. His hand is lightening quick, but he still gets burned, as he knew he would (Fire damage 3). He concentrates on not making any noise (Concentration check, DC13, 15, success) and pulls his hand out of the flame, the key firmly in his grasp. He quickly puts it in his pocket.

His hand still in agony from the fire, Surin starts moving towards the door. (Move silent, 4+14=18, Listen check, 8+4=12, success). He moves around the front fire pits, stops for a second as the elemental moves behind him again, and finally steps over the threshold of the door. He gasps out to Ranthir "I got it. Close the door." The 1/2 elf slams the door. A few seconds later the halfling pops back into view. "Whew, that was cutting it close."

OODM: ok guys role play.



From: Derek

Subject Surin takes the lead

Allistair congratulates Surin. "That was absolutely superb! Or at least I'm sure it was if I could have seen it..."

OOC: Awesome! I really wasn't looking forward to fighting a fire elemental.



From: Jason

Subject Surin takes the lead

"Excellent work!" Ragnar beams. Taking a closer look at Surin, he notices his hand has been burnt. "Here, let me take a look at that," he says. Praying silently, he covers the tiny hand with his own. (Sacrifice 3 level 0 spells for cures.) "We can't have our most quick-fingered friend's hand in poor shape, now can we?"



From: Josh

Subject Surin takes the lead

Kal claps Surin on the back "Good job Surin. You saved us all alot of work."



From: Kevin

Subject Surin takes the lead

Harp is jealous. He wanted to do the cure minor wounds.

OOC: will write more tomorrow when I am sober.