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Out of the trees, the forest

From: Derek

Subject Out of the trees

Allistair asks the others how they want to approach the town. "Do we want to get onto a road and then take the road into town? Or just take the shortest route? Also, what kind of a cover story do we want and how detailed does it need to be? I was thinking that we could say we were part of a caravan, with myself and Kal as paying passengers, Surin and Ragnar as workers, and Salix, Harp, Mund, and Ran as guards. Our caravan was attacked by and overwhelmed by ogres, and we are the only ones who escaped/survived. A simple and believable story. Any other ideas?"

Also, Allistair will give the ring of protection to Surin if no one else objects.



From: Jason

Subject Out of the trees

Ragnar scowls when Allistair suggests he play the part of a worker. "A worker in full plate mail carrying a sword? Better if I were a guard, Salix could be a worker if we need someone to play that part."

OOC: touching on another topic Allistair brought up, that of Ragnar's open affiliation with Heironeous, could we say Ragnar borrowed some canvas or some such from the druids that he could cover his shield with in town? His armor has no identifying marks, but his shield also acts as his holy symbol so its pretty obvious.



From: Karl

Subject Out of the trees

Or you could store it in Allistair's bag of holding. ;-)



From: Kevin

Subject Out of the trees

Harp follow along, wondering how this was going to feel. The next thing he knows, his is stumbling out of a tree, trying to get his bearings. Wow, that had been really weird. Then he hears Salix's plaintive cry about the trees. Harp did not know anything about that, but he did know that they could be vulnerable here in the woods without Salix's help. Getting his wits about him, he says to the others "Ragnar, you and Allistair see if you can help Salix. Ran, Mund, scout out that way and set up a perimeter. Kal, you're with me - we'll take this side. Make a quick look, and then report back here in 15 minutes. If you see anything that bothers you, keep an eye on it and send your partner back. Surin, can you keep an eye out here while those two look after Salix?"



From: Derek

Subject Out of the trees

OOC: I forgot Ragnar had full-plate and a sword. I keep on thinking of a cleric with robes or something....

IC: Allistair quickly apologizes. "That would be more appropriate, of course. Perhaps everyone except for Surin and myself should be caravan guards. We could have Surin be a scout for the caravan. Having six guards, a scout, and a passenger that is also a wizrd would also better explain how we managed to survive when everyone else perished. It might imply that we ran away and left the rest of the caravan to perish, but I doubt anyone would try and bring up charges in such a place as we're going."



From: Mark

Subject The forest

Salix almost collapses as the party steps out of the tree. Retching and heaving, he clings to the side of the oak trying to keep his balance. His head spins and he mutters "The land is dying. The tree is dying. Is everyone out?" Harp nods and, seeing Salix convulse again, decides to take control. "Ragnar, you and Allistair see if you can help Salix. Ran, Mund, scout out that way and set up a perimeter. Kal, you're with me-- we'll take this side. Make a quick look and then report back here in 15 minutes. If you see anything that bothers you, keep an eye on it and send your partner back. Surin, can you keep an eye out here while those two look after Salix?"

The others, seeing the pain that Salix is in quickly spread out. They quickly notice something odd about the forest. All the trees are dead or dying. There are almost no leaves on any of the trees. Even the evergreen trees are bare. There is no brush on the ground, no weeds, no moss on the rock outcroppings or on the sides of the trees. No birds flittering around. Dead silence except for the low whistle of the wind through the dead tree trunks.

The large almost dead oak is on the side of a good sized clearing, maybe 90 feet across. As the four fighters spread out a bit the see something fuzzy in the distance, coming out of the trees on the other side of the clearing. Just at the edge of the clearing the air seems to shimmer in the morning light, shifting and flowing.

OODM: I need actions. Salix is still nauseated. New map. Assume you are at the south end of the clearing.

The forest, magic stuff

From: Mark

Subject Incognito

A coverd shield is a well known symbol of someone hiding thier status. It is well respected. Of course the town you are going to has very little care for tradition. You will not stand out if you cover your shield. However, I am going to require you to take a move action to uncover it and it must be uncovered to use it as a holy symbol. Also, the cloth will be destroyed after any battle in which Ragnar does any hand to hand fighting. There must be attack rolls made against you for this to count.



From: Mark

Subject Vacation

I am going to be on vacation next week. Since I am going to be staying around the house, this should not cause any disruption to the game other than I will not be posting as much during the day.



From: Randy

Subject The forest

Ranthir readys his crossbow and takes up position next to Harp.



From: Mark

Subject the forest

If you guys would let me know the squares you are in, like P15 or R26, so that I can position you where you want. You should all be with in 20 feet of the tree.



From: Kevin

Subject The forest

Harp will step up to F19, telling Kal as he goes "Go outside of me. You move faster and you can get behind that thing easier than me if it moves up on us."

Harp knows that Kal is an excellent fighter but that he just can take the hits Harp can.



From: Portere

Subject The forest

Mund goes forward, axe in hand, and with his long stride easily moves out in front of his companions. He says to them "Let's not be too quick to fight here. We don't know what that is, and we don't know how many of them there might be. Let's at least try to chat before the killing."



From: Mark

Subject The forest

Goes forward to where? What square location?



From: Derek

Subject The forest

Allistair will stay where he is, right in front of the tree. Allistair quietly asks Surin, "Would you like to be invisible and go up and take a look at that thing?" If Surin accepts, then Allistair will cast invisibility on Surin.



From: Ashley

Subject The forest

OOC: I'm so loving that invisibility spell!

IC: "That's a good idea," Surin says, quietly making sure his hatchets are in place and he's not overburdened with anything. "I can take it from the east (OOC: err...right side of the map) side. Should I try to signal you all in some way if it's dangerous?"



From: Derek

Subject Magic and stuff

Allistair quietly replies, "I have a spell that will let us whisper to each other without being overheard, even at a distance. When you hear me whispering even when you're far away, the spell will be working. I think I can make it so that all of us can speak to each other using this spell. Go ahead and step behind me, so that your dissappearing from plain sight won't be too obvious to whatever that thing is."

As soon as Surin no longer has line-of-sight with the creature, Allistair will cast invisibility on Surin.

There it is, there it isn't

From: Mark

Subject Turn

I will get a turn out tonight. I am working my ass off getting everything done in the office before I leave tonight.



From: Porter

Subject Turn

I apologize for the sparseness of my correspondence this week. Our family is in Oregon trying to buy some land for us to move to, and now we're preparing to go to Wyoming to attend my grandfather's funeral.



From: Mark

Subject There it is, there it isn't

As the party watches the shimmer in the light leave the edges of the tree trunks, the shimmering moves a few feet towards the party in a sort of undulating movement. The party can see the trees behind the shimmering, wavering form, but it looks like a mist has been hung in the air. All of a sudden the shimmering stops and like a hand wiping steam from a mirror, the shimmering falls from the air.

OODM: Now what. I need actions



From: Derek

Subject There it isn't

Same as previously stated. Allistair turns Surin invisible. (You haven't had Allistair do that yet, have you?) Having one of us also invisible should even the odds a little bit, if this thing ends up being hostile.

Also, Allistair will shout, "Hello?" in Common, Elvish, and Draconian, and see if he gets a response.

Allistair also tells his familiar to go to the ground and slither forward while hiding in the grass, seeing if he can smell anything. Allistair will then communicate with Syssyphys using the Whisper spell like he will with Surin.

There it isn't, magic stuff

From: Kevin

Subject There it isn't

Harp watches as the thing dissappears. "Hold the line" he says to the others up front, holding his hand up to signal that they should all hold their places. Damn, why wasn't this ever easy?

"Kal, can you tell if there is something magical out there? Did it go invisible, or did it just leave?"



From: Mark

Subject Magic stuff

I think you are using the message spell not the whipsering wind spell. message is a 0 level spell that is in your spell book.



From: Josh

Subject Magic stuff

"I've got one idea. If it's from the ethreal plane I'll be able to see it this way."

Kal casts blink on himself.

There Kal and Surin isn't

From: Kevin

Subject There Kal isn't

Harp hears Kals response, looks over his way when he says something about seing able to see it on some other plane, and sees Kal blink out of existence.

"Kal, what the ....."



From: Josh

Subject There Kal isn't

OOC: Mark, detect magic would detect someone who's magically made invisible, but not a creature who can "naturally" turn invisible?

Bzzzzzzz

From: Mark

Subject Invisible

I will check but I think that that is correct.



From: Mark

Subject Turn

Sorry for not getting anything out during the day today. I took the wifes car in for a tune up and ended up having the brakes done as well.

I will write up the next turn after Heros tonight.



From: Jason

Subject Turn

Ragnar, unsure of what he is seeing, will cast Magic Circle and stand guard over Salix and Allistair (but especially Salix.)



From: Mark

SubjectBzzzzz

The party watches as the strange sight seems to disappear into thin air. Knowing what they do about magic, the things disappearance only adds to their worry. Allistair quickly changes places with Surin, blocking the halfling from the view of what was ever out there . "How would you like to be invisible again? If were going up against something invisible, it could even the odds." At the halfling's head nod, the mage chants the spell and touches Surin on the top of the head. The halfling fades from site and Allistair can hear him step away.

Harp hears Kal mention something about the planes and turns to see the elf seem to flicker in and out of view. The 1/2 orcs astonished look almost brings a grin to the elf's face, but he turns his attention to the other end of the glade. "Well what ever it is, it is not ethereal. I don't see anything on the ethereal plane." Harp gaps and only turns when he hears Mund take a step forward talking about talking to whoever, or whatever it is.

Ragnar moves to Salix's side, trying to see if there is any way he can help the druid. When he hears that there is a possible foe, he decides to ask the battle lord to protect he and his friends from what ever evil is out there.

The party waits to see if anything happens. Their eyes scan the barren field ahead of them, the shadows of the tall, barren trees crisscrossing what would be an open glade. Allistair starts to let his familiar down, instructing him to go out and take a look when Surin's voice rings out "Bugs, its lots and lots of bugs." As his voice rings out a swarm of small insects lift from the ground, their ruby red bodies glinting brightly in the morning sun.

OODM: Initiative for round 1. Ranthir (23), Harp (22),Creature (20),Kal (20), Surin (20),Allistair (14), Ragnar (10), Mund (9), Salix (6).

Salix is nauseated, which severely limits what he can do. Also, everyone but Surin and Mund were affected by the Magic circle against evil. Surin is invisible (I have e-mailed Ashley with his location) and Kal is blinking.

Clarification and round 1 actions

From: Kevin

Subject Clarification

Mark, the red squares have a letter M in them. Normally, that would denote Mund, but Mund is also shown by the letter M at K20.

Any corrections, or do I just wait for things to play themselves out?



From: Mark

Subject Clarification

The M in the red stands for Monster.



From: Karl

Subject Round 1 actions

Salix just reels again and leans back against the tree.



From: Kevin

Subject Clarification

Ok, sorry.

I know what it is now.

You are evil.



From: Randy

Subject Round 1 actions

OOC: How big are the insects? If they are very small I don't think that any physical weapons will have much affect on them.

"Allistair, I think now is the time to loose one of your fireballs!" Ranthir shouts.



From: Derek

Subject Round 1 actions

"My thoughts exactly." Allistair replies. "Surin, wherever you are, get out of the way! I'm going to let loose with a fireball!"

Allistair will shoot a fireball into the middle of these insects, although he may change his mind depending on what happens between now and his turn.

OOC: If these are just tiny insects, I think a web spell would also be very effective after a fireball.



From: Mark

Subject Clarification

I meant to write that up last night but I was tired.

It is hard to tell from this distance how big they are. Individual bugs are not discernable. The swarm is 10 X 10 X 10. There look to be thousands upon thousands of the things.



From: Mark

Subject Round 1 actions

The web spell needs something to anchor the web on. There are no anchor points for it. The things are flying.



From: Ashley

Subject Round 1 actions

Was Allistair really yelling or using the whisper spell? *confused*



From: Jason

Subject Round 1 actions

Ragnar will cast Doom on the swarm while staying close to Salix.



From: Derek

Subject Round 1 actions

Allistair doesn't have time to cast the spell this round, and he's not worried about little bugs overhearing what he says, so he's just shouting it.



From: Porter

Subject Round 1 actions

Mund hears his brother mention fireball, and he starts running back toward his brother as fast as he can.

More round 1 actions and skills

From: Mark

Subject Turn

I think every one has something in. If you want to change your actions you have until 7PM EST. It is now 2PM EST. Please make sure you check the INIT order when doing actions.



From: Derek

Subject Round 1 actions

In that case, Allistair will withold his fireball until Mund (and hence, everyone else) has gotten out of the way.



From: Porter

Subject Round 1 actions

Let me remind you that Mund has on many occasions encouraged Allistair to use a fireball even if he gets singed.



From: Derek

Subject Round 1 actions

Well, it's after the bugs move anyway, so it won't effect anything else.



From: Kevin

Subject Round 1 actions

I think I have Harp holding action - he is not sure what is goin' on with these bugs.

Has anyone made a knowledge check on what these things are? Mund and Allistair are from the Wildlands - do they have any clue?



From: Porter

Subject skills

Mund has a pretty high survival check (although Mund's skills keep getting deleted from the web site. I think what's up there are the 5th-level numbers).



From: Mark

Subject Skills

Let me know where you want the skill points and I will get the sheet updated.

Something has come up and I will not be able to get the turn out until latter tonight.



From: Porter

Subject Skills

Yeah, I'll have to completely re-do them.

Round 1, knowledge checks, round 2 actions

From: Mark

Subject Turn

Sorry I did not get a turn out yesterday or today. I am working on it now.



From: Josh

Subject Round 1 actions

If the thing seems hostile after it's turn, Kal will cast magic missle at it, otherwise he'll just skip his turn.



From: Mark

Subject Round 1

OODM: Initiative for round 1. Ranthir (23), Harp (22),Creature (20),Kal (20), Surin (20),Allistair (14), Ragnar (10), Mund (9), Salix (6).

As the swarm floats up from the ground in front of the party Ranthir sees that Surin was right. Thousands and thousands of small flying creatures. So dense they make the air ripple with their movement. "Allistair, I think one of your fireballs would be useful right about now. I don't see how our weapons would have any affect." The mage shouts back "I think you're right." He raises his voice "Surin, everyone, clear out of the way, I'm sending the heat." Ran nods and moves back several steps, pulling his sword. Maybe he could swat a few out of the air if they got close enough.

Harp looks on in morbid fascination as the swarm lifts off of the dead ground and takes to the air again. Not sure if they are attacking or not he takes a step back at Allistair's urging but does nothing else.

As the swarm moves towards the party, it spreads out and presents a wide front to the party. As it gets closer, most of them can see the creatures are the size of a wasp. The body is gleaming black with bright red stripes and the eyes flash a brilliant green in the morning sun.

Kal, not wanting to provoke anything, and not wanting to assume that the things moving towards the party is an aggressive move, steps back a few feet to stand next to the ailing Salix.

Surin watches as the swarm flies by and hears Ally call out to him about the fireball. He judges that he is in a good position to close on the rear of the swarm after the spell goes off, but wonders how you flank a swarm.

Allistair watches as the swarm flies at the party. Not wanting to get caught in the middle of the things, he chants the fireball spell and targets it to just behind the swarm, trying to not hit his companions(Ranged attack, AC10, 17+3=20, hit). The small ball of guano flies through the swarm with no problem and explodes at the exact point he was aiming at. The fireball engulfs the creatures and they swirl to avoid the flame (REF save, DC16, 11+?=?). The flames surround the little flying insects but seem to have no effect on them. Allistair curses at the ineffectiveness of his spell and takes a step back towards the tree.

Ragnar turns to face the swarm, shielding his friend Salix with his body. Tearing off the wrap on his shield and chants the prayer of damning. His voice booms out over the open glade and the others quail as he chants the doom of the battle lord on the swarm (Will save, DC15, 5+?=?). The swarm seems to hesitate just a bit where it is.

Mund wishes his brother would stop worrying about him when he throws that fire spell. Mund can take care of himself. However, he watches as Ally places the fireball with pinpoint precision. The swarm is engulfed but the party is not touched. When the flames die down however he sees that the bugs are not even singed and that Ally has left himself open to attack. Mund moves over and takes a place in front of his brother.

Salix holds on to the tree, still retching and trying to control himself.

OODM: I need round two actions.



From: Derek

Subject Round 2 actoins

OOC: I'd like some feedback on some ideas. Allistair can cast summon monster IV and II. Since summon monster spells can be used to also summon multiple creatures from a lower level list, that gives Allistair access to the I-IV lists. Does anyone see any creatures on the I-IV lists that might be effective against these wasp-things?

Also, I was thinking we could cast rope trick and put Salix (and someone else) to protect him from these things. Also we could run away to where there are more trees and use a Web spell.

Allistair could also polymorph someone into a more useful form, if they have any good ideas.



From: Jason

Subject Round 2 actions

Air and fire elementals come to mind. Ragnar is thinking of casting Summon Monster IV himself. Personally I think air would be more useful. Small elementals are on the 3rd level list so we would get 1-3 for each Summon IV we cast. Mediums are on the 5th so that's right out.



From: Kevin

Subject Knowledge checks

OC: I don't know about fire elementals - that fire ball didn't do much good. Is there such a thing as an ice elemental? Is there a way to make a wind that would blow these thing awa? Maybe summon humongous bug zapper IV?

We got issues.

Mark, has anyone made any knowledge checks as to even in general what these things are? Not even really specific but in general.



From: Porter

Subject Round 2 actions

Wind could save our bacon.

How about lightening?



From: Jason

Subject Round 2 actions

Ragnar is going to cast Summon Monster IV summoning small air elementals. I don't know how precisely I control them, but the idea is to get them to blow the bugs away.



From: Jason

Subject Round 2 actions

I changed Ragnar's mind. Acting on a hunch that tells him these wasps must be somehow magically constrained, he'll cast a dispel magic on the swarm of wasps.

Ideally, he'll stay in between the swarm and Salix. Realistically, there's not much chance of that happening, and if Salix is being attacked Ragnar will move out of the area if he needs to to cast the dispel (IE if he can't concentrate because he's getting swarmed by wasps, which I suspect would be the case.)



From: Mark

Subject Knowledge checks

Yes Ally, Ragnar and Kal have all failed terribly. Of course the DC was over 20.

Round 2 actions

From: Porter

Subject Round 2 actions

Mund will stay close to his brother. Whether this is to protect him or to be protected by him is unclear.



From: Derek

Subject Round 2 actions

Allistair tries to think of something that would be able to stop or slow down these wasp-like creatures. They didn't seem to be natural, but he really had no idea what they were. He didn't want to get stung to find out, either.

'So what stops a flying bug?' Allistair asks the others. Ragnar mentions something about summoning an air elemental to blow away the bugs. "Water might be a good idea too," Allistair thinks aloud. "Bugs can't fly when they're wet." Allistair can also summon creatures from the outer planes, thanks to new spells he had recently researched. Allistair decided to summon several small water elementals to attack the bugs.

OOC: Allistair casts Summon Monster IV and summons 1d3 water elementals from the Summon Monster III list. Water elementals can still move, attack, etc. without being on top of open water, right? If not, then Allistair will summon air elementals instead.

IC: Allistair calls out to the group. "Ragnar and I will try summoning some elementals to harry these things, but I don't know if it will work. In the meantime, if we move back into these trees and these bugs follow us, I should be able to use a web spell to trap these things."



From: Derek

Subject Round 2 actions

OOC: We're underneath the branches of a large, dying tree, right? Could Allistair cast a web where the bugs are that is anchored between the limbs above and the ground beneath?



From: Porter

Subject Round 2 actions

Suddenly, Mund has an idea. Insects sure slow down when it's cold. Maybe his axe can do something.

Mund moves forward and attacks the swarm with his fancy new axe.