sakeriver.com

Doors and map

From: Kevin

Subject The first room

Harp thinks about what he has just read. Obviously (at least to Harp) they have to overcome the 11 challenges behind each door, gather some type of key, probably head down the locked door. Well, he was up the challange, wasn't he? He had come this far for the Order - it was time for him to earn his keep.

"Does anyone have any suggestions on what order to try on the doors? My first impression is, without guidance to the contrary, to start with the one closest to where we came in. (OOC:Mark, am I correct in assuming that all these doors swing open away from us, or do they swing into the room like the door we entered?) IC: Until we get an idea of what lies behind them, I am going to suggest the following:

Mund and Ran, you stand opposite the door with your bow and crossbow ready. Allistair and Salix will be behind you. Ragnar and I on either side of the door, along with Kal and Surin. I will push open the door. If there is something threatening behind it, you two shoot at it, and then those of use at the door will take over. I want it to come to us in here, if possible, where we have some room to fight. My fear is close quarters fighting in a hallway like we just came through - no room to move and no way to use ranged weapons. If there is nothing immediately on the other side, I want you to give us a quick recon of what we are entering. Questions or concerns? If you have any other ideas, speak up now."

OK guys - any suggestions? Harp is trying to act like the leader he thinks he should be, but he is willing to listen to ideas from the group.



From: Jason

Subject The first room

So we get to kick down the door and beat up on monsters? Count Ragnar in.

Though he might point out that at some point it seems there will be a maze.

I made another map too.




From: Porter

Subject The first room

Why do these lackwits follow this arrogant Orc so blindly? Mund wonders to himself. You don't take your mightest warrior and stick him behind a bow and arrow. It just don't make good sense.

But then, if Harp put himiself behind his crossbow, he would't get to be in front.

Which is where that arrogant uchdorf always has to be -- marching in the front, opening the doors, carrying others, etc..

Even when it puts the party at risk, as it had when he fell down the pit. That orc had no buisness being out in front, except that it makes him feel like a big man.

I never would have expected to see an Orc with a Gimli complex, he shakes his head sadly, but says nothing.



From: Mark

Subject doors and maps

All of the doors seem to open into the big room you are all in.

The map looks fine except the doors are about 8-1/2 feet across. the 10 foot section. I know the poblem is with excel, that you can not add things like that in, so it is not a big deal.



From: Jason

Subject doors and maps

Actually I just didn't even think about how big the doors should be. 2 feet is kind of small even for a normal door in a house, let alone a magical dungeon. If I end up making updated versions of the map as we go on I can fix that. Just to make sure I have it right in my mind, the idea is that the doors are 8 feet wide, with 2 feet separating each door? Are they double doors then?



From: Mark

Subject doors and maps

NO just large doors that can handle large monsters. :)