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Assault on an empty room

From: Mark

Subject Assault on an empty room

That is the spell description.

I will try and get something written up today.



From: Jason

Subject Assault on an empty room

That was me that brought up the undead. Ragnar also mentioned that it wasn't necessarily an undead creature inside, just that the one he had encountered was undead.



From: Kevin

Subject Assault on an empty room

OOC; Mark if you have not written the turn, Harp is going to suggest that Salix go with Ran and Surin. I think we have enough people focused on this thing.

After hearing Ragnar's warning about what type of creature they might be facing the party spends several minutes comparing notes on what they know about these types of creatures. Allistair proves useful with much basic information but is apologetic that he does not know any more detailed info about whatever is imprisoned in the room. Harp finally makes his decision. "Ran and Surin will head back to the main room since they have no way of combating whatever we are going to face. Salix, I would appreciate it if you went with them. I hate to leave them with no arcane or holy protection. Keep them well. If we fall the mission is yours and Ran's."

Looking at the rest of the group Harp continues. "Brother Ragnar will be our center piece in this encounter. He will ask the battle lord for protection from evil forces that will create an area around him where we should get some blessing. Kal will use his Bulls strength spell to make him stronger. I will ask the battle lord to protect Mund from evil and attacks and then he will enter the room, trying to see what is in there. If and when he finds it he will try and lead it back to us. Mund, remember you weapons will have no effect on the creature and your armor will offer no defense. Allistair, you will stay behind Brother Ragnar and use whatever arcane skills you have when you can. Are we ready?'

Looking around and seeing everyone nod in agreement, Harp signals the party to start. Surin, Salix and Ranthir head back to the main room to investigate the other doors. Ragnar starts his prayer and after a few seconds the party feels themselves surrounded by a feeling of calm and protection. Mund slings his axe saying "Won't have much use for this thing in there. Speed be my best weapon." He puts his shield in one hand and the everburning torch in the other, checks his gear and nods at Harp. The 1/2 orc chants his two prayers to his god and Mund feels the power flow through him. Mund didn't cotton to most godmen, but admitted they could be useful in scrapes.

Kal steps forward and opens the door. Mund turns and moves into the room. The room is 30 feet deep and as soon as Mund enters the room and looks to his right he can see that it is 60 feet long. He looks for a creature and does not see anything.

OODM: Ok Porter what do you want to do? Please note that spotting, the skill needed at this point to find the keys, is a standard action and you can make a spot check each round for each 5 X 5 square. The squares on the big map are 10 x 10, so there are 4 spot squares for each of the big map squares. That means that there are 72 squares that need spot checks on. Using the spot skill in a threatened square provokes an AOO.