sakeriver.com

Room 5 fight cont.

From: Ashley

Subject Room 5 fight

Sounds like the creatures' reach is too much for the range of Surin's weapons, so he'll continute hanging back and let the archers handle the situation, cheering them on in his mind with each hit, and wincing at each miss.



From: Porter

Subject Room 5 fight

Perhaps we should switch to missiles that aren't destroyed upon use. It would be lame if we lost all our arrows here.

Mund's got two daggers on him. He's also got a sling, but no bullets.

Heck -- we could throw anything at them. Improvised weapons do some damage.



From: Kevin

Subject Room 5 fight

OOC: Salix has some bullets.

Maybe Mund could tie a rope to his axe, throw it, pull it loose, and then throw it again?

I tried that once with some darts, pulled it out of the board, it flew back and hit me square in the neck. No real damage, just darn painful.

I am not all that worried about using our arrows and bolts. Harp has more and he will rarely use his crossbow - he is not very good with it anyway.



From: Randy

Subject Room 5 fight

OOC: I know! Ran seemed to always get wicked initiative in the first campaign and so far in this one it has sucked! Hopefully the rolls will improve.

IC:

Ranthir will continue to fire the bolts until the creatures are dead unless it looks like the beetles have scurried away into a corner or something. If that happens, he will voice his concern that killing them while they cower in fear or pain seems a little dishonorable to him and that Surin or someone else may be able to get into the room and find the key without further violence. If nobody agrees with that, Ranthir will allow someone else to take his position and finish the creatures off.



From: Derek

Subject Room 5 fight

OOC: That's what happens when you lose the mantle of leadership... Now Harp steals the glory and the good initiative rolls.

Allistair was really impressed with Mund's first arrow, but it seemed to have just been a lucky shot, seeing how all his other arrows bounced harmlessly off the beetle's thick carapace. He's more than ready and willing to throw in a magic missle or even a fireball if needed, but he'll wait for Harp's command decision before using any magic.



From: Karl

Subject Room 5 fight

Salix will follow Harp's command.



From: Kevin

Subject Room 5 fight

OOC: Harp commands you to get on your knees and pray to Grummush.

Caught you. Didn't say "Simon Says".