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Round 2 problems and Round 2

From: Mark

Subject round 2 problem

I was going to do round 2 tonight but I am unable to get into Sakeriver. If it comes up latter tonight, before 10:30PM or so I will try and get a turn out tonight. If it does not I will try and get the turn out tomorrow.



From: Mark

Subject Round 2

Round 1 Initiative: Surin (23), Salix (21), Allistair (19), Ragnar (17), Dragon (13), Ranthir (12), Harp (11), Kal (10), Mund (7)

In the shadows Surin watches as the beast blasts Ragnar, Allistair and his friend Salix with a cone of cold that looks to freeze them to the bone. As the creature turns in the air , Surin figures that it will pass with in about 30 feet of where he is hiding as it flys by.. Figuring that he would not get a better chance Surin winds up his sling and launches a lead bullet at the thing as it moves by. His aim it true but the bullet bounce off the armored hide (AC21, 4+13=17, miss).

Salix shivers a bit from the effects of the cold (Concentration check, DC14, 6+10=16, success) but shakes them off and mentally commands the ball of flame to move after the dragon. He soon figures out that it is impossible for the ball to keep up with the flying dragon. Not only is the beast usually too far off the ground for the sphere to reach, the dragon is moving much to fast for the sphere to catch. Leaving the ball to itself for now the druid whirls his sling and lets fly as the creature is flying by (AC21, 5+5=10, miss). His throw is woefully behind the dragon and misses by a wide margin.

Allistair is stunned by the cold but forces himself to go past the pain and the cold (Concentration check DC26, 15+12=27, success). Making his fingers form the right gestures and his voice pronounce the correct words in the correct order by pure force of will, Allistair points at the dragon and three bolts of energy leap from his fingers and catch the dragon in mid air (Damage 7). Harp pushes him yelling "Get to the door, do your magic stuff from there." And with that the 1/2 orc manhandles the mage towards the door.

Ragnar starts the chat for the weapon of his god and is just barely able to say the words with out his teeth chattering (Concentration check DC17, 7+10=17, success). As he finishes his chanting a glowing longsword appears besides the dragon slashing at its flank (AC21, 13+7=20, miss) but it seems to bounce off the gleaming white hide.

Mund's shouting has done it's job. The dragon makes an almost 180 degree turn in mid air and lands almost right in front of the barbarian. As it comes to a stop it takes a bite at Mund (AC22, 7+15=22, hit, damage 7). Mund dodges the bite at the last second, wrenching his back a bit avoiding the snapping teeth.

Ran moves with his crossbow out, watching in horror as the creature lands in front of Mund and almost bites him in half. He breaths a bit easier when he sees the barbarian dodge out of the way at the last minute. He his not sure about firing into the combat but figures something has to be done, so he takes a quick shot (AC21, 8+10=18, miss). His shot goes wide to the right missing both Mund and the dragon.

Harp turns and watches as Allistair fights off the effects of the cold and launches another spell. Brave man to stand there and keep casting while the dragon is still alive. And he thought all mage's were cowards. Well this one would be a brave dead mage if he stayed in here any longer. Harp grabs the mage and hustles him to the door way. "Get to the door way, do your magic stuff there." As they move Harp prays to the battle lord for healing grace, sacrificing another of his graces for the day (Cure Moderate wounds on Allistair, Heal 10 points).

Kal splits from the group and heads towards the north wall. When he gets within 20 feet of it he stops and turns and repeats the spell he had just used. Again three bolts of energy leap from the tip of his rapier and streak towards where the dragon and Mund are fighting. The weave around Ran and strike the dragon solidly on the flank (Damage 11).

As Mund dodges the dragons bite he screams at it "No one hurts my brother Ally" and swings his axe at the dragon's head. The axe connects but bounces harmlessly off the glittering scales (AC21, 7+9=16, miss). The dragon turns to look at the barbarian and an evil grin forms on its face. In an ancient language that Mund does not understand, it speaks to him.

OODM: I need round 3 actions.