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Round 3 actions, round 3 and round 4 actions

From: Porter

Subject Round 3 actions

Mund holds his ground and attacks again.



From: Karl

Subject Round 3 actions

Salix will order the hippogriff at S1 to back off to give the others a chance to close in and attack. (That's a free action, right?) He will also call lightening on S1.



From: Karl

Subject Round 3 actions

Mark, how high is the ceiling in this room? Is it possible for the hippogriff at S1 to fly up and attack from above, thus opening the floor for Harp & co. to close in? (If so, that's what Salix will order.)



From: Mark

Subject Round 3 actions

I am going to say that it can not do it in this case. Several reasons. The hippogriff is a large creature while the target is Medium sized. The target is located next to a wall and Hippogriffs do not have the best manuvering ability around. In fact they are only average in flight skill. Third, with all of the other people rushing to surround the salamander, it is going to be very close fighting.



From: Karl

Subject Round 3 actions

OK, then the hippogriffs can just back off for the time being. (Salix would dismiss them, but "just in case", ya know.)



From: Jason

Subject Round 3 actions

Ragnar will hustle up towards the salamander, getting as close as he can without endangering himself. (I'm thinking square D3 if the hippogriff moves, he can make it if he runs, or square B2 if it doesn't move.)



From: Randy

Subject Round 3 actions

When the others get close enough to attack, Ran will withdraw.

"My attacks are not hurting this thing!" He cries in frustration.



From: Porter

Subject Round 3 actions

Actually, I'm going to to have Mund withdraw as well and take a couple of steps back. Either it will pursue Mund and invoke AOO from both H1 and R, or it will attack somebody else.



From: Josh

Subject Round 3 actions

Kal will run toward the remaining Salamander, trying to get as close as possible

OOC: It looks like I can't make it there this round. If I can't attack him, I want to stay at least 10 feet away.



From: Karl

Subject Round 3 actions

So, if Mund moves and S1 pursues, H1 should get an AOO *before* Salix's initiative where he has it move away, right?



From: Derek

Subject Round 3 actions

Allistair shoots another MM missle, this time at the 2nd Salamander.



From: Mark

Subject Round 3 actions

S1 would not persue until it's turn in the initiative order, which would probably be after the griffs will move.

However, OOC, the griffs can not damage the creature. It could stand there all day and not take a single point, unless the griff did a critical hit and then it would be minor damage.



From: Karl

Subject Round 3 actions

Yeah, well, Salix could just dismiss them, then, I guess. (Dang waste of a good high level spell)



From: Kevin

Subject Round 3 actions

OOC: They will be gone by then. They only last Salix's caster level - which will be 6 rounds and they have already been around for 2 going on 3 - no way we finish this and get into the next room in 3 more rounds.

I was really wanting them more for the flanking they provided. I knew they have minimal chance of hitting these things, but our characters did not. It was a sensible thing to do, so I do not think it was wasted.



From: Porter

Subject Round 3 actions

Don't do that. Maybe we can use them in the next room.



From: Karl

Subject Round 3 actions

Only if we get to the next room in 24 seconds. They only last 1 round per level of caster. (i.e. 6 rounds).



From: Mark

Subject Round 3

Round 1: Mund(23), Salix (22), Ragnar (20), Kal (19), Surin (17), Allistair (17), S1 (10), Harp (7), Ranthir (4).

Hearing Harp, Kal and Ragnar respond to their cries for help, the barbarian moves back cautiously from the salamander, keeping his axe and shield up in a defensive position.

Salix sees Harp and the other rushing to Ran and Mund's aid. Having seen the limited effect the hippogriff's have had he screeches at them and they back away carefully from the remaining salamander.

As Ragnar moves to aid the two fighters he shouts "Ranthir, to me!" The dwarf runs at his best speed, clanking so loudly that Surin winces.

Kal, his face bright with battle fire, moves purposely towards the last foe, not running but not hanging back either.

Surin, his ears still ringing from Ragnar boisterous movement continues his slow steady progress.

Allistair is glad to see that his magic affects these things. If only they were not from the plane of fire. A fireball would be normally be called for about now, but that might even help the creatures. So the simple mage arrow would have to make due again. The same simple chant and another three bolts of energy strike the thing in the chest as it turns to block a blow from Ranthir (Damage 10).

With only one target to attack the salamander turns its full attention to Ran. It's spear darts out and catches the fighter in the chest. The spear point is stopped by the fine chain mail but the force of the blow knocks the wind out of the 1/2 elf and the heat of the spear point burns even through the metal (AC22, 14+11=25, hit damage 12). Ran just barely catches the second thrust on his shield, the spear tip clanging off the metal surface (AC22, 15+6=21, miss).

Ragnar is almost surprised when the things tail slithers towards him. He is just able to get his shield up in time to block the tail as it slaps at his head, the force of the blow almost staggering the sturdy dwarf (AC22, 12+9=21, miss).

Harp tries to charge the creature but Ranthir blocks his way. The 1/2 takes up position next to Ran, trying to distract the salamander.

Seeing that Harp and Ragnar are closing in Ranthir makes his retreat, wishing that his weapon was enchanted. This having to back out of fights because his weapon could not damage his foes was getting old fast.

OODM: End round 3. I need round 4 actions.




From: Josh

Subject Round 4 actions

Kal will close and attack, applying his dodge bonus to the guy he's attacking.



From: Kevin

Subject Round 4 actions

Harp takes a full attack, hoping Ragnar moves to the othe side of the salamander in order to flank it.



From: Porter

Subject Round 4 actions

Mund comes back into the fray and tries to distract the saly-mander so that the dwarf can hit it more easily. (aid another)



From: Jason

Subject Round 4 actions

Ragnar will do his best to flank the beast with a 5 foot step (which is probably impossible) and then attack it.