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The blade, doors, where to put them

From: Randy

Subject The blade

Ranthir goes cold as the death of the child sinks in. He hears Mund but ignores the insult. He had done everything he could. Planning would have made no difference since the girl was about to be killed even as they rushed in. Had they waited to discuss things the priest might have finished his ceremony and left before they had the chance to stop him.

No, Ran had done the only thing he could. He did not kill this girl. He did not.

Ranthir snaps his mind into focus. "We must move. Hopefully we have put a snag into the plans of these foul priests of death but we can't count on that. We must move quickly if we are to have any success this day."

Ranthir speaks forcefully before looking to Salix. As he does, he sees the girl once again and doubt creeps into his mind. 'Could we have saved her?' he thinks to himself before forcing the thought out of his head.



From: Derek

Subject The blade

Allistair is saddened that they were unable to save the girl, but the fact is they were too late and lamentations weren't going to help them now. For all the time Ran had spent his life denying his human half and trying to be an elf, he sure didn't act like an elf a lot of the time. Elvish mourning was more somber and introspective. In the end, Allistair keeps these thoughts to himself and says nothing to Ran or the others.

Clearing his thoughts, Allistair asks to see the knife again. Why did it seem to brighten when he and Mund held it, but no one else? Only he and Mund were pure human... and only he and Mund were from tribes in the Wildlands. Allistair coud cast a simple charm to see if the knife were magical, but he could only identify it for sure if he had one of those expensive pearls, which he did not posess right now. Maybe someone else in the group had one?

Allistair will cast detect magic and then examine the knife, and then the altar and anything else in the room. Assuming the knife is magical, he will ask Kal and Surin (or anyone else, for that matter) if they have a pearl he could use to positively identify what kind of magic the knife posessed. (OOC: I seem to remember Surin getting a string of pearls from the jeweler)



From: Mark

Subject The blade

Just a note, Identify takes 10 minutes to cast, IIRC.

AS to magic, the blade is medium level magic. The plate armor on the dead cleric is low level magic and the Alter radiates a medium/hihg level magic.



From: Porter

Subject The blade

OOC: From what Mund can perceive of the blade, does he think that it might be a more effective weapon than his axe?



From: Kevin

Subject The blade

Harp shakes his head, clearing the gore from his eyes. This creature had been like a puss filled wound, exploding its guts and blood every time it was sliced. Blood, gory work, but it was down.

Turning around, he sees Salix and Ran holding the little girl, the druids head shaking back and forth. Damn, all that, and she had still died. Syaing a small prayer for the girls soul, Harp moves over to where the others are gathered.

When the time seems right and as the discussion moves onto what to do next, Harp lays out the basics. "Well, my guess is these doors over there head into some type of prisoner holding area. Those were the guards out there and it would give them easy access when they performed their ceremonies. The cleric came from that door, so I would guess that the way to the altar and Faldor lie that way. But, could the Stormfather be down this way? Salix, you'll need to decide."

OOC: I hope that Karl is back and able to add something from our favorite druid.



From: Mark

Subject Doors

You might want to refer to the door locations in your e-mail. I am not sure which doors you think lead where.



From: Mark

Subject The blade

Mund would find it hard to believe that this little dagger could do more damage than his wonderful new, frosty axe. However, the end of his thumb still throbs from where the blade almost sliced it off.

OODM: Mund has no idea. By itself a dagger should do less damage than an axe, but a +5 frost, thundering, keen etc dagger would do much more damage than his axe.



From: Derek

Subject The blade

After casting detect magic and looking around the room, Allistair reports to the others. "The cleric's armor is magical, but nothing special. Probably just a defensive bonus. This knife has something special on it though. I think we should take it with us and not leave it here for these vermin to use. I could positively identify it with a pearl, but it would take a few minutes and I don't know that we have a few minutes to spare. In the meantime, I think it would be prudent to wrap it up and put it in my bag of holding. Any spells to discern the location of the knife should fail while it's in the bag. However, we need a scabbard of some sort for the knife. If it pierces the bag, it would be ruined."

OOC: Was there a scabbard for the knife? If there is, Allistair will re-sheathe it and put it in his bag unless someone objects. If there is no scabbard, he asks if someone has a spare or something they could improvise with.

Allistair continues. "The altar though, has some very powerful dark magic upon it. Just being close to it makes my head swim and my stomach turn. I think we can be certain it has been used in dark rituals to Nerul and as been infused with his power as a result of it. I think it would be in our best interests to cleanse or destroy it, however if it is time-consuming I don't think we have time right now for that either."



From: Kevin

Subject where to put them

Harp will also want to search the body and will suggest that the drag the bodies to the pit trap back where they entered this area.



From: Kevin

Subject Where to put them

Unless of course the rest of the group says that there is no reason to hide the bodies.



From: Derek

Subject Where to put them

Allistair would prefer to treat the corpse of the little girl with more dignity than these fools that gave their soul to Nerul, and he assumes most of the others feel the same way. The priest they just killed though? Drop 'im in the pit. Search his body first though.



From: Mark

Subject The blade

Surin whistles when he sees the dagger. He looks at it for a few seconds and hands it to the next person in line. "That thing is worth a pretty penny. Platinum with jewels. Big ones. Not countn magic that be on it. Probably worth more than most of our gear combined."



From: Karl

Subject where to put them

Sorry, I am back but have to be quick today.

Salix shakes his head as he releases the body of the little girl. She might be alive except for Ran's foolhardy bursting in without thinking. They should have taken steps to separate the priest from the girl, tackle him or something, he didn't know. He didn't even know that anything could have worked at all. All he knew is that Ran rushed in and *that* didn't work. He turns to give him an accusing look, but the pain on Ran's face takes the fire out of Salix's wrath quickly.

Harp speaks, pointing toward doors and talking of prisoners and Faldor. "Salix, you'll need to decide".

"Hide the bodies but do it quickly. Harp, if you think that way leads toward holding cells, we should check it out first. Surin, while the others are moving the bodies, see if you can scout down that way a little. Come back quickly and let us know what you find."

OOC - I haven't had time to check the map, and I think I deleted the email. Salix is making his decision based on whichever doors Harp has indicated.

Sorry, I"m still playing catchup on a dozen different things. Kevin, can you also please continue Surin's turns until Mark hears from Chris. I'm not sure he's going to continue with us.



From: Kevin

Subject Doors

I will do so.

Mark, I was referring to the wall with the 2 doors - the ones that seem to connect with the other door from the room that had the guards.



From: Kevin

Subject Doors

Oh, and Surin will pick up his axe and put it back at his waist.



From: Jason

Subject The blade

As the knife is passed around, Ragnar refuses to touch it. "We should snap it in half and be done with it; its clearly been dedicated to Nerul and who knows how many innocent lives it has claimed." He won't say anything though as Allistair works out a method to transport it.

When Harp suggests hiding the bodies, Ragnar will suggest they place the girl's corpse in one of the niches in the previous room, which seems a little more respectful than dropping her in a pit.



From: Kevin

Subject Where to put them

OOC: Great idea.

IC: As Harp mentions hauling the bodies to the pit trap, Ragnar speaks up, suggesting that they place the body of the girls in one of the niches in the previous room. It would be better than leaving her and save her from being thrown down the pit with the others. Harp agrees, and will motion to Ran to see if he wants to move the girl.



From: Kevin

Subject Doors

Harp will talk to Surin quickly, suggesting that they start with the door at I6, since it most likely will meet up with a room connected to the doorway at L5.



From: Randy

Subject Where to put them

Ranthir gently takes the girl in his arms. Her tiny, lifeless body, has a great weight to him as he carries her into the previous room. Tears fall from his eyes as he places her reverently into one of the niches. He kneels and closes his eyes. 'You will be avenged. Justice will be served. Forgive me.'

He wipes his eyes and rejoins his companions. There is a darkness to his countenance that the others have not seen before. "Let's get these bastards" is all he says.