sakeriver.com

Round 1 map, Round 2 and Round 2 map

From: Mark

Subject map round 1

Here is the map at the end of round 1/start of round 2. I am writing round 2 tonight and will send out a map of the end of round 2/start round 3 tonight.



From: Mark

Subject Room 4 round 2

Round 2

Initiative : Kal (24), Harp (24), Surin (24), Salix (21), Birds(19), Allistair (18), Mund (16), Ragnar (8), Ranthir (4)

Almost as one Kal and Harp respond to the voices of their comrades from the next room. Charging in side by side they both strike at the bird creature directly in front of them (B1). The lighter and smaller elf strikes first, his rapier plunging into the strange body of the creature before him. (AC14, 17+10=17, hit, damage 4). He draws blood, but not much. Harp is not as subtle. He swings his sword from right to left, attempting to cut off the head of the bird, just like he had done to the chickens in the abbey when he was growing up. His sword strikes (AC14, 8+10=18, hit,damage 11). While he obviously does some damage, this "bird"is obviously tougher than the chickens back home.

Harp has a sudden flash of memory (Knowledge check, DC15, 18, success). Tales told during novitiate of bird like creatures with bat wings and lizard tail. "Cockatrices. These are Cockatrices. Beware the bite. It can turn someone to stone."

Surin and Salix both hear the commotion from the room and see Harp and Kal rush into the room and see Ragnar preparing to enter as well. They move up to the door to get a view of what is happening. Neither of them recognize the creatures.

The bird that Harp just tried to carve up for midwinters night meal (B1) turns and bites at the 1/2 orc. It's beak crashes into his armor, leaving small scratches on the metal (AC21, 5+9=14, miss). Another of the birds (B2) makes a quick hop and also takes a bite at the 1/2 orc. Harp is able to get his sword up and block the attack with it (AC21, 8+9=17, miss).

The other bird that had been in the back (B3) makes a short move to the front row and goes after Ranthir. The bird strikes at Ranthir's mailed leg and clamps down on it (AC20, 13+9=22, hit, damage 1, Fort save, DC12, 15+6=21, save).

The last bird (B4) turns to attack Mund. It's beak snaps in, faster then the barbarian would expect from such a large bird (AC22, 16+9=25, hit, damage 1, Fort save DC12, 10+8=18, save) and tries to crush Mund's leg. His armor protects him from most of the damage.

Allistair, seeing that the meat shields are at it again, stands behind Salix and Surin, trying to get a glimpse of what was in the room. He had heard of cockatrices before but never seen one. He hoped there was enough light so that he could get a good look.

Mund shivers at the thought of being turned to stone. Seeing that the bird in front of him is worse for the wear, he takes a quick step away from the wall and to the north. As he moves he swings his axe at the same bird that had attacked him(B4) (AC14, 17+9=26, hit, damage 12) His axe does what Harp had not been able to, and that is to separate the head from the neck. His bird falls to the ground, the eerie red eyes looking at Mund as the slowly loose their inner fire.

Ragnar moves towards the door, waiting for Kal and Harp to make room for him.

Ran shifts his concentration to the bird attacking him. He lunges with his sword, (AC14, 7+8=15, hit, damage 9) Ranthir is able to cut across the things chest and leave a deep cut.

OODM: OK that is the end of round 2. I need actions for round 3. The map attached show positions of every one in the room at the end of round 2/start of round 3.


Round 3 and map

From: Karl

Subject Room 4 round 3

Salix steps to the door just in time to see Mund take down one of the 4 bird-creatures. They don't seem all that tough, he thinks, considering how one is already dead and another already looks badly wounded. Still, it seems almost silly to set up a test against lesser creatures after the other things they'd already faced, so maybe these things were more dangerous than they seemed. At any rate it would be best to end this quickly. He runs through the list of the graces he has asked of Obad-Hai this day, but none seems appropriate to the task immediately at hand.

He draws his scimitar and will move into the room if a space opens up. He will try to get into position to strike at one of the creatures if possible.



From: Josh

Subject Room 4 round 3

Kals last attack rolls into his next one. He dances around the bird, trying to keep a safe distance from it's beak. As he gets on the creatures side, Kal's rapier darts forward looking to strike at the creatures body.

OOC: Kal's taking a 5 foot step to the side to make room for whoever's behind him and then attacks.



From: Kevin

Subject Room 4 round 3

Harp feels his sword connect with the animal with a satisfying chunk, but the beast does not go down. He then feels two of the creatures attack him, but his new suit of plate mail was doing exactly what he hoped it would do. Some of the others, however, were less well protected, and they would be at risk.

"Kal, be careful. These things are not that hard to hit, but they are quicker than they appear." With that, Harp will do one of the following: if B1 is not dead, Harp will take a 5 ft step to the right so he has a flanking bonus (assuming Kal moves 5 ft. more into the room to make space for the others). Harp will then attack B1. If B1 is dead, Harp will take a 5 ft step into the room (to where B1 was) to give a flanking bonus to Mund. Harp will attack B2.



From: Mark

Subject Room 4 round 3

Probably. :)



From: Randy

Subject Room 4 round 3

Ranthir will continue to attack B3 unless it is already dead by the time his turn comes around. If it is dead he will attack the bird closest to him. He will fight defensively, wary of Harp's warning.



From: Ashley

Subject Room 4 round 3

Can Surin close enough to see them/throw something at them? He'll put his axe away and pull out his sling if he's more than 10 feet away, since he's pretty sure there's *something* going on.



From: Mark

Subject Room 4 round 3

It is going to be a tight fit at the moment. There are still at least two people who want to get through the door and four people in the room, starting to surround 3 turkey like creatures. He would be firing into combat for sure and the creatuers would get some cover from the people fighting them.

Don't worry about experience. When the plan is for someone to stay back as a reserve I consider them to be involved and they get full experience, just as the whole party gets experience when Surn does a lock or a trap and they hang back.



From: Ashley

Subject Room 4 round 3

That's cool. Surin will just hold his axe up threateningly and complain that the big people didn't aside for him. After the fight is over, of course. :)



From: Derek

Subject Room 4 round 3

Tight fit or not, all Allistair needs it to be able to see one of the cockatrices, and he can hit it with a MM without having to worry about hitting an ally. If Allistair can see one he'll shoot one off, but he won't try and push himself in front of the warriors trying to get into the room.



From: Mark

Subject room 4 round 3

And that is the advantage of being a magic user. :)



From: Jason

Subject Room 4 round 3

Ragnar will keep looking for an opportunity to get into the room and attack.



From: Porter

Subject Room 4 round 3

Mund hears Harp warn them that these creatures can turn them into stone, and his blood runs cold. That's just not natural. He's so distracted that he actually lets one of them bite him. He almost soils his armor but experience takes over and Mund kills the monster by reflex.

Freaked out by the the unnatural danger, Mund begins his rage and starts fighting defensively, stepping forward to attack the next monster (B3).

OOC: If you'll allow it, I want Mund to respond to Harp's warning this last turn by beginning his rage this last turn (Mund's initiative was well after Harp's)



From: Mark

Subject room 4 round 3

So you want the lower armor classs but the higher FORT save for attacks this round?

It would not have made any difference for your attack last round, since you killed the creature you were fighting.

I have a small peeve with the rage. The idea that you can rage and fight defensivly strikes me as a bit strange. To me the rage should be like the beserk fury that barbarians fly off into. I do not think that there are enough drawbacks to rage.

However I am not going to change this rule, at least not yet. :)



From: Ashley

Subject Room 4 round 3

*cue foreboding music*



From: Mark

Subject Room 4 round 3

Round 3

Initiative : Kal (24), Harp (24), Surin (24), Salix (21), Birds(19), Allistair (18), Mund (16), Ragnar (8), Ranthir (4)

Kal looks around and decides to move so that more of the party can enter the room and overwhelm these creatures. Being turned to stone is not something Kal is looking forward to so the faster these creatures are disposed of the better. Moving north a few steps until he is next to Ranthir Kal stabs at the same bird as last time (AC14,2+10=12, miss) but his rapier fails to pierce the tough skin of the birds side.

Harp also moves, but he moves to his right, keeping the wall to his back. As he moves he sees Kal's rapier skid off the hide of the bird. Why does that elf continue to use that pigsticker? Even when it hits it can barely do any damage? With that he takes a backhanded swing at the same bird and lands a solid blow (AC14, 15+14=29, hit, damage 12). Blood fountains from the wound as a large gash is opened in the things side, but it does not fall.

Surin looks through the crowd of people between him and the fight and quickly turns to watch their back. It would be just like this place to have something try and ambush them while they were fighting already.

Salix looks at the creatures and shakes his head. Cockatrices? He had heard of them, monstrosities created by the magical mixing of birds and lizards. Thinking of the prayers he had asked Obad Hai for that morning, nothing comes to his mind that would be very useful in this situation. Well, gods work was done in more than one way. Drawing his scimitar, he moves into the room and attacks the bird facing Kal. His sword arcs (AC14, 13+5=18, hit, damage 5) and strikes the bird full in the body, opening up another bleeding wound. This time the bird falls, it's red eyes looking at Salix.

The bird just in front of Harp flits around and bites at his leg. Again the bird is faster than Harp would have thought (AC21, 17+9=26,hit, damage 1, FORT Save DC12, 14+9=23, save). Harp feels the beak clamp on the armor and the jaws closing. He feels his armor get cold, even through the padding, but he shakes off the feeling.

The bird attacking Ranthir makes another bite that connects (AC20, 14+9=23, hit, damage 1, FORT save, DC12, 20+6=26, save). The bite seems to do little damage but he feels something strange through his armor and is glad for the fine elven chain that he wears.

Allistair sees the crowd attacking the birds. How do they attack like that and not hurt each other? All that waving steel and dancing around and they still do not interfere with each other? Well, luckily, his education had allowed him to learn ways to damage the foe with no fear of hurting his allies. Chanting the words that can be heard but not remembered, he cast one of the simple spells, magic missile. Almost every first year student learns this basic essential spell. Three bolts of energy leap from his fingers and streak towards the bird fighting his brother (B3) (Damage 13). The bolts strike the bird and almost knock it down. Somehow the thing is able to maintain its feet.

Mund sees three flashes of light streak out of nowhere and strike the bird in front of him, almost knocking it off his feet. Still enraged by his close brush with being turned to stone Mund moves up fights with a bit of caution and swings at the bird (AC14, 9+7=16, hit, damage 12). Mund's axe cleaves the creature in two.

Ragnar charges through the door, surprised to see only one bird still standing (B2). He swings his sword (AC14, 14+7=21, hit, damage 10) and leaves a blood mark on the right wing of the beast.

Ran is glad to have superior numbers again. He takes a step over the dead bird in front of him and strikes at the remaining foe (AC14, 12+8=20, hit, damage 8). He also connects and draws blood from the back of the creature, cutting its leathery tail from its body.

OODM: I need round 4 actions and another map is attached.


Round 4

From: Karl

Subject Round 4

Salix shudders at the unnatural glow, now fading, in the creature's eyes. With one creature remaining and far too many blades poised to strike to entertain the thought this will last much longer, Salix looks for an opening that will allow him to move further into the room. He will look into the are from which the creatures came, in case there is another door, or something else hiding in the far shadows.



From: Kevin

Subject Round 4

Harp feels a shiver as the bird creature hits his leg. It does not amount to much, but the feeling is disconcerting any way. Gods - to be frozen like stone - it is beyond Harp's comprehension. He must finish this now. Taking advantage of their superior numbers, Harp steps slightly to his right and attacks again (5ft step to the right for a flanking bonus from Ran, normal attack).



From: Randy

Subject Round 4

Ranthir, not wanting to let his guard down, continues to work with Harp to flank the final foe.



From: Porter

Subject Round 4

DontBitMeUchdorfsDontBitMeUchdorfsDontBitMeUchdorfsDontBitMeUchdorfsDontBitMeUchdorfs is what keeps going through Mund's mind as, terrified, he steps forward to slay this last monster.



From: Derek

Subject Round 4

Allistair is a little relieved to see that only one of those creatures is still alive, (the other's might still be moving even with thier heads cut off, who knows) and that he was able be of some help in a combat situation. With only one left now, it would be wastefull for Allistair to use any more magic on this combat, so he steps back and waits for the others to slay the last cockatrice.

Mund kind of looks like he's freaking out though, he probably doesn't have a lot of experience fighting magical creatures such as this, and magic in general seems to give him the heebie-jeebies. Well, even if the worst happens, hopefully brother Ragnar or Salix has a blessing from thier respective diety that would allow them to cure such a magical malady.



From: Ashley

Subject Round 4

Surin continues hanging back, ready to attack anything that moves his way. The space in front of him seems pretty well taken care of, from the sounds he hears. None of his friends are screaming in pain, so he figures the sounds of falling flesh must be coming from the enemy. A bit relieved not to have to be involved in the fighting, Surin keeps his ears open. It *would* just be perfect if they all got caught from behind while the proper fighters were all stuck in the next room.



From: Mark

Subject Round 4

Initiative: Kal (24), Harp (24), Surin (24), Salix (21), Birds (19), Allistair (18), Mund (16), Ragnar (8), Ranthir (4)

Kal almost shouts his frustration at his ineffectual attack. He takes a quick step forward al the while calming his emotions. He re-centers himself and attacks again (AC14, 2+10=12, miss). For a second time his rapier skids off the thick hide of the cockatrice and a shiver of fear goes through the elf as the beast turns its head and gives him a baleful stare.

Harp moves another step to his right, trying to keep the beast between him and Ranthir so that it would have to worry about attackers on all sides. His thrust finds it way true (AC14, 13+12=25, hit, damage 11) and he almost cuts off one of the wings.

Surin keeps a sharp eye out on the door that they came through; sure that something will be attacking them from behind.

Salix sees that the fight is getting a bit crowded and decides to see if there is anything else in the room that they should be worried about. Moving along the west wall he moves down to the corner of the room and turns to survey it. As far as he can see the room is empty other than the party and the birds.

The remaining bird looks at Harp with what the 1/2 orc would swear was hatred. Again it head darts out almost faster than Harp can see, but the 1/2 orc has gotten the creatures attack pattern down. Just as the head darts in he swings his shield and the beak crashes into it (AC21, 11+9=20, miss). Harp grins in satisfaction.

Out in the other room Allistair nods in satisfaction that he was able to help, but realizes that with only one creature left that his talents and skills would be wasted on just one of the creatures. He turns and keeps an eye out with Surin.

When the bird turns to attack Harp Mund moves just outside of the birds reach until he is opposite of Ragnar. Then he takes a step in. and takes advantage of the bird's distraction with the 1/2 orc. He swings with his axe again (AC14, 13+14=27, hit, damage 6) and chops off the bird's scaly tail.

Ragnar's sword flashes in the dim light and (AC14, 17+9=26, hit, damage 11) his sword passes through the beast neck and the head falls to the floor. The party stands there looking at the dead bodies and hoping that the magical beast will stay that way.

OODM: Do any RP you want I will write up what they find tomorrow probably.

Taking a break and experience points

From: Porter

Subject Taking a break

Now that the immediate danger is passed, Mund's hindbrain usurps total control. He drops his weapon and shield where he is and strips off his pants to get full access to the deadly bite he got from the magical monster. It looks bad. Could it be that the bite has a delayed effect?

Almost in tears, Mund shoves the wound in Salix's face and starts begging him to fix it up so that Mund won't get turned into nothin' unnatural.



From: Kevin

Subject Taking a break

Harps' chest heaves, both from the exertion of fighting the birds and from the fear that had gripped him when he had felt the slight shiver of cold try to run up his leg. The feeling that he could have been turned into stone was one he did not want to contemplate any more deeply.

Looking around, he sees that all of the other party members seem relatively unhurt. Grunting in satisfaction, Harp starts "Well, that was less fun than I thought it would be. Poison from those scorpions I can understand, but these things give me the shakes.

Let's search the room and hope we find that damn key this time."

OOC: Mark, we entered the testing grounds at morning. Approximately what time is it now? Most of these things have not taken that long - I am guessing around noon?

Guys, I think we are going to have to camp in a room eventually. Maybe clear a couple more rooms, heal up, bed down for the night.

Have a Happy Thanksgiving.



From: Karl

Subject Taking a break

Salix will just continue searching the room.

(OOC - Salix doesn't really have anything to say at this point, but he'll respond if directly spoken to, or if something interesting happens. )



From: Kevin

Subject Taking a break

OOC: Harp will sneak up behind Salix while he is walking (in full plate mail of course) and try to trip his foot and then stick out his tounge and say "nanny-nanny boo-boo".

If Mund suggests roasting these things and giving thanks for having survived so far, he and Harp may have to have another grapple.



From: Ashley

Subject Taking a break

:lol:

Surin sees people relaxing and poking around, and figures the fight is at an end. "The least you coulda done is save somethin' for me" he says genially, trying to break the tension. He lowers his axe but does not put it away, and he backs into the room to give the area one last look. He takes a look at the dead critters on the floor, and his genial attitude fades a bit. Shaking the feeling away, he find Salix's light source and searches the room for the key or, god forbid, another door.



From: Karl

Subject Taking a break

Salix, of course, will oblige. (Cure Minor Wounds). Remembering that Mund can have a quick and fierce temper, he does all he can to hide his bemusement. "That should fix you up," he says. "In my experience, if the bite were going to be a danger to you, it would have already done its worst."

(OOC - Salix has a Cure Light Wounds, too. Use whichever is sufficient to heal the wound in question. Also, I'm unclear as to what, if anything, Salix knows about cockatrices. If nothing, then you can scratch that last sentence above.)



From: Porter

Subject Taking a break

Mund thanks Salix, but isn't completely convinced. He goes around to everybody except Kal looking for a second, third, fourt, etc. opinion.

"What do you know about these monsters? Look at this -- this is where I was bit. Salix healed me, but it still doesn't look quite right, doncha think? If feels too hard. It looks kinda grey. It feels too heavy. He says it's completely healed, but I don't think it is."

All the while, he's completely unaware that he's running around without any pants on.



From: Mark

Subject Taking a break

He would have heard of them, at least in passing in the class about creatures that can kill you with a look. :) I think the CMW would be enough.



From: Karl

Subjec: Taking a break

(OOC - if anyone notices Salix taking an undue interest in Mund's al fresco attire, don't blame him. Blame his controller. ;-)



From: Mark

Subject Taking a break

Find that man a cod piece.



From: Ashley

Subject Taking a break

*literally ROFL-ing* :D



From: Josh

Subject Taking a break

OOC: I'm gone until friday. Mark can take over for me if you guys want. Kal will be conserving his magic until it's needed. (If we get up against something real big, he probably wants to cast the strength spell and then go in as a fighter.)

Kal is hardly noticed by the rest of the group once the melee ends. He cleans his sword, kneels over the fallen birds and says a quick prayer. When he rises he begins to systematically search the room for anything of interest. After he's finished with that, he'll wait for Harp to get everyone moving. If there's time he'll run a whetstone across his blade quickly.



From: Kevin

Subject Taking a break

OOC: Harp wants to know why Mund would want to wear a piece of fish instead of normal clothes?



From: Mark

Subject Taking a break

The battle over the party starts to clean up the mess and inspect the room. Salix is almost accosted by Mund asking the druid to take a look at the small wound the cockatrice had caused, the barbarian acting like his leg had been bit off. Biting back the small chuckle he felt, Salix was glad that Mund was so out of sorts, otherwise he might notice the looks and grins from the other party members and challenge them to a fight, or worse. It took him a while to find the wound itself, but Mund seem to take that as his being very careful and judicious with his inspection. In the end Salix says one of the most basic of prayers and the small bruised area disappears.

However, Mund is not so easily mollified. Moving among the party member, in particular the healers, Mund makes a little bit of a pest of himself. Some of the others are almost tempted to laugh until they realize how close several of them were to being turned to stone. Harp especially feels for the barbarian. He did not know of the healing graces that the battle god could give to his followers.

The room is quickly searched. Salix's glowing scorpion foot goes out during the search, but that just slows them down a bit. There is nothing of value in the room, however, Salix does find a single key made out of Electrum in one corner. He takes it over to Harp and says "Here, add this to your collection." A reasonably long time is spent inspecting the walls for secret doors and passage ways and hidden chambers and other things. Over an hour and a half is spent and nothing is found.

Harp calls for everyones attention. "Do we all agree that this room is now empty? If so I say we head back to the main room and enter the next room. What say you all?"

OODM: Ok any role play. I have attached a new map of the dungeon. I am going to take tomorrow and probably Friday off. The family and I and Kevin and his boy are going to Indianapolis to see the LOTR exhibit.



From: Mark

Subject Experience points

I have just updated everyones experience for the first three encounter in the testing grounds. I have already added it to your totals on Sakeriver.

Everyone got 1000xp

Map?

From: Kevin

Subject Map

Mark you forgot the map.

The peanut gallery gets restless

From: Karl

Subject The next room

Salix is ready for the next room.



From: Josh

Subject The next room

Kal's ready.

OOC: Happy belated Thanksgiving everyone.



From: Randy

Subject The next room

Ranthir is ready too.

OOC: Randy is jealous that you guys get a 4 day weekend. The only time we get one of those up here is at Christmas. But then, Boxing Day isn't a holiday for you guys is it?

Hope you all have a great Thanksgiving Weekend.



From: Jason

Subject The next room

Ragnar's ready.

ooc: 4 day weekend? Half my classmates left town by tuesday. Its one of the weird math tricks they teach us freshman year... 4 day weekend = 5-7 days out of school.



From: Porter

Subject The next room

Mund's ready to go.



From: Ashley

Subject The next room

Surin is ready to blow this mother up. :)



From: Derek

Subject The next room

Ready here too.



From: Mark

Subject The next room

Ok guys I just got back a few hours ago from an all day trip to Indy to see the LOTR movie exhibit. We are preparing for the inlaws coming over tomorrow for a belated Thanksgiving, the first one where my wife and I are making all the food. Lunch is at noon becuase we take the kids to see Riverdance at 2.

So since everyone is ready I should be able to do a turn midmorning tomorrow.


The peanut gallery is still restless

From: Mark

Subject The peanut gallery gets restless

After collecting the key of the room the party makes its way back to the room with all the doors. They have now acquired 3 of the keys they need. While the rest of the party finishes catching its breath, and Mund puts his breaches back on, Surin starts to investigate the next door. First he checks for traps, not really expecting any at this point. Once that is done he listens to see if he can hear anything. He has to hush the rest of the part a couple of times but eventually he is fairly sure that there is nothing to hear on the other side. After reporting his findings to Harp, he moves off to the side, waiting to be needed again.

The party uses their standard procedure for opening doors, although with this one they are fairly sure that they will encounter a hall way. They are not disappointed. This hallway goes north into the distance. Again there is no light. The party cautiously advances down the new hallway, Harp and Ragnar in the lead by about 30 feet, with Mund, Ran and Kal supplying light for those who need it. When they have gone 140 feet they see a door on the left hand side. Harp motions the rest of the party to with in 20 feet and then signals them to stop.

The 1/2 orc then points at Surin and gestures him forward. The halfling gets the idea and joins Ragnar and Harp at the new door. First he make a thorough inspection of the door but does not see anything out of the ordinary. When he listens at the door however, he hears something this time (Listen check, DC?, 12+10=22) His ear pressed against the cold wood, the halfling tries to make sense of what he is hearing.

After a few minutes he signals to Harp that he is done listen. Harp signals the rest of the party and they return to the main room. There Surin fills them in on what he heard.

OODM: I will let Ashley report.



From: Ashley

Subject The peanut gallery gets restless

"Whatever it is that's behind those doors is definetely bigger than me, and bigger than just about everyone here save maybe Harp." Surin says as he gives a nod to their fearless leader. "Even that I ain't too sure about." Clearing his throat a bit, he continues, giving a nod toward Salix as he does so. "There's at least two of them, but I didn't hear any voices, just sounds of them moving around and the like. My guess is, considering all we've been through so far, it's not anything friendly." He stands there awkwardly for a moment, then his dagger appears again, giving his hands something to do.

"So, what's the plan?"



From: Karl

Subject The peanut gallery gets restless

"Of course we should act with caution and in our own best interests as long as the nature of the creatures is unknown," Salix responds to Surin's nod. "However, given the rashness some of us are wont to display in the heat of things, I feel I must reiterate that we should take any opportunities of parley *if* they present themselves." Salix glances briefly at Kal. Did he roll his eyes? Salix isn't sure.

"I'm not suggesting we give up any element of surprise, given what we've encountered so far. I mean, simply, if we enter the room and find ourselves faced with something sentient and aren't immediately under attack, we should consider alternatives that do not lead to unnecessary bloodshed."

He folds his arms and nods to Harp, indicating that he's said his piece. However Harp decides to proceed, Salix will support him, knowing he's at least spoken for the side of rational discourse where possible.

A plan for Room 5

From: Josh

Subject Room 5

Uncharacteristically, Kal doesn't respond to Salix's comment. He only gives a look to Surin and Harp.



From: Porter

Subject Room 5

"Let's go in and see what we're facing."



From: Kevin

Subject Room 5

OOC: Hi folks. Just got back from the Bengals Ravens game. Have to take care of some family business first then I will write up a turn for Harp.

Should be done by 8 pm EDT or so.



From: Kevin

Subject Room 5

Harp thinks for a bit, listening to the comments of the others. After a few minutes, he decides what to do.

"Since there is no light in this hallway, I want to keep using that to our advantage if possible. Ragnar and I will go forward, open the door, and see what we can inside of the room. Those of you with light will stay back 60 ft or so. I do not plan on entering the room, just taking a quick look inside to get an idea of what it in there.

Brother Ragnar, let's go."

With that Harp and Ragnar will head to the door.

OOC: Mark, this is just going to be a pop the door open, scan around, then close the door.



From: Ashley

Subject Room 5

which way would the door open?

A peek in room 5, Time and doors

From: Jason

Subject The plan for room 5

While Harp lays out his plan, Ragnar thinks to himself that anyone inside the room will probably see in the dark as well as he or Harp can. He is about to say so when Harp ends abruptly with "Brother Ragnar, let's go." Startled, he hustles to catch up and then keeps pace with the much taller half-orc. He decides to keep his doubts to himself.



From: Kevin

Subject The plan for room 5

OOC: Got a chance to read the turn, but am too busy at work to write up a good turn. I will work on it tonight.

Any comments? Harp and Ragnar will likely head back to the group to see if anyone, especially Salix, knows what these two things are and if there are any special things they have to worry about.



From: Mark

Subject Room 5

After listening to Surin's report Harp makes his decision. "Since there is no light in this hallway, I want to keep using that to our advantage if possible. Ragnar and I will go forward, open the door, and see what we can inside of the room. Those of you with light will stay back 60 ft or so. I do not plan on entering the room, just taking a quick look inside to get an idea of what it in there.

Brother Ragnar, let's go."

Ragnar, who looked about ready to say something, says nothing and follows the 1/2 orc down the hallway. The others, still in Mund's light, stay back about 65 feet. Ran, Salix and Kal are able to see the two, but Mund, Surin and Allistair are not. As the two creep down the hallway, they see the door in the dark ahead of them, just before the hallway dead-ends.

Harp puts a hand on the door latch and signals for Ragnar to get ready to look into the room. He motions "One, two, and three" and quickly pushes the door open. They both look in quickly and glance around the room. The room is long and narrow, or so it seems. It seems to go off into the darkness towards the west further than they can see. It also seems to go south from the door some. Off to the west, just at the limit of their vision the two can see a large beetle like creature. It is only a few feet high, but easily 8-9 feet across. At the sound of the door, the creature turns and starts to scuttle towards them. They quickly close the door and move back towards the party.

OODM: I will let Kevin and Jason take it from here.

I will send out a map tonight.



From: Jason

Subject The plan for room 5

Ragnar murmurs to Harp "It seemed pretty clearly aggressive to me. Do you think we could lure it out into the main room where our entire party could surround it like we did the ogre?"

ooc:And by "we", I mean anyone other than the dwarf wearing full plate armor.



From: Porter

Subject The plan for room 5

"From the description, it sounds like they are too big to come through the door, which could be a big thing."

"Depending on how far away, one or two people could harass them with arrows until they come too close. Then we could come back here into the room and we can kill them at our leisure, as long as they stay close to the doorway."



From: Mark

Subject The plan for room 5

Mund is correct. Unless the things show some ability to squeeze, there is no way they are getting through the door.



From: Jason

Subject The plan for room 5

ooc: Is this door about 8' wide like the others have been? If so...

ic: "They were big enough all right, but I suspect they'll be able to come through the door if we give them enough time. On the other hand, that might be the right idea anyhow; if we put one or two people in the doorway, I doubt that the thing could get through the doorway with them hacking at it, and it would probably be severely impeded in its efforts to attack them. And if they back away, you shoot them full of arrows."



From: Porter

Subject The plan for room 5

OOC: Have any of the other doors been this big? That's a freaking huge door. I've imagined them as more like 3-4 feet wide.



From: Derek

Subject The plan for room 5

Allistair has been keeping quiet while the warriors check the next room and then come back to report about the giant beetle. As discussion of tactics turns to harrying it from a distance, Allistair speaks up.

"I have some magic that could be beneficial. If you want to just hurt it from a distance because it cannot go through the door, I could easy throw a fireball or two at it. I don't know how well that thick carapace might protect it from such an explosion, but it would probably be faster than shooting arrows at it for a few hours."



From: Porter

Subject The plan for room 5

I stand corrected.



From: Porter

Subject Time

"You know, this brings up a question that has been bothering me for a while. How long do we have to complete our quest? Just until our food runs out?"

"We have been really careful so far with our resources, as though we were behind enemy lines and had to be ready to fight at a moment's notice."

"Of course, to do this, we have to put ourselves at risk. We are going into battle without our full strength."

"Is there any reason to do this? Is there any reason why we shouldn't rest up after each battle and hit everything we fight with our full strength?"



From: Mark

Subject Doors

All of the doors are very large, compared to a house, but are "normal" sized for a dungeon, 8-9 feet wide, heavy oaken doors with steel bindings and hinges.



From: Jason

Subject Time and doors

OOC: Have any of the other doors been this big? That's a freaking huge door. I've imagined them as more like 3-4 feet wide.

Yeah, it is a freaking huge door. But when I sent out the first map of the main room with all the doors, Mark corrected my drawing saying that the doors were 8 feet wide. Pretty imposing stuff.

IC: "I've wondered the same thing. From what I understand of magical portals, it is entirely possible that time is not passing for us at the same rate it does for the rest of the world. However, I feel that the most logical answer is that we should probably leave before the week is up. If the portal moves while we are in here, the best case scenario is that we leave the testing grounds completely lost, much farther from home than when we started. We entered the portal on the morning of the fifth day after the portal was found, which means I suggest that we should leave by the end of the day after tomorrow."

ooc: Speaking of which... on 10/5/05 Mark sent around an email saying it was the third day. We entered the portal the next morning. However I believe that was incorrect; 9/27/05 said that the portal was found on the evening of the third day, and then we spent the next day getting to the top / resting up. I could be mistaken.

The other question is, does anyone have any method of telling how much time is passing?



From: Mark

subject: Time

I will have to check the time line, but the party did show up a day early at the site.

That assumes you can leave the way you came. (evil grin)



From: Kevin

Subject The plan for room 5

OOC: Ok, from what I have been able to glean from the earlier discussions, on initial viewing, this thing (or things) seem like they would have a tough time squeezing through the door. They would probably make it, but it would be like Harp trying to fit through a trap door - it will take some time. Unless there is magic involved, in which case we are SOL.

IC: Harp and Ragnar return to where the group is. They both describe what they have seen, trying to best describe the creatures, hoping Salix would be able to help identify it and what type of a threat it may be. "Salix, this thing was huge - almost 10 feet across and as tall as Surin here. And the mouth on that thing looked like it could do some real damage. It looked like some type of large bug - sort of like the scorpions looked like large crawdad, as Mund said. What can we expect of this thing, and do you have any suggestions on how to best fight it. And remember, Surin thought he heard at least 2 of these things in there."

OOC: I am not sure what type of discussion has been going on within the group about how long we should take to complete this. Obviously, it has turned out that we will not complete this in one day. My impression from the start is that while we will not want to dally, we will have some time to complete. I think if we can complete this room, then rest to re-spell and regroup, we will be OK. I expect these challenges to get harder and the designer of the place will have taken that into account (I hope).



From: Jason

Subject The plan for room 5

ooc: Ragnar still has all his higher level spells, and I think the same holds for Allistair and Salix as well. We ought to be able to finish a few more doors. If there are 11 keys plus whatever happens at the end, we'll want to plan accordingly, keeping in mind the first few are probably easier so our first day we'll want to get at least half done.



From: Mark

Subject Map

Here is the updated map.

Room 5 plan, time and potions

From: Porter

Subject Keeping on

OOC:

Porter says we we ought to keep going until we need to stop because we don't have any offensive magic left and we can't heal everybody from the last encounter.



From: Josh

Subject Keeping on

OOC: Kal's still at 100%. I've been conserving magic. How's everyone else looking HP/Magic wise?



From: Kevin

Subject Keeping on

OOC: Harp has taken some hp damage, but has not used his spells yet. That may change with these things if he decides a Bulls Strength may be useful.

I would like to see if anyone has any ideas of how to beat these critters with minimal exposure.



From: Jason

Subject Keeping on

I like the idea of having Harp and Ragnar or Harp and Mund stand in front of the door and having Mund, Salix, and anyone else who can shoot arrows at them, and possibly Kal & Allistair casting at them.. Then hopefully we can fight them one at a time in a position they can't move very well.



From: Karl

Subject Keeping on

Salix has used CMW and Light. He's still got all his more powerful spells, including Call Lightening, and Flame Sphere. Also, he has the ability to trade any 1-3rd lvl spells for the equivalent "Summon Nature's Ally" spell. (allowing him up to 4 1st lvl, 3 2nd lvl, 2 3rd lvl SNA spells, none of which have been used yet.)



From: Kevin

Subject Room 5 plan

OOC: I like that idea to, but I am concerned at how crowed it may get. If you look at the map, the door is at the very end of a dead end hallway, on the right hand side. Granted we should be able to place 4 people there, but having one of them shoot through melee will generate some negatives. In addition, I am concerned with how much damage these things can do - I hate "giant" "large" "humongous" things - that generally turns into multiple dice of damage. And if there is more than one of them, we could run out of spells quickly.

Nonetheless, using a 4 person rotation might be worthwhile. Start with Harp and Mund in the first 2 squares, Kal and Allistair behind them, Ran and Ragnar adjacent to Harp and Mund up the hallway. Harp and Mund melee, Kal and Allistair cast spells. As Harp and Mund take damage, Kal and Allistair rotate up the hallway, Harp and Mund move to the back and Ran and Ragnar rotate in the front. Harp can cast some healing on he and Mund, Kal can move up to the side of Ran and Rangar, etc. Keep healthy people at the front, rotating those who have been injured to the back or side where they can get healed. Sort of like a volley ball team rotation.

Does that make any sense. It is too early in the morning for me to think like this.



From: Kevin

Subject Correction

Edit that. Door is on the left hand side.

Told you it was too early.

If someone has a simpler plan (not hard to do), give it up.



From: Porter

Subject Room 5 plan

Did you see my IC post earlier? Mund had an idea.



From: Porter

Subject Room 5 plan

Mund's idea was to avoid melee completely. Why don't we do that?



From: Josh

Subject Room 5 plan

OOC: Kevin: We can use our move actions to just rotate us around. We're not worried about AOO's, so we can get an assembly line of ranged attackers going around.

I suggest that the melee units stay back, and let the casters and inbetweens handle this one. If things get rough we can drop back behind you guys and regroup there.



From: Karl

Subject What are they?

(OOC: Can either of our fearless investigators provide any information to tell us exactly what these things are? Giant beetles? Do we know what kind? Are we sure there are just two of them? Sorry if I missed an email where this was made explicit.)



From: Mark

Subject What are they?

It was never made explicit exactly how many there were. Surin thought there were at least two from his listening at the door.

I will do a knowledge check for Salix when I get back from lunch to see if he can figure out what these things are from the description.



From: Kevin

Subject What are they?

OOC: Mark, how about it - a knowledge check for Harp and Ragnar, and then one for Salix after they describe the creature to him?

Following Porter's suggestion, we cycle ranged attackers (both natural and magical) along the back side of the hallway through the open door, keeping a couple of non-ranged attackers (given their bonuses, Harp and Ragnar) close to the door in case the thing gets through. Sound like a plan to every one? Surin will probably want to stay out of the way since his ranged weapons do so little damage; maybe he can keep an eye on the hallway behind us.

Toss a torch into the room to provide us some light, or just hold it by the door?



From: Porter

Subject Room 5 plan

If we're gonna toss in a torch, le'ts make it Mund's everburning torch, since it won't go out.

Also, did anybody ever come up with a brilliant idea for how Mund can attach his torch to his shield?

Karl, can Salix cast a wood-shaping spell?



From: Karl

Subject Room 5 plan

Right now, Salix has only prepared "Warp Wood". I'm not sure that would be very useful for that purpose. Also, we don't know exactly what these things are. I'd advise against throwing in Mund's torch. If these turn out to be something acid spitting or the like, we might lose the torch entirely. Much less of an issue with a disposable torch. Maybe after next rest, Salix will prepare more than one instance of Light. Then he could just cast it on the creature itself or on just about any object to be tossed into such a room. (Yeah, that doesn't help us now).



From: Derek

Subject Room 5 plan

Also my fireball could damage the torch. Does anyone have some oil we could douse on these beetles before I fireball them for a bit of extra fire damage?



From: Mark

Subject What are they?

When the two get back to the party they describe what they saw. Most of the party has no idea what the creatures are and neither do Harp or Ragnar (Knowledge Nature, DC15, 12+0=12, Harp fail, 13+0=13, Ragnar fail). Salix listens to what the two have to say and then asks them some questions. "Did it have a large horn type thing on top in the front?" Harp nods. "What color were they?" Both Harp and Ragnar give the same response "We couldn't tell. Our vision is only black and white when there is no light." Salix thinks some more before responding.

"I think that they are giant stag beetles (DC15 KNowledge Nature, 7+9=16, success). They are simple vermin with no intelligence to speak of. However, they are fairly well armored, for beetles, and can take a fair amount of punishment before dying. They also have a vicious bite and in the open can trample people. I would not take one lightly and if there are two this would be our hardest challenge yet."

OODM: OK next?



From: Ashley

Subject Room 5 plan

I just realized Surin has a bullseye lantern, but I don't know if it has oil in it. If so, he'll either give any oil in it to Allistair as per his fireball plan (so long as Harp approves), or just light it and be able to actually see his pretty little fingers in front of him.



From: Ashley

Subject Room 5 plan

Or, you know, not do anything if the lantern turns out to be empty. :)



From: Josh

Subject Room 5 plan

OOC: Pshh. Everyone's always ready to give Kal's ideas away to someone else. ;-)



From: Porter

Subject Room 5 plan

Did nobody see Mund's suggestion?



From: Josh

Subject Room 5 plan

OOC: I got the email, but I must not have read it. I just saw it now. I agree this is the best plan of action. We harass them from a distance until they get through the door, and then fall back behind the melee units once they get through.

Kal suggets we position Mund, Harp and Ragnar in the back. He also suggests that he and the others who are able to attack from a distance come to the front. We'll hit them until the charge us, and then the weakest of us (Allistar and Surin, I believe) will be the first ones to fall back behind the Mund/Harp/Ragnar meat shield. Salix Rand, and I will be able to hold the beatles for a turn as they make that retreat. Once they're too safety, we'll fall back to the meat shield, which will close in in front of us. If there's any gaps one of us 3 semi-melee people can drop in and fill in the gap.

Sound good?



From: Mark

Subject Room 5 plan

10 foot wide hallways. Only two people across.



From: Josh

Subject Room 5 plan

OOC: My plan is assuming that these hallways can fit 2 across, is that true?



From: Porter

Subject Space

What happens if we stand closer together than that?



From: Josh

Subject; Space

That's fine. The meat shield is just staggered. Harp standing on a square, Mund standing a sqaure behind and to the right of him. Ragnar behind Mund.

If we can't move through that diagonal, just move Harp up one square.

(Mund would be a chess knight's move behind and to the right of harp, with Ragnar behind him. Once all the ranged characters are through, they can use their 5 foot step to seal up.

Or we could build the meat shield back in the main room



From: Porter

Subject Room 5 plan

Mund says that the only reason why we should go into the room at all is to lure them toward the door where we can cowardly kill them from afar.



From: Josh

Subject Room 5 plan

Yea, Kal's agreeing with that. Hopefully we'll be able to kill these things off without ever having to engage them in melee. If they do manage to break through the door however, we should have a contingency plan. (The meat shield)



From: Porter

Subject Room 5 plan

"I agree with the elf -- that does make sense."



From: Mark

Subject Room 5 plan

And hell freezes over. Quick get the druid. :)



From: Kevin

Subject Room 5 plan

OOC: So let it be written, so let it be done.

IC: Harp nods his head, surprised at the agreement between Kal and Mund.

"All right, let get lined up. Remember, we are to try and avoid hand to *mouth* combat. If this thing starts to get through the door, you guys up front start to fall back and let us in the armor slow it down until you can get reset. I have seen the mouth of this thing, and it will put a hurting on you."



From: Kevin

Subject Healing potions

OOC: How many CLW potions is Ragnar carrying? Would it make sense to give one to each member of the party before we start this? Just so no one HAS to rely on Ragnar getting to him in the middle of a combat? Remember how useful those were when we fought those yellow skinned creatures after rescuing Rochelle? Kal especially had a tough time with his guy - hit him, he heals, hit him again, he heals, hit him again, he heals.

Just a thoght.



From: Josh

Subject Healing potions

OOC: Great Idea.



From: Jason

Subject Healing potions

ooc: I noticed Porter's email. Ragnar even agreed, except that I suggested adding two people in front of the door. Despite what our DM said, I have little doubt that an 8.5 foot beetle could squeeze his way through an 8 foot doorway if people were shooting arrows at him through it. Much harder if there are people with armor in front of it however.

Ragnar is carrying 10 potions. He's certainly willing to share, but the idea would have to come from someone else because he won't bring it up.



From: Josh

Subject Room 5 plan

Well whoever came up with it first, Kal thinks it's a good idea.



From: Randy

Subject Room 5 plan

Ranthir begins to take up his position, his back to the wall opposite the door, crossbow at the ready.

OOC: I think that is the position Ranthir is meant to be in, if not, adjust accordingly.



From: Kevin

Subject Healing Potions

Harp goes over to Ragnar. "Ragnar, I know you have been carrying our healing supplies this whole trip, and I am grateful for that. I think it may be time to let each of the members carry at least one of the healing potions. As we have found from our earlier experience, they can be a great asset in the middle of a fight. I would hate to loose someone because you or I were unable to get to them in time in the middle of a fight. You and I and Salix can take care of ouselves, but Mund, Ran, and Kal may very well bear the brunt of this and would be hard pressed if they were seperated from us. Why don't you give 2 each to those three, and one each to Allistair and Surin and keep the rest as a back up."

OOC: Cool??



From: Jason

Subject Healing potions

ooc:

Well that leads me to an interesting question. Is Ragnar still carrying his backpack? He certainly would have brought it into the portal, but would wearing his backpack hinder him in combat? It seems somewhat realistic that he would have left his pack in the main room. On the other hand, he would definitely have followed the others' leads if they kept carrying their packs. Not that it will make too much difference, except in RP



From: Porter

Subject Gear

Mund's saddlebags are back in the main room, as is his original shield.



From: Kevin

Subject Healing potions

OOC: Had not really thought about it (still new to this RP stuff). The main room is only 140 ft. away, even Ragnar can make that distance in a few minutes. I think the rest of the group will wait for the healing potions to be brought up.



From: Jason

Subject Healing potions

ooc: Well I was only asking because I was about to write out a bit IC where he went back to the main room, and I realized I didn't know where he was keeping his stuff.

IC: Ragnar stares blankly at Harp for a moment, then shakes his head slightly and says "Of course, that's a good idea. I should probably have been carrying one anyway." He walks quickly to the corner where he had dropped his pack and begins to rumage through it. "Mund" he calls, "could you give me a hand?" He pulls out four of his potions and hands them to the barbarian, saying "Keep two of them for yourself, and take two to Ran if you would." He pulls out four more, then digs deeper and pulls out a scroll as well. Carefully holding the scroll and potions delicately in his armored hands, he takes the other potions and hands them out as Harp suggested, keeping the scroll for himself. "Don't be using these lightly now" he admonishes. "If you're badly wounded, I can heal you quite a bit more effectively than one of these potions. They're best used if for some reason you're cut off from Harp and myself."

ooc: Salix can only cast cure spells if he prepares them ahead of time, right? Does he generally prepare any? Just curious. Ragnar will also look for some convenient way to carry that scroll. He has a belt pouch, but that would be under his armor and pretty inconvenient probably, right? He should probably be able to wrap it around whatever sheathes his sword though, or if not he does have some thread to tie it on with.