Kal and Harp, go on or not?
Subject Kal and Harp
Kal looks at Harp, wounded. "It wasn't that, I'm trained better that. Good planning is more valuable than one spell of strength. I saw that something was being killed in there, and I wasn't going to standby and find out afterwards if it was innocent.
I didn't require that everyone else followed me, but I wasn't going to allow an innocent to die if I could do something about it. If you wish to blame someone for the party's wounds, blame our gods for creating us with hearts of good and the will to do what is right. "
From: Kevin
Subject Kal and Harp
I understand the feeling, Kal. My Order believes in protecting the innocent from evil, even at the cost of our lives. But here, we have to balance that with our higher purpose, which is to survive and complete these testing grounds. I am not agry with you (well, not too much), because I understand that what you did you did out of a sense of right. What I am asking you is that as we move foward, to balance that desire with our larger goal. You aren't alone in this - I am having the same struggle."
From: Josh
Subject Kal and Harp
"You don't think the testing ground will be testing our moral fibre as well as our strength of arms? "
From: Randy
Subject Go on or not
"Since day and night are meaningless in this place, we don't really need to spend any more time then is absolutely necessary for us to get the rest, prayer, and study that we need to restore our blessings and powers. I suggest that we retreat from this foul room and spend just enough time to allow for recuperation to prepare for our next challenge."
Ranthir pauses before adding "We were grievously wounded in this battle and we need to be careful as things seem to be getting more and more dangerous. We rushed into this room, not knowing what we would be facing and I hope we will not have to do that again. I am greatful for the companions we have here and I want to be able to continue working with all of you in the future." At this last comment he looks to Kal and gives a slight nod.
Kal had been reckless rushing into this battle, but it seemed that he had believed that the ghasts may have been harming an innocent. Perhaps, thinks Ranthir, I have misjudged Kal a little.
From: Josh
Subject E-mail problems
OOC: I've been getting these emails when I try to send one to the kalevan mailing list.
From: Josh
Subject Go on or not?
Kal nods in agreement with Ran. We should rest, but we shouldn't waste any time.
From: Mark
Subject Resting rules
Just to let you know, by the rules, spell casters can not get their spells back more than once in a 24 hour period. Since it has been only 3/4 -1 hour since the party took on the dragon, they would have to spend almost 23 hours before the spell casters could get their spells back again.
From: Jason
Subject Resting rules
Also, we won't know if anyone got diseased from the ghouls for another 24 hours from the time the character was bitten.
Not feeling up to snuff
Subject Not feeling up to snuff
Harp listens to everyone's comments. "I have made my decision. We will go back to the main room and rest up there. Brother Ragnar will keep an eye on all of those who were bitten and see if any have been infected. If so he will ask for Hieronious's grace in curing the disease. When one day has passed we will return to this room and go through this door. If there turns out to be nothing on the other side, Hieroneous willing, we will quickly go to the next room in order. Does everyone understand?" Harp glances around the other people, seeing some of them nod in obvious agreement and others nodding in hesitant agreement.
The party makes its way back to the main room and set up camp again. It had just been a few hours since they had gotten up from the previous "night's" rest. The fighters take the time to repair what damage they can on their armor. They get out their whetstones and put new edges on their weapons. Allistair pours over his spell book, reading the spell descriptions of each again and again, trying to figure out how a particular spell might be useful in a coming combat. Surin and Salix reminisce about their trip from Halburg to Gorn, when they first met.
Over the next several hours Ragnar does his best to help those bit feel a bit more comfortable (Heal skill). He does not have much to work with, basically a bit of food and some water, but the dwarf is able to make some head way. Ranthir, Surin and Mund all start showing the beginning signs of a fever and their wounds start to fester a bit. However, Ragnar is able to make a poultice from some herbs he had in his kit and Mund and Ran do not get any worse. Over the next day they slip into a light delirious state, but Ragnar stays with them and it soon passes. Surin, however, is a different matter.
The halfling burns with fever despite the dwarf's best effort. (2 Points CON damage, 3 Points DEX damage). After 24 hours Ragnar reports to Harp. "He has it and will die from it in a couple of days if I do not cure it. It is possible, with my help, that the halfling will be able to deal with the infection on his own, but he is very weak now. What do you want me to do?"
OODM: Except for Surin, assume that Harp and Ragnar used all of their available healing spells and that every one is at full. Surin has some stat damage and is down 5 because of his 8 CON score. Fill in the day for me. :)
Bears, spending time, time passing and healing
Subject spending time
Turn and Bear vs. Bear
Subject Turn
I will try and get something out today, probably at lunch time.
From: Porter
Subject Turn
If you don't mind, I'll write up a combat, but I won't be able to do it until tonight.
From: Karl
Subject Bear vs. bear
I don't mind at all. I'm looking forward to reading it. :-)
From: Mark
Subject Bear vs. bear
Works for me. I will wait for you then and incorporate it into my write up.
From: Mark
Subject Turn
Porter is going to be doing a little write up with Mund and Salix wrestling with Salix as a bear. I am going to wait until he does that before I do mine.
Bear vs. bear, experience and spells
Subject Experience points
I have just updated the experince points for the party for monsters overcome up through the ghouls/ghasts. I will do adventure experience when the party gets back from the adventure.
Three party members: Harp, Ranthir and Salix, are close to going up to 6th level. I see no problem with that here. No new spell levels are gained so the additional spells/prayers is easy to justify.
There might be some feats that you are looking to get. Let me know and I will see how we can work them in. Most combat feats should be easy enough to work in, unless it is something really out there.
So Kevin, Karl and Randy let me know what your plans are for your characters at next level and I will work it in.
From: Mark
Subject Bear vs. bear
Harp's response is firm. "Ragnar, do what you think is best for Surin. If you need time to sleep and prepare, do so. I will take watch in your stead. You are the best qualified to determine our course of action so I leave it in your hands. You tell me what you need us to do." Ragnar is a bit taken aback by Harp's confidence until he remembers that the 1/2 orc is only a junior member of the order and newly appointed to his leadership role. Harp does not have the experience in healing that the dwarf does.
"Ok" Ragnar says "Let me take my rest and in the morn I will pray for Surin's healing." As the dwarf is preparing for sleep, he sees Mund pacing the room. The barbarian has taken off his armor and is scratching where the ghouls and ghasts had bitten him. Ragnar is about to go over and reassure Mund that he should be fine when Mund approached the druid and the two talk for a few minutes. The human seems to calm down a bit so Ragnar stops worrying about him.
Just as the dwarf is ready to settle in Mund and Salix go to the far corner of the room, something obviously planned. If it was just the human Ragnar would be worried but the druid has shown uncommon common sense and restraint. Just as Ragnar is starting to lie down he hears a loud roar coming from the corner. Jumping to his feet he sees Mund and a bear in the corner and they seem to be wrestling.
Getting ready for the fight, Mund tightens his fists and squares off. Salix rears up on his hind legs and lets out an impressive roar. Mund gets a good look at the bear's teeth, and takes a wary look at his friend's claws. He looks back and forth between those vicious claws and his fists. He briefly wishes that he hadn't taken off his breastplate. As much as Mund enjoys trading blows, this time he's going to have to get in past those claws and wrestle him.
Mund answers Salix's roar with his own, and welcomes the spirit of Bear into his body. Salix now has the body of a bear, and Mund has the heart of a bear. This should be interesting.
Initiative: Mund,Salix-as-bear
Round 1.
Mund dives in and tries to tackle Salix. Salix takes a swipe at him as he comes in (AOO 3+8=11 vs. AC 13, miss), and Mund barely dives out of the way. Mund gets in past those scary claws and gets a good grip on his friend's hairy hide. (17+10=27 vs. AC 13, hit) Mund then tries to trip the bear, but its stumpy legs do not budge. (opposed grapple check: Mund 2+10=12, Salix 15+8=23, Salix wins).
Salix then attacks Mund, hitting him with his two paws and a head butt. (paw 1, 12+8=20 vs. AC 13, hit, damage 3+4=7) (paw 2, 20+8=28, hit, critical threat, damage=3+4=7, 3+8=11, no critical) (head butt 13+3=16, hit, damage 5+2=7)
Mund HP=32/58
Salix HP=33/33
Round 2.
Reeling from the three powerful blows he just received, Mund tries to slip behind Salix and choke it out from behind. He comes in again, and Salix again takes a swipe at him, knocking him back. (AOO 11+8=19 vs. AC 13, hit, damage 1+4=5),
Salix follows up his strike with another three attacks, landing two of them. (paw 1, 14+8=22 vs. AC 13, hit, damage 2+4=6) (paw 2, 2+8=10, miss) (head butt18+8=26, hit, damage(3+2=5).
Mund(HP=16/58)
Salix(HP=33/33)
Round 3.
Even though it hasn't worked so far, Mund knows that his only chance of winning here is by getting and staying in where those claws cannot get him. He tries again to slip behind the bear. Salix tries to stop him and is successful yet again. (AOO 6+8=14 vs. AC 13, hit,damage(1+4=5)
Salix again presses the attack and the second one knocks Mund upside the head, dropping him to the floor. (paw 1, 8+8=16 vs. AC 13, hit, damage 4+4=8) (paw 2, 18+8=26, hit, damage3+4=7)
Salix transforms back into his natural self and checks on the fallen Barbarian. He's fine -- Salix had succeeded in not doing any real damage to his friend. Salix watches over him and in a few minutes his comes to.
Mund wakes up with the biggest headache he's had in a long time. His whole body feels like a giant bruise. He sees Salix standing over him, and a big grin breaks out on his face. Mund stumbles to his feet and gives Salix a big bear hug. "That was amazing!" Mund declares with child-like enthusiasm. "I have to say, you make a better bear than I do."
The party watches with a strange fascination as Mund and the bear square off. The fight is over almost before it starts with the bear smacking Mund around every time the human tries to grapple with it. Before they know it Mund is on the ground, a little trickle of blood coming from his nose and mouth. Salix quickly takes human form again and immediately checks Mund over. Allistair also checks out his brother, knowing his propensity for brawling. It looks like Mund had met his match. Mund didn't lay a hand on the druid. When Mund wakes up his is giddy as a teenager on his first raiding mission. Ragnar shakes his head and heads off to sleep.
OODM: I will write something up for after Ragnar wakes up tonight. You guys, and gal, can do any RP that you want.
From: Karl
Subject Bear vs. bear
"That was amazing!" Mund declares with child-like enthusiasm. "I have to say, you make a better bear than I do."
"Maybe," Salix replies with a grin. "But you are practically a bear all the time, and I get the priviledge only for a little while. If we wrassled again today there's no doubt you'd mop the floor with me." He gives the big brute a hearty slap on the back.
The match was a welcome break from the mission. Salix was starting to feel the walls close in around him, but now he felt much more relaxed in spite of the nagging, penned-in feeling that still bothered him somewhat. "We should get some rest," he says and heads over to the rest of the group. He check again on Surin who seems to be sleeping, if fitfully. He was in good hands with Ragnar. He'd be whole again in the morning. (Assuming it would *be* morning. Who knew?)
From: Derek
Subject Spells
As soon as the group leaves the putrid stench of the room with those undead (now dead-dead) things, Allistair sits down to rest. Between the white dragon, the gargoyles, and the undead, the past hour had been frightening and extremely exhausting.
So now Allistair had to try and decide what combination of spells might prove the most useful for the upcoming day. Magic missles? Definately. Although at times Allistair felt like little more than a magic-missle-machine, that simple spell really did help out a lot in a combat situation. His web was also potentially useful, although that spell, like the fireball, was less useful that it could be considering the level of teamwork the group usually accomplished. If his brother Mund and Kal would both listen to Harp before charging into a room things might be different...
In the end, Allistair decides to not change his spell list. His fireballs were still his most potent spell, and maybe he could get a chance to use them to better effect tomorrow. With that, Allistair starts reading through his spellbook, begininng the long process of memorizing his spells, just so that he can forget them as soon as he uses them.
From: Kevin
Subject Experience points
OOC: Mark, Harp will probably go with the Power Attack feat, since he is not a 4th level fighter yet for the Weapon Specialization feat. He is going to increase fighter level this time and next time, so he will become a 4 ftr/3 clr (he should get an additional feat when he gets to ftr 4).
Now Mund knows how Harp felt.
Ragnar does his thing
Subject Bear vs. Bear
And how!
From: Karl
Subject Experience points
Embracing your inner Orc, I see.
From: Kevin
Subject Experience points
No, if I wanted to do that, he would have taken a level in Barbarian. But that would have kept him from his yet unrealized long term goal of becoming a Shining Sword of Heironious. But that is a lot more levels to that point.
From: Mark
Subject Experience points
He has sword envy. Kal and Ran did a lot more damage in the last combat than he did.
From: Kevin
Subject Experience points
Only because he got stuck in that silly web. Up until that time, he was dicing and slicing. Harp has no sword envy. For only being a second level fighter, he can hold his own.
From: Porter
Subject Bear vs bear
Yeah -- Mund remembers how well he held his own against Mund.
From: Kevin
Subject Bear vs. Bear
And how well did Mund fare against a tree hugger?
Harp's specialty is not grappling and wrestling. He uses his sword and acquits himself just fine using that weapon in a normal fight.
From: Karl
Subject Bear vs. Bear
That's because they managed not to get webbed.
From: Porter
Subject Challange?
Do I hear a challenge?
From: Derek
Subject Challange
"Are you asking for a challenge?! Double Deuce!"
From: Kevin
Subject Challange
Kal and Ran were not in the line of the web. Harp never claimed to be twinkle toes.
From: Kevin
Subject Challange
There is no challenge here. Just that Harp is a 2nd level fighter when he took on a 5th level barbarian. He has learned his lesson about taking Mund on hand to hand. But he is not useless with a sword in his hand.
From: Porter
Subject Challange
Especially with his magic sword. <_<
*magic sword envy*
From: Mark
Subject Ragnar does his thing
After the sparing between Salix and Mund the party settles down for the long wait. The room they are in is fairly large but after a few hours it seems to close in on some of them. Salix and Mund in particular feel the confines of the room. Salix wonders how Noctis is doing and if the bird is well. Normally he would know but this place was out of the normal scheme of things and so his connection was broken.
Time passes, quickly for some, slowly for others. Ragnar wakes and does his "morning" rituals, asking for certain blessings for the day. He then checks on Surin and sees that the halfling has not gotten any better. The dwarf reports to Harp. "It is as I feared. The halfling has the fever and has been unable to fight it off. I will prepare to ask the battle lord for his healing." At Harp's nod the cleric walks over to where the halfling is fitfully sleeping.
He sits down next to Surin and takes his hand. The halfling turns and looks at Ragnar with empty eyes, staring at some imaginary scene. The dwarf starts chanting the prayer of healing diseases. As he completes his chant Surin arches back for a second, as if in pain, and then collapses to the floor again. Ragnar places his hand on the halfling's brow, checking for fever. The rough cool touch of the dwarf's hand brings Surin back to himself.
"What happened? The last thing I remember was laying down to sleep. I have been having some of the worst nightmares. I feel so weak." Ragnar grins. "You have been sick but Heironeous has granted me the grace to remove the sickness. I expect you are also weak. With your permission I can help with that as well." Surin nods and the dwarf chants a different spell, this time placing a hand on Surin's chest. Surin feels the healing warmth flow into him and within seconds the exhaustion and fatigue and weakness are gone. Surin looks at the dwarf with huge eyes. "Wow! I've never been healed like that before. It's quite somethin."
Ragnar spends a few more minutes making sure that the halfling is really ok and he seems to be. Harp's relief is obvious to everyone. "OK folks" Harp says "it's time to get set up to go back and check out that room and to move on to the next."
OODM: Jason, Ragnar used Remove Disease and 2 Lesser Restorations. Please show those spells as being used and pick whatever other spells you want for the days activity.
I have attached the current dungeon map. Let me know what you want to do.
From: Kevin
Subject Ragnar does his thing
Harp breathes a sigh of relief as the little hafling seems to return to his normal self. At least Harp would not have that on his soul. Now, onto the next room.
"All right, every one feeling better? Then, lets get on with this. Mund and I will go first, Ran and Kal after us, Ragnar and Salix and then Surin and Allistair. Lets go get this key so we can move onto the next one."
With that, Mund and Harp head down the hallway, through the room with the gargoyles, and into the empty room that was before the ghouls. He stops by the door to the room that had the ghouls and says:
"Surin, please take another listen. Mund, would you use your torch and keep and eye on Surin? I don't expect any trouble before we open the door, but I would rather be safe than sorry."
From: Porter
Subject Ragnar does his thing
"Sure thing. Let's go, Surin."
On to the treasure room
Subject Ragnar does his thing
Surin nods to Mund, letting him lead the way towards their next challenge. After that scrape he got in from the ghoul he's not much in the mood for chat and frivolities. Shadows from his delirium were still swimming around his head, and Surin found himself wishing for the first time he was someplace else. Just a couple more of these doors, he thinks to himself, then we can all get the heck outa here. He approaches the door carefully, paying attention for any noises not attributable to Mund before pressing his ear against the door to try to hear inside the room.
From: Kevin
Subject Ragnar does his thing
Harp will also thank Ragnar for healing Surin.
From: Josh
Subject Ragnar does his thing
After the commotion of Surin's recovery dies down, Kal approaches the halfing. With a firm handshake Kal says "I'm happy to see you've recovered. Your bravery in the last room must have won the Battle God's favor."
From: Mark
Subject turn
I will try and get a turn out tonight.
From: Mark
Subject The treasure room
The party quickly forms up, Mund and Harp in the first row, Ran and Kal following with Ragnar and Salix in the third row and Allistair and Surin bringing up the rear. They quickly retrace their path from the day before and find themselves in the room where the ghouls had been. The stench in the room has dissipated enough that no one gets sick when entering. At Harp's gesture Surin moves forward to take another listen at the door. The halfling seems to hesitate a second before moving to the front. After another quick check for traps Surin puts his ear to the door and strains to hear what he can. Time passes for what seems hours but can only be seconds and the halfling shakes his head. He shows Mund and Harp how the door opens and then steps back into his place.
Harp points to Mund and gestures that Harp will open the door and that Mund should enter with the 1/2 orc right behind. The barbarian nods and Harp opens the door. As the two take a quick look into the room they are surprised to see that it is well lit. They make a quick survey of the room and see nothing. The two then move into the room, still prepared for an attack, in case there is anything that can not be seen. Kal and Ran move in as a second wave, all four spreading out. The room is 30 by 40 and there is a small table on the far wall. On the table can be seen a fancy key with a medium sized jewel in it. The key seems to be made out of some odd metal.
OODM: OK what do you want to do? Jason if you could send both maps back in JPG that would be great.
From: Kevin
Subject The treasure room
As Harp enters the room, Kal and Ran following him, he sees the table on the far wall, the key gleaming in the light. Nothing else is readily visible. That's it? A key on a table? They had not seen anything like this before. The keys had always been on the floor, waiting to be picked up.
Harp's desire to walk in and just take the key is tempered by the near disaster of the ghouls. "Hold!!" he says to the others in the room. "Does this feel right to any of you?" he asks.
OOC: Assuming anyone else has the same feelings, Harp will proceed as follows:
IC: "Kal, ask Surin to come up behind you and take a closer look."
The treasure room
Subject The treasure room
Kal beckons to Surin to come forward, and points at the key.
"I hope he's fully recovered" Kal thinks, "The little guy's been through alot already."
From: Ashley
Subject The treasure room
Surin makes his way to the key and starts checking for any traps that were probably on it. A few days ago he might have gotten excited at the glittery gem, but now he didn't much care -- all he saw now were the potential triggers and tripwires that were probably attached to it. That's what this place was about, after all.
OOC: unless we're in some kind of hurry Surin will take 20 on the search :)
From: Porter
Subject The treasure room
Mund says nothing. If everybody wants to mince around, afraid to grab the key, he'll let them do that. He's a patient man.
From: Kevin
Subject The treasure room
OOC: Take all the time you want, unless you want to have Mund walk up and check for triggers - lol.
Surin does his thing, twice
Subject Surin does his thing, twice
Harp calls for every one to halt. This was different from anything else they had seen in here, and different worried him. "Kal, would you ask Surin to come up here and take a look. This is different and right now different worries me." When the halfling comes forward, a little doubt on his face, Harp tells him what he wants. "Other than the pit in the first hallway as we came in, there has not been any traps in this place. The set up in this room is different than any we have seen before. So I'm worried. Would you take a look, see if there are any traps. Take your time. We have all day." Harp smiles.
Surin is smart enough not to tell Harp that his smile is not all that comforting. The halfling turns to the room and eases past Ranthir and Kal. He pulls a dagger and starts looking at the floor in front of him. Over the next ten minutes Surin works his way across the room towards the table with the key (Search, take 20, 20+11=31). Mund shuffles his feet impatiently. He had always counted on his reflexes to save him from problems and this looking was getting to him.
After several minutes of looking over the table with the key on it Surin returns to the party. "Well, I can't promise nothin, but if there's somethin there, it's hid so good I can't find it, and I looked real good. My money is that it's just as it looks, a key sittin on a table." With a shrug, the halfling moves to the back of the party.
Harp turns to Mund. "Well you seem the most eager. Do you want the honor?" "Hell yes." is the reply and Mund walks towards the table. It is obvious to the others though that he is very careful to follow the path already checked by Surin. When he gets to the table Mund hesitates for a second and then with a lightening fast grab, snatches the key off the table. He is poised to react instantly to anything. In the silence Kal goes "Boo" loud enough for all to hear. Mund jumps and spins in place, taking a second to register who made the sound. Relief and anger battle each other in his face, but the key remains firmly in his hand.
Harp shoots Kal a dirty look but says nothing. When nothing happens, Mund returns to the party and they move back to the main room. Once there they all take a look at the new key. No one recognizes the metal at first, but after a few minutes of discussing it Allistair and Ragnar finally realize what it is. "Electrum" the dwarf says. "Old alloy, used in some ancient cultures. Mixture of gold and silver. Too soft to be of any real use, but pretty. The gem is a topaz of nice size and quality." There is a little more discussion and then the party is on to the next room.
They tromp back to the main room and then take up the usual order for a new room: Mund and Harp, Ranthir and Kal, Salix and Ragnar with Surin and Allistair bringing up the rear. The open the next door, which is the one on the north side of the east wall. They head down that hallway, for about 30 feet before Harp calls for a halt and motions Surin to move to the front again. At Harp's listening gesture, Surin nods and moves quietly down the rest of the hallway. He takes a while listening at the door and then returns to the party. "There's something there and it's not happy. Whatever it is doesn't speak any language I know, but I could tell it was pissed. And it sounded big and strong."
OODM: Ok folks let me know.
From: Mark
Subject Small correction
The door the party went down after finding the key was the eastern most on the north wall.
Let's all listen
Subject Lets all listen
Allistair speaks up. "Well, between all the languages known by us, perhaps we should try what we did before, have people listen at the door in groups of 2 or so and see if we can figure out what this is? Knowing about that white dragon certainly made dealing with it a little easier."
From: Kevin
Subject Lets all listen
Harp nods in agreement. "Mund, would you go with your brother and Salix first, since they seem to know more than the rest of us. If they don't recognize it, then we can have Kal and Ragnar see if they do."
From: Karl
Subject Lets all listen
In case I have to say it explicitly, Salix will do as Harp requests.
From: Porter
Subject Lets all listen
Mund will too. Of course, since Mund knows Orcish, he'll take a listen as well.
From: Mark
Subject Lets all listen
Allistair speaks up. "Well, between all the languages known by us, perhaps we should try what we did before, have people listen at the door in groups of 2 or so and see if we can figure out what this is? Knowing about that white dragon certainly made dealing with it a little easier." Harp nods in agreement. "Mund, would you go with your brother and Salix first, since they seem to know more than the rest of us. If they don't recognize it, then we can have Kal and Ragnar see if they do." The two humans and the 1/2 elf split off from the party and try and work their way down the hallway as quietly as possible.
When they are about 10 feet from the door they can hear whatever is in the room. The three listen for a while, looking at each other every now and then, curious looks passing between them. After about 30 seconds they head back up the hallway. Shaking their heads they report that none of them understood anything to be a language. "I doubt it was a language that was being spoken, or rather yelled. There are certain patterns and such that languages have and that had none of them" says Allistair.
From: Josh
Subject Lets all listen
Kal waits for Harp's descision.
From: Porter
Subject Lets all listen
Mund picks a flea out of his hair.
From: Kevin
Subject Lets all listen
OOC: Does Allistair or Ragnar have the Enlarge Person spell memorized? We used that once before against the land shark and Harp is thinking (dangerous proposition, I know) that that maybe useful once again.
Mark, Surin mentioned that the "thing" sounded "big" What gave him that impression? Did the sound impressions come from well above his hearing height? I am just trying to determine if Harp has enough information to think the Enlarge Person spell mgiht be appropriate?
From: Ashley
Subject Lets all listen
I'll answer that -- "Look at how you're walking around compared to how, say, I walk around. Your legs are a whole lot longer and bigger, so your footfalls are a lot heavier and farther apart than mine. From what I could hear, I'd guess that they're pretty big."