Vacation notice
Subject Vacation notice
As some of you know, Karl and Kevin at least, I will be going on vacation with the family from Mar. 31 until April 6. Since I will be with the family and not have any internet access, the game will be on hold during that time. I will try and make sure that the party is not in the middle of a combat.
If you guys (and girl) want to do any role playing during that time, fine with me.
From: Kevin
Subject Vacation notice
OOC: I get the play the role of the mistress from Club Vandersexxx in Amsterdam. So long as you know the safe word, you will all be safe.
What next?
Subject Turn
Bueller?
From: Porter
Subject Turn
Mund starts talking to Surin about the best way to check out the next door.
From: Ashley
Subject Map
I'm kinda lost, sorry. was there an updated big map?
From: Mark
Subject Map
I thought I had sent one out. I will send one out tonight.
From: Mark
Subject Waiting
I am basically waiting for Harp, Ragnar and Salix to decide if and/or how they will finish up healing Kal.
Kal is only at 10HP and Most of Ragnars heavy hitter spells are gone for the day.
From: Kevin
Subject What next?
OOc: Harp will discuss with Ragnar and Allistair if they want to use their remaining spells to heal up Kal, or use a scroll and keep some spells in reserve to try the next door. Harp's general feel will be to use the memorized spells to heal up Kal, do a quick investigation of the next door to try to determine what is behind it so they can try to select their spells for the following day. I realize that we have only spent less than an hour since we stopped last, but these challenges are getting harder and harder and it is likely that we might only be able to accomplish "1" per "day".
Harp will be OK with Surin, Mund, Salix and Allistair checking out the next door for sounds, traps, etc. Maybe we can decide from what they learn how to proceed.
Suggestions or ideas?
From: Porter
Subject What next?
Mund likes the idea of opening the door and checking things out. Allistair offered to make somebody invisible for reconnaissance. Even though Mund cannot pronounce that word, he likes the idea. If Surin doesn't want to do it, Mund is willing.
From: Josh
Subject What next?
Kal's insistant that he can go forward with the strength he's at now. There's 7 other party members, he can be a caster for a fight.
From: Ashley
Subject What next?
Surin's only concern is potentially wasting one of Allistair's spells that could be used toward something else.
From: Porter
Subject What next?
"He's right. We have enough other people that can swing a sword. We'll be fine with one less fighter.
From: Jason
Subject What next?
Ragnar is in favor of using up the spells they have prepared for the day to heal Kal (and any others if needed), investigating the door as best they can, and then waiting for tomorrow to move on. He's resigned to the fact that they won't get through within the week and will just hope that Heironeous will see to it they leave the portal in a suitable location.
From: Porter
Subject What next?
Mund does not like this at all. He signed up to act as a guide and to lend support to this group. He did *NOT* agree to get send who-knows-where.
From: Mark
Subject What next?
:evil grin:
From: Kevin
Subject What next?
IC: Harp listens as the various party members discuss what to do next. Some want to be more cautious and rest and replenish their spells, while others want to press on. Harp was not up to this. He just wanted to carry out orders, not come up with them.
"All right, since no one can agree, then I get to decide. We will head back to the main room. When we get there, Surin, you and Mund will check out the next hallway up to and including the door. Take a listen, you know the drill. If you hear something but don't understand it, come back and let us know, and we will have Salix and Allistair take a listen as well. If we can make a guess as to what it is then, we can decide if we are in any shape to take it on now. If we can't decide, then Mund and I will pop our heads in to see what we can. Maybe that will give us some idea about what we face next."
From: Salix
Subject What next?
Salix has nothing to say about Kal. He is out of healing prayers for the day and Kal is not dead. Beyond that he has nothing to offer Kal so he keeps his distance.
From: Kevin
Subject What next?
OOC: Could you summon a painful case of genital warts? Maybe some really bad jock itch.
From: Derek
Subject What next?
Allistair nods his head in agreement and approval of Harp's decision.
From: Mark
Subject What next?
Why would Harp want that? :)
From: Derek
Subject What next?
OOC: It's too bad they don't have the overly-ambiguous and therefore overly-powerful cantrip like they did in 2nd Ed. Then you could give him a nasty itch, or really annoying hiccups or something.
From: Kevin
Subject What next?
Harp wants it to be given to Kal and Mund. Just for entertainment value.
Which door?, moving on and opening the door
Subject Current dungeon map
Here it is. I will try and get a turn out this morning.
From: Randy
Subject Which door
"Based on my reading of the map, I think that if we are only going to open one more door today, it should be the one at the end of the second to last door. It appears that that door will open into onlly one chamber whereas the others may lead to multiple confrontations. I may not be recalling exactly how the locks work though so if that door will not open, then nevermind."
Ranthir is having trouble remembering exactly what conditions the doors were checked under previously, and hopes he is not appearing foolish. It just seems like the other hallways lead to something more unknown than this one.
From: Kevin
Subject Which door
Harp listens to Ran's suggestion, looking closely at the map they have been keeping. His suggestions makes sense, but Harp is unsure if the door will be able to be opened out of sequence. This place seemed designed to go in a set order. As Harp looks at the map, he also sees what looks like a gap between rooms. He will point this out to Surin and ask him to investigate to see if they missed anything. Harp will ask Mund to go with the halfling.
From: Mark
Subject Which door
Earlier when Mund and or Surin looked down all of the hallways. All of the doors at the end of the hallways were locked. They figured out that only the next door in order would be unlocked.
From: Mark
Subject Moving on
Harp and the other spend some time debating whether to go on to the next room or not. After several minutes of debate and no concession, Harp makes a decision. "All right, since no one can agree, then I get to decide. We will head back to the main room. When we get there, Surin, you and Mund will check out the next hallway up to and including the door. Take a listen, you know the drill. If you hear something but don't understand it, come back and let us know, and we will have Salix and Allistair take a listen as well. If we can make a guess as to what it is then, we can decide if we are in any shape to take it on now. If we can't decide, then Mund and I will pop our heads in to see what we can. Maybe that will give us some idea about what we face next."
The party moves back to the main room and Ragnar moves over to Harp. "I know that Kal says he is fine, but he was almost dead in that last fight. Another minute and it would have taken the high priest back at the temple to bring him back. He needs more healing before we move on. Right now a stiff breeze will knock him over. However, I have used most of the grace the battle lord gives me already today. Unless you want me to dip into the healing supplies given to us by the order?" Harp shakes his head. "Let's leave those supplies for dire need. I'll talk to Kal."
As the party looks over the map they have been making and are discussing which door to go down, Harp pulls Kal aside. "I know you say that you are fine, but Ragnar says that you are still very weak. I still have some healing grace for the day. Let me heal you so that we an all pay our full attention to the challenge to come." Kal starts to protest when Harp interrupts him. "I might have mis-spoke that last statement as a request. As leader of this party, I am ordering you to let me heal you, for the good of the party." Kal's training, to follow the orders of a superior war for a few seconds with his need to prove himself to the others, the barbarian in particular. The fight does not last long. Harp is the appointed leader of this mission and is to be obeyed. Kal nods and Harp chants the healing prayer (heal 11).
When Ranthir suggest that they go to one of the latter doors since it looks like it would be a single room, Mund speaks up. "I already looked into that and them doors don't want to open yet. I is fairly sure that they is only goin to open in order, damn them." The part decides to open the most northern door on the east wall. Surin and Mund open this door and work their way down the hall way. It goes for about 90 feet before it ends with a door in the east wall. When they are about 20 feet away, Surin motions for Mund to stay where he is. Mund nods, knowing that the halfling can move quieter than he can and that he can close the 20 feet quickly if need be.
Surin moves up towards the door, taking his time, doing his best to be silent. Surin trains all of his senses on the ground in front of him and on the door just ahead. Checking for trip wires or pressure plates, fake stones in the wall, or hidden releases, the halfling finds nothing outside the door. The door itself looks just like all the others. When Surin gets there he places his ear against the door, straining to hear what is on the other side (Listen check 2+12=14, DC?). After several seconds the halfling pulls his ear away. He spends a little while longer looking at the stonework surrounding the door and the door itself (spot check, 3+10=13, DC?). He turns and goes back towards the party, motioning Mund to follow.
When he gets back he reports in. "Nothin and nothin. Quiet as a winter's night ." "Ok, let's go take a look."
OODM: I need weapon list and marching order. If I hear back from everyone by tonight I will do another write up.
From: Jason
Subject Moving on
Long sword and shield in hand. Also, he's going to have 2 of the CSW scrolls tucked under his belt for emergencies.
From: Kevin
Subject Moving on
"Ok, Mund and I up front, Ran, you and Ragnar behind us. Kal and Allistair with Salix and Surin after that All we are doing is opening up the door, I stick my head in , look around, then out and Mund pulls the door closed. Understood? If we dash in like we did back with those ghouls, we may not be dashing back out."
OOC: Harp will have his longsword out, shield ready.
From: Randy
Subject Moving on
Longsword and shield. In whatever order Harp deems best, probably up in front with Mund.
From: Kevin
Subject Moving on
OOC: Does Ranthir feel his extra attak yet?
From: Porter
Subject Moving on
Mund's loaded for bear as a front-line fighter.
From: Mark
Subject Moving on
which does not answer the question.
I will assume then that it is axe and shield.
From: Kevin
Subject Moving on
OOC: Mark, just so I am specific, Mund is opening, Harp is looking - using his best darkvision if needed.
From: Porter
Subject Moving on
You are correct. Mund doesn't have much else for front-line fighting.
From: Josh
Subject Moving on
Kal will place himself in front of the group of non-combatants, but will keep his distance from the actual melee.
From: Kevin
Subject Moving on
OOC: +1 Keen body odor used in combination with magical halitosis - maybe Mund should go through the door first. Harp of course bathes with scented oils from Bed, Bath, and Beyond.
From: Josh
Subject Moving on
... and of course he'll have his rapier in hand.
From: Porter
Subject Moving on
Which is why Mund kicked his ass.
It had to be done.
From: Karl
Subject Moving on
Salix will do as Harp needs him to.
From: Ashley
Subject Moving on
Surin will have his throwing axe.
From: Mark
Subject Moving on
Damn, and I was going to have Harp use his worst darkvision.
From: Randy
Subject Moving on
Ranthir wonders what happened to the idea of making someone invisible to scout out the next room but doesn't raise the issue. He is feeling suddenly more confident in his combat abilities and wants to see if he can't make some faster moves in order to strike more blows against his foes.
From: Kevin
Subject Moving on
OOC: Harp was just thinking that half these rooms have been dark, and having an invisible person carry a torch so they can see would be sort of odd. Lets see what we can see, and we may still send in an invisible person. One does not preclude the other.
From: Mark
Subject Opening the door
The party quickly forms up behind Mund and Harp, everyone preparing what weapons they have. Silently Harp prays that he has not made the wrong choice. They move as quietly as they can and eventually make to just outside the door. Harp looks around, catching everyones eye, making sure that they are ready. Harp nods at Mund and the barbarian works the latch and pushes the door open slowly. Harp sticks his head in, expecting it to be dark again. It is not. A feint odor of sulphur wafts across the party. Harp peers into the room and sees several strange things.
First is the odd shape of the room. The first thing he notices is that it looks to be T shaped with the party at the top of the T. The second thing he notices is the large number of creatures in the room. They look like wolves or dogs, standing maybe 4-1/2 feet high at the shoulder. They range from a dark brown to a rusty red color. They are pacing around and just at that moment, the closest one (W4), turns its nose up in the air and turns it's head towards the party.
OODM: I have attached a new map of the room. Let me know what you want to do.
From: Porter
Subject Opening the door
As had been agreed on previously, as soon as Harp's head is out of the doorway, Mund quickly closes the door.
From: Kevin
Subject Opening the door
Harp pulls his head back out as Mund quickly slams the door closed. Harp was unsure what these things were, but it was unlikely that they would be able to even try to open the door from the inside.
Harp has the group move back to the main room and describes what he had seen (and smelled) as best he can, hoping that either Salix or Allistair will know what these things are.
The plan, doors and spells
Subject Going in
Mund is all for going ahead.
If Harp stays true to his over-cautious nature, Mund will suggest that the magickers launch all of their magick into the room before retiring. Mund can open and shut the door quickly allowing fireballs, magic missiles, and summoned critters to be cast into the room quickly.
From: Jason
Subject going in
Given the circumstances, Ragnar will voice cautious support for going ahead. If they leave two people in the doorway, the wolves or whatever will have to come to them. In that case, he will suggest that Harp (being the only person left with healing for the day) not be the one in the door. Perhaps Mund and Ran, or Mund and Ragnar (the only reason Ragnar is at all hesitant about putting himself in that position is that he would be the one to use the scrolls if things get messy.)
From: Karl
Subject going in
Salix is all for going ahead. He's getting tired of this unnatural place and wants to return to the woods as soon as possible.
From: Kevin
Subject going in
Harp waits to hear from Salix or Allistair on what they may know of these creatures. He will be reluctant to charge into a room with so many opponents. He will more likely want to draw them into the doorway or hallway where the group would only have to face 2 at a time. He is more than happy to hack at 2 of them while the other 6 howl and bay from behind, waiting their turn to die. Harp also has in the back of his mind that they could try to draw them up to the main room, where they could surprise and surround them by the doorway.
OOC: Mark, I will wait for the knowledge check for Allistair and Salix before we decide what to do.
From: Porter
Subject Going in
Perhaps if we have a couple of strong people manning the doors, we can draw out one at a time and close the door behind it.
Mund reiterates his idea of opening the door quickly, tossing in magick, and closing the door. If we do it with three people (one to open, a second one to do magick, holding his action until it's opened, and a third one (and possibly a fourth) to hold action until the spell is in there, then slam the door shut. Unless the critters in there are holding action at the door as well, they'll have zero chance to respond.
From: Kevin
Subject Going in
OOC: The problem is what magic (if any) will work on them and trying to get them in close proximity to each other.
I want to hear from our more learned friends before we put anything together.
While I know what they are, the characters do not. My personal initial thought is to lure them into the hallway with Ran and Harp up front (most HP and best A/C), with Mund and Ragnar right behind to switch off as needed. Salix, Kal and Allistair behind us up the hallway ready to use magic as needed. If we can peg these things down at A1, A2, B1 and B2, they will not be able to surround us.
From: Randy
Subject Going in
"We should fight them in the hallway. If we have Mund open the door and high tail it down the hall, we can set up with ranged weapons and maybe a fireball. We can keep the door to the main room open and retreat into there if we need to engage in melee combat. Given our current state, we need to take the advantage and whittle down their numbers before they can touch us."
From: Derek
Subject going in
Allistair doesn't really know what these creatures could be. Although, considering that in general each room has been more difficult that the last, he really doubts these are regular wolves. The smell of sulphur is suspicious too... but he can't place it.
"I wonder if we can open the door just enough for one of these creatures to come out and then close the door. Or perhaps just crack the door open enough so that it could stick it's head through but not go all the way through. Mund could stand to the side with an axe and decapitate the thing."
From: Kevin
Subject Going in
IC: Allistair, the problem with that is that the door open in. Mund would have to pull it closed, and if one of those things is in the way, he might not be able to get it closed, and then we would really be in trouble.
Salix, do you have any idea what these things are?
OOC: Karl, I know you are waiting for a knowledge check from Mark, so I am just RP'ing here.
From: Karl
Subject Going in
OOC: He already responded that none of us know.
IC: I have no idea. They sound too big for wolves, but too small for dire wolves. The sulphur smell bothers me. In nature that's usually associated with places of fire from within the earth. Who knows what hellish creatures these may be?
From: Kevin
Subject Going in
OOC: Sorry, did not realize that. Let me work something up.
From: Kevin
Subject The plan
IC: I agree. It reminded me of a tindertwig lighting up, and that's not a smell I like. But, they were not very large - maybe the challenge is the sheer number of them. If we can take them on one or two at a time, I think we will be OK.
OK, I want to use the hallway bottleneck. I want to draw a few of them out of the room and into the hallway, where we can use our swords and bows and the magic types can use what spells they have left. Here is the plan.
Ranthir and Mund will line up just down the hall from the door (i.e. A6-B6). I will open the door and get the creatures attention (because I only carry this crossbow for decoration). I will run back to behind Ran and Mund (B7), with Ragnar waiting next to me (A7). Kal, I want you and Salix behind us and Allistair and Surin behind you. When I come running, Ran and Mund shoot whatever makes it through that door. Once they make it down the hallway, we start hacking away as possible, only allowing 2 of them up front at a time. If we get pushed back to the main room, then those of you behind the front lines get ready to surround them on either side as they come through.
All right?
OOC: Remember, we do not have a huge number of arrows or bolts left (and Harp is pretty useless with his anyway). Ran has a good A/C, good HP and gets 2 attacks a round now. Mund does great damage. Harp and Ragnar will be the backup - they both have good A/C and decent HP.
Lets get it on.
From: Randy
Subject the plan
"Sounds good." Ranthir sheathes his sword and pulls out his crossbow, already loaded.
From: Porter
Subject The plan
OOC: Even though Mund really wants to do this, I'm afraid that we're biting off more than we can chew.
IC: Mund's ready to go.
From: Josh
Subject The plan
OOC: I agree with Porter.
IC: Kal's ready.
From: Mark
Subject The plan
Tasty, chewy adventurer. Food of the gods. Adventurer jerky. :)
From: Jason
Subject The plan
I like the plan. We might also have someone ready at the door to the main room, so if we all run away from these vicious rabbits they can close it behind us.
From: Porter
Subject The plan
OOC: Wait! Before we go on, how do the doors from the main room into the hallway open? Do then open inward or outward? Could we do there what Mund suggested with slamming the door closed?
From: Mark
Subject Doors
So far all of the doors have opened in.
I think.
This is one of those areas where things go the way the DM wants them. :) The group moves at the speed of plot and doors open the way I need them to to make the rooms work. :)
From: Mark
Subject Spells
Are Allistair and Kal going to cast spells? If so which ones?
From: Josh
Subject Spells
Kal's casting Bull's strength on Ran before combat starts, and will let loose w/ a Magic Missle whenever he sees a baddie.
From: Josh
Subject Spells
OOC: It seems like Ran's on the front line. I'm casting it on him if he's on the front line. Otherwise Harp.
From: Derek
Subject Spells
Is it possible for Allistair to cast a web across the door so that these "wolves" might get stuck going through the door without entangling any of his comrades? If possible, he will do so. If not, he still has 6 MM's and he'll use one of those.
From: Porter
Subject Spells
How about casting it across the hallway as soon as the runner (Harp?) is past?
From: Kevin
Subject Doors
I think Surin would be the right person for this. Mark, assumign Ashley has no objection, would you include that.
From: Kevin
Subject The plan
OOC: Boy, 1 simple e-mail causes all this commotion.
Between Harp, Ran, Mund and Ragnar, we have almost 200 HP, most have 20+ A/C, and we do some good damage. If we can keep these things to only 2-4 attacking us at a time, we should be OK. If we were surrounded with 8 of them attacking, that would be an issue, but this is a good plan with what these guys have left.
Ran has been relatively uninvolved the past few encounters, so I thought it would be fun to put our 1 true 6th level fighter up front with our barbarian friend. Harp and Ragnar both have pretty good A/C, and Harp cond do some good damage.
Allistair can web the area where they are to come out if he wants. None of the others are going to complain about slowing these things down, least of all Harp who is running away from them.
From: Ashley
Subject The plan
For waiting at the entry to the main door? Sure, I'm for it -- is there a good way to communicate the fact that you're all going to run away like a bunch of pansies or should I just watch out for it? :P
From: Porter
Subject The plan
Mund suggests that Surin stick around to chuck an axe or two before manning the door.
From: Mark
Subject spells
It would be possible to web across the door, but it would be thin. Casting it to cover the ground would be more effetive. Please give me the coordinates of the squares you want to cover.
What, no fireball?
From: Mark
Subject The plan
Ok from what I understand this is the plan.
Harp will open the door, get their attention and high tail it back to the party, ending up at A8. Ran and Mund will be in the front row. Ran with sword and shield, Mund with axe and shield. Harp and Ragnar will be in the second row, both with sword and shield.
The party is hoping the there will be some distance between Harp and the creatures. If so Allistair is going to web the area shown on the map in yellow. He will do this as soon as Harp is at A7/B7. Kal is going to cast Bull's STR on Ran as Harp makes his move. Surin will see if he can get a throw in with his axes and then retreat to the door at A17/18, preparing to close it behind the party if they retreat back to the main room. Salix is waiting to see what the things are. Ragnar and Harp are backing up Mund and Ranthir.
Let me know if I am missing anything and I will write up the turn tomorrow night.
More planning, Harp does his thing, round 1 actions
Subject More planning
OOC: Mark, initially, Mund and Ran will use their ranged weapons as the dog/wolf creatures come out of the room and (hopefully) get stuck in the web.
Guys, remember, you get can draw your weapons as a free action so long as it is part of a move action. We may want to rethink using the ranged weapons. Randy and Porter, you decide. Ragnar and Harp can leave 5 ft of space behind you to give you room to move if needed.
From: Kevin
Subject More planning
OOC: Randy and Porter, I apologize for speaking for you and your characters. Respond to Mark as you see fit.
I am just so used to having to tell Mark what to do, it is a hard habit to break.
From: Porter
Subject More planning
Is Allistair going to be casting web? If so, then Mund will definitely have his bow out. Otherwise, maybe it's not worth it.
From: Derek
Subject More planning
Allistair decides to hold out on casting a spell. If the hallway in front of them gets crowded with these beasts, then he'll consider a fireball or a web spell, but until he knows better what they're up against he'll wait.
From: Porter
Subject More planning
So that he doesn't risk trampling over his bow when he drops it, Mund will pull out his huntin' knife and will chuck it at one of the doggies as soon as it's in range.
From: Karl
Subject More planning
Salix will cast Call Lightening as soon as a doggie is in range and blast it.
From: Porter
Subject More planning
Cute widdle doggiie!
From: Randy
Subject More planning
OOC: Maybe Mund can tame one to keep as a pet.
Ranthir will use sword and shield since he is being assisted by the Bull's Strength spell and gets two attacks per round. He won't charge them unless Mund does so first. "Better to let them come to us" he says to Mund.
From:Mark
Subject Harp does his thing
The plan is quickly hatched and everyone takes their places. Mund and Ran in the first row, 40 or so feet back from the door, Ragnar behind them with Kal, Salix Allistair and Surin backing them up. A spot is left for Harp behind Mund. Harp takes his place by the door, listening as he best he can, trying to decide when the best time to open the door is. After a few minutes he signals to the others that he is ready. Kal moves forward and chants the spell of strength and touches Ranthir. The 1/2 elf feels power flow through him, his muscles aching to do something.
With a grunt Harp throws open the door and shouts "Come on you ugly dogs, catch me if you can!" He then turns and with much clanking, runs back to his place, glancing behind him as he goes. Mund and Ran make a gap for the 1/2 orc to get through and Harp hustles into his spot. At just that moment several of the things burst from the door, look down the hallway and howl.
Round 1 initiative
Ranthir (18), Mund (17), Salix (15), Allistair (14), W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
OODM: I have attached the current map. I need round 1 actions.
From: Kevin
Subject Round 1 actions
OOC: Mark, I have told you numerours times - you need to use a d20 for my initiative, not a d10.
From: Porter
Subject Round 1 actions
Is each square 5 feet? If so, then Mund could close the gap in one turn and attack, and the doggies almost surely can.
From: Mark
Subject Round 1 actions
Yes each square is 5'.
From: Porter
Subject Round 1 actions
Mund sheaths his dagger, draws his axe and waits for the doggies to come to him. As soon as one is close enough, he'll attack it without moving.
From: Josh
Subject Round 1 actions
Kal will fire a MM at the front most doggie, and yells for Allistar to target the same one.
From: Porter
Subject Round 1 actions
If Mund can see one get damaged by magic, Mund will target the same one.
More round 1 actions, real life and gods
Subject Round 1 actions
Salix will call lightening on W4.
From: Kevin
Subject Round 1 actions
Harp will stand and watch everyone else do their thing, hoping that the plans comes off as hoped. He is a bit concerned about everyone being so close together - the spell casters don't have to be "right" behind the fighters. Harp will say back over his shoulder to Kal "Kal, try to get Salix and Allistair to step back a bit - I want some room up here if Ragnar adn I have to change places with Ran and Mund."
From: Karl
Subject Round 1 actions
Is it too late to have Salix back up as far as possible after casting CL? I actually meant to include that, but forgot.
From: Mark
Subject Round 1 actions
No it is not too late. It might even be tomorrow before I get the turn done. We are doing year end inventory today, I have an auction I have to participate in and I am hosting my RL DnD game tonight.
From: Porter
Subject Real life
RL!?!!!! What kind of sick priorities do you have?
From: Mark
Subject Real life
Now you see I would also expect Kevin to make a comment like that, but he is one of the people in the RL game, so no bitching from him
From: Karl
Subject Real life
I submit that the portion of my life that it takes to participate in this game by email is every bit as real as the lives involved in the one you are having face to face tonight.
That said, I don't begrudge you the "RL" experience. Have fun. :-D
From: Porter
Subject Real life
Karl, I thought you had my back! Now is the time to begrudge
From: Mark
Subject Real life
True, true, but you guys, and gal, don't get my wife's fresh baked chocolate chip cookies.
From: Kevin
Subject Real life
But they don't mix real well with the sausage and pepperoni pizza and beer I have every week.
Of course, during Lent, that is soy sausage and pepperoni, right???? (Wink, wink, nod, nod, - know what I mean?).
From: Karl
Subject Real life
Ok, NOW I begrudge you the experience. :P
From: Porter
Subject Real life
A day late and a dollar short. <_<
From: Derek
Subject Round 1 actions
Allistair isn't sure whether Kal is referring to W4 or W8, so he targets W4 with a MM.
From: Mark
Subject Real life
I am trying to convince my wife bake some Thursday night next week so that we can have some fresh ones on Friday night Karl.
From: Randy
Subject Round 1 actions
Ranthir waits with Mund as well and will target the first creature to get near him.
From: Mark
Subject Round 1 actions
Ok here is how this works as far as I understand.
Mund and Ranthir are holding action until the beasties act. this has a couple of effects. It lowers your init score to theirs, but you will still act before them, basically becuase you are preparing for their move towards you. I want to know what MUnd and Ran will do if the things do not close?
From: Porter
Subject Round 1 actions
Um. That's a good point.
It that too far away to chuck a knife?
From: Derek
Subject Round 1 actions
OOC: In other words, "These things will not close because they have a range attack, and you all are screwed. What will you do?" ;)
From: Kevin
Subject Round 1 actions
OOC:I think if they start getting hit by MM and lighting and a thrown weapon or two, some of them will come after us. Of course, if they have a 60' cone breath weapon, we are done for. No one know what they are or what they can do, so Harp is doing the best he can with what he knows. Lets hope that is enough.
From: Porter
Subject Round 1 actions
If they have range weapons, then there's no reason to sit back and let them keep doing it.
Mund can make it the entire distance to the doggies in one turn and attack with his axe. Can Ranthir?
From: Ashley
Subject Round 1 actions
Um, is it still a good idea for Surin to try and get an axethrow in?
P.S. he is *so* getting a ranged weapon when we get outa here
From: Jason
Subject Round 1 actions
Damn this was a bad day to swap Protection from Elements for Cure Moderate Wounds. (Of course, if I hadn't, Mund might be dead right now.)
From: Porter
Subject Round 1 actions
It's kinda funny that we all know what these things are, but none of our characters do.
From: Kevin
Subject Round 1 actions
OOC:If worse comes to worse, we charge the ones in the hallway. Taking on 4 of them does not worry me too much. 8 of them(and surrounded at the same time) that worries me. If they hang back, then we charge them.
From: Randy
Subject Round 1 actions
If they don't approach us, then I say we charge. I don't know if Ranthir can reach them and attack in the same turn but he can be a good meat shield.
From: Porter
Subject Round 1 actions
It's a plan then. If they don't come forward, Ranthir and Mund will.
From: Mark
subject: Round 1 actions
Mund can make it, I think, with a standard move action and still have a standard attack.
Ranthir would have to do a charge action, which allows a double move and a standard attack. He also would get bonuses to hit but take a -2 to AC, IIRC.
From: Kevin
Subject Round 1 actions
If Harp sees Mund and Ran move foward, he will move forward (2 move actions, since he has no one to charge.
He will say to Kal "Kal, stay here with the others in case these things break through." Turning to Ragnar, he says "For the glory of Heironious, lets take the battle to them".
If Mund and Ran do not move (the creatures come to us) he will not do the above.
From: Porter
Subject gods
Just so it's clear, Mund ain't doin' *nothin* for the glory of Heironious.
From: Porter
Subject gods
From: Kevin
Subject gods
Harp didn's ask Mund to do it, he asked his fellow cleric of Heironious.
Mund is soooo sensitive.
From: Jason
Subject Round 1 actions
Ragnar will cast spirit weapon and have it attack whichever one has been shot by magic missiles. He'll have it attack from behind (it doesn't help flank, but at least it will be out of the way.) If Harp moves up, Ragnar will move up with him. For the glory of Heironeous. (Does anyone else find it amusing that Harp is acting for the glory of some god that doesn't exist? I mean I realize the Knights of the Silver Sword are a military order, but you'd think they would at least get the name right :)
From: Porter
Subject gods
:)
From: Karl
Subject gods
Man do I love this quote. Can I use it?
From: Randy
Subject Round 1 actions
Ranthir will charge if it comes to that.
From: Ashley
Subject Round 1 actions
I, for one, have no idea what they are.
Is anyone else having trouble getting messages from Karl? Gmail keeps sending his messages to my spam folder and telling me he's a phishing scam. Silly gmail.
From: Porter
Subject Round 1 actions
It's probably because the word "visa" is in his email account.
From: Karl
Subject Round 1 actions
Damn! They're on to me.
Round 1 and round 2 actions
Subject Round 1
Round 1 initiative
Salix (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
Ranthir and Mund wait for the expected attack, sword and axe held ready. Salix turns to Surin and says "Little one, I think it is time we head back a little and leave the in close stuff to those better able to do it." The halfling nods and starts moving back. Salix backs up and as he does he chants the prayer of lightning. At the top of the ceiling, just below the ceiling a cloud forms and at the druid's command, a bolt of electricity streaks down from the cloud and strikes one of the lead creatures (Call lightning on W4). The stroke surprises the beast and it strikes it solidly on the back, leaving a smoking patch of skin (REF save, DC16, 6+5=11, fail, damage 7).
Allistair sees the things hesitate a bit. "Not good" he thinks to himself. "Let's see if we can goad them." The mage chants the basic spell and three missiles launch from his fingers and streak towards the dog thing that Salix had just fried. They strike with a solid force and almost knock the thing off its feet.
The spells have the desired effect. As one the beats leap forward, rushing to attack. Mund and Ran are waiting. As the two leading things rush the two fighters, Mund and Ran step forward to meet the assault
Mund swings his axe at the wounded beast attacking him (AC16, 1+9+10,miss). The thing ducks under the blow, just barely missing getting it's head separated from its shoulders.
Ran swings at the beast attacking him, side stepping the things attack and lashing out with his sword. Power flows through his veins and sinew and his sword connects (AC16, 7+12=19,hit, damage 7). He follows up with a cut to the things legs but it dodges out of the way (AC16, 6+7=13, miss).
The creature that Mund is fighting opens its mouth, as if to snarl at the barbarian, but Mund is stunned to see it breath fire at him. The cone of fire washes over him and fills the area behind him. Mund is barely able to throw himself to the side and is able to avoid most of the flames (REF save, DC13, 17+4=21, save , damage 4).
Ranthir's foe launches itself at his throat, trying to rip it out (AC21, 20+5=25, hit, critical threat, Critical threat roll, AC21, 5+5=10,miss, damage 10). The thing sinks its teeth into the chain around Ran's throat and bites down. Ran feels flesh tear and feels a burning sensation coming from where the teeth are. He punches the thing in the head and it lets him go.
The other two beasts in the hallway move up and almost as one and breath fire as well. The fiery breath surrounds the two beasts in front of them and then engulfs the two fighters. Ran's lightning reflexes save him (REF save, DC13, 6+7=13, save, damage 1). Mund easily dodges the worst of the fire, only getting singed (REF save, DC13, 19+4=23, save, damage 5).
Ragnar sees that he might be able to help. He chants the spell of the sword and a glowing sword shows up behind the beast fighting Mund. The glowing shape swings at the beast but misses by a wide margin (AC16, 2+6=8,miss). Ragnar steps up behind Ran. "I am here Ran if you need help" the dwarf shouts.
Kal is mesmerized by creatures that can breath flame. "I though only dragons could do that." Shaking off the shock he chants the missile spell and three bolts of force leap from his rapier, striking the dog like creature in front of Mund (Damage 9). The three bolts strike the thing in the face and its head explodes in a shower of blood and bone.
Harp moves forward, hoping to support Mund if he gets into trouble.
OODM: I need round 2 actions
From: Josh
Subject Round 2 actions
Kal will shoot of another MM at W1.
From: Porter
Subject Round 2 actions
"I wonder of these dogs drank some of that potion that Surin had earlier," Mund wonders as he attacks again.
Round 2 actions
Subject round 2 actions
Ragnar is stunned to see what he assumed were animals breathing fire. A thought comes to him, and seeing no better option he casts magic circle against evil, reasoning that if they are magical creatures they may be intelligent and have a propensity for evil.
From: Kevin
Subject Round 2 actions
Fire? These things breathed fire? How could he protect them from fire? WEll, there was one simple blessing he could use, though it would do little good. Harp says the simple prayer, one of the first he had learned, and calls down the grace of Heironious to help Mund resist the tounges of fire coming at him. (OOC: Mark, cast Resistance on Mund). Harp will move as needed to stay with Ran and Mund.
Round 2 actions, round 2, round 3 actions, round 3
Subject Round 2 actions
Salix will aim the next lightening bolt at W8.
From: Mark
Subject Round 2 actions
Ok I need Derek, Randy and Ashley and I will be able to do round 2. I will try and get that done as soon as possible so that we might be able to get two rounds done today. I really want to get this done by Thursday so that I do not leave you guys hanging while I am gone.
From: Kevin
Subject Round 2 actions
OOC: the almighty Carnac predicts - Randy will full attack, Derek will cast Magic Missile, Ashley will hide with pride.
From: Karl
Subject Round 2 actions
I'm he's "almighty", he doesn't need to predict. He can make it so.
Now, if he's merely "all knowing", well, that's a different matter.
From: Kevin
Subject Round 2 actions
Picky, picky, picky. Keep it up and I will hijack those cookies my brothers wife is going to bake you.
From: Randy
Subject round 2 actions
Carnac is correct as usual.
From: Ashley
Subject Round 2 actions
All worship the Great Carmac. wooo.
From: Kevin
Subject Predictions
The Answer: Marshmellows
the Question: What does Surin get out of his pack after seeing the wolf things breathe fire?
From: Ashley
Subject Predictions
Hey, I'm like fifty feet behind you, you shouldn't have seen that!
From: Kevin
Subject Predictions
for the first and only time ever, Harp got a 20 on his spot roll.
He also smelled them. Hmmm, marshmallows.....
From: Derek
Subject Round 2 actions
OOC: Sorry, I'm a little behind today.
Allistair will let loose another MM at the same target. (Not much else he can do, a fireball probably wouldn't help much...)
From: Mark
Subject Round 2
Salix (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
Salix motions with his hand again and another bolt of lightning streaks from the ceiling and strikes the lead beast (W8) in the back (REF save DC16, 6+5=11, fail, damage 7). The smell of ozone and burning fur starts to fill the hallway.
Allistair is glad to see that these things are not immune to his magic. The fire breath was a bit of surprise. He had been thinking about using his fireball spell, but it was likely that these things would have some resistance to fire. He would have to see about getting some of the other elemental spells. Salix seemed to be having good luck with the lightning, so another one of the missile spells would have to do. A quick chant and another three missiles strike Ranthir's foe (W8) (Damage 11).
Ranthir sees that his foe (W8) is almost dead. With a quick stabbing motion, he drives his sword through the things chest (AC16, 15+12=27, hit, damage 8). Ran kicks the dead body off of his sword and steps forward to engage the next foe (W2). His swing goes wide (AC16, 5+7=12, miss) as the thing ducks under the blade.
Mund also steps forward, his axe whistling as it slashes at the beast in front of him (W1) (AC16, 19+9=28, hit, damage 5). His axe crashes into the things back but it is able to twist away at the last second, leaving only a small bloody wound.
Almost as one the two beasts (W7, W6) in the second row breathe on the two fighters. Mund and Ranthir are surrounded in flames. Ranthir is able to dodge most of the blast from the first one but throws himself right in the path of the other (REF save, DC13, 16+7=23, save, 2+7=9, fail, damage 13). Mund tries to jump out of the way of the fire but runs into Ranthir as he tries to avoid the flame. The barbarian is caught in the middle of both burst (REF save, DC13, 1+4=5, fail, 7+4=11, fail, damage 13).
Ran's foe takes advantage of Ran's distraction and leaps for the 1/2 elves arm (AC21, 13+5=18, miss) However, Ran is able block the thing with his shield.
Mund's foe also takes advantage of the barbarian's distraction and leaps at his throat (AC21, 13+5=18, miss). Mund's instinctive reflexes save him as he is able to dodge out of the way.
Ragnar concentrates on his spiritual weapon, mentally guiding it to attack another foe, this time the one attacking Ranthir (W2) (AC16, 6+7+13, miss). Ragnar then starts chanting the prayer that will protect the group from evil.
Kal winces when he sees Mund and Ranthir surrounded by fire. Doing what he can to help he chants the missile spell again and another three bolts of power fly from his rapier tip and strike Mund's foe (W1) in the head (Damage 8).
Harp's shock at the fire breath is tinged with thanks that they had not all piled into the room at the same time. What if all 8 of these things had been breathing on them? They might all be dead by now. Harp watches as Mund is blasted by two more cones of fire. Well there was something he could do about that. Holding his holy symbol and chanting the prayer of resistance. He then step forward and touches Mund on the back, the power of the battle lord flowing into the barbarian.
OODM: End round 2. I need round 3 actions and if you all get them in by 7PM I will try and get round 3 out tonight.
From: Karl
Subject Round 3 actions
'nother bolt o' lightening. This one at W1.
From: Randy
Subject round 3 actions
Ranthir will continue to attack W2 for at least one more round.
"Ragnar, be ready if I fall back!" Ranthir calls out as he prepares to strike the foe, hoping to dodge any further attacks from the creatures.
From: Jason
Subject Round 3 actions
Ragnar's all outta spells now, so he grips his longsword and prepares to step into the fray.
From: Jason
Subject round 3 actions
PS Ragnar will also direct his spirit weapon to begin attacking W3 for his move action.
From: Porter
Subject Round 3 actions
What is everybody's HP down to now?
From: Ashley
Subject Round 3 actions
unless it appears that someone's in a bad way, Surin will continue hanging back.
From: Mark
Subject Round 3 actions
Ran is at 29.
Mund is at 25.
Most of the others are in fairly good shape.
Except for Kal.
From: Kevin
Subject Round 3 actions
Harp watches as both Ran and Mund are engulfed in flames. Damn, he had screwed up again. They should have waited. These things were buring them alive. Harp will shout at Mund "Mund, if you ned to fall back do it. I can step up and help take these things on."
OOC: Mark, depending on what creatures die when, if Harp sees Mund and Ran take more damage next turn, he will try to move through their squares into a position where he can attack one of the creatures
From: Mark
Subject Turn
Ok all I need is Josh and Derek by 6PM or so and I think I can get another turn out tonight.
From: Porter
Subject Round 3 actions
"I'm OK for now," Mund yells behind him at the orc.
Mund returns his attack back onto the wounded demon dog.
From: Ashley
Subjet: Dogs
Mmmm...these DemonDogs are delicious!
From: Derek
Subject Round 3 actions
Allistiar doesn't think he can do much to help besides shoot more MM's. His fireball would probably be useless, and if he used a web it would probably burn up instantly - again likely with no effect to these fire-dogs. He still has 4 MM's left, so he'll fire at the one in front of Mund to try and help him out.
From: Mark
Subject Round 3
Round 3 initiative
Salix (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
Salix grins at the damage he is causing. He is finding a liking to the powers of nature, electricity in particular. It had served him well so far, even inside the constructed monstrosity of a place. Pointing at the dog like creature fighting Mund (W1), the druid calls down another bolt and strikes the thing on the head. The thing is able to dodge most of the blast (REF save, DC16, 14+5=19, save, damage 8) but the concussion of the blast throws it against the wall, shattering its spine.
Allistair was prepared to shoot some more missiles at the dog thing in front of Mund but changes target when the lightning bolt kills the thing. Pointing his finger at the one fighting Ranthir (W2), he chants the simple spell again and once more the three bolts of force slam into the things body (Damage 11).
Ran regains his balance and strikes at the thing in front of him (W2), using the distraction from the magic missiles, he makes quick cut at the things head and lays the skull open. (AC16, 7+12=19,hit, damage 8). Taking a step forward he lunges at the next beast (W6) and plunges his sword into its belly up to the hilt (17+7=24, hit, damage 11). The thing pulls itself off the blade, growling at the 1/2 elf as it does.
Mund follows Ran's lead and moves forward to attack the next beast in line (W7). He feints with his axe and changes his line at the last second. However the thing guess Mund's intent and almost dodges out of the way (AC16, 7+9=16, hit, damage 4)
The two beasts from the back row (W5, W3) follow up with their own blasts of flames. This time though both fighters are ready for it. Mund dodges left and Ran goes right and both avoid the worst of the flames (Mund, REF Save, DC13, 20+4=24, save, 12+4=16, save, damage 6, Ran, 17+7=24, save, 10+7=17, save, damage 5).
Mund's foe bites at the barbarian but comes no where close to hurting him (AC21, 4+5=9,miss). Ran's opponent also bites at the 1/2 elf but he is able to catch the jaws on his shield (AC21, 11+5=16,miss).
Ragnar concentrates on his magic sword and it moves to attack one of the beasts in the back row (W3). However the thing sees the blade coming and dodges out of the way (AC16, 7+7=14, miss).
Kal realizes that he does not have the mental strength to cast another spell. He waits to see if he is needed. Surin waits by the door, optimistic that the tide of battle is turning.
Harp lets Mund know that he is there if the barbarian is too injured. Mund's reply causes Harp to blush.
OODM: End round 3. I need round 4 actions.
Round 4 actions, round 4, round 5 actions
Subject round 4 actions
Harp watches as two more of the creatures fall to Ran and Mund's attacks, as well as Allistair's and Salix's powers. Good!!!, take those puppies out. Wishing he could do more, Harp steps up again to be right behind Mund, ready to pull him out of the way if he got engulfed again, or to step up if he happened to fall.
From: Karl
Subject Round 4 actions
Salix is pleased that the lightening seems to be hurting these dogs from hell. Still, they were getting their own shots in with that damned flame. Putting the lightening on hold for a moment, Salix chants the prayer of summoning, calling a hippogriff to appear directly behind the rear dogs. He orders it to attack them from the rear, hoping to get them to turn their attention away from his friends. (sacrifice Cat's Grace for Summon Nature's Ally II)
From: Kevin
Subject Round 4 actions
OOC: Man, druids are so cool at this level. Lightnig, hippogriffs, healing spells. You got it all.
From: Karl
Subject Round 4 actions
I only wish Salix had thought of it last round. ;-)
From: Porter
Subject Round 4 actions
Mund considers Harp's offer to change places, but decides to press the attack a bit longer before backing down.
From: Randy
Subject Round 4 actions
Ranthir shrugs off the heat of the flames. Adrenaline has overtaken him as he continues to fiercly attack the creature in front of him.
From: Derek
Subject Round 4 actions
Allistair only has 3 MM's left, but since there is a good chance the party will want to rest after this battle, he's probably fine using them up. He'll fire a MM at the beast in front of Mund.
From: Kevin
Subject Round 4 actions
OOC: If its not broke, don't try to fix it. We got 4 dogs, you got 3 MM and 4 fighter/clreric types - we got this one licked now.
From: Mark
Subject Turn
I am waiting on Josh, Jason and Ashley, although I suspect I know what Josh and Ashley are going to do, or not do as is the case.
If I hear from them by 8 I will try and write a turn by 9.
From: Jason
Subject Round 4 actions
I am waiting on Josh, Jason and Ashley, although I suspect I know what Josh and Ashley are going to do, or not do as is the case.
If I hear from them by 8 I will try and write a turn by 9.
From: Kevin
Subject Round 4 actions
OOC: Jason, how many of those CSW scolls did we (and do we) have to work with?
My thought is to heal one of the two fighters with a scroll, but have Harp heal the other one the following morning. Harp has weak spells (prayers) anyway, so he might as well do that so Ragnar can keep his 3rd levels for whatever we encounter.
Harp is going to suggest that they at least open the door of the next room so they can try to get some guidance for that encounter.
From: Ashley
Subject Round 4 actions
Surin draws his rapier and spits the nearest Demondog, roasting it on the flames of its brethren.
Is that what you had in mind? :)
From: Mark
Subject Turn
I just got back from my sons concert and will have to write the turn after House and the Amazing Race.
From: Kevin
Subject Turn
These family commitements are REALLY impacting my game fun. Would you please put your priorities in order.
From: Mark
Subject Round 4
Round 4 initiative
Salix (15), Hippogriff (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).
"These things are falling quickly but that fire breath has to be hurting those two" Salix thinks to himself. "Maybe if they had another target." With that Salix makes up his mind. Moving closer he touches the oak leaves embossed on the chest of his armor and chants the prayer of summoning. He finishes the prayer just as he gets behind Ragnar. Pointing to the open space behind the creatures, a Hippogriff appears. With a loud screech Salix commands it and the creature attacks the dog things. It claws at the closest enemy (W5) (AC16, 15+6=21, hit, damage 6).
Allistair continues his magic missile assault with three more bolts striking the beast in front of Mund (W7) (Damage 7).
Ranthir recovers from his dodging of the flame just a few seconds ago and launches another attack on the beast in front of him (AC16, 11+12=23, hit, damage 6, 3+7=10, miss). The first slash cuts the thing across the chest but the second attack misses by a wide margin.
Mund uses his axe haft to block a bite from the beast his is fighting. He then reverses his grip and slashes down on the beast (AC 16, 13+9=22, hit, damage 8). His blade caves in the things skull. Mund steps forward, ready to attack one of the remaining foes.
Ran's foe makes a febbel attempt at Ran's leg, but the creature is obviously on it's last legs (AC21, 8+5=13, miss). Ranthir side steps the bite with ease.
The last two hounds turn and attack the hippogriff, which is blocking their escape. The both bite at it (AC15, 5+5=10,miss, 5+5=10,miss) but the buffeting of the hippogriff's wings knocks them back.
Ragnar sees that the fighters in the front row seem to be making quick work of the things they are facing, but that those two are also being hurt by the flames from the second row. He concentrates on his spiritual weapon and guides it to attack one of the things in the back row (AC16, 13+7=20, hit, damage 6). The glowing sword cuts into the things flesh, leaving a good sized wound. Ragnar then moves the few feet between him and Ran, ready to heal the fighter if he takes any more damage.
Kal moves back to where Surin is watching the door. Harp moves up behind Mund, his sword hand itching on the hilt of his sword. That should be me in there he thinks to himself.
OODM: I need round 5 actions. Map shows current positions, the yellow thing is the hippogriff.
From: Porter
Subject Round 5 actions
Mund didn't take any damage this round, so he still doesn't feel a need to withdraw. He attacks the dog right in front of him (W5), leaving the one next to him (W3) for Harp. Maybe there's hope for that boy yet, and he really has the heart of an Orc somewhere in that annoyinger-than-thou chest of his. Mund knows that he'd be frustrated too if he didn't get to draw blood in this battle.