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Round 5 actions, round 5 and after the fight

From: Jason

Subject Round 5 actions

Since neither Mund nor Ran took damage, Ragnar will stay behind Ran and be ready to take his place if necessary, rather than healing him (since the dogs seem to be dropping fast.)



From: Karl

Subject Round 5 actions

LOL

I have to say I LOVE the phrase "roasting it on the flames of its brethren". :-)



From: Karl

Subject Round 5 actions

Seeing that the remaining forward facing dog (W6) is nearly done for and seeing that it is well covered by the others, Salix calls forth another bolt of lightening at the dog that the hippogriff attacked (W5).



From: Kevin

Subject Round 5 actions

Harp watches as the beasts start to fall quicker now. They were down to three, and thanks to Salix, they had an extra ally at the enemies rear. That would help keep them from running away at least. Just a few more seconds and they should be able to kill the rest of them. Harp keeps close to Mund, ready to step in if needed.



From: Randy

Subject Round 5 actions

Since Ranthir was not injured this round, he continues to focus on the hound in front of him. Now that the two other beasts were occupied by the Hippogriff he has less to worry about in terms of their fiery breath. It's too bad Salix hadn't thought of that sooner but his lightening had been very helpful too so maybe it was for the best.

OOC: Does Ranthir get a flanking bonus against W6 or would that only happen if Mund was attacking W6 as well?



From: Mark

Subject Round 5 actions

Ran does not get a flanking bonus. The two people doing the flanking have to be on opposite sides of the enemy.



From: Ashley

Subject Round 5 actions

Surin is happy to see that his comrades aren't getting too damaged. He sticks to his post and looks on, wondering idly when they will stop to eat.



From: Mark

Subject Turn

Ok we have heard from everyone but Josh. I will write a turn tonight hopefully by 9, since Lost is on then.



From: Derek

Subject Round 5 actions

OOC: I don't think I've given Allistair's turn yet.

Allistair sees that the fighters, along with assistance from the spellcasters, were making short work of these fire dogs. He decides to conserve his last two MM's and sit out the rest of the battle, unless he's needed.



From: Mark

Subject Round 5

Round 5 initiative

Salix (15), Hippogriff (15), Allistair (14), Ranthir (13), Mund (13),W1-8 (13), Ragnar (11), Kal (7), Surin (6), Harp (6).

Confident that his animal ally will do as commanded, Salix points at one of the beasts in the back row (W5) and a bolt of lightning streaks from the ceiling again striking the thing in the back (REF save DC16, 5+5=10, fail, damage 8). The hippogriff strikes as the beast recovers it's balance (AC16, 6+6=12, miss, 13+6=19, hit, damage 7). One claw rakes across its back but the other misses as does the bite.

Allistair decides to hold off using any more magic. The quarters were getting a little tight and his brother and Ranthir seemed to have everything well in hand.

Ran's first swing against his foe (W6) almost goes wide (AC16, 5+12=17, hit, damage 8), but he is able to correct his aim at the last second and removes the things head from its shoulders. Taking a quick step forward he follows up with a lunge that takes the next beast (W3) right in the chest (AC16, 11+9=20, hit, damage 8).

Mund whoops when he sees that only two of the things are left and that both of them are hurt. He swings his axe at the legs of the one in front of him(W5) (AC16, 10+11=21, hit, damage 6) and chops the legs from beneath it. The remaining hound creature turns and tries to run by the hippogriff, but Ranthir and Mund both chop it down before it can get past.

As Salix thanks the hippogriff and dismisses it, Mund speaks out loud "Those were some good hot doggies."

OODM: Fight over, let me know your actions now.



From: Porter

Subject After the fight

Mund is very impressed with how much of a help Salix's creature was. He congratulates Salix on it and tries to kindly suggest that he cast that spell more often and sooner.

Mund also talks to his brother to ask if he's able to cast a similar spell.

After the fight, healing and Room J

From: Karl

Subject After the fight

Salix blushes at the suggestion, but nods agreement. "I apologize to all of you who were burned unnecessarily. I should have asked for my God's grace to provide the additional help earlier to distract the ones in back. I didn't know they would be able to attack with fire like that without hurting their own kind as well. Even so, I had to sacrifice a portion of my Lord's grace I had thought to use for other purposes. Not that I begrudge the use of it, mind you. It just not always easy to foresee when my limited powers are most useful." He stops, feeling like he should say more, but feeling like even what he said was a feeble excuse for a failure of judgment. He blushes further and, not looking at anyone in the group, heads toward the doorway to scan the room the dog-creatures came from.

OOC- he will not enter the room until Harp commands and/or it has been checked for traps. He's embarrassed and will be unusually quiet for a while.



From: Kevin

Subject After the fight

Harp breathes a sigh of relief. There had been a bad spot there at the beginning, but they had been able to turnt he tide and defeat the creatures with "acceptable" damage to the group. Granted, Ran and Mund looked pretty singed, but nothing a good days sleep and some healing grace would not be able to take care of. Harp calls the group together.

"Good job, all. Compared to some of the other rooms, that was not so bad, but that might not be all we meet before we get the key. Mund and Ran, I know your hurt, but I want to check this room. Ragnar and I will lead this time, with you two as back up. I want to check the room to make sure there is nothing else hiding in there waiting for us, then we can search. Ragnar and I will be able to take care of your wounds in the morning. (OOC: Mark, does Harp have any healing prayers left? He and Ragnar should be able to do Cure Minor Wounds to provide "some" relief.).



From: Mark

Subject Healing

I think each of you have two or three Cure Minor wounds( 1HP each spell) left for the day.



From: Jason

Subject Healing

After looking through the room the wolves came from, Ragnar will spend all his level 0 spells to provide what relief he can in the form of cure minor wounds.



From: Karl

Subject Healing

ooc - Salix has a couple of band-aid prayers, but he's not going to speak up about them until he knows the party is done for the day. (or, of course, unless they are needed to stop someone from dying.)



From: Kevin

Subject Healing

OOC: I don't remember there being a "band-aid" prayer in the PHB. Is that in the Spell Compendium?

LOL.

Harp will wait until we finish checking out the room and do the cure minor when they are done.

Assuming nothing eats us.



From: Karl

Subject Healing

It's in the special Druid Supplement, which, of course is written in Druidic, so you wouldn't understand it or recognize it even if you saw it. :)



From: Mark

Subject Healing

Assuming Harp can read more than See Spot run. Thog like puppies.



From: Kevin

Subject Healing

Har, har, har. Make fun of the big lug to his face why don't ya?



From: Randy

Subject Healing

Ranthir agrees, moving into position behind Harp and Ragnar. He feels exhilerated to have been so effective in this battle and isn't paying too much attention to his wounds yet.



From: Porter

Subject Healing

You rang?



From: Mark

Subject Room J

The party takes stock of its situation. No one dead, only two seriously wounded. "Mund and Ranthir" Harp says " I want to take a look in the room those things came from but I want you two as back up. Ragnar and I will take the lead now with you two in support. You two can back us up and Salix and Kal will be the last line. Ok folks, lets go see what we can find." Harp and Ragnar move to the front of the party and lead them into the room.

The room is odd shaped, sort of like a T. The party moves about 10 feet into the room. They can see a door on one wall. Harp signals to Surin, motioning him foward. The halflind nods. This is what he was best at. Surin moves forward with a little less caution than usual. "Those dog creatures had been moving all over the room before they came out after us and they were way bigger then me, so there probably ain't no pressure plates on the floor or trip wires.

He moves up to the long part of the T and looks east down the long section. He sees two doors, one on the north wall and the one on the south wall that the rest of the party can see. Surin moves back and reports to Harp what he sees.

OODM: Continue?



From: Derek

Subject Room J

Allistair is getting a little tired of the open-the-door-and-kill-things routine. "How about I just make Surin invisible, he opens both of the doors, comes back here to the hall where we close the door and let whatever is in those two rooms kill each other? We can come back in a couple of hours later to clean up whatever is left." Allistair's tone is somewhat sarcastic, but it is a real suggestion.



From: Kevin

Subject Room J

" Allistair, I understand your frustration. If we know what was in those two rooms, that plan might work. Would you, Salix and Surin take a listen at the doors and see if you can hear anything. It would help us decide how we want to prepare for these rooms. I don't really want to tackle them having used most of our healing grace for the day, but if we had an idea of what was in there, we could prepare better."



From: Karl

Subject Room J

Salix is all for that.



From: Mark

Subject Map of Room J

Here is the current all dungeon map, including the doggie room.

Surin scouts

From: Mark

Subject Surin scouts

Harp gets introspective

From: Kevin

Subject Harp is introspective

Harp listens to the report from Surin, Salix and Allistair. Running water? How was he supposed to fight that? How do you conquer the rain? Defeat a river? Orcs, kobolds, bugbears, that he understood. Even those hounds from hell they had just faced he understood. They were flesh and they could be killed. But how do you fight water? And a door hot to the touch? What could do that? Fire? But what type of fire could do that? Did it have something to burn?

Harp brain started to hurt again. The self doubt that he shadowed him this whole trip starts to nibble at the back of his mind. He was unworthy and unqualified for this. He did not have the experience as a fighter, not the wisdom of one of the other brothers to accomplish this task. How many times had his decisions proven to be poor ones, even disasterour? Maybe the taunts of his childhood were true. Maybe he was little more than a beast, without the brains to be more than a beast. He felt his heart was good, but his ability seemed lacking. He was going to doom this mission to failure, despite his best efforts.

Then, slowly emerging from the depths of his soul, came the vision he had encountered prior to their leaving on the mission. The avatar of Heironious had given him peace and comfort. The Battlelord had seen fit to grant him some small increase in grace. The Battlelord must see something Harp could not. As the image grew stronger in his mind, his resolve and confidence increases. The Battlelord would not have allowed the elders of the Order to send him on this mission if he was destined to fail.

They had provided him with exceptionally able companions, each well versed in their fields. All he had to do was utilize those abilities effectively. That was his challenge. But would he be up to that challange. Mund just tolerated him. Ragnar, while a fellow brother, was still a bit of an enigma. Maybe Harp could learn something from him if he got to know him better. A dwarf brother was about as unusual as Harp was. Kal seemed to have finally come to accept Harp, at least for this mission. Harp was unsure of how they would get along in other cirmcumstances. The elf was fast, but impetuous, and not nearly hearty enough to be a true fighter. But those damn spells he could call upon - they could really even up a battle. Salix, Ran and Surin he had knows the longest, and they, at least, accepted, even supported him. He would have to keep that in mind. He did have friends, he would just have to trust and rely on them more. He would have to be humble and realize he could not do this on his own.

OOC: Sorry for the long post, but with Mark out of town plying Karl with chocolate chip cookies, I thought a bit of maudlin RP'ing would be in order.

Any one with any idea's about these doors?

What to do

From: Karl

Subject Who knows what

Knowledge check: What does Salix know about elementals? I'm guessing he should know *something* since he can summon one. (Alas, only a little one).



From: Porter

Subject Who knows what

I'm all for opening the doors, running away, and closing the outer door. Whatever happens, it should be more interesting than "kick open door, kick butt", which we've been doing for so long.



From: Kevin

Subject What to do

OOC: I would love to watch that combat, but I am afraid that staying in the room to watch would be detrimental to our health. I think the idea of making someone invisible, having them open the two doors, letting the heat and the water fight each other while invisible guy scurries out of the room. We then wait for the steam to settle and finish off the "winner". Now, if any of our smart people can plausibly come up with that idea, we will be in good shape.



From: Porter

Subject What to do

That's exactly what I was talking about.

Some options for opening the doors:

Have one invisible person open both doors. Problem: Maybe the creatures inside can see invisible.

Have two people open the doors simultaneously. (one could be invisible)

Rig up some ropes so that they can both be opened simultaneously down the hall.

How much healing do we have left right now? None? Mund is definitely willing to "doorbell ditch", but he's injured right now. Of course, he'll instantly go up 10 HP when he rages, so that will help.



From: Kevin

Subject What to do

OOC: I think we need to find out what "we" can learn from Salix and Allistair. Between the two of them, hopefully they can "recognize" what these are and what abilities they have. We can set the plan accordingly. If we had a monk, I would use him since he could probably run 150' as a double move action (not sure if that is right, but they run faster than most folks). We just need to make sure our "characters" know what these things are.

We have scrolls, but minimal spell healing left.



From: Kevin

Subject What to do

Mund doesn't need to know more to like this idea. Knowing nothing about what's behind those doors, he still likes the idea.



From: Josh

Subject What to do

Kal is a strong supporter of the idea and volunteers to open one of the doors.



From: Porter

Subject What to do

*head a-splode*



From: Derek

Subject What to do

Allistair did make the suggestion even before we had any idea of what was behind them, so I don't think it would be OOC at all to do that.



From: Porter

Subject What to do

That's exactly what I'm responding to. Alley mentioned it, and Mund jumped on the idea.



From: Karl

Subject What to do

Well, Salix does still have one 2nd lvl prayer left. And he can summon an elemental (small) with it. I imagine one of them could open a door.



From: Porter

Subject What to do

Brilliant!

We could have Mund (the fastest character) invisible, ready to open a door. As soon as the elemental opens the other one, Mund will open his door and high-tail it out of there. Even if something can see invisible, it will probably pay more attention to the elemental that isn't running away than the human that is.



From: Kevin

Subject What to do

OOC:I think having Salix summon a water elemental, having it open the Hot Door, while an invisible Mund opens the Water door makes the most sense. The hot creature would probably respond to the water creature in front of it, and the water creature would respond to a small one of its kind being attacked by the fire creature (assuming that these are in fact those items. Mund high tails it out of there after opening the door, and maybe, just maybe he and Harp can watch from the door, ready to pull it closed if needed.

Man, I would really love to watch those two fight.



From: Porter

Subject What to do

Hopefully Mark will let *us* know what happens even if our characters don't.



From: Kevin

Subject What to do

OOC: Props to Allistair for the idea. I just hope the knowledge rolls will allow us a reason to do this.



From: Allistair

Subject What to do

It would probably just make a lot of steam, instantly obscuring your vision. If you really want to see it up close though, Allistiar could cast rope trick, and we could all climb up and watch from the window, with the elementals below being completely oblivious to us.



From: Porter

Subject What to do

That's one of the coolest ideas I've ever heard.



From: Ashley

Subject What to do

Wait, there's a window?



From: Derek

Subject What to do

It sure is.

http://www.d20srd.org/srd/spells/ropeTrick.htm



From: Karl

Subject What to do

Well, I think even if the knowledge rolls don't tell us they are elementals, the fact that one is hot and one is "watery" would be clue enough that they may be opposites and could be enticed to battle each other.

Also, I was thinking that if a water elemental opens the door and attacks, even if the fact that it's a water elemental doesn't win the sympathies of the other water elemental (if that's what it is), the fire elemental (if that's what it is) might think our elemental is in league with the other one and attack it out of self defense.



From: Jason

Subject What to do

And a microwave for the popcorn too!



From: Kevin

Subject What to do

OOC: Harp will get out his +2 swimsuit of tanning, just in case.

Where is the DM when you need him?

Oh, that right, meeting with Karl and the other Orney folks.

Rope trick and English

From: Randy

Subject Next week

I will be on vacation next week and will probably not be checking email often if at all. If we get into any more battles, Ranthir will probably want to continue making use of his newfound ability to get two attacks to connect in one round and so will offer to be on the front lines unless his wounds become too great. I only hope that he is still alive when I get back.



From: Porter

Subject Rope trick

Since the spell only lasts 1 hour/level, we can't sleep/heal up there.



From: Derek

Subject Rope trick

Correct. Rope trick really isn't useful for resting. It is good for hiding or temporarily running away, though.



From: Kevin

Subject Rope trick

Did we determine if there is a window?

Probably would still have an obscured view, given all the steam that would likely be produced.



From: Ashley

Subject Rope trick

Dude, if I found a window I would *get the heck out* and try to find a back door or something. Screw the showdown. :P



From: Porter

Subject Rope trick

There is a window.



From: Ashley

Subject Window

I'm all for a good mass monster defenstration.



From: Porter

Subject English

http://www.galacticcactus.com/english/



From: Derek

Subject Rope trick

I'm afraid the window doesn't quite work that way. The window is invisible from the outside. Creatures that can see invisible can see the window, but they cannot see through it, and the window is indestructible from the outside.



From: Kevin

Subject Rope trick

Is this some type of special window?

Or am I missing the joke?



From: Porter

Subject Rope trick

It's no joke.

Go read the link that Derek provided:

http://www.d20srd.org/srd/spells/ropeTrick.htm



From: Kevin

Subject Rope trick

Sorry, now I understand. The room is related to the rope trick spell, it is not related to the room we are in. I thought you were saying that the rope could get us up to a window that already existed. Shows what happens when you never play arcane spell casting characters.

Only 2 more days until Mark returns and we find out what happens.

Joy, joy.

Back in town

From: Mark

Subject Back in town

Ok I am back. Have actually been back for a few hours but have been unpacking and stuff.

I will be going through the-mails tonight and doing some basic responses and will try and get caught up tomorrow.

The plan, Mund and Salix

From: Mark

Subject Plan

Ok is this the plan?

Allistair casts Rope trick and everyone but Salix and Mund climbs up. Mund is invisible. Salix casts Summon natures ally and calls a small elemental. He then climbs the rope. Mund and elemental each open a door.

I need to know where on the map the rope trick will be. I also need to know what type of elemental Salix will summone. I also need to know what Mund will do after he opens the door.



From: Karl

Subject Plan

Pretty sure Salix will summon a water elemental and have it open the hot (fire) door.

Has anyone thought about what we do if these two (?) things do not end up killing each other? I mean, after a few hours we're gonna fall outta the sky (so to speak) and Salix would rather it not be into the midst of two dragons, or 15 elementals still alive from the winning team, etc. ;-)



From: Kevin

Subject Plan

OOC: I was only partly serious about wanting to see the fight. Harp will want to have everyone out of the room, with only himself at the door, waiting to close it as Mund comes dashing out. My understanding was that Allistair was going to cast invisibility on Mund, Salix was going to summon the small water elemental, have it open the hot door while Mund opened the "water" door. Mund was then going to boogey out of there, back to the door into the T-room, where Harp will be waiting to close it if anything comes their way. IF, and this is a big IF, Harp can watch from where he is and is not being threatened, he will keep the door open, but if he sees the smallest hint of danger coming toward him, he will close the door. Officially, Harp does not know what these are, until he hears from Salix or Allistair. He will not risk the group on the Rope Trick - lets just leave the room and let these guys fight themselves.



From: Karl

Subject Plan

Well, if Harp's waiting to hear from Salix, Salix doesn't know either. If forced to provide a possibility, Salix will hesitantly offer that they *might* be elementals of some kind, but in this magical construct they could also be something he's never heard of. After all, he'd never seen a dog breathe fire. Maybe one room has a water-breathing buffalo and the other has a fire-breathing horse.



From: Porter

Subject Plan

We're not going to be inside the rope trick, so that isn't an issue.

If they don't kill each other, then tomorrow we go in and clean house.



From: Kevin

Subject Plan

OOC: These knowledge checks are becoming a pain in the ass (pardon my language). Maybe the one room is a replicated bathroom from Paul Brown Stadium during halftime of a Bengals game.



From: Kevin

Subject Plan

OOC: So long as one is dead, and the other is greatly wounded, we might wnat to finish it up now. We will wait and see.



From: Porter

Subject Plan

I meant if they don't even *try* to kill each other.



From: Porter

Subject Plan

I have no problem with waiting and seeing.



From: Mark

Subject Salix and Mund

After what seems like a week of discussion, the party decides on a plan. Most of the party moves back to the door into the room, with Harp remaining at the door. Allistair takes a few seconds to review the invisibility spell; it has been a while since he has used it. Chanting the words and touching his brother on the shoulder, he watches Mund fade from view. The barbarian gives a small yelp and then gives a childish laugh. Allistair hustles back out of the room, leaving Salix as the only obvious person still in it.

The druid stands next to Harp, looking a little nervous. He had never summoned an elemental before. He knew that they could be wild and very powerful. Looking at Harp one last time, Salix kneels down on one knee and starts the chant. It is similar to the one for the hippogriff but with a different tone to it. The chant has a fluid sound to it and the words hint at the sound of a brook on a summer day. At the corner of the room (room A) there is a shimmer and a three foot high splash of water forms. Mund looks on in amazement, wondering why the water does not collapse and cover the floor.

At Salix's mental command, the water form moves to the door. Mund turns and prepares to match the small elementals actions. He watches as the thing reaches a watery hand up and pushes on the latch. As the catch releases it pushed the door open. Mund does the same and takes a quick look in. The room is well lit with a fountain in the middle, about 6 feet high. It is spraying water up and out into the room. The room seems to be a pool; how deep it is impossible to tell.

As Mund turns to run back to the party he catches a glance into the other room. He can see what looks like braziers or something set in the floor, flame coming from them. There seems to be six of them. As he runs he sees the little water thing enter the room. Then his angle is cut off. Mund makes a b-line for the door where Harp is waiting. When he gets there, he turns back to see what, if anything has followed him. He sees Harp looking intently and decides to have a little fun. "Boo" he yells in Harps ear. The 1/2 orc jumps and almost cuts Mund in half with the slash that follows. Luckily for the barbarian, Harp has no idea of where he is. "Whoa, whoa. Just me havin a little fun. Nothin coming out of the room we can see."

OODM: Now what?


Mund and Salix, Mund goes looking

From: Porter

Subject Mund and Salix

Mund tries to pick Surin's pocket as a joke, just to see if he can.



From: Kevin

Subject Mund and Salix

Regaining control of himself after Mund's little prank, Harp thinks to him self - Great,another of his plans already going bad. Whoever designed this place had a real wierd sense of humor.

"Mund, do you want to risk taking a step into either room? Maybe something will happen then?Harp looks back over his shoulder - "Allistair, how much time does Mund have in this condition?"

Assuming Mund agrees to go back - "Mund, see what you can back there - if crossing the doorway does anything, if you can see the key, if there looks like anything odd (other than what is there).

OOC: Any other suggestions guys (and gal) ?



From: Porter

Subject Mund and Salix

Mund's replies comes from a ways off, over by Surin, who jumps and gives out a small yelp when Mund speaks up. "Um, sure. I'll go check it out."

Mund approaches very cautiously. He realizes that he's still pretty weak from the doggie battle, so he's ready to turn tail and run at the first sign of trouble.



From: Derek

Subject Mund and Salix

"That invisibility spell should be good for five minutes. That should be enough for him to check out the rooms."

Allistair tries to talk loud enough so that Mund can hear. "That invisibility will keep you invisible even if something attacks you. But if you attack back you will instantly become visible again! Also your footsteps will be visible in water!"



From: Karl

Subject Mund and Salix

Salix pipes up. "Harp, let me send the elemental in to check things out."

If Harp agrees, Salix will send the elemental in to check out the fire room, telling it that if it encounters any creatures, it should try to lure it/them into the main room, toward the fountain room.



From: Porter

Subject Mund and Salix

Mund still sneaks forward to see if this works.



From: Kevin

Subject Mund and Salix

"Salix, go ahead with the elemental, but I want Mund to also look around while he still has time.

Do you hear me Mund?" Harp asks, looking around.



From: Mark

Subject Elemental

Karl, I had assumed that you had already sent the small elemental into the fire room. You do not have any type of telepathic link with the creature and the thing is only summoned for 6 rounds or 36 seconds. By the time Mund gets back and Harp asks him to return and look, the elemental would be gone.



From: Mark

Subject Mund goes looking

Even invisible Mund finds that picking someone's pocket is not as easy as it looks. While he is able to get up close to the halfling, his fumble fingers draw Surin's attention (Slight of hand, 2+3=5 vs. spot check 4+10=14, fail.). The halfling looks down at his pouch, wondering why he felt a tugging at it. Mund laughs to himself and moves back up to the front of the back, bumping his brother on the way.

When Harp asks him to go check out the two rooms Mund replies from where he is. Several of the party members jump at his voice which gives the barbarian no small sense of glee. Being very careful to keep as straight a line to the exit as possible, Mund works his way back to where he can see in both of the rooms. He reports back to the party "Salix, don't see you little water thingy, but it's so hot in there that I bet it went up like a poof of smoke. Them's some big fires in there too. Almost touchin each other. Some type of metal thing in the floor, holding the coals or something. Now this other room here, it just seems plain peaceable. Water don't look too deep and that is a might perty fountain in there. Like to meet the nymph that had model for that one. "With that Mund heads back to the party, talking as he goes. "I didn't find anything but I didn't get too close either."

OODM: Ok now what.



From: Derek

Subject Mund goes looking

Allistair could pop a couple of fireballs in the water room, if a trigger-happy response is called for.



From: Porter

Subject Mund goes looking

Why not? Let's spend our spells, then go back and rest.



From: Kevin

Subject Mund goes looking

OOC: Mark, did Mund actually enter either of the rooms?



From: Porter

Subject Mund goes looking

No.



From: Mark

Subject Mund goes looking

Porter is correct, Mund did not enter any of the rooms. He got within about 5 feet of each doorway.

Turn

From: Mark

Subject Turn

Randy is on vacation and we have heard from Derek and Porter. Still waiting on Jason, Josh and Ashley. What are you guys going to do?



From: Kevin

Subject Turn

Harp is concerned. This had not turned out the way he had planned, or hoped. He wanted to see if entering the rooms would trigger anything, but that hadn't happened. Allistair was for tossing in a fireball to see what happened, but if there was nothing there, it would just be wasted.

Harp is unsure of how to proceed, but finally makes a decision.

"Mund, before your time runs out, you, me and Allistair are going to head down to those rooms. I want you to just put a foot into the water room, I will just step into the fire room, and Allistair will stay in the middle, ready to cast his fireball spell if something happens. If something does, we run back to here - I will take the rear since I have not taken any damage yet today. If nothing happens, then we can decide if we want to rest and heal up or go ahead and search these rooms today."

OOC: If anyone has other suggestions - I am all ears. I am wary of just casting a fireball with nothing to cast it at - a bit of a waste. If we can trip something into appearing, then fireball away, so long as it it the water side.



From: Porter

Subject Turn

Mund points out that casting a wasteful fireball is no more wasteful than not casting it at all.

Mund is also concerned about stepping into danger -- he's very aware he's still not up to full strength. (His hit points are still low.)

Mund will go ahead and play along, but will make sure that he uses one of his rages before doing so. (To maximize his hit points.)



From: Ashley

Subject Turn

He's throwing a fireball at the darkness!

Surin will hang back, waiting to see where he can be of use in this setup. He hopes Mund's footfalls aren't as obnoxiously loud as he hears them to be.



From: Porter

Subject Turn

Mund also points out that we can always just close the doors and we'll be back to where we were.



From: Jason

Subject Turn

Ragnar doesn't have much to do with this plan, nor does he have manyspells left for the day. If asked, he's in favor of ending for the day(after closing the doors) and going back tomorrow.



From: Josh

Subject Turn

OOC: Sorry for the inactivity, I just haven't felt the need to weigh in. Kal's just hanging out listening to the plans. He doesn't seem tohave much of an opinion.



From: Kevin

Subject Turn

OOC: In the words of Valeria (Conan's girlfiriend) - do you want to live forever?

IC: Harp hears Mund's concerns, and starts to retort about just doing what he was told. But, at the last second, Harp bites his tongue. Mund had stood up in front of those fire breathing dogs while Harp had stayed in the second rank. Mund was still showing the effects of that fight (well, when he was visible, at least). Harp takes a deep breath, calms his mind, thinks about their situation, and looks at the group.

"Most of us are too spent to be of any use if something were to spring up in one of these rooms. I am going to take my advice from before - Mund, you, your brother and I can go down to the water room and toss in a fireball, and then we will leave and rest for the remainder of the day and night, and we will come back here tomorrow, fresh and prepared to meet water and fire."

OOC: Spell casters, think about what spells you have that will provide protection from fire - water is a little harder to protect against, but fire can be protected against. We can also work on those spells that can do damage to these elements.



From: Porter

Subject Turn

Mund recommends that they close the fire door first and *then* lob fireballs into the water room.



From: Kevin

Subject Turn

Harp agrees and will head out with Mund and Allistair.