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Round 1 and round 2 actions

From: Josh

Subject round 1 actions

Yea Kal will cast and then move.



From: Kevin

Subject Round 1 actions

Harp storms into the room after Ran, his eyes taking in the sight. His training flows through his mind, instructions beaten into him hour after hour after hour. He had to put him self between the bloodhulk and the cleric, because that was where Salix and the others were going. But, he remembered, the thing would not notice him until Harp attacked. How could he use that to his advantage? Well, get close enough that if he moved to attack the others, he would be set to respond. Harp zig zags around those in his way, his swaord drawn, working his way into what looks like the most advantageous position and waits for an opportunity to strike. (OOC: Mark, Harp moves F6, G7, F8 and readies a standard attack for when the bloodhulk moves from that spot.

Salix scrambles to follow the others into the room. Damnit Ran, he wanted to save the girl too, but running in like this was likley to get them all killed. As he enters the room, the evil suffusing from the room almost overpowers him. Obad-Hai, even the forest had not seemed this bad. The evil seems to ooze from the walls, the floors, everywhere. This had to be stopped. Looking down the room, Salix sees the cleric, intent on restraining the girl in preparation of his dark act. That is where he was needed. He moves off, drawing his scimitar as he goes. (OOC: Mark, since Salix moves after Kal and Ran, he will move to whatever open square there is adjacent to the cleric. It will take 2 move actions, so he will not attack this turn, but will be in place to attack next turn. This has happened so quickly that I do not see him using a spell, but just attacking.)

Surin is surprised at how quickly things go to hell in a handbasket. While he understood Ran's revulsion at what was going on, just rushing into place like this was never a smart move. You never knew what things might be hidden, sort of like that pit Mund had fallen into. While Harp was as noisy as a lumber truck on a mountain road, he was usually pretty good at coming up with a plan that would let them do the most damage while taking the least amount of hurt, and that was something that Surin could appreciate.

Why, if they had just given him a minute, he could have snuck up right behind this guy and could have stuck one of his axes out of the guys back. That probably would have made invoking some evil spell a bit more difficult, Surin laughs to himself. Oh well, nothing else to it, he had to make the best of a bad situation. He had a bunch of big folks in front of him blocking his view, but he had a good idea of where he needed to go. Zigging around Kal, Surin pulls his new axe from his belt, and as he gets to just in front of Kal he takes aim and lets the axe fly at the man binding the little girl with chains. Let's see how that feels!! he thinks to himself. (OOC: Mark, Surin will go H5, I6, H7, and then throw. He should have a base 11 for this attack (11 BAB, +1 on thrown weapons, +1 axe, -2 for distance). Right???)



From: Mark

Subject round 1 actions

Sounds right. I will have to check. Since this is likely to be a complicated combat, as there are things the party does not know about, it will be tonight, after 9, before I will be able to write it up.



From: Jason

Subject Round 1 actions

Oh that sounds encouraging :)



From: Kevin

Subject; Round 1 actions

OH, I'm sure the altar area is probably desecrated so good people have negatives in that area. It also gives evil folks positives to controlling undead.

It just makes sense.



From: Jason

Subject Round 1 actions

Which is why I prepared consecrate, since that counters and dispels it.

Unfortunately, I was planning on saving it for the altar up above, but we'll see.



From: Kevin

Subject Round 1 actions

I agree, there may be more than one desecrated place in this area. Surin did hear the cleric say that the master (Falor) had given him the honor, so we can deduce that this is not Faldor.



From: Randy

Subject round 1 actions

Ranthir charges at the cleric (can he still apply his dodge bonus if he charges?) and attacks hard, careful not to get the blades near the girl.



From: Mark

Subject round 1 actions

As far as I am concerned he can apply his dodge bonus. He still takes a -2 to his AC for charging, bu the dodge brings that back up to a -1. He will then get +2 to his attack for charging.



From: Porter

Subject Round 1 actions

Guys, apparently my email hasn't been working for the past couple of days. I thought y'all were just being quiet.

I don't have time to go through everything right now. If you need to move things along, go ahead. Otherwise, I'll get synchronized back tonight.



From: Mark

Subject round 1 actions

I will not be doing the turn until after 9PM ET tonight. If you can get something in by then that would be great.



From: Porter

Subject Round 1 actions

Not again, Mund thinks to himself. This is what comes from treating elves like folk.

Mund rages and attacks the undead monster.



From: Mark

Subject Round 1

Init for round 1.

Allistair, Surin, Kal, Harp, Ranthir, Mund, Salix, Ragnar, Man, Bloodhulk

Ally analyzes the situation with a calm he finds surprising. He first notices that the little girl is still alive. However she is chained to a metal frame and suspended upside down over the steel alter. The man there is holding a golden chalice of some sort, collecting the blood that is flowing from the wounds on the girls wrists. There are quite a few people between the mage and the cleric so he moves to his right and a few steps forward to get a better view. As he moves he starts to get a strange feeling in the pit of his stomach. Putting the east wall to his side and a brazier behind him, he takes up position and chants his mage arrow spell. Four of the glowing blue bolts of force leap from his finger tips and strike the man in the back, burning holes in his robes (Damage 17).

Surin sees that the man's back is still turned and decides that this would be a great time to test Trestle's Hatchet. He had not had much use for the weapon so far but there was no time like the present. The cleric was a bit further than he usually liked to attack from but Anglewing had said that it would fly farther then a normal ax. He moves forward, his hand moving swiftly to his belt and grabbing the ax. Surin also starts to get a strange feeling in his stomach as he moves forward. A quick weave around Kal to get a better view and the ax was in the air (AC22, 4+11=15,miss). He watches, stunned as the ax bounces of the man's back, a loud clanging sound reverberating from the impact.

Kal stops for a second to to chant his mage arrow spell. His rapier points at the man and four more blue bolts of force slam into his back (Damage 12). Kal then starts to move forward to engage the man in hand to hand combat. An odd feeling whispers to him in the back of his mind.

Harp knows that the others actions are going to break the effect of the blessing they had asked for just a while ago. He moves to position himself to defend the others when the undead abomination moved to attack. His own blessing should give him some advantage on the first strike, before his own blessing fails. (Move and ready action). Harp almost gets sick to his stomach from the feeling of wrongness in the room.

Ran charges towards the man on the alter, his sword held high. As he moves, a sense of dread fills him. His vision fills with the sight of the little girl, strung up over the alter like a deer being bled, her eyes wide with panic and fear. The 1/2 elfs blade, with the force of his charge behind it, swings down and crashes into the mans shoulder. The robes separate revealing plate armor underneath. However, it is not enough to stop the enchanted steel (AC22, 18+13=31, hit, damage 6) as it crashes into the man's shoulder.

Mund had been waiting for this. Watching the empty eyes of the bloated creature next to him he sees the face respond as the blessing fades. Channeling the rage he feels for the betrayal of the barbarian tribes, he calls on the bear totem of his people. His blood goes hot in his veins and he whispers the word of command. His ax frosts over as he swings it at the things chest (AC13, 4+13=17, hit, damage 16) The ax sinks into the things chest with a wet squishing sound. Mund pulls the ax out and cuts at a bloated leg (AC13, 3+8=11,miss) but swings wide.

Salix feels some discomfort as he also moves as fast as he can towards the cleric at the alter. With the damage Kal and Ally had already done and with three against one odds, hopefully this fight would be a fast one.

Ragnar strides with the confidence of one in tune with his god. His shield held forth in both hands he chants the ritual of turning "Foul spawn of evil, in the name of my master I rebuke you! Hide your face lest he smite you to dust!" (Turn check 5-2=3, 5HD creatures affected, no effect) His shield starts to glow but something in the room seems to darken the cleansing power of the light. The creature stands unaffected.

The man turns, his eyes wide. "Who dares defile the sacrifice? Nerul will feast on your souls. But first hers." With a backward thrust, he shoves the dagger into the little girls chest all the way to the hilt. Blood gushes out of the vicious wound covering the man in her life's essence. Her eyes flutter and close, her last scream dying in her throat.

As the bloodhulk moves to strike at Mund Harp react first. His sword sweeps down (AC13, 16+12=28, hit, damage 10). His sword sinks into the things arm, blood splattering and oozing out of the wicked gash.

The hulk slams a fist at Mund (AC21, 6+9=15, miss) but the barbarian is able to duck under the huge ham fist as it whirls through the air at his head.


OODM: Round is over. I need round 2 actions.



From: Porter

Subject Round 2 actions

Mund doesn't have time to notice what's happening with the girl. This big ugly is taking up all of his attention. Why do they always seem to want to attack him?

Mund presses the attack on the big ugly.



From: Mark

Subject Round 2 actions

Well you attacked him first. Duh. ;)



From: Porter

Subject Round 2 actions

Huh? Mund don't understand.

*looks confused*

Mund smash!



From: Jason

Subject Round 2 actions

Figures... stupid penalties to turning. I wonder how many HD this thing has. Ragnar turns it again, and then moves. If the turn fails, he moves to F9 while drawing his sword. If it succeeds, he just advances to back the thing into the corner.

IC: Ragnar fights against the feeling of evil that permeates the area. The area was clearly dedicated to Nerul, but he was sure that Heironeous could reach him here as he could anywhere. Not faltering in his even pace, he continues to advance on the bloodhulk, saying "Your master cannot protect you from the might of Heironeous... not even here. Begone!"



From: Josh

Subject Round 2 actions

Everything stops for Kal when the girl gets killed. His vision narrows, his heart beats loudly in his head. Time distorts, every second takes five. All conscious thoughts have left him.

He instinctively moves around back of the cleric for a better angle of attack.

OOC: Kal moves to H12 with his 5 foot step and then attacks the cleric. Hopefully Salix will move ot f12 and we'll get flanking bonuses.

Round 2 actions, round 2, round 3 actions

From: Kevin

Subject Round 2 actions

OOC: I am off work today, so will not be able to check in on a regular basis.

IC: Harp feels his sword make a satisfying chunk in the creature. Gods, this thing was vile. Readjusting his feet, he focuses his attack on the creature. (OOC: Full attack)

Salix curses to himself. What type of priest walks around in full plate armor? He wasn't a fighter - how was he supposed to deal with this. Well, at least Ran and Kal were there to help. He tries to get into a flanking position and attacks with his scimitar.

Surin also curses. Plate mail??? Damnit, that had been his best weapon, and it had just banged off uselessly. Picking another axe from his belt, he moves toward the wall and duck behind one of the brazier. (OOC: Mark, he will move I8, I9, I10, and then ready an action - attack the cleric if he moves to the door at I11).

OOC: I hope Ragnar has better luck on this roll.



From: Randy

Subject Round 2 actions

Ranthir's eyes widen in shock as the foul priest murders the innocent child. He lets out a scream of rage as he unleashes a fury of blows on the man with his sword.



From: Mark

Subject Round 2 actions

Just waiting on Derek since he is first in the INIT list.

I will write a turn tonight.



From: Derek

Subject Round 2 actions

OOC: Sorry. I was busy this morning.

IC: Allistair cringes as the girl is killed. Dammit, they were too late. Allistair wanted nothing more than to send that evil man to oblivion, but he only had prepared a few magic missles assuming his skills would be needed elsewhere this evening. Harp and Ally seemed to be putting a lot of punishment into that Bloodhulk creature, but who know how much punishment it could take before the foul powers of Nerul were drained, leaving it truly lifeless. Allistair decides to be prudent, and witholds from casting for now. That priest was reacting since they got the jump on him, so odds were against him being able to cast any foul spells for the time being. If anyone else came through the other doors though, then he would be ready.

OOC: Allistair will stay where he is and withold action. He will be watching the doors at E2, I6, or I11. If another bloodhulk comes through, then Allistair will hit it with a MM. If it is not undead, then he will try casting a Sleep spell on them.



From: Kevin

Subject Round 2 actions

Mark, if anyone, say Kal, moves to where Salix can get flanking when it comes his turn, Salix will move to try and get flanking (i.e. Kal moves to H12, Salix would move to F12 - 5 ft step).

If they dont move, he will not move.



From: Mark

Subject Round 2

Init for round 2.

Allistair, Surin, Kal, Harp, Ranthir, Mund, Salix, Ragnar, Man, Bloodhulk

Ally decides to hold back in reserve. Mund and Harp were fighting the undead; Salix, Kal and Ranthir were handling the cleric and Ragnar was going to join the fray soon, so things seemed to be well in hand.

Surin curses the man's armor. Hope my new ax isn't hurt too bad. With all the crowd around the cleric there wasn't much room for him, so the halfling moves along the eastern wall and tries to take up a hidden position behind one of the braziers, pulling his normal ax as he goes.

Kal's eyes go cold at the death of the young girl. He takes a step onto the dias and thrusts with his rapier (AC22, 16+12=28, hit, damage 6). He slides his weapon between two plates and draws blood.

Harp turns his full attention to the undead before him. Swinging his sword in large slashing strokes he strikes the bloated form twice (AC13, 3+13=16, hit, damage 13, 7+8=15, hit, damage 14) flinging blood around as he cuts deep into the spongy flesh.

Ran screams in fury as the little girl's eyes fade. He unleashes a flury of blows at the man. His first blow crashes down on the man's helm (AC22, 15+11=26, hit, damage 10). The helmet shatters and the sword cuts a deep wound in the man's head. The man falls to the floor with a clatter, his knife dropping to the floor.

Mund joins Harp at cutting the undead down. His ax flashes coldly in the glowing embers of the braziers. First one way (AC13,13+13=26, hit, damage 21) and then back (AC13, 15+8=23, hit, damage 15) his blade cuts deep wounds in to the things flesh. Viscous red flood, like semi congealed blood oozes from the wounds.

Salix almost turns and yells at Ran for his impulsive behavior, but the sight of the dead girl stops him in his tracks. The look of grief on Ran's face is enough for the druid.

Ragnar, knowing that this evil place must be giving strength to the undead creature calls on his god's power again "Your master cannot protect you from the might of Heironeous... not even here. Begone!" Again a bright light shines forth from the symbol on his shield, (Turn roll 13-2=11, turn up to 8HD creature, no effect) but again the dark power of this place fights the light and the creature is unaffected. Ragnar curses and moves to help Harp and Mund, drawing his sword as he goes.

The bloodhulk swings an arm the size of a large tree trunk at Mund and catches the barbarian on the side of the head (AC21, 19+8=27, hit, damage 7).


OODM: I need round 3 actions.



From: Jason

Subject Round 3 actions

Ragnar will attack the bloodhulk, moving to flank it if he can.



From: Josh

Subject Round 3 actions

OOC: The Cleric's dead, right?

Kal yells "Harp! Ragnar!! Forget that creature, come heal this girl. Save her!"

Round 3 actions, dead again?

From: Kevin

Subject Round 3 actions

OOC: Yeah, we got 500 lbs of blood enfused undead right in front of us, and wer'e going to step away.

IC: Harp watches as his sword slices and dices through the creatures flesh. It certainly wasn't hard to hit this thing, and the wounds they were making were like nothing Harp had seen, but still the think kept going. The creature looked worse for wear, in fact the wounds seems to explode when they were made. From his side he sees Ragnar come to hi side, his sword out, ready to take a swing. Then, there is Kal's shout. The girl was dead??? How??? They had only been in the room a few seconds. Looking around, Harp decides that Ragnar is better suited to help the girl. This bloodhulk was going to be brought down by the sword. "Ragnar, go see if you can help her. Mund and I will finish this thing off"

With that, Harp launches another attack at the creature. OOC: Mark, full attack)



From: Porter

Subject round 3 actions

Mund grins when he sees Harp do some damage to this ugly, and grins even more when he shows the orc how to really whup up on it, only to get the grin slapped off his face by a knock upside his head.

Shaking his head to get his bearings back, Mund attacks again.

OOC: with undead, is it possible to see if they're close to death or not?



From: Mark

Subject Dead again?

You mean close to death again? :) The thing if full of large cuts and gaping wounds.



From: Porter

Subject Dead again?

Yes, close to death again. :rolleyes:

*stabs Mark*



From: Mark

Subject Dead again

Ax bounces off off Mark's skin since it does not have the needed enchantment to bypass Mark's DR.



From: Porter

Subject Dead again

You don't stab with an axe, silly.

*snicker-snack*



From: Jason

Subject Round 3 actions

Change in plans; Ragnar will withdraw from combat and go over to the girl's side.

You all do realize that Salix has 6 ranks in heal and Ragnar has none, right?



From: Kevin

Subject Round 3 actions

Salix, his heart pounding at the emotions running through it, reaches out to the girl to see if there is anything he can do to help her. Trying to see if there is the slightest glimmer of life left in her body, he uses all the skills he had learned over the years to try to preserve her life.

OOC: Mark, healing skill check. If he senses any sign of life, he will attemp to stabilize her.

Surin will keep and eye and ear on the foor at I11



From: Josh

Subject Round 3 actions

If the Cleric's unconscious, Kal will move to e9 and attack the hulk.

Round 3, the blade

From: Kevin

Subject Round 3 actions

Salix reaches up from where he is standing, trying to detect the smallest hint of life from the little girl. Her pale face looks at him, its death grimace seared in his mind. Her pale skin reflects blandly in the fire light. He places his finger tips at her throat, attempting to feel the weakest sign of a beating heart. One second, two second, three seconds... Time seems to stop as he attempts to discern the slighest sign of life from the little body. Finaly, he comes to the conclusion that her soul has been drawn to the great beyond. He sighs and says a small prayer to Obad-Hai that she had lived a good life and that she was in a good place now.

Steeling himself, Salix draws the dagger from the little girls body, inspecting it closely to see if it migh be the weapon the cleric was supposed to have "blessed" in this obomonation.

OOC: Mark, what do we see of the dagger/knife use to kill the girl?



From: Mark

Subject Turn

It is a beautiful day here today so it will be tonight before I get anything out.

Welcome back Karl and Chris. I hope your trip was a good one.



From: Mark

Subject Round 3

Init for round 3.

Allistair, Surin, Kal, Harp, Ranthir, Mund, Salix, Ragnar, Man, Bloodhulk

Allistair keeps an eye on the door to his left and on the opposite wall. He runs through the spells he has prepared for the day and keeps the sleep spell at the top of his mind. It might come in useful in this situation.

Surin keeps a close watch on the door next to him. If anyone came out that door, they would find a dagger deep in his guts faster than a loose gold piece would disappear back at the carnival his family ran.

Kal wants to weep at the death of the little girl, but there are still foes around. Salix and the others are better equipped to help her, if she can be succored. "Harp, Ragnar" he shouts, "the girl needs your help. Get over here." Figuring that the others would need someone to take the place of the healer, he moves deftly past his allies and takes up position next to Ragnar. His rapier darts in and punctures the disgusting flesh of the creature. Thick blood squirts out of the wound, covering the elf's hand (AC13,6+12=18, hit, damage 10).

Harp hears Kal's call for aid. Now? When they had this overblown bag of blood to kill. "Ragnar, you are better versed at healing. Kal is here now, go see what you can do to help the child. Mund and Kal and I can take care of things here." With that the 1/2 orc launches another series of blows (AC13, 11+13=24, hit, damage 16, 12+8=20, hit, damage 11). More bloody chunks of flesh fall from the creature and splatter on the floor.

Ran sheaths his sword and drops his shield, moving to release the little girl from her bonds. He struggles with the straps, fumbling a bit. "Salix, Kal please help. Maybe we can still save her."

Mund, his blood still seething in his veins, hacks at the bloated form again and again (AC13, 5+13=18, hit, damage 13, 16+8=24, hit, damage 16). Finally the creature falls, almost collapsing in on itself, as half congealed blood flows from the many wounds. The barbarian bangs his ax on the floor, smacking off the blood covered frost that is there.

Salix helps Ran release the girl from her restraints. They ease her to the floor and the druid checks for a pulse. Hoping against hope for the flutter of her life's blood he touches his fingers to her throat. One second, two seconds, three seconds, four seconds. He places his ear over her mouth and hears nothing, feels nothing. Salix looks up into the distraught eyes of his friend "I am sorry. She has already passed on. There is naught I can do." His eyes almost in tears the druid moves to pick up the dagger that the now dead cleric had used on the girl.

OODM: End of combat. I will write up a bit more out of combat time.



From: Porter

Subject Round 3

With the battle over, Mund sees that the little girl is dead. What a waste. Probing his wound, Mund says sarcastically "It's a good thing we have Ran here to run in without thinking, or we might have been able to do this without anybody getting hurt."

Mund begins going through the priests clothes to see if there's anything worth having. "Want me to go head and kill him? It ain't like we're gonna get anything out of him."



From: Josh

Subject Round 3

Kal kneels and says a quiet prayer. He works some of her spilt blood into the leather hilt of his rapier. "You will be with us as we avenge your death."



From: Mark

Subject The blade

Salix helps Ran release the girl from her restraints. They ease her to the floor and the druid checks for a pulse. Hoping against hope for the flutter of her life's blood he touches his fingers to her throat. One second, two seconds, three seconds, four seconds. He places his ear over her mouth and hears nothing, feels nothing. Salix looks up into the distraught eyes of his friend "I am sorry. She has already passed on. There is naught I can do." His eyes almost in tears, the druid moves to pick up the dagger that the now dead cleric had used on the girl.

The weapon is vicious looking. It gleams with an inner light that illuminates the alter and the intricate etching on the blade. Motif's of death and blood sacrifice run up and down each side of the blade. Groves are cut into the blade and the hilt so that blood would channel and flow down the pommel and out the end. Salix has never seen such a cruel looking weapon. He gathers it up and heads back to the group.

He holds up the weapon for the others to see. As he passes it around the inner light of the blade seems to brighten when Ally and Mund handle it. Mund checks the sharpness of the blade with a finger tip and almost looses the end of his finger. "That thing's sharper than it looks. Damn edge almost cut my whole finger off."

OODM: Discuss, talk, plans of action?

The blade, doors, where to put them

From: Randy

Subject The blade

Ranthir goes cold as the death of the child sinks in. He hears Mund but ignores the insult. He had done everything he could. Planning would have made no difference since the girl was about to be killed even as they rushed in. Had they waited to discuss things the priest might have finished his ceremony and left before they had the chance to stop him.

No, Ran had done the only thing he could. He did not kill this girl. He did not.

Ranthir snaps his mind into focus. "We must move. Hopefully we have put a snag into the plans of these foul priests of death but we can't count on that. We must move quickly if we are to have any success this day."

Ranthir speaks forcefully before looking to Salix. As he does, he sees the girl once again and doubt creeps into his mind. 'Could we have saved her?' he thinks to himself before forcing the thought out of his head.



From: Derek

Subject The blade

Allistair is saddened that they were unable to save the girl, but the fact is they were too late and lamentations weren't going to help them now. For all the time Ran had spent his life denying his human half and trying to be an elf, he sure didn't act like an elf a lot of the time. Elvish mourning was more somber and introspective. In the end, Allistair keeps these thoughts to himself and says nothing to Ran or the others.

Clearing his thoughts, Allistair asks to see the knife again. Why did it seem to brighten when he and Mund held it, but no one else? Only he and Mund were pure human... and only he and Mund were from tribes in the Wildlands. Allistair coud cast a simple charm to see if the knife were magical, but he could only identify it for sure if he had one of those expensive pearls, which he did not posess right now. Maybe someone else in the group had one?

Allistair will cast detect magic and then examine the knife, and then the altar and anything else in the room. Assuming the knife is magical, he will ask Kal and Surin (or anyone else, for that matter) if they have a pearl he could use to positively identify what kind of magic the knife posessed. (OOC: I seem to remember Surin getting a string of pearls from the jeweler)



From: Mark

Subject The blade

Just a note, Identify takes 10 minutes to cast, IIRC.

AS to magic, the blade is medium level magic. The plate armor on the dead cleric is low level magic and the Alter radiates a medium/hihg level magic.



From: Porter

Subject The blade

OOC: From what Mund can perceive of the blade, does he think that it might be a more effective weapon than his axe?



From: Kevin

Subject The blade

Harp shakes his head, clearing the gore from his eyes. This creature had been like a puss filled wound, exploding its guts and blood every time it was sliced. Blood, gory work, but it was down.

Turning around, he sees Salix and Ran holding the little girl, the druids head shaking back and forth. Damn, all that, and she had still died. Syaing a small prayer for the girls soul, Harp moves over to where the others are gathered.

When the time seems right and as the discussion moves onto what to do next, Harp lays out the basics. "Well, my guess is these doors over there head into some type of prisoner holding area. Those were the guards out there and it would give them easy access when they performed their ceremonies. The cleric came from that door, so I would guess that the way to the altar and Faldor lie that way. But, could the Stormfather be down this way? Salix, you'll need to decide."

OOC: I hope that Karl is back and able to add something from our favorite druid.



From: Mark

Subject Doors

You might want to refer to the door locations in your e-mail. I am not sure which doors you think lead where.



From: Mark

Subject The blade

Mund would find it hard to believe that this little dagger could do more damage than his wonderful new, frosty axe. However, the end of his thumb still throbs from where the blade almost sliced it off.

OODM: Mund has no idea. By itself a dagger should do less damage than an axe, but a +5 frost, thundering, keen etc dagger would do much more damage than his axe.



From: Derek

Subject The blade

After casting detect magic and looking around the room, Allistair reports to the others. "The cleric's armor is magical, but nothing special. Probably just a defensive bonus. This knife has something special on it though. I think we should take it with us and not leave it here for these vermin to use. I could positively identify it with a pearl, but it would take a few minutes and I don't know that we have a few minutes to spare. In the meantime, I think it would be prudent to wrap it up and put it in my bag of holding. Any spells to discern the location of the knife should fail while it's in the bag. However, we need a scabbard of some sort for the knife. If it pierces the bag, it would be ruined."

OOC: Was there a scabbard for the knife? If there is, Allistair will re-sheathe it and put it in his bag unless someone objects. If there is no scabbard, he asks if someone has a spare or something they could improvise with.

Allistair continues. "The altar though, has some very powerful dark magic upon it. Just being close to it makes my head swim and my stomach turn. I think we can be certain it has been used in dark rituals to Nerul and as been infused with his power as a result of it. I think it would be in our best interests to cleanse or destroy it, however if it is time-consuming I don't think we have time right now for that either."



From: Kevin

Subject where to put them

Harp will also want to search the body and will suggest that the drag the bodies to the pit trap back where they entered this area.



From: Kevin

Subject Where to put them

Unless of course the rest of the group says that there is no reason to hide the bodies.



From: Derek

Subject Where to put them

Allistair would prefer to treat the corpse of the little girl with more dignity than these fools that gave their soul to Nerul, and he assumes most of the others feel the same way. The priest they just killed though? Drop 'im in the pit. Search his body first though.



From: Mark

Subject The blade

Surin whistles when he sees the dagger. He looks at it for a few seconds and hands it to the next person in line. "That thing is worth a pretty penny. Platinum with jewels. Big ones. Not countn magic that be on it. Probably worth more than most of our gear combined."



From: Karl

Subject where to put them

Sorry, I am back but have to be quick today.

Salix shakes his head as he releases the body of the little girl. She might be alive except for Ran's foolhardy bursting in without thinking. They should have taken steps to separate the priest from the girl, tackle him or something, he didn't know. He didn't even know that anything could have worked at all. All he knew is that Ran rushed in and *that* didn't work. He turns to give him an accusing look, but the pain on Ran's face takes the fire out of Salix's wrath quickly.

Harp speaks, pointing toward doors and talking of prisoners and Faldor. "Salix, you'll need to decide".

"Hide the bodies but do it quickly. Harp, if you think that way leads toward holding cells, we should check it out first. Surin, while the others are moving the bodies, see if you can scout down that way a little. Come back quickly and let us know what you find."

OOC - I haven't had time to check the map, and I think I deleted the email. Salix is making his decision based on whichever doors Harp has indicated.

Sorry, I"m still playing catchup on a dozen different things. Kevin, can you also please continue Surin's turns until Mark hears from Chris. I'm not sure he's going to continue with us.



From: Kevin

Subject Doors

I will do so.

Mark, I was referring to the wall with the 2 doors - the ones that seem to connect with the other door from the room that had the guards.



From: Kevin

Subject Doors

Oh, and Surin will pick up his axe and put it back at his waist.



From: Jason

Subject The blade

As the knife is passed around, Ragnar refuses to touch it. "We should snap it in half and be done with it; its clearly been dedicated to Nerul and who knows how many innocent lives it has claimed." He won't say anything though as Allistair works out a method to transport it.

When Harp suggests hiding the bodies, Ragnar will suggest they place the girl's corpse in one of the niches in the previous room, which seems a little more respectful than dropping her in a pit.



From: Kevin

Subject Where to put them

OOC: Great idea.

IC: As Harp mentions hauling the bodies to the pit trap, Ragnar speaks up, suggesting that they place the body of the girls in one of the niches in the previous room. It would be better than leaving her and save her from being thrown down the pit with the others. Harp agrees, and will motion to Ran to see if he wants to move the girl.



From: Kevin

Subject Doors

Harp will talk to Surin quickly, suggesting that they start with the door at I6, since it most likely will meet up with a room connected to the doorway at L5.



From: Randy

Subject Where to put them

Ranthir gently takes the girl in his arms. Her tiny, lifeless body, has a great weight to him as he carries her into the previous room. Tears fall from his eyes as he places her reverently into one of the niches. He kneels and closes his eyes. 'You will be avenged. Justice will be served. Forgive me.'

He wipes his eyes and rejoins his companions. There is a darkness to his countenance that the others have not seen before. "Let's get these bastards" is all he says.

Surin goes in, robes and a new player

From: Kevin

Subject Surin goes in

Did you forget about us last night, Mark??

Or were you too busy watching fictional characters on tv to worry about our real life D&D characters?

Viva la Revolution!!!!



From: Mark

Subject Surin goes in

I plan on getting something out this afternoon. I am working on a marching band project this morning.



From: Mark

Subject Surin goes in

Ran gently picks up the little girl's body and carries it back to the first room. As Mund and Harp strip the cleric and drag his body behind him. When all three get to the room, Mund and Harp toss the clerics body down the pit, hearing it land with a squishing thud on the spikes and the 5 other bodies. Ran looks sets her body down in a corner and moves the old brittle bones from one of the niches. After he has placed them with the bones in another niche, he takes her body and carefully slides it foot first into the niche. He then says a silent prayer to the elven and human gods to watch over her. When he turns back his eyes are cold and his face is hard. "Let's get these bastards" is his only comment.

When they return a few minutes later the rest of the party is ready to go. All of them take up places near the door that Surin is going to enter next. Ally keeps an eye on the door across the room and Salix keeps an eye on the door just down the wall. Surin checks the door and it does not seem to be trapped or locked. He lifts the mechanism holding the door shut and eases the door open. Light from a heatless torch on the far wall illuminates the room. The halfling moves cautiously into the room.

The room is 15 feet by 20 feet and most of the walls are lined with metal rods used to hang clothes and robes. In fact that is what Surin finds. Robes, vestments, overcoats of many different sizes. As he looks through them though he notices that the designs on the clothing bothers him. The ones that can be made out are of vile and evil acts. The others are just disturbing for some reason. The colors are either muted or blood red. Surin moves back to the door to report on what he has found. Other than the clothes along the walls and a small table in the middle of the room there is nothing there.

OODM: Next?



From: Derek

Subject Surin goes in

OOC: Mark, was there a scabbard for the knife so that Allistair could put it in his bag?



From: Derek

Subject Surin goes in

Allistair speaks up. "If we put these robes on, it could give us a few moments of surprise next time we encounter someone. Of course, I don't know if any of us are actually willing to wear those things...."



From: Jason

Subject Surin goes in

"I for one could not bring myself to put one on. I think we should continue on. There's nothing for us here."



From: Porter

Subject Surin goes in

"I agree with Alley. Most of us aren't great at foolin' nobody, but the robes could make a big difference."

When Ragnar states his refusal, Mund turns on him and gets right up in his face. "Well, then, why don't you just sit on your elven ass down right here while we go forward. back here. I don't think I want to go in with somebody who won't wear an ugly robe or wait for a plan to attack in order to keep his teammates safe."



From: Josh

Subject Surin goes in

Kal says without moving "I also will not don these robes."



From: Mark

Subject Surin goes in

Ragnar is a dwarf.



From: Jason

Subject Surin goes in

OOC: Just to make sure, you do know Ragnar's a dwarf, right? I assume Mund would be using elven in a derogatory, rather than literal, way.

"Fortunately, that's not really your decision to make, is it, Nagrat" Ragnar replies, using a slang orcish term for one who is banished or killed for attempting to rebel against his leader.



From: Porter

Subject Surin goes in

Um, oops. I thought that Ran said that, not Ragnar. Let's forget that my earlier post happened at all. I'll post something else.



From: Porter

Subject Surin goes in

Mund doesn't pay Kal much mind, but Ragnar has never made unreasonable demands before. "Huh? Why not? You think your god'll get pissed if you wear some ugly robes so that you can kill some evil priests?"



From: Derek

Subject Robes

Allistair moves next to Salix and talks quietly. "This, um.... difference of opinions may take a few minutes to sort out. I think Surin should go ahead and see what's in the other doors while we resolve this."



From: Jason

Subject Robes

"I'm not sure that he would be upset. There are clerics in Gorn who could settle that issue, but I'm not one of them. No, its a simple fact that I'm revolted by the very sight of them. I have no doubt that my revulsion would be easily read by anyone who saw my face. As a more practical matter, I doubt that they have any in my size, seeing as how dwarf followers of Nerul aren't exactly a common occurrence."

OOC I feel like I could write that up better, but I have to go teach a class in 4 minutes, so this will have to do for now.



From: Porter

Subject Robes

OOC: Have we actually seen these robes, or are we just going off of Surin's description?



From: Mark

Subject Robes

Not sure what you mean. Surin has seen them and described them. But as far as I know no one else has entered the room



From: Porter

Subject Robes

Right. So I'm wondering how Ragnar could be revolted by the very sight of them, since he hasn't seen them.



From: Kevin

Subject Robes

Harp speaks up. "Mund, I've got the same concern, and not only for Ragnar and me, but Surin as well. At this point, most of these folks probably know each other and wouldn't be fooled by a stranger wearing one of their robes."



From: Mark

Subject Robes

Well he has seen the one that the dead cleric was wearing, up close and personal, and it is in the same vein as the ones in the new room.



From: Mark

Subject Robes

I want to be clear here. These are not like tabbards where they are all basically the same. I don't know what other religious groups were during their services, but Catholic priest have closets upon closets of robes and vestments to wear, both based on size of the priest and the season/special event. Some robes were only used once a year.



From: Porter

Subject Robes

"I reckon it this way -- what's it gonna hurt? If it don't work, we ain't lost nothin. But if it does, right on!"



From: Kevin

Subject Map

Mark, assuming Surin entered at I/J 6, is the room 15 wide and 20 deep, or 20 wide and 15 deep, and is there a door that would seem to go back out to the room where the guards were?



From: Mark

Subject Map

Here is the XLS



From: Mark

Subject New player

Well it did not take you animals long to scare off Karl's SO. :)

Chris feels that he will not be able to devote the time to the game that it needs so is bowing out as Surin.

Our favorite phsycotic halfling will now be played by Corey Young. Corey and I go way back. He is also in my evil real life game. Corey is a gamer from way back and a munchin. :)

Please welcome Corey to our group. It will take him a day or two to go through the 2-1/2 years of archives, so I will continue to play Surin until he says he is ready.



From: Kevin

Subject New player

Boy, once Corey's wife lets him off the reservation, he really goes hogwild.

Welcome to the game. Be gentle wiht the little guy.



From: Porter

Subject New player

Is Surin now going to switch teams and try to ensure that the sacrifice happens?



From: Mark

Subject New player

:evilgrin:



From: Josh

Subject New player

Hey Corey, welcome to the game. Please don't sacrafice us to Nerul.



From: Porter

Subject New player

Not all of us, at least.

Mund could make a list for you. He's actually literate now!



From: Mark

Subject New player

If you call thinking that the "See Spot Run" books are great lit. then he is literate. ;)



From: Porter

Subject New Player

That Spot is such a scamp! Mund loves him.



From: Karl

Subject Surin goes in

Agreed.

OOC - I'll be checking in and trying to respond in kind. I've had a couple of minor disasters that will be requiring a lot of attention over the next few days. If I start slowing things down, please feel free to make command decisions regarding my character.



From: Karl

Subject Robes

"Who knows what vile magics these things may have on them?" Salix cuts in. "And like Harp says, these people probably already know each other. I don't think the unknown risks of wearing them are worth the split second of advantage we're likely to get out of trying the deceit." He looks at each member of the party firmly. "We need to move on. Surin, check the other door(s)."



From: Porter

Subject Robes

"Unknown magicks? You just makin' stuff up now? Alley said that the priest's robe wasn't magick at all."



From: Kevin

Subject Robes

"Your right Mund, that one didn't, but we don't know if they are all normal. Now, if you want to hide instead of taking these things head on, like an orc, then go ahead and put one on. Otherwise, your'e wasting time and the appointed hour for the tribes is getting closer"

Surin will go check out the door at I11. After a quick check with Allistair, he will point out that this door lines up with Door #2 out in the tunnel.

Door #2, trophies, warm welcomes

From: Jason

Subject Door number 2

I've been at work for a long time now and the conversation has moved on, but I just realized that Porter is right... Ragnar hasn't even seen the robes. I was basing his reaction off the description of the robes, but he hasn't actually seen them. If Surin had simply reported that he'd found some evil looking robes, Ragnar probably would not have responded that way.



From: Mark

Subject Door number 2

As Mund and the others argue about wearing the robes found in the vestry, Surin moves on to the second door along the east wall. He again makes a quick check for traps. Finding none, he checks the mechanism and finds that it is not locked. He works the latch and again swings the door open. Just like before he can see a light coming from down the short hallway. Using the shadows as best he can, he moves down the hallway, keeping to the northern wall. He has the same sense of dread as he had in the larger room.

The hallway is 20 feet long and opens into a small room, 15X15. In the north east corner he finds another steel alter much like the one in the large room. However, this alter is much smaller. As he scans the room two things come to his attention. One is a gold and gem encrusted chalice sitting on the alter. The second is the heads of five people mounted on the wall, like hunting trophies. When he is sure that the room is empty otherwise he heads back to report in.

OODM: Actions?



From: Mark

Subject Map

Here is the updated map.



From: Kevin

Subject Door number 2

Harp is feeling really out of sorts in this place. However, he is all for trying to sneak in the room and steal the chalice.

Wonder if Salix will recognize the heads??



From: Karl

Subject Door number 2

Salix listens to Surin's report with trepidation. He dreads what he fears he will find in the next room. He looks at Harp. "I have to know. Will you come with me?"

If he agrees, Harp and Salix will check out the heads on the wall. They will do this quickly. They are just looking for Salix to see if he can ID anyone.

OOC: Should we send Surin to get the chalice (after checking for traps)? It might put another kink in their ritual if it is missing or destroyed.



From: Porter

Subject Door number 2

"As fun as that would be, we ain't got time to sneak around around collecting pretties. Let's get a move on and find the druid."



From: Jason

Subject Door number 2

Unless its magical, it probably wouldn't make any difference. Even if its their favorite chalice they're still not going to stop the ritual, just get a different one.



From: Porter

Subject Door number 2

But does the chalice with the palace hold the pellet with the poison? Or was that the vessel with the pessel?

*cornfused*



From: Derek

Subject Detect magid

Is Allistair's Detect Magic still active? If so, he'll go into the room Surin just searched and look around, especially the chalice and the altar.



From: Mark

Subject Detect magic

Would Ally have continued concentrating on it after he had checked out the main room?

The spell description says:

Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0

Components: V, S

Casting Time: 1 standard action

Range: 60 ft.

Area: Cone-shaped emanation

Duration: Concentration, up to 1 min./level (D)

So it could have lasted up to 7 minutes, but my impression was that Ally would let the spell expire once he had checked the alter and the stuff of the cleric.



From: Kevin

Subject Door number 2

OOC: Mark, would Harp and or Ragnar have some feeling as to the "value" of this? And I don't mean monetary. I know that religions are different, but even within the Order, there are some items that have more meaning than others, some items that are used for special ceremonies. Is there some sense with this item?/

Harp will join Salix in viewing the room. He will also ask Surin to join them, asking everyone else to stay out in the main room.

Karl, do we want Surin to try and take the chalice? It might put a crimp in their plans if it will not stop them.



From: Mark

Subject Door number 2

The clerics of Nerul are very secretive. No one has any idea of how valuable, in a relgious sort of way, this chalice is. Most any one who saw it would know it would pull a pretty penny if they could fence it.



From: Porter

Subject Door number 2

Why all this talk of "try" to take the chalice? If you want it, why don't you just have Harp go up and grab it? Did I miss something?



From: Karl

Subject Door number 2

OOC - Salix is too worried about what he's going to see on the walls to think about the chalice. These might be his family/friends after all. However, if Harp asks Surin to come along, and then has Surin fetch the chalice, Salix isn't likely to stop him. On the other hand, it could just be bait for a trap, and in game terms if it's not critical, it's probably just a distraction (which we can ill afford right now).



From: Kevin

Subject Door number 2

OOC: I thought Mund was rearing to move on and did not want to mess with the chalice? If he is OK with taking a few minutes to try and get it, then no problem. If he does not want to wait, then Harp will suggest that while taking the chalice might not stop the ceremony, it will probably slow it down, extending the time that the tribes will stay alive.

Mark, if we get to that point, Surin will check N11, O10 and then P9 - the shortest way to the altar, taking 20 if he can.

This assumes Karl agrees.



From: Porter

Subject door number 2

Oh, that wasn't Mund talking -- that was Porter.

I'm just trying to understand why you feel the need to sneak in to get the challice. Nobody's there!



From: Kevin

Subject Door number 2

Sneak as in very, very carefully have Surin make his way to the chalice and take it without setting off all the alarms and trap doors that are probably there.



From: Mark

Subject The blade

Between the fighters a spare scabbard could be found. It is not a great fit, but it will keep the blade from plunging into vital spots with out notice.



From: Mark

Subject Trophies

Salix asks Harp to join him and Surin, and the three make their way into the smaller room. Salix moves slowly, not out of any fear of traps but out of fear of what he might find. The golden chalice on the small metal alter is the first thing he sees. Then, slowly, he raises his eyes higher, until he can see the heads mounted on the wall.

Three of them are human, two 1/2 elf. All are druids. One Salix recognizes. Wiflif, an older human. Salix and he had spent a few months together once, learning about how leaves change color. A nice enough man, dour and forthright. You knew where you stood with Wiflif. His pale skin gleamed in the torch light, his glass eyes reflecting the yellow/red flicker. The faces of all of the druids have been placed along the walls like the trophies some lords keep of the animals they killed. However, this time, the faces had been finished like they were screaming and in pain.

OODM: I will let Kevin, Karl and Corey finish this up. The rest can talk about how they want to prepare for the next door. Also, who is carrying the full plate armor the Cleric was wearing.



From: Mark

Subject Mailing list

I have modified the mailing list a bit. Try and just reply to the mailing list. I want to see if it is working correctly.

Let me know if you get e-mails with parts in them that you have not seen.

Thanks



From: Karl

Subject Trophies

Salix tears his eyes away from the grim sight, but after a moment looks up again. He studies the faces, especially the ones he does not recognize. He would remember them and take home their description so that their sacrifices could be remembered and honored appropriately. As he studies the horror on the walls, his eyes seem to grow dark and his determination even more set. "Faldor and his filth will pay for this atrocity," he says coldly as he turns to rejoin the others.

OOC - I'm assuming while this is happening, Harp and Surin will be doing whatever they decide to do about the chalice. Salix doesn't particularly care.



From: Mark

Subject Trophies

I was wondering if I have given the characters enough motivation for this mission? ;)



From: Porter

Subject Trophies

Mund follows the the other three in to see what he can see, but doesn't say anything.



From: Kevin

Subject Trophies

OOC: Mark, I don't think we said anything about taking the armor. It is too heavy, too cumbersome, and while it will be worth something, the dagger and chalice are probably worth more.

I will write something up shortly.



From: Kevin

Subject Trophies

OOC: Mark, I don't know when Corey is going to start playing Surin. Harp will suggest that he tie a rope around Surin so if a pit trap gets triggered, Harp can halt his fall. And, if Surin makes it cleanly to the altar, he can tied the rope around the chalice, come back to where the others are waiting, and Harp can pull the chalice free from back in the hallway.



From: Josh

Subject Trophies

"There probably aren't any pit traps in his trophy room, but I guess we're best off being safe."



From: Corey

Subject Warm welcome

Greetings all. Sorry for the silence on the wire, but I'm busily spinning up on your adventures. Fun stuff. Real role-playing. What a treat!

Munchkin? Mark, Dost thou call me a munchkin?!? Why? I mean just because a guy keeps his inventory and skill list in Excel spreadsheets, carries stainless steel dice, has 4 figures for his current character AND his familiar, buys the deluxe versions of the PHB, MM and DMG, makes parchment maps and can tell you the min, max and average damage for any weapon or spell doesn't make him a munchkin.

Surin's really interesting. I haven't read his sheet yet -- I'm trying to get a feel for him based on his actions first.

When I jump in, I'll provide a different email address.

Looking forward to this!



From: Karl

Subject Warm welcome

'munchkin' must mean something else. I thought he was saying you were really young, like, a kid.



From: Corey

Subject Warm welcome

Nope. I'm 41. I have 4 crumb-crunchers, a.k.a. munchkins, of my own. Well, my wife and I both claim them.



From: Kevin

Subject Trophies

OOC: Mark, if you and Corey will let me finish this encounter with Surin, that would be nice.

IC: Surin listens to Harp plan about getting over to the chalice and then tieing it off and pulling it off of the altar. Not a bad start for a big lumox like Harp, but he didn't know how to think like a carny. "Harp, instead of putting the loop around me, why don't I put the loop around the chalice from here? Here watch this."

With that, Surin makes a lasso from the silk rope, loops up enough loose rope to make it to the altar, takes aim and says "This may take a few tries, but its safer than walking in there"

OOC: Mark, I don't know how this will work. Ranged touch? Size differentials? Non-moving object? Use Rope skill? You decide. If he gets the rope around the cup, he will have the others back out of the room and he will back down the hallway, paying out the rope till he is in the door way. He will then yank on it.



From: Derek

Subject Warm Welcome

Was that sarcasm? I thought everyone knew what munckin meant since the popularity of the Munchkin card games. Back when I was a teenager we used the term min/maxer, since they were always trying to tweak everything to minimize weaknesses and maximize benefits to their characters.

Anyway, welcome, Corey.

Turn, getting the chalice

From: Mark

Subject Munchkin

Munchkins is a game created by Steve Jackson. It played on the term Munchkin which, according to Wiki,

"The term was applied originally to young gamers by older players, presumably because the connotation of being short and ridiculous (like the Munchkins in the book and film The Wizard of Oz) made it an apt label for the childish gamers it was applied to. However, before long it came to refer to anyone who engaged in a juvenile gaming style no matter their height, age or experience. Suggestions that the term appeared first on BBS and Internet forums in the late 1980s as "muchkin," to describe someone who wanted his character to have as much of everything as possible, and that it subsequently gained an additional N via misreadings and mistypings [1], can be discounted, since the term was already in use and needing no explanation on usenet groups by 1984.

Munchkins are infamous for various degrees of cheating, willfully misinterpreting rules that work against them while loudly proclaiming ones that work in their favor. As a matter of course they selectively obey the letter of rules while perverting the spirit blatantly. The worst munchkins will cheat shamelessly, ignoring inconvenient numerical modifiers and fouling dice throws till they get the result they want. During character creation, munchkins engage in vicious min-maxing, leading to exceptionally unrealistic or unusual characters who make no sense except in terms of raw power.

Munchkins are often accused of roll-playing, a pun on 'role' that notes how munchkins are often more concerned with the numbers and die rolls than with the roles that they play."

It is a joke we use with Corey since he has all the neatest toys you have seen for gaming.



From: Kevin

Subject Munchkin

I second that comment about Corey having the best stuff. I mean, everyone has many types of dice, but Corey had a ranger figure with a removable animal companion. He has a dry erase, magnetic initiative counter. Our DM should be so well prepared.



From: Mark

Subject Turn

I was all set to write up a turn and 5 requests for quote came in in a 15 minute period.

Kevin, I am going to make it a ranged attack, not a touch attack. The AC of the chalice is modified by the lack of any DEX, but it does get its size modifier.

I will try and get something out this afternoon.



From: Kevin

Subject Turn

Remember, Surin is small, not medium, if that makes a difference



From: Mark

Subject Getting the chalice

As Salix looks at the heads mounted on the wall, Harp and Surin discuss how to get the chalice without setting off any traps. The 1/2 orc suggests tying a rope to the halfling so that if a pit or something opened, then Harp would be able to keep Surin from falling in. Surin thinks for a moment and then replies. "Close, but no cigar, tall, dark and toothsome. Rope is going to be involved however." The halfling quickly pulls off his backpack and rummages through it for a few seconds and come out with some fine silk rope. "Ever play rope the steer?" Harp frowns a bit and watches as Surin makes a slip knot and then turns to face the small alter from across the room.

As he is sizing up the target he realizes a small problem. He doesn't have a very good angle from down where he is. "Make yourself useful Harp" he says to the 1/2 orc "but watch where you put your hands. I need some clear area if this is going to work right." With a few instructions from Surin, Harp picks up the halfling and holds him above his head and a bit our in front. "There, that's about as good as it's going to get" says Surin. Harp can hear the halfling start to twirl the rope and give grunt as he tosses it at the chalice. The first throw is just a bit short and Surin pulls the lasso back in. The second throw is right on target and Surin has to stifle a yelp.

He pulls the rope tight, until it is snug against the neck of the chalice. "Ok big guy, back up into the hallway. As Harp moves back, Salix and Mund besides him, Surin plays out the rope until they have about 20 feet. "Ok that should be enough. If there is a trap and it is a pit trap, this should be good. Of course, if it's something else, we may all be dead." With a flick of the wrist, Surin pulls the chalice off of the small metal alter and it flies 10 feet in the air before it clangs to the ground. All four of them wait, expecting the worst. When nothing happens, Surin pulls the chalice the rest of the way to them.

OODM: Now what? Salix, Harp, Mund and Surin are in the hallway to the smaller alter area and the chalice is on the floor, rope still attached.



From: Derek

Subject Getting the chalice

Allistair speaks up. "We could just drop it into my bag here, only picking it up by the rope if you want to be careful."



From: Kevin

Subject Getting the chalice

Harp says "I agree. With our luck, it will have some type of alarm spell on it or something. Lets just lower it into the bad can cut the rope."



From: Porter

Subject Getting the chalice

"Mund raises an eyebrow and watches with an amused expression.



From: Derek

Subject Getting the chalice

This irrelevant, but I was reading the description of a bag of holding. At the end it says this:

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.

Has anyone every made a trap using this idea? That would be a particularly nasty one.



From: Porter

Subject Getting the chalice

"Wait a second. Y'all don't want nobody touching the cup, right? Well, that will be a problem if we have to get that dagger out in a hurry."

"I can stick the dagger in my other boot no problem, but then it's not protected from magickal spying."

"Which do y'all think is a bigger danger -- the cup or the dagger?"



From: Derek

Subject Getting the chalice

"I don't really think we will need either of them tonight. I just want to make sure Faldor and his followers don't have them. After we get away with Acer, we can decide what to do with them. Despite the cruel imagery on both of them, they may be nothing more than magically enhanced damage weapons. I doubt that is the case though, as they probably have some sort of necromantic or other negative-energy magic on them, so we may find using them ourselves more than a little distasteful. Still, keeping them out of Faldor's hands is certainly justifiable, and even if we do nothing but destroy them later, that alone would infuriate Nerul, which kind of makes me want to do it." Allistair smiles mischeviously, and looks over at Ragnar and Salix for an approving nod.



From: Kevin

Subject Getting the chalice

Surin sighs at all these folks trying to be sneaky like. It was not that hard to think ahead. "Harp, take one of th tabards we took off the guards, put it on the ground, and I'll lift the chalice and put it on the tabard. We roll it up and tie it up in the material, then we can lift it up and put it in the bag."



From: Porter

Subject Getting the chalice

"OK, but don't destroy that dagger without talking to me first. I wouldn't mind me a new knife."



From: Josh

Subject Getting the chalice

"I think it's best to just put them both in the bag and be done with it. We've spent enough time on this already."



From: Porter

Subject Getting the chalice

"Yup. Let's go."



From: Mark

Subject Turn

I will write up more tonight after Survivor.

Turn, the third door

From: Kevin

Subject Turn

Well, the turn will definitely be after Survivor. Hell, it will be after Good Morning America. At this rate, it may be after Oprah.



From: Mark

Subject Turn

Quit you bitching. I forgot that I had to go to the Marching Band Awards ceremony last night. Did not get home until 9:30PM. So then I had to watch Survivor. At least Geoff won Rookie of the Year for the Brass section. I will try and get something out by early afternoon.



From: Mark

Subject The third door

Surin and the others wait for something to happen. When nothing does it is almost anticlimactic. "Let's get back to the other room" Salix says. The halfling pulls the chalice behind him, making a feint metallic sound as it drags on the floor. Back in the other room Surin quickly takes a piece of the tabard and wraps the chalice in it, being careful not to touch the metal. Ally then holds his magic bag open and the halfling puts the chalice and the dagger into the magic bag. Salix then turns to the rest of the group "Let's get a move on."

Surin heads to the third door in the room, the one the cleric had come through. He checks for traps, not really expecting any, and for locks. There is no lock, so the halfling works the mechanism and swings the door open slowly, quietly. He peers down the hallway and sees that the hallway is about 15 feet long and opens into a room. He creeps along the south wall, keeping in the shadow until he is at the edge of the room. He makes a quick peek around the corner to get a view of the room.

The room is 20x25 and is obviously a barracks. Along the north and south walls are bunk beds three high. There are tables and chairs in the middle of the room. There are also 5 men in chain shirts located in various places about the room, doing sundry tasks, such as sharpening a sword, polishing a shield, mending some clothes. Surin can hear the general conversation and it is about what they should expect at the ceremony tonight.

OODM: Now what? Map this afternoon.



From: Jason

Subject The third door

Are there any other doors out of the barracks?



From: Porter

Subject The third door

Mund whispers, pointing to his brother Alley "Reckon this is a good time for another spell? How 'bout one of them farballs?"



From: Mark

Subject The third door

Sorry I meant to put that in but people came into my office and I had to shut down.



From: Derek

Subject The third door

Allistair whispers back. "I think that might be a good idea. Unless we want to just run in there and try to kill them all the normal way."



From: Porter

Subject The third door

"That might not be a bad idea either. They don't look that tough, but we might not be able to keep one from running away and telling others. 'Course, a fireball is gonna make a lotta nosie too."

"How many people does your sleep spell work on?"



From: Kevin

Subject The third door

Harp hears Mund and Allistari discussing throwing a fireball into the room.

"Kal, are you able to cast anymore of those Ice Blast spells you used earlier? I really like the fact that that spell doesn't catch everything in the room on fire."

OOC: Just a suggestion.



From: Porter

Subject The third door

OOC: How loud, compared to each other, are those two spells?



From: Mark

Subject The third door

The spell itself is not all that much sound, but there might be other side effects from the spells. For example, the ice blast going off by itself may not be that loud, but the ice shards hitting wooden doors and tables and stuff would make some noise.

A fireball going off may not make much noise by itself, but there might be other considerations, such as air being sucked into the room as the oxygen in the room is consumed. Etc.



From: Josh

Subject The third door

"Unfortunately I can only cast that spell once per day.

I don't think we'd have much trouble with these five. There's 8? of us and they're simple guards. I could probably defeat them all on my own."



From: Kevin

Subject The third door

Not only that, but anything flamable would catch fire with a fireball (i.e. bedding on the bunks). With Ice Blast, you have melting ice.

Porter, Sleep is a great idea, except that it only effects 4 HD of creatures. There are 5 guys, so no matter what, one stays awake. However, it is a 1st level spell, and we can probably get Mund up close enough that he can rush in after Ally sleeps the rest.

There should be an Improved Sleep that affects more than 4 HD of creatures



From: Kevin

Subject The third door

That assumes that they are all 1 HD creature. If they are 2nd level, he only gets 2 of them, and they get a save. Granted, it is a will save, but a save nonetheless.

Lets see what Karl says. If he is too busy, the I will suggest Allistair, Mund and Surin get into a good a position as possible, Ally sleeps who he can, and Mund and Surin take out any left, with Kal and Ran coming in quickly behind to help.

Any other ideas?

I will defer to Karl if he sends something else.



From: Karl

Subject The third door

No, that sounds great. Let's try that.



From: Mark

Subject Updated map

I am home for a bit and have done some updating on the map. I have added some black around the areas you have been in. No not read anything into what is black and what is not. This is only to make the contrast between what has been explored and what has not. The only squares I could not do were the diagonal ones.

Plan

From: Mark

Subject Plan

So what is the plan? Fireball or sleep with the bum rush?



From: Kevin

Subject Plan

From Karl's comments, I think Sleep with a bum rush by Mund and Kal and then the others as they get a chance. Surin will have given Ally the general layout and where the 5 were to get the best chance of sleeping the most people. Mund has the best speed to get into the room the fastest to make sure no one can get thru the door to alert anyone else. Harp will let Mund know that the group is probably beyond taking prisoners now.

We only use a 1st level spell and we don't catch the whole room on fire.

Right guys??



From: Porter

Subject Plan

Sleep with the bum rush.

Mund volunteers to rush the bum.



From: Karl

Subject Plan

Right-O



From: Mark

Subject Plan

Ok, since I have a real life game today in a couple of hours that plans on going until mid evening, I expect it will be tomorrow afternoon before I write this up. Everyone else has until then to make any comments/changes to actions.