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Armor class, round 3, round 4 actions

From: Mark

Subject Armor class

You do realize that Kal has the Combat Expertise feat, which allows him to trade Attack bonus, 1 for 1 for AC. This differs from fighting defensively, since normally you trade 2 points of attack bonus for 1 point of AC. This also allows you to take up to 5 points of attack bonus and turn it into 5 points of AC.

You can use combat expertise and fighting defensively together. They stack. So since Kal has a +12 to attacks, he could do a -5 for combat expertise and a -4 for fighting defensively and still have a +3 to his attack with a +7 to his AC. This bonus to AC would jump to +8 with his tumble skill.

I will assume that this +8 is what Kal wants, since it seems he just wants to keep the other foes busy until Harp can cut his way through to him.



From: Mark

Subject Round 3

Round3

Init: Kal, Harp, Thug1, Man, Thug2, Thug3, Thug4, Thug5, Thug6, Thug7, Thug8

Kal realizes that he is surrounded. His mind goes back to his early days of training as a bladesinger. The mantra he had learned for how to deal with being surrounded but when help was near by was to stay alive. He was lucky, he only had to worry about 5 foes at a time. During his bladesinger training, there had been 8 and they had not been gentle. Kal's dance changes subtly but now he is more concerned with being hit than hitting. Kal makes a half hearted attempt to strike his previous target and is surprised to see his blade sink (AC17,20+3=23, hit, critical threat, AC17, 16+3=19, critical hit, damage 12) all the way into the man's belly. In the dim light Kal sees blood froth from the man's mouth as he slides into death and off Kal's rapier.

Harp turns his back on the man with the scythe and attacks the nearest man (T4)) with a sword. His longsword glints in the dim light as it swings in the night air (AC18, 9+12=21, hit, damage 9) and he connects with a solid blow. The man tries to block it with his shield but almost breaks his arm from the force of the blow. The 1/2 orc follows up with a thrust of his sword to the man's belly (AC18, 14+7=21, hit, damage 8). His sword draws blood as the man shifts at the last moment, keeping him from being disemboweled.

Harp hears some chanting behind him but ignores it.

One of the sap wielding foes (T2) steps to the side a bit and over his fallen comrade, swinging the lead filled strap at Kal's head (AC28, 4+8=12,miss). To Kal it is like his enemies are moving in slow motion. He pulls his head back with ease and positions himself so that he has plenty of room to dodge the others around him. All of the attacks against Kal fare the same. He is like lightening. One foe (T3, AC28, 3+9=12,miss), after another (T5, AC28, 5+7=12, miss) after another (T6, AC28 19+6=25,miss) after another (T7, AC28, 15+6=21,miss) try and strike the elf as he does his defensive dance.

Harp's foes fare little better. The first (T4, AC20, 10+7=17,miss) bounces his sword off of Harp's buckler. The second (T8, AC20, 2+7=9,miss) swings so wide he hits the building next to him.

OODM: End round 3. I need round 4 actions. Map attached.




From: Kevin

Subject Round 4 actions

Harp keeps working in the attackers in front of him saying "Kal, hold on, I'm on my way."

OOC: Mark, hope you had a safe trip. Harp will full attack - first attack at T4. If he drops, Harp will use his second attack against T8. If T4 drops, Harp will 5 ft step to Q7.